using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using OtherLoader; using ProBuilder2.Common; using ProBuilder2.MeshOperations; using UnityEngine; using UnityEngine.UI; [assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.0.0")] [module: UnverifiableCode] public class Rotate : MonoBehaviour { private void Start() { } private void Update() { ((Component)this).transform.Rotate(0f, 1f, 0f); } } [RequireComponent(typeof(ParticleSystem))] public class CFX_AutoStopLoopedEffect : MonoBehaviour { public float effectDuration = 2.5f; private float d; private void OnEnable() { d = effectDuration; } private void Update() { if (!(d > 0f)) { return; } d -= Time.deltaTime; if (d <= 0f) { ((Component)this).GetComponent().Stop(true); CFX_Demo_Translate component = ((Component)this).gameObject.GetComponent(); if ((Object)(object)component != (Object)null) { ((Behaviour)component).enabled = false; } } } } public class CFX_Demo_RandomDir : MonoBehaviour { public Vector3 min = new Vector3(0f, 0f, 0f); public Vector3 max = new Vector3(0f, 360f, 0f); private void Awake() { //IL_0058: Unknown result type (might be due to invalid IL or missing references) ((Component)this).transform.eulerAngles = new Vector3(Random.Range(min.x, max.x), Random.Range(min.y, max.y), Random.Range(min.z, max.z)); } } public class CFX_Demo_RotateCamera : MonoBehaviour { public static bool rotating = true; public float speed = 30f; public Transform rotationCenter; private void Update() { //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) if (rotating) { ((Component)this).transform.RotateAround(rotationCenter.position, Vector3.up, speed * Time.deltaTime); } } } public class CFX_Demo_Translate : MonoBehaviour { public float speed = 30f; public Vector3 rotation = Vector3.forward; public Vector3 axis = Vector3.forward; public bool gravity; private Vector3 dir; private void Start() { //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) dir = new Vector3(Random.Range(0f, 360f), Random.Range(0f, 360f), Random.Range(0f, 360f)); ((Vector3)(ref dir)).Scale(rotation); ((Component)this).transform.localEulerAngles = dir; } private void Update() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) ((Component)this).transform.Translate(axis * speed * Time.deltaTime, (Space)1); } } public class WFX_Demo : MonoBehaviour { public float cameraSpeed = 10f; public bool orderedSpawns = true; public float step = 1f; public float range = 5f; private float order = -5f; public GameObject walls; public GameObject bulletholes; public GameObject[] ParticleExamples; private int exampleIndex; private string randomSpawnsDelay = "0.5"; private bool randomSpawns; private bool slowMo; private bool rotateCam = true; public Material wood; public Material concrete; public Material metal; public Material checker; public Material woodWall; public Material concreteWall; public Material metalWall; public Material checkerWall; private string groundTextureStr = "Checker"; private List groundTextures = new List(new string[4] { "Concrete", "Wood", "Metal", "Checker" }); public GameObject m4; public GameObject m4fps; private bool rotate_m4 = true; private void OnMouseDown() { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) RaycastHit val = default(RaycastHit); if (((Component)this).GetComponent().Raycast(Camera.main.ScreenPointToRay(Input.mousePosition), ref val, 9999f)) { GameObject val2 = spawnParticle(); if (!((Object)val2).name.StartsWith("WFX_MF")) { val2.transform.position = ((RaycastHit)(ref val)).point + val2.transform.position; } } } public GameObject spawnParticle() { //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) GameObject val = Object.Instantiate(ParticleExamples[exampleIndex]); if (((Object)val).name.StartsWith("WFX_MF")) { val.transform.parent = ParticleExamples[exampleIndex].transform.parent; val.transform.localPosition = ParticleExamples[exampleIndex].transform.localPosition; val.transform.localRotation = ParticleExamples[exampleIndex].transform.localRotation; } else if (((Object)val).name.Contains("Hole")) { val.transform.parent = bulletholes.transform; } SetActiveCrossVersions(val, active: true); return val; } private void SetActiveCrossVersions(GameObject obj, bool active) { obj.SetActive(active); for (int i = 0; i < obj.transform.childCount; i++) { ((Component)obj.transform.GetChild(i)).gameObject.SetActive(active); } } private void OnGUI() { //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_02a3: Unknown result type (might be due to invalid IL or missing references) //IL_02ef: Unknown result type (might be due to invalid IL or missing references) //IL_02f4: Unknown result type (might be due to invalid IL or missing references) //IL_0321: Unknown result type (might be due to invalid IL or missing references) //IL_0326: Unknown result type (might be due to invalid IL or missing references) //IL_033a: Unknown result type (might be due to invalid IL or missing references) //IL_033f: Unknown result type (might be due to invalid IL or missing references) //IL_03e5: Unknown result type (might be due to invalid IL or missing references) GUILayout.BeginArea(new Rect(5f, 20f, (float)(Screen.width - 10), 60f)); GUILayout.BeginHorizontal((GUILayoutOption[])(object)new GUILayoutOption[0]); GUILayout.Label("Effect: " + ((Object)ParticleExamples[exampleIndex]).name, (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(280f) }); if (GUILayout.Button("<", (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(30f) })) { prevParticle(); } if (GUILayout.Button(">", (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(30f) })) { nextParticle(); } GUILayout.FlexibleSpace(); GUILayout.Label("Click on the ground to spawn the selected effect", (GUILayoutOption[])(object)new GUILayoutOption[0]); GUILayout.FlexibleSpace(); if (GUILayout.Button((!rotateCam) ? "Rotate Camera" : "Pause Camera", (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(110f) })) { rotateCam = !rotateCam; } if (GUILayout.Button((!((Component)this).GetComponent().enabled) ? "Show Ground" : "Hide Ground", (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(90f) })) { ((Component)this).GetComponent().enabled = !((Component)this).GetComponent().enabled; } if (GUILayout.Button((!slowMo) ? "Slow Motion" : "Normal Speed", (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(100f) })) { slowMo = !slowMo; if (slowMo) { Time.timeScale = 0.33f; } else { Time.timeScale = 1f; } } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal((GUILayoutOption[])(object)new GUILayoutOption[0]); GUILayout.Label("Ground texture: " + groundTextureStr, (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(160f) }); if (GUILayout.Button("<", (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(30f) })) { prevTexture(); } if (GUILayout.Button(">", (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(30f) })) { nextTexture(); } GUILayout.EndHorizontal(); GUILayout.EndArea(); if (!m4.GetComponent().enabled) { return; } GUILayout.BeginArea(new Rect(5f, (float)(Screen.height - 100), (float)(Screen.width - 10), 90f)); rotate_m4 = GUILayout.Toggle(rotate_m4, "AutoRotate Weapon", (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(250f) }); GUI.enabled = !rotate_m4; float x = m4.transform.localEulerAngles.x; x = ((!(x > 90f)) ? x : (x - 180f)); float y = m4.transform.localEulerAngles.y; float z = m4.transform.localEulerAngles.z; x = GUILayout.HorizontalSlider(x, 0f, 179f, (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(256f) }); y = GUILayout.HorizontalSlider(y, 0f, 359f, (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(256f) }); z = GUILayout.HorizontalSlider(z, 0f, 359f, (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(256f) }); if (GUI.changed) { if (x > 90f) { x += 180f; } m4.transform.localEulerAngles = new Vector3(x, y, z); Debug.Log((object)x); } GUILayout.EndArea(); } private IEnumerator RandomSpawnsCoroutine() { while (true) { GameObject particles = spawnParticle(); if (orderedSpawns) { particles.transform.position = ((Component)this).transform.position + new Vector3(order, particles.transform.position.y, 0f); order -= step; if (order < 0f - range) { order = range; } } else { particles.transform.position = ((Component)this).transform.position + new Vector3(Random.Range(0f - range, range), 0f, Random.Range(0f - range, range)) + new Vector3(0f, particles.transform.position.y, 0f); } yield return (object)new WaitForSeconds(float.Parse(randomSpawnsDelay)); } } private void Update() { //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) if (Input.GetKeyDown((KeyCode)276)) { prevParticle(); } else if (Input.GetKeyDown((KeyCode)275)) { nextParticle(); } if (rotateCam) { ((Component)Camera.main).transform.RotateAround(Vector3.zero, Vector3.up, cameraSpeed * Time.deltaTime); } if (rotate_m4) { m4.transform.Rotate(new Vector3(0f, 40f, 0f) * Time.deltaTime, (Space)0); } } private void prevTexture() { int num = groundTextures.IndexOf(groundTextureStr); num--; if (num < 0) { num = groundTextures.Count - 1; } groundTextureStr = groundTextures[num]; selectMaterial(); } private void nextTexture() { int num = groundTextures.IndexOf(groundTextureStr); num++; if (num >= groundTextures.Count) { num = 0; } groundTextureStr = groundTextures[num]; selectMaterial(); } private void selectMaterial() { switch (groundTextureStr) { case "Concrete": ((Component)this).GetComponent().material = concrete; ((Component)walls.transform.GetChild(0)).GetComponent().material = concreteWall; ((Component)walls.transform.GetChild(1)).GetComponent().material = concreteWall; break; case "Wood": ((Component)this).GetComponent().material = wood; ((Component)walls.transform.GetChild(0)).GetComponent().material = woodWall; ((Component)walls.transform.GetChild(1)).GetComponent().material = woodWall; break; case "Metal": ((Component)this).GetComponent().material = metal; ((Component)walls.transform.GetChild(0)).GetComponent().material = metalWall; ((Component)walls.transform.GetChild(1)).GetComponent().material = metalWall; break; case "Checker": ((Component)this).GetComponent().material = checker; ((Component)walls.transform.GetChild(0)).GetComponent().material = checkerWall; ((Component)walls.transform.GetChild(1)).GetComponent().material = checkerWall; break; } } private void prevParticle() { exampleIndex--; if (exampleIndex < 0) { exampleIndex = ParticleExamples.Length - 1; } showHideStuff(); } private void nextParticle() { exampleIndex++; if (exampleIndex >= ParticleExamples.Length) { exampleIndex = 0; } showHideStuff(); } private void showHideStuff() { if (((Object)ParticleExamples[exampleIndex]).name.StartsWith("WFX_MF Spr")) { m4.GetComponent().enabled = true; } else { m4.GetComponent().enabled = false; } if (((Object)ParticleExamples[exampleIndex]).name.StartsWith("WFX_MF FPS")) { m4fps.GetComponent().enabled = true; } else { m4fps.GetComponent().enabled = false; } if (((Object)ParticleExamples[exampleIndex]).name.StartsWith("WFX_BImpact")) { SetActiveCrossVersions(walls, active: true); Renderer[] componentsInChildren = bulletholes.GetComponentsInChildren(); Renderer[] array = componentsInChildren; foreach (Renderer val in array) { val.enabled = true; } } else { SetActiveCrossVersions(walls, active: false); Renderer[] componentsInChildren2 = bulletholes.GetComponentsInChildren(); Renderer[] array2 = componentsInChildren2; foreach (Renderer val2 in array2) { val2.enabled = false; } } if (((Object)ParticleExamples[exampleIndex]).name.Contains("Wood")) { groundTextureStr = "Wood"; selectMaterial(); } else if (((Object)ParticleExamples[exampleIndex]).name.Contains("Concrete")) { groundTextureStr = "Concrete"; selectMaterial(); } else if (((Object)ParticleExamples[exampleIndex]).name.Contains("Metal")) { groundTextureStr = "Metal"; selectMaterial(); } else if (((Object)ParticleExamples[exampleIndex]).name.Contains("Dirt") || ((Object)ParticleExamples[exampleIndex]).name.Contains("Sand") || ((Object)ParticleExamples[exampleIndex]).name.Contains("SoftBody")) { groundTextureStr = "Checker"; selectMaterial(); } else if (((Object)ParticleExamples[exampleIndex]).name == "WFX_Explosion") { groundTextureStr = "Checker"; selectMaterial(); } } } public class WFX_Demo_DeleteAfterDelay : MonoBehaviour { public float delay = 1f; private void Update() { delay -= Time.deltaTime; if (delay < 0f) { Object.Destroy((Object)(object)((Component)this).gameObject); } } } public class WFX_Demo_New : MonoBehaviour { public Renderer groundRenderer; public Collider groundCollider; [Space] [Space] public Image slowMoBtn; public Text slowMoLabel; public Image camRotBtn; public Text camRotLabel; public Image groundBtn; public Text groundLabel; [Space] public Text EffectLabel; public Text EffectIndexLabel; public GameObject[] AdditionalEffects; public GameObject ground; public GameObject walls; public GameObject bulletholes; public GameObject m4; public GameObject m4fps; public Material wood; public Material concrete; public Material metal; public Material checker; public Material woodWall; public Material concreteWall; public Material metalWall; public Material checkerWall; private string groundTextureStr = "Checker"; private List groundTextures = new List(new string[4] { "Concrete", "Wood", "Metal", "Checker" }); private GameObject[] ParticleExamples; private int exampleIndex; private bool slowMo; private Vector3 defaultCamPosition; private Quaternion defaultCamRotation; private List onScreenParticles = new List(); private void Awake() { //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) List list = new List(); int childCount = ((Component)this).transform.childCount; for (int i = 0; i < childCount; i++) { GameObject gameObject = ((Component)((Component)this).transform.GetChild(i)).gameObject; list.Add(gameObject); } list.AddRange(AdditionalEffects); ParticleExamples = list.ToArray(); defaultCamPosition = ((Component)Camera.main).transform.position; defaultCamRotation = ((Component)Camera.main).transform.rotation; ((MonoBehaviour)this).StartCoroutine("CheckForDeletedParticles"); UpdateUI(); } private void Update() { //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_00e9: Unknown result type (might be due to invalid IL or missing references) //IL_012b: Unknown result type (might be due to invalid IL or missing references) //IL_0140: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00b7: Unknown result type (might be due to invalid IL or missing references) //IL_00bc: Unknown result type (might be due to invalid IL or missing references) //IL_0108: Unknown result type (might be due to invalid IL or missing references) if (Input.GetKeyDown((KeyCode)276)) { prevParticle(); } else if (Input.GetKeyDown((KeyCode)275)) { nextParticle(); } else if (Input.GetKeyDown((KeyCode)127)) { destroyParticles(); } if (Input.GetMouseButtonDown(0)) { RaycastHit val = default(RaycastHit); if (groundCollider.Raycast(Camera.main.ScreenPointToRay(Input.mousePosition), ref val, 9999f)) { GameObject val2 = spawnParticle(); if (!((Object)val2).name.StartsWith("WFX_MF")) { val2.transform.position = ((RaycastHit)(ref val)).point + val2.transform.position; } } } float axis = Input.GetAxis("Mouse ScrollWheel"); if (axis != 0f) { ((Component)Camera.main).transform.Translate(Vector3.forward * ((!(axis < 0f)) ? 1f : (-1f)), (Space)1); } if (Input.GetMouseButtonDown(2)) { ((Component)Camera.main).transform.position = defaultCamPosition; ((Component)Camera.main).transform.rotation = defaultCamRotation; } } public void OnToggleGround() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) Color white = Color.white; groundRenderer.enabled = !groundRenderer.enabled; white.a = ((!groundRenderer.enabled) ? 0.33f : 1f); ((Graphic)groundBtn).color = white; ((Graphic)groundLabel).color = white; } public void OnToggleCamera() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) Color white = Color.white; CFX_Demo_RotateCamera.rotating = !CFX_Demo_RotateCamera.rotating; white.a = ((!CFX_Demo_RotateCamera.rotating) ? 0.33f : 1f); ((Graphic)camRotBtn).color = white; ((Graphic)camRotLabel).color = white; } public void OnToggleSlowMo() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) Color white = Color.white; slowMo = !slowMo; if (slowMo) { Time.timeScale = 0.33f; white.a = 1f; } else { Time.timeScale = 1f; white.a = 0.33f; } ((Graphic)slowMoBtn).color = white; ((Graphic)slowMoLabel).color = white; } public void OnPreviousEffect() { prevParticle(); } public void OnNextEffect() { nextParticle(); } private void UpdateUI() { EffectLabel.text = ((Object)ParticleExamples[exampleIndex]).name; EffectIndexLabel.text = string.Format("{0}/{1}", (exampleIndex + 1).ToString("00"), ParticleExamples.Length.ToString("00")); } public GameObject spawnParticle() { //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_00ba: Unknown result type (might be due to invalid IL or missing references) //IL_010c: Unknown result type (might be due to invalid IL or missing references) //IL_0111: Unknown result type (might be due to invalid IL or missing references) GameObject val = Object.Instantiate(ParticleExamples[exampleIndex]); val.transform.position = new Vector3(0f, val.transform.position.y, 0f); val.SetActive(true); if (((Object)val).name.StartsWith("WFX_MF")) { val.transform.parent = ParticleExamples[exampleIndex].transform.parent; val.transform.localPosition = ParticleExamples[exampleIndex].transform.localPosition; val.transform.localRotation = ParticleExamples[exampleIndex].transform.localRotation; } else if (((Object)val).name.Contains("Hole")) { val.transform.parent = bulletholes.transform; } ParticleSystem component = val.GetComponent(); if ((Object)(object)component != (Object)null) { MainModule main = component.main; if (((MainModule)(ref main)).loop) { ((Component)component).gameObject.AddComponent(); ((Component)component).gameObject.AddComponent(); } } onScreenParticles.Add(val); return val; } private IEnumerator CheckForDeletedParticles() { while (true) { yield return (object)new WaitForSeconds(5f); for (int num = onScreenParticles.Count - 1; num >= 0; num--) { if ((Object)(object)onScreenParticles[num] == (Object)null) { onScreenParticles.RemoveAt(num); } } } } private void prevParticle() { exampleIndex--; if (exampleIndex < 0) { exampleIndex = ParticleExamples.Length - 1; } UpdateUI(); showHideStuff(); } private void nextParticle() { exampleIndex++; if (exampleIndex >= ParticleExamples.Length) { exampleIndex = 0; } UpdateUI(); showHideStuff(); } private void destroyParticles() { for (int num = onScreenParticles.Count - 1; num >= 0; num--) { if ((Object)(object)onScreenParticles[num] != (Object)null) { Object.Destroy((Object)(object)onScreenParticles[num]); } onScreenParticles.RemoveAt(num); } } private void prevTexture() { int num = groundTextures.IndexOf(groundTextureStr); num--; if (num < 0) { num = groundTextures.Count - 1; } groundTextureStr = groundTextures[num]; selectMaterial(); } private void nextTexture() { int num = groundTextures.IndexOf(groundTextureStr); num++; if (num >= groundTextures.Count) { num = 0; } groundTextureStr = groundTextures[num]; selectMaterial(); } private void selectMaterial() { switch (groundTextureStr) { case "Concrete": ground.GetComponent().material = concrete; ((Component)walls.transform.GetChild(0)).GetComponent().material = concreteWall; ((Component)walls.transform.GetChild(1)).GetComponent().material = concreteWall; break; case "Wood": ground.GetComponent().material = wood; ((Component)walls.transform.GetChild(0)).GetComponent().material = woodWall; ((Component)walls.transform.GetChild(1)).GetComponent().material = woodWall; break; case "Metal": ground.GetComponent().material = metal; ((Component)walls.transform.GetChild(0)).GetComponent().material = metalWall; ((Component)walls.transform.GetChild(1)).GetComponent().material = metalWall; break; case "Checker": ground.GetComponent().material = checker; ((Component)walls.transform.GetChild(0)).GetComponent().material = checkerWall; ((Component)walls.transform.GetChild(1)).GetComponent().material = checkerWall; break; } } private void showHideStuff() { //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) if (((Object)ParticleExamples[exampleIndex]).name.StartsWith("WFX_MF Spr")) { m4.GetComponent().enabled = true; ((Component)Camera.main).transform.position = new Vector3(-2.482457f, 3.263842f, -0.004924395f); ((Component)Camera.main).transform.eulerAngles = new Vector3(20f, 90f, 0f); } else { m4.GetComponent().enabled = false; } if (((Object)ParticleExamples[exampleIndex]).name.StartsWith("WFX_MF FPS")) { m4fps.GetComponent().enabled = true; } else { m4fps.GetComponent().enabled = false; } if (((Object)ParticleExamples[exampleIndex]).name.StartsWith("WFX_BImpact")) { walls.SetActive(true); Renderer[] componentsInChildren = bulletholes.GetComponentsInChildren(); Renderer[] array = componentsInChildren; foreach (Renderer val in array) { val.enabled = true; } } else { walls.SetActive(false); Renderer[] componentsInChildren2 = bulletholes.GetComponentsInChildren(); Renderer[] array2 = componentsInChildren2; foreach (Renderer val2 in array2) { val2.enabled = false; } } if (((Object)ParticleExamples[exampleIndex]).name.Contains("Wood")) { groundTextureStr = "Wood"; selectMaterial(); } else if (((Object)ParticleExamples[exampleIndex]).name.Contains("Concrete")) { groundTextureStr = "Concrete"; selectMaterial(); } else if (((Object)ParticleExamples[exampleIndex]).name.Contains("Metal")) { groundTextureStr = "Metal"; selectMaterial(); } else if (((Object)ParticleExamples[exampleIndex]).name.Contains("Dirt") || ((Object)ParticleExamples[exampleIndex]).name.Contains("Sand") || ((Object)ParticleExamples[exampleIndex]).name.Contains("SoftBody")) { groundTextureStr = "Checker"; selectMaterial(); } else if (((Object)ParticleExamples[exampleIndex]).name == "WFX_Explosion") { groundTextureStr = "Checker"; selectMaterial(); } } } public class WFX_Demo_RandomDir : MonoBehaviour { public Vector3 min = new Vector3(0f, 0f, 0f); public Vector3 max = new Vector3(0f, 360f, 0f); private void Awake() { //IL_0058: Unknown result type (might be due to invalid IL or missing references) ((Component)this).transform.eulerAngles = new Vector3(Random.Range(min.x, max.x), Random.Range(min.y, max.y), Random.Range(min.z, max.z)); } } public class WFX_Demo_Wall : MonoBehaviour { public WFX_Demo_New demo; private void OnMouseDown() { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) RaycastHit val = default(RaycastHit); if (((Component)this).GetComponent().Raycast(Camera.main.ScreenPointToRay(Input.mousePosition), ref val, 9999f)) { GameObject val2 = demo.spawnParticle(); val2.transform.position = ((RaycastHit)(ref val)).point; val2.transform.rotation = Quaternion.FromToRotation(Vector3.forward, ((RaycastHit)(ref val)).normal); } } } [RequireComponent(typeof(ParticleSystem))] public class CFX_AutoDestructShuriken : MonoBehaviour { public bool OnlyDeactivate; private void OnEnable() { ((MonoBehaviour)this).StartCoroutine("CheckIfAlive"); } private IEnumerator CheckIfAlive() { do { yield return (object)new WaitForSeconds(0.5f); } while (((Component)this).GetComponent().IsAlive(true)); if (OnlyDeactivate) { ((Component)this).gameObject.SetActive(false); } else { Object.Destroy((Object)(object)((Component)this).gameObject); } } } [RequireComponent(typeof(Light))] public class CFX_LightIntensityFade : MonoBehaviour { public float duration = 1f; public float delay = 0f; public float finalIntensity = 0f; private float baseIntensity; public bool autodestruct; private float p_lifetime = 0f; private float p_delay; private void Start() { baseIntensity = ((Component)this).GetComponent().intensity; } private void OnEnable() { p_lifetime = 0f; p_delay = delay; if (delay > 0f) { ((Behaviour)((Component)this).GetComponent()).enabled = false; } } private void Update() { if (p_delay > 0f) { p_delay -= Time.deltaTime; if (p_delay <= 0f) { ((Behaviour)((Component)this).GetComponent()).enabled = true; } } else if (p_lifetime / duration < 1f) { ((Component)this).GetComponent().intensity = Mathf.Lerp(baseIntensity, finalIntensity, p_lifetime / duration); p_lifetime += Time.deltaTime; } else if (autodestruct) { Object.Destroy((Object)(object)((Component)this).gameObject); } } } [RequireComponent(typeof(MeshFilter))] public class WFX_BulletHoleDecal : MonoBehaviour { private static Vector2[] quadUVs = (Vector2[])(object)new Vector2[4] { new Vector2(0f, 0f), new Vector2(0f, 1f), new Vector2(1f, 0f), new Vector2(1f, 1f) }; public float lifetime = 10f; public float fadeoutpercent = 80f; public Vector2 frames; public bool randomRotation = false; public bool deactivate = false; private float life; private float fadeout; private Color color; private float orgAlpha; private void Awake() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) color = ((Component)this).GetComponent().material.GetColor("_TintColor"); orgAlpha = color.a; } private void OnEnable() { //IL_014d: Unknown result type (might be due to invalid IL or missing references) int num = Random.Range(0, (int)(frames.x * frames.y)); int num2 = (int)((float)num % frames.x); int num3 = (int)((float)num / frames.y); Vector2[] array = (Vector2[])(object)new Vector2[4]; for (int i = 0; i < 4; i++) { array[i].x = (quadUVs[i].x + (float)num2) * (1f / frames.x); array[i].y = (quadUVs[i].y + (float)num3) * (1f / frames.y); } ((Component)this).GetComponent().mesh.uv = array; if (randomRotation) { ((Component)this).transform.Rotate(0f, 0f, Random.Range(0f, 360f), (Space)1); } life = lifetime; fadeout = life * (fadeoutpercent / 100f); color.a = orgAlpha; ((Component)this).GetComponent().material.SetColor("_TintColor", color); ((MonoBehaviour)this).StopAllCoroutines(); ((MonoBehaviour)this).StartCoroutine("holeUpdate"); } private IEnumerator holeUpdate() { while (life > 0f) { life -= Time.deltaTime; if (life <= fadeout) { color.a = Mathf.Lerp(0f, orgAlpha, life / fadeout); ((Component)this).GetComponent().material.SetColor("_TintColor", color); } yield return null; } } } [RequireComponent(typeof(Light))] public class WFX_LightFlicker : MonoBehaviour { public float time = 0.05f; private float timer; private void Start() { timer = time; ((MonoBehaviour)this).StartCoroutine("Flicker"); } private IEnumerator Flicker() { while (true) { ((Behaviour)((Component)this).GetComponent()).enabled = !((Behaviour)((Component)this).GetComponent()).enabled; do { timer -= Time.deltaTime; yield return null; } while (timer > 0f); timer = time; } } } public class CFX_SpawnSystem : MonoBehaviour { private static CFX_SpawnSystem instance; public GameObject[] objectsToPreload = (GameObject[])(object)new GameObject[0]; public int[] objectsToPreloadTimes = new int[0]; public bool hideObjectsInHierarchy = false; public bool spawnAsChildren = true; public bool onlyGetInactiveObjects = false; public bool instantiateIfNeeded = false; private bool allObjectsLoaded; private Dictionary> instantiatedObjects = new Dictionary>(); private Dictionary poolCursors = new Dictionary(); public static bool AllObjectsLoaded => instance.allObjectsLoaded; public static GameObject GetNextObject(GameObject sourceObj, bool activateObject = true) { int instanceID = ((Object)sourceObj).GetInstanceID(); if (!instance.poolCursors.ContainsKey(instanceID)) { Debug.LogError((object)("[CFX_SpawnSystem.GetNextObject()] Object hasn't been preloaded: " + ((Object)sourceObj).name + " (ID:" + instanceID + ")\n"), (Object)(object)instance); return null; } int num = instance.poolCursors[instanceID]; GameObject val = null; if (instance.onlyGetInactiveObjects) { int num2 = num; while (true) { val = instance.instantiatedObjects[instanceID][num]; instance.increasePoolCursor(instanceID); num = instance.poolCursors[instanceID]; if ((Object)(object)val != (Object)null && !val.activeSelf) { break; } if (num == num2) { if (instance.instantiateIfNeeded) { Debug.Log((object)("[CFX_SpawnSystem.GetNextObject()] A new instance has been created for \"" + ((Object)sourceObj).name + "\" because no active instance were found in the pool.\n"), (Object)(object)instance); PreloadObject(sourceObj); List list = instance.instantiatedObjects[instanceID]; val = list[list.Count - 1]; break; } Debug.LogWarning((object)("[CFX_SpawnSystem.GetNextObject()] There are no active instances available in the pool for \"" + ((Object)sourceObj).name + "\"\nYou may need to increase the preloaded object count for this prefab?"), (Object)(object)instance); return null; } } } else { val = instance.instantiatedObjects[instanceID][num]; instance.increasePoolCursor(instanceID); } if (activateObject && (Object)(object)val != (Object)null) { val.SetActive(true); } return val; } public static void PreloadObject(GameObject sourceObj, int poolSize = 1) { instance.addObjectToPool(sourceObj, poolSize); } public static void UnloadObjects(GameObject sourceObj) { instance.removeObjectsFromPool(sourceObj); } private void addObjectToPool(GameObject sourceObject, int number) { int instanceID = ((Object)sourceObject).GetInstanceID(); if (!instantiatedObjects.ContainsKey(instanceID)) { instantiatedObjects.Add(instanceID, new List()); poolCursors.Add(instanceID, 0); } for (int i = 0; i < number; i++) { GameObject val = Object.Instantiate(sourceObject); val.SetActive(false); CFX_AutoDestructShuriken[] componentsInChildren = val.GetComponentsInChildren(true); CFX_AutoDestructShuriken[] array = componentsInChildren; foreach (CFX_AutoDestructShuriken cFX_AutoDestructShuriken in array) { cFX_AutoDestructShuriken.OnlyDeactivate = true; } CFX_LightIntensityFade[] componentsInChildren2 = val.GetComponentsInChildren(true); CFX_LightIntensityFade[] array2 = componentsInChildren2; foreach (CFX_LightIntensityFade cFX_LightIntensityFade in array2) { cFX_LightIntensityFade.autodestruct = false; } instantiatedObjects[instanceID].Add(val); if (hideObjectsInHierarchy) { ((Object)val).hideFlags = (HideFlags)1; } if (spawnAsChildren) { val.transform.parent = ((Component)this).transform; } } } private void removeObjectsFromPool(GameObject sourceObject) { int instanceID = ((Object)sourceObject).GetInstanceID(); if (!instantiatedObjects.ContainsKey(instanceID)) { Debug.LogWarning((object)("[CFX_SpawnSystem.removeObjectsFromPool()] There aren't any preloaded object for: " + ((Object)sourceObject).name + " (ID:" + instanceID + ")\n"), (Object)(object)((Component)this).gameObject); return; } for (int num = instantiatedObjects[instanceID].Count - 1; num >= 0; num--) { GameObject val = instantiatedObjects[instanceID][num]; instantiatedObjects[instanceID].RemoveAt(num); Object.Destroy((Object)(object)val); } instantiatedObjects.Remove(instanceID); poolCursors.Remove(instanceID); } private void increasePoolCursor(int uniqueId) { instance.poolCursors[uniqueId]++; if (instance.poolCursors[uniqueId] >= instance.instantiatedObjects[uniqueId].Count) { instance.poolCursors[uniqueId] = 0; } } private void Awake() { if ((Object)(object)instance != (Object)null) { Debug.LogWarning((object)"CFX_SpawnSystem: There should only be one instance of CFX_SpawnSystem per Scene!\n", (Object)(object)((Component)this).gameObject); } instance = this; } private void Start() { allObjectsLoaded = false; for (int i = 0; i < objectsToPreload.Length; i++) { PreloadObject(objectsToPreload[i], objectsToPreloadTimes[i]); } allObjectsLoaded = true; } } namespace Billiam_J_McGoonigan.Vetterli_M1870_87_15; [BepInPlugin("Billiam_J_McGoonigan.Vetterli_M1870_87_15", "Vetterli_M1870_87_15", "1.0.4")] [BepInProcess("h3vr.exe")] [Description("Built with MeatKit")] [BepInDependency("h3vr.otherloader", "1.3.0")] public class Vetterli_M1870_87_15Plugin : BaseUnityPlugin { private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); internal static ManualLogSource Logger; private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; LoadAssets(); } private void LoadAssets() { Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "Billiam_J_McGoonigan.Vetterli_M1870_87_15"); OtherLoader.RegisterDirectLoad(BasePath, "Billiam_J_McGoonigan.Vetterli_M1870_87_15", "", "", "vetterlim18708715", ""); } } public class ExtrudeRandomEdges : MonoBehaviour { private pb_Object pb; private pb_Face lastExtrudedFace = null; public float distance = 1f; private void Start() { pb = pb_ShapeGenerator.PlaneGenerator(1f, 1f, 0, 0, (Axis)2, false); pb.SetFaceMaterial(pb.faces, pb_Constant.DefaultMaterial); lastExtrudedFace = pb.faces[0]; } private void OnGUI() { if (GUILayout.Button("Extrude Random Edge", (GUILayoutOption[])(object)new GUILayoutOption[0])) { ExtrudeEdge(); } } private void ExtrudeEdge() { //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00d0: Unknown result type (might be due to invalid IL or missing references) //IL_00d5: Unknown result type (might be due to invalid IL or missing references) //IL_00df: Unknown result type (might be due to invalid IL or missing references) //IL_00fc: Unknown result type (might be due to invalid IL or missing references) //IL_0101: Unknown result type (might be due to invalid IL or missing references) //IL_0106: Unknown result type (might be due to invalid IL or missing references) //IL_0122: Unknown result type (might be due to invalid IL or missing references) //IL_0124: Unknown result type (might be due to invalid IL or missing references) //IL_016c: Unknown result type (might be due to invalid IL or missing references) //IL_0174: Unknown result type (might be due to invalid IL or missing references) pb_Face sourceFace = lastExtrudedFace; List wingedEdges = pb_WingedEdge.GetWingedEdges(pb, false); IEnumerable source = wingedEdges.Where((pb_WingedEdge x) => x.face == sourceFace); List list = (from y in source where y.opposite == null select y.edge.local).ToList(); int index = Random.Range(0, list.Count); pb_Edge val = list[index]; Vector3 val2 = (pb.vertices[val.x] + pb.vertices[val.y]) * 0.5f - pb_Math.Average((IList)sourceFace.distinctIndices, (Func)((int x) => pb.vertices[x]), (IList)null); ((Vector3)(ref val2)).Normalize(); pb_Edge[] selectedEdges = default(pb_Edge[]); pbMeshOps.Extrude(pb, (pb_Edge[])(object)new pb_Edge[1] { val }, 0f, false, true, ref selectedEdges); lastExtrudedFace = pb.faces.Last(); pb.SetSelectedEdges((IEnumerable)selectedEdges); pb_Object_Utility.TranslateVertices(pb, pb.SelectedTriangles, val2 * distance); pb.ToMesh(); pb.Refresh((RefreshMask)255); } } public class HighlightNearestFace : MonoBehaviour { public float travel = 50f; public float speed = 0.2f; private pb_Object target; private pb_Face nearest = null; private void Start() { //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00c0: Unknown result type (might be due to invalid IL or missing references) //IL_00c5: Unknown result type (might be due to invalid IL or missing references) target = pb_ShapeGenerator.PlaneGenerator(travel, travel, 25, 25, (Axis)2, false); target.SetFaceMaterial(target.faces, pb_Constant.DefaultMaterial); ((Component)target).transform.position = new Vector3(travel * 0.5f, 0f, travel * 0.5f); target.ToMesh(); target.Refresh((RefreshMask)255); Camera main = Camera.main; ((Component)main).transform.position = new Vector3(25f, 40f, 0f); ((Component)main).transform.localRotation = Quaternion.Euler(new Vector3(65f, 0f, 0f)); } private void Update() { //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Unknown result type (might be due to invalid IL or missing references) //IL_00dd: Unknown result type (might be due to invalid IL or missing references) //IL_00f3: Unknown result type (might be due to invalid IL or missing references) //IL_013d: Unknown result type (might be due to invalid IL or missing references) float num = Time.time * speed; Vector3 position = default(Vector3); ((Vector3)(ref position))..ctor(Mathf.PerlinNoise(num, num) * travel, 2f, Mathf.PerlinNoise(num + 1f, num + 1f) * travel); ((Component)this).transform.position = position; if ((Object)(object)target == (Object)null) { Debug.LogWarning((object)"Missing the ProBuilder Mesh target!"); return; } Vector3 val = ((Component)target).transform.InverseTransformPoint(((Component)this).transform.position); if (nearest != null) { target.SetFaceColor(nearest, Color.white); } int num2 = target.faces.Length; float num3 = float.PositiveInfinity; nearest = target.faces[0]; for (int i = 0; i < num2; i++) { float num4 = Vector3.Distance(val, FaceCenter(target, target.faces[i])); if (num4 < num3) { num3 = num4; nearest = target.faces[i]; } } target.SetFaceColor(nearest, Color.blue); target.RefreshColors(); } private Vector3 FaceCenter(pb_Object pb, pb_Face face) { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Unknown result type (might be due to invalid IL or missing references) //IL_00bf: Unknown result type (might be due to invalid IL or missing references) //IL_00c6: Unknown result type (might be due to invalid IL or missing references) Vector3[] vertices = pb.vertices; Vector3 zero = Vector3.zero; int[] distinctIndices = face.distinctIndices; foreach (int num in distinctIndices) { zero.x += vertices[num].x; zero.y += vertices[num].y; zero.z += vertices[num].z; } float num2 = face.distinctIndices.Length; zero.x /= num2; zero.y /= num2; zero.z /= num2; return zero; } } public class SpringUVController : MonoBehaviour { [Serializable] public class ScaleConnection { public float UVScale; public float localTransformScale; } private Transform tr; private MeshRenderer mRenderer; public ScaleConnection scalesAtFullPressure; public ScaleConnection scalesAtFullTension; public string MaterialTextureName; private void Start() { tr = ((Component)this).transform; mRenderer = ((Component)tr).GetComponent(); } private void Update() { //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) ClampScales(); float num = EvaluateUVScales(); ((Renderer)mRenderer).material.SetTextureScale(MaterialTextureName, new Vector2(1f, num)); ((Renderer)mRenderer).material.SetTextureOffset(MaterialTextureName, new Vector2(0f, 0f - num + num * 0.5f + 0.5f)); } private void ClampScales() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Unknown result type (might be due to invalid IL or missing references) if (tr.localScale.z < scalesAtFullPressure.localTransformScale) { tr.localScale = new Vector3(1f, 1f, scalesAtFullPressure.localTransformScale); } else if (tr.localScale.z > scalesAtFullTension.localTransformScale) { tr.localScale = new Vector3(1f, 1f, scalesAtFullTension.localTransformScale); } } private float EvaluateUVScales() { //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) float num = Mathf.InverseLerp(scalesAtFullPressure.localTransformScale, scalesAtFullTension.localTransformScale, tr.localScale.z); return Mathf.Lerp(scalesAtFullPressure.UVScale, scalesAtFullTension.UVScale, num); } } public enum ControlMode { simple = 1, touch } public class VehicleControl : MonoBehaviour { [Serializable] public class CarWheels { public ConnectWheel wheels; } [Serializable] public class ConnectWheel { public bool frontWheelDrive = true; public Transform frontRight; public Transform frontLeft; public WheelSetting frontSetting; public bool backWheelDrive = true; public Transform backRight; public Transform backLeft; public WheelSetting rearSetting; } [Serializable] public class WheelSetting { public float Radius = 0.4f; public float Weight = 1000f; public float Distance = 0.2f; } [Serializable] public class CarLights { public Light[] brakeLights; public Light[] reverseLights; } [Serializable] public class CarSounds { public AudioSource IdleEngine; public AudioSource LowEngine; public AudioSource HighEngine; public float minPitch = 1f; public float maxPitch = 10f; public AudioSource nitro; public AudioSource switchGear; } [Serializable] public class CarParticles { public GameObject brakeParticlePerfab; public ParticleSystem shiftParticle1; public ParticleSystem shiftParticle2; private GameObject[] wheelParticle = (GameObject[])(object)new GameObject[4]; } [Serializable] public class CarSetting { public bool showNormalGizmos = false; public Transform carSteer; public HitGround[] hitGround; public List cameraSwitchView; public float springs = 25000f; public float dampers = 1500f; public float carPower = 120f; public float shiftPower = 150f; public float brakePower = 8000f; public Vector3 shiftCentre = new Vector3(0f, -0.8f, 0f); public float maxSteerAngle = 25f; public float shiftDownRPM = 1500f; public float shiftUpRPM = 2500f; public float idleRPM = 500f; public float stiffness = 2f; public bool automaticGear = true; public float[] gears = new float[6] { -10f, 9f, 6f, 4.5f, 3f, 2.5f }; public float LimitBackwardSpeed = 60f; public float LimitForwardSpeed = 220f; } [Serializable] public class HitGround { public string tag = "street"; public bool grounded = false; public AudioClip brakeSound; public AudioClip groundSound; public Color brakeColor; } private class WheelComponent { public Transform wheel; public WheelCollider collider; public Vector3 startPos; public float rotation = 0f; public float rotation2 = 0f; public float maxSteer; public bool drive; public float pos_y = 0f; public WheelSetting settings; } public ControlMode controlMode = ControlMode.simple; public bool activeControl = false; public CarWheels carWheels; public CarLights carLights; public CarSounds carSounds; public CarParticles carParticles; public CarSetting carSetting; [HideInInspector] public float steer = 0f; [HideInInspector] public float accel = 0f; [HideInInspector] public bool brake; private bool shifmotor; [HideInInspector] public float curTorque = 100f; [HideInInspector] public float powerShift = 100f; [HideInInspector] public bool shift; private float torque = 100f; [HideInInspector] public float speed = 0f; private float lastSpeed = -10f; private bool shifting = false; private float[] efficiencyTable = new float[22] { 0.6f, 0.65f, 0.7f, 0.75f, 0.8f, 0.85f, 0.9f, 1f, 1f, 0.95f, 0.8f, 0.7f, 0.6f, 0.5f, 0.45f, 0.4f, 0.36f, 0.33f, 0.3f, 0.2f, 0.1f, 0.05f }; private float efficiencyTableStep = 250f; private float Pitch; private float PitchDelay; private float shiftTime = 0f; private float shiftDelay = 0f; [HideInInspector] public int currentGear = 0; [HideInInspector] public bool NeutralGear = true; [HideInInspector] public float motorRPM = 0f; [HideInInspector] public bool Backward = false; [HideInInspector] public float accelFwd = 0f; [HideInInspector] public float accelBack = 0f; [HideInInspector] public float steerAmount = 0f; private float wantedRPM = 0f; private float w_rotate; private float slip; private float slip2 = 0f; private GameObject[] Particle = (GameObject[])(object)new GameObject[4]; private Vector3 steerCurAngle; private Rigidbody myRigidbody; private WheelComponent[] wheels; public bool isOn = true; public bool isForciblyOff = false; private WheelComponent SetWheelComponent(Transform wheel, float maxSteer, bool drive, float pos_y, WheelSetting setting) { //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Expected O, but got Unknown //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Expected O, but got Unknown //IL_00b0: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) WheelComponent wheelComponent = new WheelComponent(); GameObject val = new GameObject(((Object)wheel).name + "WheelCollider"); val.transform.parent = ((Component)this).transform; val.transform.position = wheel.position; val.transform.eulerAngles = ((Component)this).transform.eulerAngles; pos_y = val.transform.localPosition.y; WheelCollider val2 = (WheelCollider)val.AddComponent(typeof(WheelCollider)); wheelComponent.wheel = wheel; wheelComponent.collider = val.GetComponent(); wheelComponent.drive = drive; wheelComponent.pos_y = pos_y; wheelComponent.maxSteer = maxSteer; wheelComponent.startPos = val.transform.localPosition; wheelComponent.settings = setting; return wheelComponent; } private void Awake() { //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Unknown result type (might be due to invalid IL or missing references) //IL_00e3: Unknown result type (might be due to invalid IL or missing references) //IL_013e: Unknown result type (might be due to invalid IL or missing references) //IL_0143: Unknown result type (might be due to invalid IL or missing references) //IL_019e: Unknown result type (might be due to invalid IL or missing references) //IL_01a3: Unknown result type (might be due to invalid IL or missing references) //IL_01e2: Unknown result type (might be due to invalid IL or missing references) //IL_01e7: Unknown result type (might be due to invalid IL or missing references) //IL_0223: Unknown result type (might be due to invalid IL or missing references) //IL_0228: Unknown result type (might be due to invalid IL or missing references) //IL_0250: Unknown result type (might be due to invalid IL or missing references) //IL_027f: Unknown result type (might be due to invalid IL or missing references) //IL_0284: Unknown result type (might be due to invalid IL or missing references) //IL_02be: Unknown result type (might be due to invalid IL or missing references) //IL_02c7: Unknown result type (might be due to invalid IL or missing references) //IL_02cc: Unknown result type (might be due to invalid IL or missing references) //IL_02fa: Unknown result type (might be due to invalid IL or missing references) if (carSetting.automaticGear) { NeutralGear = false; } myRigidbody = ((Component)((Component)this).transform).GetComponent(); wheels = new WheelComponent[4]; wheels[0] = SetWheelComponent(carWheels.wheels.frontRight, carSetting.maxSteerAngle, carWheels.wheels.frontWheelDrive, carWheels.wheels.frontRight.position.y, carWheels.wheels.frontSetting); wheels[1] = SetWheelComponent(carWheels.wheels.frontLeft, carSetting.maxSteerAngle, carWheels.wheels.frontWheelDrive, carWheels.wheels.frontLeft.position.y, carWheels.wheels.frontSetting); wheels[2] = SetWheelComponent(carWheels.wheels.backRight, 0f, carWheels.wheels.backWheelDrive, carWheels.wheels.backRight.position.y, carWheels.wheels.rearSetting); wheels[3] = SetWheelComponent(carWheels.wheels.backLeft, 0f, carWheels.wheels.backWheelDrive, carWheels.wheels.backLeft.position.y, carWheels.wheels.rearSetting); if (Object.op_Implicit((Object)(object)carSetting.carSteer)) { steerCurAngle = carSetting.carSteer.localEulerAngles; } WheelComponent[] array = wheels; foreach (WheelComponent wheelComponent in array) { WheelCollider collider = wheelComponent.collider; collider.suspensionDistance = wheelComponent.settings.Distance; JointSpring suspensionSpring = collider.suspensionSpring; suspensionSpring.spring = carSetting.springs; suspensionSpring.damper = carSetting.dampers; collider.suspensionSpring = suspensionSpring; collider.radius = wheelComponent.settings.Radius; collider.mass = wheelComponent.settings.Weight; WheelFrictionCurve val = collider.forwardFriction; ((WheelFrictionCurve)(ref val)).asymptoteValue = 5000f; ((WheelFrictionCurve)(ref val)).extremumSlip = 2f; ((WheelFrictionCurve)(ref val)).asymptoteSlip = 20f; ((WheelFrictionCurve)(ref val)).stiffness = carSetting.stiffness; collider.forwardFriction = val; val = collider.sidewaysFriction; ((WheelFrictionCurve)(ref val)).asymptoteValue = 7500f; ((WheelFrictionCurve)(ref val)).asymptoteSlip = 2f; ((WheelFrictionCurve)(ref val)).stiffness = carSetting.stiffness; collider.sidewaysFriction = val; } } public void TurnOnEngine(bool forcibly) { if (!isForciblyOff) { isOn = true; } else if (forcibly) { isForciblyOff = false; isOn = true; } } public void TurnOffEngine(bool forcibly) { isForciblyOff = forcibly; isOn = false; } public void ShiftTo(int newGear) { ((Component)carSounds.switchGear).GetComponent().Play(); currentGear = newGear; if (currentGear == 0) { NeutralGear = true; } else { NeutralGear = false; } if (currentGear == -1) { currentGear = 0; } } public void ShiftUp(bool ignoreDelay) { float timeSinceLevelLoad = Time.timeSinceLevelLoad; if ((timeSinceLevelLoad < shiftDelay && !ignoreDelay) || currentGear >= carSetting.gears.Length - 1) { return; } ((Component)carSounds.switchGear).GetComponent().Play(); if (!carSetting.automaticGear) { if (currentGear == 0) { if (NeutralGear) { currentGear++; NeutralGear = false; } else { NeutralGear = true; } } else { currentGear++; } } else { currentGear++; } shiftDelay = timeSinceLevelLoad + 1f; shiftTime = 1.5f; } public void ShiftDown(bool ignoreDelay) { float timeSinceLevelLoad = Time.timeSinceLevelLoad; if ((timeSinceLevelLoad < shiftDelay && !ignoreDelay) || (currentGear <= 0 && !NeutralGear)) { return; } ((Component)carSounds.switchGear).GetComponent().Play(); if (!carSetting.automaticGear) { if (currentGear == 1) { if (!NeutralGear) { currentGear--; NeutralGear = true; } } else if (currentGear == 0) { NeutralGear = false; } else { currentGear--; } } else { currentGear--; } shiftDelay = timeSinceLevelLoad + 0.1f; shiftTime = 2f; } private void OnCollisionEnter(Collision collision) { //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00b7: Unknown result type (might be due to invalid IL or missing references) //IL_00bc: Unknown result type (might be due to invalid IL or missing references) //IL_00cb: Unknown result type (might be due to invalid IL or missing references) //IL_00d0: Unknown result type (might be due to invalid IL or missing references) //IL_00e5: Unknown result type (might be due to invalid IL or missing references) //IL_00ea: Unknown result type (might be due to invalid IL or missing references) //IL_00f3: Unknown result type (might be due to invalid IL or missing references) if (Object.op_Implicit((Object)(object)((Component)collision.transform.root).GetComponent())) { VehicleControl component = ((Component)collision.transform.root).GetComponent(); Vector3 relativeVelocity = collision.relativeVelocity; component.slip2 = Mathf.Clamp(((Vector3)(ref relativeVelocity)).magnitude, 0f, 10f); myRigidbody.angularVelocity = new Vector3((0f - myRigidbody.angularVelocity.x) * 0.5f, myRigidbody.angularVelocity.y * 0.5f, (0f - myRigidbody.angularVelocity.z) * 0.5f); myRigidbody.velocity = new Vector3(myRigidbody.velocity.x, myRigidbody.velocity.y * 0.5f, myRigidbody.velocity.z); } } private void OnCollisionStay(Collision collision) { if (Object.op_Implicit((Object)(object)((Component)collision.transform.root).GetComponent())) { ((Component)collision.transform.root).GetComponent().slip2 = 5f; } } private void Update() { } private void FixedUpdate() { //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_00b6: Unknown result type (might be due to invalid IL or missing references) //IL_0143: Unknown result type (might be due to invalid IL or missing references) //IL_0704: Unknown result type (might be due to invalid IL or missing references) //IL_0709: Unknown result type (might be due to invalid IL or missing references) //IL_0751: Unknown result type (might be due to invalid IL or missing references) //IL_075a: Unknown result type (might be due to invalid IL or missing references) //IL_075f: Unknown result type (might be due to invalid IL or missing references) //IL_079b: Unknown result type (might be due to invalid IL or missing references) //IL_0acf: Unknown result type (might be due to invalid IL or missing references) //IL_0ae0: Unknown result type (might be due to invalid IL or missing references) //IL_0ae5: Unknown result type (might be due to invalid IL or missing references) //IL_0fca: Unknown result type (might be due to invalid IL or missing references) //IL_0fd4: Unknown result type (might be due to invalid IL or missing references) //IL_0ee6: Unknown result type (might be due to invalid IL or missing references) //IL_0eed: Unknown result type (might be due to invalid IL or missing references) //IL_0ef2: Unknown result type (might be due to invalid IL or missing references) //IL_0f0c: Unknown result type (might be due to invalid IL or missing references) //IL_0f17: Unknown result type (might be due to invalid IL or missing references) //IL_0f1c: Unknown result type (might be due to invalid IL or missing references) //IL_0f25: Unknown result type (might be due to invalid IL or missing references) //IL_0fec: Unknown result type (might be due to invalid IL or missing references) //IL_0b3b: Unknown result type (might be due to invalid IL or missing references) //IL_0b40: Unknown result type (might be due to invalid IL or missing references) //IL_0d23: Unknown result type (might be due to invalid IL or missing references) if (!isOn) { accel = 0f; } Vector3 velocity = myRigidbody.velocity; speed = ((Vector3)(ref velocity)).magnitude * 2.7f; if (speed < lastSpeed - 10f && slip < 10f) { slip = lastSpeed / 15f; } lastSpeed = speed; if (slip2 != 0f) { slip2 = Mathf.MoveTowards(slip2, 0f, 0.1f); } myRigidbody.centerOfMass = carSetting.shiftCentre; if (!carWheels.wheels.frontWheelDrive && !carWheels.wheels.backWheelDrive) { accel = 0f; } if (Object.op_Implicit((Object)(object)carSetting.carSteer)) { carSetting.carSteer.localEulerAngles = new Vector3(steerCurAngle.x, steerCurAngle.y, steerCurAngle.z + steer * -120f); } if (carSetting.automaticGear && currentGear == 1 && accel < 0f) { if (speed < 5f) { ShiftDown(ignoreDelay: false); } } else if (carSetting.automaticGear && currentGear == 0 && accel > 0f) { if (speed < 5f) { ShiftUp(ignoreDelay: false); } } else if (carSetting.automaticGear && motorRPM > carSetting.shiftUpRPM && accel > 0f && speed > 10f && !brake) { ShiftUp(ignoreDelay: false); } else if (carSetting.automaticGear && motorRPM < carSetting.shiftDownRPM && currentGear > 1) { ShiftDown(ignoreDelay: false); } if (speed < 1f) { Backward = true; } if (currentGear != 0 || !Backward) { Backward = false; } Light[] brakeLights = carLights.brakeLights; foreach (Light val in brakeLights) { if (brake || accel < 0f || speed < 1f) { val.intensity = Mathf.MoveTowards(val.intensity, 8f, 0.5f); } else { val.intensity = Mathf.MoveTowards(val.intensity, 0f, 0.5f); } ((Behaviour)val).enabled = val.intensity != 0f; } Light[] reverseLights = carLights.reverseLights; foreach (Light val2 in reverseLights) { if (speed > 2f && currentGear == 0) { val2.intensity = Mathf.MoveTowards(val2.intensity, 8f, 0.5f); } else { val2.intensity = Mathf.MoveTowards(val2.intensity, 0f, 0.5f); } ((Behaviour)val2).enabled = val2.intensity != 0f; } wantedRPM = 5500f * accel * 0.1f + wantedRPM * 0.9f; float num = 0f; int num2 = 0; bool flag = false; int num3 = 0; WheelComponent[] array = wheels; WheelHit val4 = default(WheelHit); foreach (WheelComponent wheelComponent in array) { WheelCollider collider = wheelComponent.collider; if (wheelComponent.drive) { num = ((!NeutralGear && brake && currentGear < 2) ? (num + accel * carSetting.idleRPM) : (NeutralGear ? (num + carSetting.idleRPM * accel) : (num + collider.rpm))); num2++; } if (brake || accel < 0f) { if (accel < 0f || (brake && (wheelComponent == wheels[2] || wheelComponent == wheels[3]))) { if (brake && accel > 0f) { slip = Mathf.Lerp(slip, 5f, accel * 0.01f); } else if (speed > 1f) { slip = Mathf.Lerp(slip, 1f, 0.002f); } else { slip = Mathf.Lerp(slip, 1f, 0.02f); } wantedRPM = 0f; collider.brakeTorque = carSetting.brakePower; wheelComponent.rotation = w_rotate; } } else { float brakeTorque; if (accel == 0f || NeutralGear) { float num4 = (collider.brakeTorque = 1000f); brakeTorque = num4; } else { float num4 = (collider.brakeTorque = 0f); brakeTorque = num4; } collider.brakeTorque = brakeTorque; slip = ((!(speed > 0f)) ? (slip = Mathf.Lerp(slip, 0.01f, 0.02f)) : ((!