using System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("TrollPack")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("TrollPack")] [assembly: AssemblyTitle("TrollPack")] [assembly: AssemblyVersion("1.0.0.0")] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace TrollPack { [BepInPlugin("com.palmstudio.trollpack", "Mod TrollPack REPO", "1.0.0")] public class MainPlugin : BaseUnityPlugin { public static AssetBundle? SfxBundle; public static AudioClip? FartSound; public static AudioClip? SadTromboneSound; public static AudioClip? BuzzerSound; public static AudioClip? MimicCallsSound; private void Awake() { //IL_00e0: Unknown result type (might be due to invalid IL or missing references) //IL_00e6: Expected O, but got Unknown Debug.Log((object)"Ohayo-san."); Debug.Log((object)"Memulai loading Asset Bundle..."); string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); string text = Path.Combine(directoryName, "trollpacksfx"); if (File.Exists(text)) { SfxBundle = AssetBundle.LoadFromFile(text); if ((Object)(object)SfxBundle != (Object)null) { Debug.Log((object)"Asset Bundle 'trollpacksfx' sukses di-load!"); FartSound = SfxBundle.LoadAsset("sfx_fart.mp3"); SadTromboneSound = SfxBundle.LoadAsset("sfx_sad_trombone.mp3"); BuzzerSound = SfxBundle.LoadAsset("sfx_buzzer.mp3"); MimicCallsSound = SfxBundle.LoadAsset("sfx_mimic_calls.mp3"); Debug.Log((object)"Semua file audio sukses dimuat ke memory!"); } } else { Debug.Log((object)("File Asset Bundle tidak ditemukan di: " + text)); } Harmony val = new Harmony("com.palmstudio.trollpack"); val.PatchAll(); } public static void PlaySFX_Fart(Vector3 posisi) { //IL_0016: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)FartSound != (Object)null) { AudioSource.PlayClipAtPoint(FartSound, posisi); } } } [HarmonyPatch(typeof(PlayerAvatar), "Jump")] public class PlayerJumpPatch { [HarmonyPostfix] public static void Postfix(PlayerController __instance) { //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)MainPlugin.FartSound != (Object)null) { Vector3 position = ((Component)__instance).transform.position; AudioSource.PlayClipAtPoint(MainPlugin.FartSound, position); Debug.Log((object)"Pemain melompat! Memutar sfx_fart."); } } } [HarmonyPatch(typeof(PlayerAvatar), "Land")] public class PlayerLandPatch { [HarmonyPostfix] public static void Postfix(PlayerController __instance) { //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)MainPlugin.SadTromboneSound != (Object)null) { Vector3 position = ((Component)__instance).transform.position; AudioSource.PlayClipAtPoint(MainPlugin.SadTromboneSound, position); Debug.Log((object)"Pemain landing! Memutar sfx_fart."); } } } }