using System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using PluginConfig.API; using PluginConfig.API.Fields; using UnityEngine; using UnityEngine.SceneManagement; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("crazystupidshit")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("crazystupidshit")] [assembly: AssemblyTitle("crazystupidshit")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace OneHitKO { [HarmonyPatch] public static class Patches { [HarmonyPrefix] [HarmonyPatch(typeof(NewMovement), "Awake")] public static void LogOnPlayerCreation(NewMovement __instance) { //IL_0016: Unknown result type (might be due to invalid IL or missing references) Plugin.Instance.log.LogInfo((object)$"Player created at {((Component)__instance).transform.position}"); } } [BepInPlugin("Lotus.ultrakill.OneHitKO", "OneHitKO", "1.0.0")] public class Plugin : BaseUnityPlugin { public static Plugin Instance; private PluginConfigurator config; private BoolField enabler; private IntField hp; public ManualLogSource log => ((BaseUnityPlugin)this).Logger; public void Awake() { Instance = this; ((Object)((Component)this).gameObject).hideFlags = (HideFlags)4; ((BaseUnityPlugin)this).Logger.LogInfo((object)"You only have one shot."); SceneManager.sceneLoaded += delegate { }; createConfig(); } public void createConfig() { //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Expected O, but got Unknown //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Expected O, but got Unknown config = PluginConfigurator.Create("OneHitKO", "OneHitKO_GUID"); enabler = new BoolField(config.rootPanel, "Enabled", "enabler", true); hp = new IntField(config.rootPanel, "Hp", "hp", 1, 1, 50); } public void Update() { if (enabler.value && MonoSingleton.Instance?.hp > hp.value) { MonoSingleton.Instance.hp = hp.value; } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }