using System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using Features.Movement.Scripts; using Features.PlayerStatesModule.Scripts; using Features.PostProcessingModule.Scripts; using HarmonyLib; using Microsoft.CodeAnalysis; using RSG.Muffin.StatsSubmodule.EntityStatsModule.Scripts.StatsEntity; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("CustomStamina")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("0.5.46.0")] [assembly: AssemblyInformationalVersion("0.5.46+a77f644ea306b30d7d024750ad6e6a27a23cfc6e")] [assembly: AssemblyProduct("CustomStamina")] [assembly: AssemblyTitle("CustomStamina")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.5.46.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace CustomStamina { [BepInPlugin("dev.chaosholz.customstamina", "CustomStamina", "0.5.46")] public class Plugin : BaseUnityPlugin { private const string modGUID = "dev.chaosholz.customstamina"; private const string modName = "CustomStamina"; private const string modVersion = "0.5.46"; private static readonly Harmony _harmony = new Harmony("dev.chaosholz.customstamina"); internal static readonly ManualLogSource logger = Logger.CreateLogSource("CustomStamina"); internal static ConfigEntry disableStaminaDrain; internal static ConfigEntry disableStaminaStun; internal static ConfigEntry disableStaminaUIEffekt; internal static ConfigEntry sprintStaminaDrain; internal static ConfigEntry staminaRecharge; internal static ConfigEntry sprintSpeed; internal static ConfigEntry walkSpeed; internal static ConfigEntry crouchSpeed; private void Awake() { logger.LogInfo((object)"Plugin CustomStamina is loaded!"); Configs(); _harmony.PatchAll(); } private void Configs() { disableStaminaDrain = ((BaseUnityPlugin)this).Config.Bind("General", "Disable Stamina Drain", false, "Disables stamina drain completely. \nfalse = normal drain, true = no stamina drain."); disableStaminaStun = ((BaseUnityPlugin)this).Config.Bind("General", "Disable Stamina Stun", false, "Prevents the player from being stunned when stamina is fully depleted. \nfalse = zero stamina stuns the player, true = zero stamina does not stun the player.."); disableStaminaUIEffekt = ((BaseUnityPlugin)this).Config.Bind("General", "Disable Stamina UI Effect", false, "Disables the visual UI effect when stamina is low. \nfalse = normal UI effect, true = no stamina UI effect."); sprintStaminaDrain = ((BaseUnityPlugin)this).Config.Bind("Stamina", "Sprint Stamina Drain", 0.5f, "Multiplier for stamina drain while sprinting. \n1.0 = normal, 0.5 = half drain, 2.0 = double drain."); staminaRecharge = ((BaseUnityPlugin)this).Config.Bind("Stamina", "Stamina Recharge", 1f, "Multiplier for stamina recharge. \n1.0 = normal, 1.5 = 50% faster, 2.0 = double recharge speed."); sprintSpeed = ((BaseUnityPlugin)this).Config.Bind("Speed", "Sprint Speed", 1f, "Multiplier for sprint speed. \n1.0 = normal, 1.5 = 50% faster, 2.0 = double speed."); walkSpeed = ((BaseUnityPlugin)this).Config.Bind("Speed", "Walk Speed", 1f, "Multiplier for walk speed. \n1.0 = normal, 1.5 = 50% faster, 2.0 = double speed."); crouchSpeed = ((BaseUnityPlugin)this).Config.Bind("Speed", "Crouch Speed", 1f, "Multiplier for crouch speed. \n1.0 = normal, 1.5 = 50% faster, 2.0 = double speed."); } } } namespace CustomStamina.Patches { [HarmonyPatch(typeof(PlayerCharacterMovableBase), "SubtractStaminaLogic", new Type[] { typeof(float) })] internal static class SubtractStaminaLogicPatch { [HarmonyPrefix] public static void Prefix(ref float staminaDrainRate) { if (Plugin.disableStaminaDrain.Value) { staminaDrainRate = 0f; } } } [HarmonyPatch(typeof(PlayerStunHandleSystem), "TryStunPlayerByHiddenStamina", new Type[] { typeof(float) })] internal static class TryStunPlayerByHiddenStaminaPatch { [HarmonyPrefix] private static bool Prefix() { if (Plugin.disableStaminaStun.Value) { return false; } return true; } } [HarmonyPatch(typeof(StaminaVignetteAdjustingSystem), "AdjustVignette", new Type[] { typeof(float) })] internal static class AdjustVignettePatch { [HarmonyPrefix] public static bool Prefix() { if (Plugin.disableStaminaUIEffekt.Value) { return false; } return true; } } [HarmonyPatch(typeof(PlayerCharacterMovableBase), "InitizeStats")] internal static class InitizeStatsPatch { private static readonly FieldRef sprintSpeedStat = AccessTools.FieldRefAccess("_sprintSpeedStat"); private static readonly FieldRef walkSpeedStat = AccessTools.FieldRefAccess("_walkSpeedStat"); private static readonly FieldRef crouchSpeedStat = AccessTools.FieldRefAccess("_crouchSpeedStat"); private static readonly FieldRef staminaRechargeRateStat = AccessTools.FieldRefAccess("_staminaRechargeRateStat"); private static readonly FieldRef staminaRechargeRateOnPunishStat = AccessTools.FieldRefAccess("_staminaRechargeRateOnPunishStat"); private static readonly FieldRef staminaDrainRateStat = AccessTools.FieldRefAccess("_staminaDrainRateStat"); [HarmonyPostfix] public static void Postfix(PlayerCharacterMovableBase __instance) { IStat obj = sprintSpeedStat.Invoke(__instance); float num = obj.FullValue * Plugin.sprintSpeed.Value; obj.OverrideValue(num); IStat obj2 = walkSpeedStat.Invoke(__instance); float num2 = obj2.FullValue * Plugin.walkSpeed.Value; obj2.OverrideValue(num2); IStat obj3 = crouchSpeedStat.Invoke(__instance); float num3 = obj3.FullValue * Plugin.crouchSpeed.Value; obj3.OverrideValue(num3); IStat obj4 = staminaRechargeRateStat.Invoke(__instance); float num4 = obj4.FullValue * Plugin.staminaRecharge.Value; obj4.OverrideValue(num4); IStat obj5 = staminaRechargeRateOnPunishStat.Invoke(__instance); float num5 = obj5.FullValue * Plugin.staminaRecharge.Value; obj5.OverrideValue(num5); IStat obj6 = staminaDrainRateStat.Invoke(__instance); float num6 = obj6.FullValue * Plugin.sprintStaminaDrain.Value; obj6.OverrideValue(num6); } } }