(speed > 100f)) ? (slip = Mathf.Lerp(slip, 1.5f, 0.02f)) : (slip = Mathf.Lerp(slip, 1f + Mathf.Abs(steer), 0.02f)))); w_rotate = wheelComponent.rotation; } WheelFrictionCurve val3 = collider.forwardFriction; ((WheelFrictionCurve)(ref val3)).asymptoteValue = 5000f; ((WheelFrictionCurve)(ref val3)).extremumSlip = 2f; ((WheelFrictionCurve)(ref val3)).asymptoteSlip = 20f; ((WheelFrictionCurve)(ref val3)).stiffness = carSetting.stiffness / (slip + slip2); collider.forwardFriction = val3; val3 = collider.sidewaysFriction; ((WheelFrictionCurve)(ref val3)).stiffness = carSetting.stiffness / (slip + slip2); ((WheelFrictionCurve)(ref val3)).extremumSlip = 0.2f + Mathf.Abs(steer); collider.sidewaysFriction = val3; if (shift && currentGear > 1 && speed > 50f && shifmotor && Mathf.Abs(steer) < 0.2f) { if (powerShift == 0f) { shifmotor = false; } powerShift = Mathf.MoveTowards(powerShift, 0f, Time.deltaTime * 10f); carSounds.nitro.volume = Mathf.Lerp(carSounds.nitro.volume, 1f, Time.deltaTime * 10f); if (!carSounds.nitro.isPlaying) { ((Component)carSounds.nitro).GetComponent().Play(); } curTorque = ((!(powerShift > 0f)) ? carSetting.carPower : carSetting.shiftPower); carParticles.shiftParticle1.emissionRate = Mathf.Lerp(carParticles.shiftParticle1.emissionRate, (float)((powerShift > 0f) ? 50 : 0), Time.deltaTime * 10f); carParticles.shiftParticle2.emissionRate = Mathf.Lerp(carParticles.shiftParticle2.emissionRate, (float)((powerShift > 0f) ? 50 : 0), Time.deltaTime * 10f); } else { if (powerShift > 20f) { shifmotor = true; } carSounds.nitro.volume = Mathf.MoveTowards(carSounds.nitro.volume, 0f, Time.deltaTime * 2f); if (carSounds.nitro.volume == 0f) { carSounds.nitro.Stop(); } powerShift = Mathf.MoveTowards(powerShift, 100f, Time.deltaTime * 5f); curTorque = carSetting.carPower; carParticles.shiftParticle1.emissionRate = Mathf.Lerp(carParticles.shiftParticle1.emissionRate, 0f, Time.deltaTime * 10f); carParticles.shiftParticle2.emissionRate = Mathf.Lerp(carParticles.shiftParticle2.emissionRate, 0f, Time.deltaTime * 10f); } wheelComponent.rotation = Mathf.Repeat(wheelComponent.rotation + Time.deltaTime * collider.rpm * 360f / 60f, 360f); wheelComponent.rotation2 = Mathf.Lerp(wheelComponent.rotation2, collider.steerAngle, 0.1f); wheelComponent.wheel.localRotation = Quaternion.Euler(wheelComponent.rotation, wheelComponent.rotation2, 0f); Vector3 localPosition = wheelComponent.wheel.localPosition; if (collider.GetGroundHit(ref val4)) { if (Object.op_Implicit((Object)(object)carParticles.brakeParticlePerfab)) { if ((Object)(object)Particle[num3] == (Object)null) { Particle[num3] = Object.Instantiate(carParticles.brakeParticlePerfab, wheelComponent.wheel.position, Quaternion.identity); ((Object)Particle[num3]).name = "WheelParticle"; Particle[num3].transform.parent = ((Component)this).transform; Particle[num3].AddComponent(); Particle[num3].GetComponent().maxDistance = 50f; Particle[num3].GetComponent().spatialBlend = 1f; Particle[num3].GetComponent().dopplerLevel = 5f; Particle[num3].GetComponent().rolloffMode = (AudioRolloffMode)2; } ParticleSystem component = Particle[num3].GetComponent(); bool flag2 = false; for (int l = 0; l < carSetting.hitGround.Length; l++) { if (((Component)((WheelHit)(ref val4)).collider).CompareTag(carSetting.hitGround[l].tag)) { flag2 = carSetting.hitGround[l].grounded; if ((brake || Mathf.Abs(((WheelHit)(ref val4)).sidewaysSlip) > 0.5f) && speed > 1f) { Particle[num3].GetComponent().clip = carSetting.hitGround[l].brakeSound; } else if ((Object)(object)Particle[num3].GetComponent().clip != (Object)(object)carSetting.hitGround[l].groundSound && !Particle[num3].GetComponent().isPlaying) { Particle[num3].GetComponent().clip = carSetting.hitGround[l].groundSound; } Particle[num3].GetComponent().startColor = carSetting.hitGround[l].brakeColor; } } if (flag2 && speed > 5f && !brake) { component.enableEmission = true; Particle[num3].GetComponent().volume = 0.5f; if (!Particle[num3].GetComponent().isPlaying) { Particle[num3].GetComponent().Play(); } } else if ((brake || Mathf.Abs(((WheelHit)(ref val4)).sidewaysSlip) > 0.6f) && speed > 1f) { if (accel < 0f || ((brake || Mathf.Abs(((WheelHit)(ref val4)).sidewaysSlip) > 0.6f) && (wheelComponent == wheels[2] || wheelComponent == wheels[3]))) { if (!Particle[num3].GetComponent().isPlaying) { Particle[num3].GetComponent().Play(); } component.enableEmission = true; Particle[num3].GetComponent().volume = 10f; } } else { component.enableEmission = false; Particle[num3].GetComponent().volume = Mathf.Lerp(Particle[num3].GetComponent().volume, 0f, Time.deltaTime * 10f); } } localPosition.y -= Vector3.Dot(wheelComponent.wheel.position - ((WheelHit)(ref val4)).point, ((Component)this).transform.TransformDirection(0f, 1f, 0f) / ((Component)this).transform.lossyScale.x) - collider.radius; localPosition.y = Mathf.Clamp(localPosition.y, -10f, wheelComponent.pos_y); flag = flag || wheelComponent.drive; } else { if ((Object)(object)Particle[num3] != (Object)null) { ParticleSystem component2 = Particle[num3].GetComponent(); component2.enableEmission = false; } localPosition.y = wheelComponent.startPos.y - wheelComponent.settings.Distance; myRigidbody.AddForce(Vector3.down * 5000f); } num3++; wheelComponent.wheel.localPosition = localPosition; } if (num2 > 1) { num /= (float)num2; } motorRPM = 0.95f * motorRPM + 0.05f * Mathf.Abs(num * carSetting.gears[currentGear]); if (motorRPM > 5500f) { motorRPM = 5200f; } int num7 = (int)(motorRPM / efficiencyTableStep); if (num7 >= efficiencyTable.Length) { num7 = efficiencyTable.Length - 1; } if (num7 < 0) { num7 = 0; } float num8 = curTorque * carSetting.gears[currentGear] * efficiencyTable[num7]; WheelComponent[] array2 = wheels; foreach (WheelComponent wheelComponent2 in array2) { WheelCollider collider2 = wheelComponent2.collider; if (wheelComponent2.drive) { if (Mathf.Abs(collider2.rpm) > Mathf.Abs(wantedRPM)) { collider2.motorTorque = 0f; } else { float motorTorque = collider2.motorTorque; if (!brake && accel != 0f && !NeutralGear) { if ((speed < carSetting.LimitForwardSpeed && currentGear > 0) || (speed < carSetting.LimitBackwardSpeed && currentGear == 0)) { collider2.motorTorque = motorTorque * 0.9f + num8 * 1f; } else { collider2.motorTorque = 0f; collider2.brakeTorque = 2000f; } } else { collider2.motorTorque = 0f; } } } if (brake || slip2 > 2f) { collider2.steerAngle = Mathf.Lerp(collider2.steerAngle, steer * wheelComponent2.maxSteer, 0.02f); continue; } float num9 = Mathf.Clamp(speed / carSetting.maxSteerAngle, 1f, carSetting.maxSteerAngle); collider2.steerAngle = steer * (wheelComponent2.maxSteer / num9); } Pitch = Mathf.Clamp(1.2f + (motorRPM - carSetting.idleRPM) / (carSetting.shiftUpRPM - carSetting.idleRPM), 1f, 10f); shiftTime = Mathf.MoveTowards(shiftTime, 0f, 0.1f); if (Pitch == 1f) { carSounds.IdleEngine.volume = Mathf.Lerp(carSounds.IdleEngine.volume, 1f, 0.1f); carSounds.LowEngine.volume = Mathf.Lerp(carSounds.LowEngine.volume, 0.5f, 0.1f); carSounds.HighEngine.volume = Mathf.Lerp(carSounds.HighEngine.volume, 0f, 0.1f); } else { carSounds.IdleEngine.volume = Mathf.Lerp(carSounds.IdleEngine.volume, 1.8f - Pitch, 0.1f); if ((Pitch > PitchDelay || accel > 0f) && shiftTime == 0f) { carSounds.LowEngine.volume = Mathf.Lerp(carSounds.LowEngine.volume, 0f, 0.2f); carSounds.HighEngine.volume = Mathf.Lerp(carSounds.HighEngine.volume, 1f, 0.1f); } else { carSounds.LowEngine.volume = Mathf.Lerp(carSounds.LowEngine.volume, 0.5f, 0.1f); carSounds.HighEngine.volume = Mathf.Lerp(carSounds.HighEngine.volume, 0f, 0.2f); } carSounds.HighEngine.pitch = Pitch; carSounds.LowEngine.pitch = Pitch; PitchDelay = Pitch; } if (!isOn) { carSounds.IdleEngine.volume = 0f; carSounds.LowEngine.volume = 0f; carSounds.HighEngine.volume = 0f; } } private void OnDrawGizmos() { //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Unknown result type (might be due to invalid IL or missing references) if (carSetting.showNormalGizmos && !Application.isPlaying) { Matrix4x4 matrix = Matrix4x4.TRS(((Component)this).transform.position, ((Component)this).transform.rotation, ((Component)this).transform.lossyScale); Gizmos.matrix = matrix; Gizmos.color = new Color(1f, 0f, 0f, 0.5f); Gizmos.DrawCube(Vector3.up / 1.5f, new Vector3(2.5f, 2f, 6f)); Gizmos.DrawSphere(carSetting.shiftCentre / ((Component)this).transform.lossyScale.x, 0.2f); } } }