using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.SceneManagement; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("ClassLibrary6")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("ClassLibrary6")] [assembly: AssemblyCopyright("Copyright © 2026")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("66d40910-6d0a-4bb0-9793-dd16290cc3c4")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace Foddy.FirstPerson3D; [BepInPlugin("com.user.goi.firstperson3d", "Getting Over It First Person 3D", "2.5.0")] [BepInProcess("GettingOverIt.exe")] public class FirstPerson3DMod : BaseUnityPlugin { [CompilerGenerated] private sealed class d__32 : IEnumerator, IDisposable, IEnumerator { private int <>1__state; private object <>2__current; public FirstPerson3DMod <>4__this; object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public d__32(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { //IL_017c: Unknown result type (might be due to invalid IL or missing references) switch (<>1__state) { default: return false; case 0: <>1__state = -1; break; case 1: <>1__state = -1; break; } if ((Object)(object)<>4__this.player == (Object)null) { <>4__this.FindPlayerAndComponents(); <>2__current = null; <>1__state = 1; return true; } <>4__this.PurgeCloudSystems(); <>4__this.CachePlayerRenderers(); <>4__this.mainCam = Camera.main; if ((Object)(object)<>4__this.mainCam != (Object)null) { <>4__this.cameraTransform = ((Component)<>4__this.mainCam).transform; <>4__this.cameraTransform.SetParent((Transform)null); <>4__this.mainCam.orthographic = false; <>4__this.mainCam.fieldOfView = <>4__this.targetFOV; <>4__this.mainCam.nearClipPlane = 0.05f; <>4__this.mainCam.farClipPlane = 100000f; <>4__this.rotationY = 0f; <>4__this.rotationX = 90f; <>4__this.facingBackward = false; <>4__this.isFlipped = false; <>4__this.cameraTransform.localRotation = Quaternion.Euler(0f, <>4__this.rotationX, 0f); } return false; } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } private GameObject player; private Camera mainCam; private Transform cameraTransform; private Transform physicsZTarget; private float rotationX = 90f; private float rotationY = 0f; private float lookSensitivity = 3f; private bool facingBackward = false; private bool isFlipped = false; private Vector3 baseEyeLevelOffset = new Vector3(0f, 1.5f, 0f); public static float ThirdAxisSliderValue = -0.2f; private float manualAdjustmentX = -0.2f; private float manualAdjustmentY = -0.5f; private float targetFOV = 75f; private float minFOV = 65f; private float maxFOV = 85f; private float zoomSensitivity = 5f; private float zoomLerpSpeed = 10f; private bool meshesDisabled = false; private List playerRenderers = new List(); private Rect menuButtonRect = new Rect(20f, 20f, 160f, 35f); private void Awake() { SceneManager.sceneLoaded += OnSceneLoaded; } private void OnSceneLoaded(Scene scene, LoadSceneMode mode) { ResetAndFindPlayer(); } private void Update() { //IL_0164: Unknown result type (might be due to invalid IL or missing references) //IL_0169: Unknown result type (might be due to invalid IL or missing references) //IL_016e: Unknown result type (might be due to invalid IL or missing references) //IL_0171: Unknown result type (might be due to invalid IL or missing references) //IL_017d: Unknown result type (might be due to invalid IL or missing references) //IL_018f: Unknown result type (might be due to invalid IL or missing references) //IL_00d1: Unknown result type (might be due to invalid IL or missing references) //IL_0291: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)player == (Object)null || (Object)(object)physicsZTarget == (Object)null) { FindPlayerAndComponents(); } else { if ((Object)(object)cameraTransform == (Object)null || (Object)(object)mainCam == (Object)null) { return; } if (Input.GetKeyDown((KeyCode)101)) { facingBackward = !facingBackward; rotationX = (facingBackward ? 270f : 90f); if (!Input.GetMouseButton(0)) { float num = (isFlipped ? 180f : 0f); cameraTransform.localRotation = Quaternion.Euler(0f - rotationY, rotationX, num); } } float axis = Input.GetAxis("Mouse ScrollWheel"); if (Mathf.Abs(axis) > 0.01f) { targetFOV -= axis * zoomSensitivity * 10f; targetFOV = Mathf.Clamp(targetFOV, minFOV, maxFOV); } mainCam.fieldOfView = Mathf.Lerp(mainCam.fieldOfView, targetFOV, Time.deltaTime * zoomLerpSpeed); Vector2 val = Vector2.op_Implicit(Input.mousePosition); Vector2 val2 = default(Vector2); ((Vector2)(ref val2))..ctor(val.x, (float)Screen.height - val.y); bool flag = ((Rect)(ref menuButtonRect)).Contains(val2); bool flag2 = (Object)(object)EventSystem.current != (Object)null && EventSystem.current.IsPointerOverGameObject(); if (Input.GetMouseButton(0) && !flag && !flag2) { Cursor.visible = false; Cursor.lockState = (CursorLockMode)1; float num2 = Input.GetAxis("Mouse Y") * lookSensitivity; rotationY += num2; float num3 = Mathf.Abs(rotationY % 360f); if ((num3 > 90f && num3 < 270f && !isFlipped) || ((num3 <= 90f || num3 >= 270f) && isFlipped)) { isFlipped = !isFlipped; } float num4 = (isFlipped ? 