using System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using Microsoft.CodeAnalysis; using UnityEngine; using UnityEngine.NVIDIA; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("com.github.glarmer.UpscalerLib")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+aa7e4ede1bbd2a0828cf325c1a72c7f9d6066ff2")] [assembly: AssemblyProduct("com.github.glarmer.UpscalerLib")] [assembly: AssemblyTitle("Upscaler Lib")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace BepInEx { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class BepInAutoPluginAttribute : Attribute { public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace BepInEx.Preloader.Core.Patching { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class PatcherAutoPluginAttribute : Attribute { public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace UpscalerLib { [BepInPlugin("com.github.glarmer.UpscalerLib", "Upscaler Lib", "1.0.0")] public sealed class Plugin : BaseUnityPlugin { public const string Guid = "com.github.glarmer.UpscalerLib"; public const string Name = "Upscaler Lib"; public const string Version = "1.0.0"; internal static ManualLogSource Log { get; private set; } private void Awake() { Log = ((BaseUnityPlugin)this).Logger; Log.LogInfo((object)"Upscaler Lib 1.0.0 loaded."); } } } namespace UpscalerLib.Native { public static class NvidiaNativeLoader { private const string NVUnityPluginDLL = "NVUnityPlugin.dll"; private const string NVNGXDLSSDLL = "nvngx_dlss.dll"; private static bool _attempted; private static bool _loaded; private static string? _nativeDirectory; private static string? _pluginDirectory; private static ManualLogSource? _fallbackLog; public static string NativeDirectory => _nativeDirectory ?? GetAssemblyDirectory(); public static bool EnsureLoaded(ManualLogSource? logger = null) { if (logger == null) { logger = Plugin.Log ?? _fallbackLog ?? (_fallbackLog = Logger.CreateLogSource("Upscaler Lib")); } if (NVUnityPlugin.IsLoaded()) { return true; } if (_attempted) { if (!_loaded) { return NVUnityPlugin.IsLoaded(); } return true; } _attempted = true; _pluginDirectory = GetAssemblyDirectory(); _nativeDirectory = GetExecutableDirectory(); if (!StageBundledNativeDLLs(_pluginDirectory, _nativeDirectory, logger)) { _nativeDirectory = _pluginDirectory; } string path = Path.Combine(_nativeDirectory, "nvngx_dlss.dll"); string path2 = Path.Combine(_nativeDirectory, "NVUnityPlugin.dll"); if (!File.Exists(path) || !File.Exists(path2)) { logger.LogWarning((object)("DLSS native files are missing. Expected NVUnityPlugin.dll and nvngx_dlss.dll in " + _nativeDirectory)); return false; } if (!SetDLLDirectoryW(_nativeDirectory)) { logger.LogWarning((object)"Failed to add DLSS native directory to DLL search path."); } TryLoadLibrary(path, logger); try { _loaded = NVUnityPlugin.Load() || NVUnityPlugin.IsLoaded(); if (!_loaded) { logger.LogWarning((object)("NVIDIA Unity plugin was found but Unity did not load it. Native directory: " + _nativeDirectory)); } } catch (Exception ex) { logger.LogWarning((object)("NVIDIA Unity plugin load failed: " + ex.GetType().Name + ": " + ex.Message)); _loaded = false; } if (!_loaded) { return NVUnityPlugin.IsLoaded(); } return true; } private static bool StageBundledNativeDLLs(string sourceDirectory, string destinationDirectory, ManualLogSource logger) { if (string.Equals(sourceDirectory, destinationDirectory, StringComparison.OrdinalIgnoreCase)) { return true; } bool flag = true; flag &= StageBundledNativeDLL(sourceDirectory, destinationDirectory, "NVUnityPlugin.dll", logger); return flag & StageBundledNativeDLL(sourceDirectory, destinationDirectory, "nvngx_dlss.dll", logger); } private static bool StageBundledNativeDLL(string sourceDirectory, string destinationDirectory, string fileName, ManualLogSource logger) { string text = Path.Combine(sourceDirectory, fileName); string text2 = Path.Combine(destinationDirectory, fileName); if (!File.Exists(text)) { return false; } try { if (File.Exists(text2) && new FileInfo(text2).Length == new FileInfo(text).Length) { return true; } File.Copy(text, text2, overwrite: true); logger.LogInfo((object)("Staged " + fileName + " to " + destinationDirectory + " for DLSS.")); return true; } catch (Exception ex) { logger.LogWarning((object)("Failed to stage " + fileName + " to " + destinationDirectory + ": " + ex.GetType().Name + ": " + ex.Message)); return false; } } private static string GetAssemblyDirectory() { string location = typeof(NvidiaNativeLoader).Assembly.Location; string text = (string.IsNullOrEmpty(location) ? null : Path.GetDirectoryName(location)); if (!string.IsNullOrEmpty(text)) { return text; } return Directory.GetCurrentDirectory(); } private static string GetExecutableDirectory() { try { string dataPath = Application.dataPath; if (!string.IsNullOrEmpty(dataPath)) { string directoryName = Path.GetDirectoryName(dataPath); if (!string.IsNullOrEmpty(directoryName)) { return directoryName; } } } catch { } return Directory.GetCurrentDirectory(); } private static bool TryLoadLibrary(string path, ManualLogSource logger) { try { IntPtr intPtr = LoadLibraryW(path); if (intPtr != IntPtr.Zero) { return true; } logger.LogWarning((object)("Failed to preload " + Path.GetFileName(path) + ".")); } catch (Exception ex) when (((ex is DllNotFoundException || ex is EntryPointNotFoundException) ? 1 : 0) != 0) { logger.LogWarning((object)("Windows native library loader is unavailable " + ex.GetType().Name)); } catch (Exception ex2) { logger.LogWarning((object)("Failed to preload " + Path.GetFileName(path) + ": " + ex2.GetType().Name + ": " + ex2.Message)); } return false; } [DllImport("kernel32", CharSet = CharSet.Unicode, SetLastError = true)] private static extern IntPtr LoadLibraryW(string fileName); [DllImport("kernel32", CharSet = CharSet.Unicode, EntryPoint = "SetDllDirectoryW", SetLastError = true)] private static extern bool SetDLLDirectoryW(string pathName); } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }