using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using Microsoft.CodeAnalysis; using UnityEngine; using UnityEngine.SceneManagement; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("GlassCybergrindStartRoom")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+af679c3a47d1d7af1cd1c0a942ca2332eea6378c")] [assembly: AssemblyProduct("GlassCybergrindStartRoom")] [assembly: AssemblyTitle("GlassCybergrindStartRoom")] [assembly: AssemblyVersion("1.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace GlassCybergrindStartRoom { [BepInPlugin("com.github.end-4.glassCybergrindStartRoom", "GlassCybergrindStartRoom", "1.0.1")] public class Plugin : BaseUnityPlugin { internal static ManualLogSource? Log; public static string workingPath = Assembly.GetExecutingAssembly().Location; public static string workingDir = Path.GetDirectoryName(workingPath); public const string PluginGUID = "com.github.end-4.glassCybergrindStartRoom"; public const string PluginName = "GlassCybergrindStartRoom"; public const string PluginVersion = "1.0.1"; internal static GameObject RoomCeilingPrefab; internal static GameObject RoomWallsPrefab; internal static GameObject RoomFloorPrefab; internal static GameObject HallwayPrefab; internal static GameObject HallwayWallsPrefab; private static readonly string BundlePath = Path.Combine(workingDir, "assets", "stained_glass_cybergrind_start_room.bundle"); internal static GameObject FindNestedObject(GameObject baseObject, string path) { Transform val = baseObject.transform; string[] array = path.Split("/"); foreach (string text in array) { val = ((Component)val).transform.Find(text); if ((Object)(object)val == (Object)null) { Log.LogWarning((object)(text + " not found for object path " + ((Object)baseObject).name + "/" + path)); return null; } } return ((Component)val).gameObject; } private void LoadObjects() { AssetBundle val = AssetBundle.LoadFromFile(BundlePath); if ((Object)(object)val == (Object)null) { Log.LogError((object)"Couldn't load asset bundle. Aborting."); return; } RoomCeilingPrefab = val.LoadAsset("Ceiling"); RoomWallsPrefab = val.LoadAsset("Walls"); RoomFloorPrefab = val.LoadAsset("Floor"); HallwayWallsPrefab = val.LoadAsset("HallwayWalls"); val.Unload(false); } private void Awake() { Log = ((BaseUnityPlugin)this).Logger; LoadObjects(); SceneManager.sceneLoaded += delegate { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_011d: Unknown result type (might be due to invalid IL or missing references) //IL_0135: Unknown result type (might be due to invalid IL or missing references) //IL_014d: Unknown result type (might be due to invalid IL or missing references) //IL_0163: Unknown result type (might be due to invalid IL or missing references) if (!(SceneHelper.CurrentScene != "Endless")) { Scene activeScene = SceneManager.GetActiveScene(); GameObject val = ((IEnumerable)((Scene)(ref activeScene)).GetRootGameObjects()).FirstOrDefault((Func)((GameObject obj) => ((Object)obj).name == "FirstRoom")); if (Object.op_Implicit((Object)(object)val)) { Transform transform = FindNestedObject(val, "Room/Room").transform; Transform transform2 = FindNestedObject(val, "Room/Hallway").transform; GameObject val2 = FindNestedObject(((Component)transform).gameObject, "Floor"); GameObject val3 = FindNestedObject(((Component)transform).gameObject, "Ceiling"); GameObject val4 = FindNestedObject(((Component)transform).gameObject, "Walls"); GameObject val5 = FindNestedObject(((Component)transform2).gameObject, "Walls"); val2.SetActive(false); val3.SetActive(false); val4.SetActive(false); val5.SetActive(false); GameObject val6 = Object.Instantiate(RoomFloorPrefab, transform, true); GameObject val7 = Object.Instantiate(RoomCeilingPrefab, transform, true); GameObject val8 = Object.Instantiate(RoomWallsPrefab, transform, true); GameObject obj2 = Object.Instantiate(HallwayWallsPrefab, transform2, true); val6.transform.localPosition = val2.transform.localPosition; val7.transform.localPosition = val3.transform.localPosition; val8.transform.localPosition = val4.transform.localPosition; obj2.transform.localPosition = val5.transform.localPosition; } } }; Log.LogInfo((object)"GlassCybergrindStartRoom loaded!"); } } }