180f : 0f); cameraTransform.localRotation = Quaternion.Euler(0f - rotationY, rotationX, num4); } else if (!Input.GetMouseButton(0)) { Cursor.visible = true; Cursor.lockState = (CursorLockMode)0; } } } private void LateUpdate() { //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0095: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)player != (Object)null && (Object)(object)cameraTransform != (Object)null) { Transform val = physicsZTarget ?? player.transform; Vector3 position = player.transform.position + baseEyeLevelOffset; position.x += manualAdjustmentX; position.y += manualAdjustmentY; position.z = val.position.z + ThirdAxisSliderValue; cameraTransform.position = position; } } private void OnGUI() { //IL_0028: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)player != (Object)null) { string text = (meshesDisabled ? "ENABLE MESHES" : "DISABLE ALL MESHES"); if (GUI.Button(menuButtonRect, text)) { TogglePlayerMeshVisibility(); } } } private void TogglePlayerMeshVisibility() { meshesDisabled = !meshesDisabled; CachePlayerRenderers(); foreach (Renderer playerRenderer in playerRenderers) { if ((Object)(object)playerRenderer != (Object)null) { playerRenderer.enabled = !meshesDisabled; } } } private void CachePlayerRenderers() { playerRenderers.Clear(); if ((Object)(object)player == (Object)null) { return; } Renderer[] componentsInChildren = player.GetComponentsInChildren(true); Renderer[] array = componentsInChildren; foreach (Renderer val in array) { if ((val is MeshRenderer || val is SkinnedMeshRenderer) && !IsNestedUnderHub(((Component)val).transform) && !IsHammerComponent(((Component)val).transform)) { string name = ((Object)((Component)val).gameObject).name; if (name.IndexOf("eye", StringComparison.OrdinalIgnoreCase) >= 0 || string.Equals(name, "Mesh", StringComparison.OrdinalIgnoreCase) || string.Equals(name, "Body", StringComparison.OrdinalIgnoreCase) || string.Equals(name, "Dude", StringComparison.OrdinalIgnoreCase)) { playerRenderers.Add(val); } } } } private bool IsNestedUnderHub(Transform targetTransform) { Transform parent = targetTransform.parent; while ((Object)(object)parent != (Object)null && (Object)(object)parent != (Object)(object)player.transform) { if (string.Equals(((Object)parent).name, "Hub", StringComparison.OrdinalIgnoreCase)) { return true; } parent = parent.parent; } return false; } private bool IsHammerComponent(Transform targetTransform) { Transform val = targetTransform; while ((Object)(object)val != (Object)null && (Object)(object)val != (Object)(object)player.transform) { string text = ((Object)val).name.ToLower(); if (text.Contains("handle") || text.Contains("hinge") || text.Contains("hammer") || text.Contains("tip")) { return true; } val = val.parent; } return false; } private void ResetAndFindPlayer() { player = null; physicsZTarget = null; mainCam = null; cameraTransform = null; playerRenderers.Clear(); meshesDisabled = false; ((MonoBehaviour)this).StartCoroutine(InitializeFirstPersonPerspective()); } private void FindPlayerAndComponents() { //IL_009e: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Expected O, but got Unknown //IL_00f0: Unknown result type (might be due to invalid IL or missing references) //IL_00f7: Expected O, but got Unknown player = GameObject.Find("Player") ?? GameObject.Find("Bennett"); if ((Object)(object)player == (Object)null) { return; } object obj = player.transform.Find("Handle"); if (obj == null) { obj = player.transform.Find("Hinge"); if (obj == null) { Rigidbody componentInChildren = player.GetComponentInChildren(); obj = (((Object)(object)componentInChildren != (Object)null) ? ((Component)componentInChildren).transform : null); } } Transform val = (Transform)obj; GameObject val2 = GameObject.Find("Hammer"); object obj2 = (((Object)(object)val2 != (Object)null) ? val2.transform : null); if (obj2 == null) { GameObject val3 = GameObject.Find("Tip"); obj2 = (((Object)(object)val3 != (Object)null) ? val3.transform : null); } Transform val4 = (Transform)obj2; physicsZTarget = val ?? val4 ?? player.transform; if ((Object)(object)cameraTransform == (Object)null) { ((MonoBehaviour)this).StartCoroutine(InitializeFirstPersonPerspective()); } } [IteratorStateMachine(typeof(d__32))] private IEnumerator InitializeFirstPersonPerspective() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new d__32(0) { <>4__this = this }; } private void PurgeCloudSystems() { GameObject[] array = Object.FindObjectsOfType(); GameObject[] array2 = array; foreach (GameObject val in array2) { string text = ((Object)val).name.ToLower(); if (text.Contains("cloud system") || text.Contains("clouds")) { val.SetActive(false); } } } }