using System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Core.Logging.Interpolation; using BepInEx.Logging; using BepInEx.Unity.Mono; using Microsoft.CodeAnalysis; using SRDebugger.Services; using UnityEngine; using UnityEngine.SceneManagement; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("DevTools")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("Dev Tools")] [assembly: AssemblyTitle("DevTools")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace DevTools { [BepInPlugin("DevTools", "Dev Tools", "1.0.0")] public class Plugin : BaseUnityPlugin { internal static ManualLogSource Logger; private void Awake() { //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Expected O, but got Unknown Object.DontDestroyOnLoad((Object)(object)((Component)this).gameObject); Logger = ((BaseUnityPlugin)this).Logger; ManualLogSource logger = Logger; bool flag = default(bool); BepInExInfoLogInterpolatedStringHandler val = new BepInExInfoLogInterpolatedStringHandler(7, 1, ref flag); if (flag) { ((BepInExLogInterpolatedStringHandler)val).AppendFormatted("DevTools"); ((BepInExLogInterpolatedStringHandler)val).AppendLiteral(" loaded"); } logger.LogInfo(val); SceneManager.sceneLoaded += OnScene; } public void OnScene(Scene scene, LoadSceneMode mode) { InputEvents.SetDevMode(false); InputEvents.SetDevMode(true); if (!SRDebug.IsInitialized) { SRDebug.Init(); } IDebugService instance = SRDebug.Instance; instance.IsTriggerEnabled = true; instance.IsTriggerErrorNotificationEnabled = true; } } public static class MyPluginInfo { public const string PLUGIN_GUID = "DevTools"; public const string PLUGIN_NAME = "Dev Tools"; public const string PLUGIN_VERSION = "1.0.0"; } }