using System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BoneLib; using BoneLib.BoneMenu; using Il2CppInterop.Runtime.InteropTypes.Arrays; using Il2CppSLZ.Marrow; using MelonLoader; using NPCControlMod; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: MelonInfo(typeof(Main), "NPC Control", "1.0.0", "Natino", null)] [assembly: MelonGame("Stress Level Zero", "BONELAB")] [assembly: AssemblyTitle("NPC Control")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("NPC Control")] [assembly: AssemblyCopyright("Copyright © 2026")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("3d3ee4f8-098b-4c5e-a1ac-df2bdcdb66a9")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace NPCControlMod; public class Main : MelonMod { private const float Radius = 35f; private bool isAttracted = false; public override void OnInitializeMelon() { SetupMenu(); } private void SetupMenu() { //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Unknown result type (might be due to invalid IL or missing references) //IL_00cc: Unknown result type (might be due to invalid IL or missing references) Page val = Page.Root.CreatePage("NPC Control", Color.red, 0, true); val.CreateFunction("Attracted to you", Color.green, (Action)ToggleAttracted); val.CreateFunction("Smash NPCs Together", Color.red, (Action)CommandAttack); val.CreateFunction("Launch Upward", Color.white, (Action)CommandLaunch); val.CreateFunction("Force Push", Color.yellow, (Action)CommandForcePush); val.CreateFunction("Toggle Zero Gravity", Color.cyan, (Action)CommandZeroGravity); val.CreateFunction("Tornado Spin", Color.blue, (Action)CommandSpin); val.CreateFunction("Toggle Freeze (Stasis)", Color.magenta, (Action)CommandFreeze); } private void ToggleAttracted() { isAttracted = !isAttracted; } public override void OnUpdate() { //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Unknown result type (might be due to invalid IL or missing references) if (!isAttracted) { return; } Vector3 playerPosition = GetPlayerPosition(); if (playerPosition == Vector3.zero) { return; } foreach (Rigidbody nearbyNPCRigidbody in GetNearbyNPCRigidbodies()) { if (!((Object)(object)nearbyNPCRigidbody == (Object)null)) { Vector3 val = playerPosition - ((Component)nearbyNPCRigidbody).transform.position; float magnitude = ((Vector3)(ref val)).magnitude; if (magnitude > 2f && magnitude < 35f) { Vector3 normalized = ((Vector3)(ref val)).normalized; nearbyNPCRigidbody.AddForce(normalized * 8f, (ForceMode)5); } } } } private Vector3 GetPlayerPosition() { //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)Player.RigManager != (Object)null && (Object)(object)Player.RigManager.physicsRig != (Object)null) { return ((Rig)Player.RigManager.physicsRig).m_pelvis.position; } return Vector3.zero; } private List GetNearbyNPCRigidbodies() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Unknown result type (might be due to invalid IL or missing references) List list = new List(); Vector3 playerPosition = GetPlayerPosition(); if (playerPosition == Vector3.zero) { return list; } Rigidbody[] array = Il2CppArrayBase.op_Implicit(Object.FindObjectsOfType()); Rigidbody[] array2 = array; foreach (Rigidbody val in array2) { if (!((Object)(object)val == (Object)null) && (!((Object)(object)Player.RigManager != (Object)null) || !((Object)(object)((Component)val).transform.root == (Object)(object)((Component)Player.RigManager).transform)) && !((Object)(object)((Component)((Component)val).transform.root).GetComponentInChildren() == (Object)null)) { float num = Vector3.Distance(playerPosition, ((Component)val).transform.position); if (num <= 35f) { list.Add(val); } } } return list; } private void CommandAttack() { //IL_00cf: Unknown result type (might be due to invalid IL or missing references) //IL_00da: Unknown result type (might be due to invalid IL or missing references) //IL_00df: Unknown result type (might be due to invalid IL or missing references) //IL_00e4: Unknown result type (might be due to invalid IL or missing references) //IL_00e8: Unknown result type (might be due to invalid IL or missing references) //IL_00ed: Unknown result type (might be due to invalid IL or missing references) //IL_00f0: Unknown result type (might be due to invalid IL or missing references) //IL_00f7: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) List nearbyNPCRigidbodies = GetNearbyNPCRigidbodies(); foreach (Rigidbody item in nearbyNPCRigidbodies) { Rigidbody val = null; float num = float.MaxValue; foreach (Rigidbody item2 in nearbyNPCRigidbodies) { if (!((Object)(object)item2 == (Object)(object)item) && !((Object)(object)((Component)item2).transform.root == (Object)(object)((Component)item).transform.root)) { float num2 = Vector3.Distance(((Component)item).transform.position, ((Component)item2).transform.position); if (num2 < num) { num = num2; val = item2; } } } if ((Object)(object)val != (Object)null) { Vector3 val2 = ((Component)val).transform.position - ((Component)item).transform.position; Vector3 normalized = ((Vector3)(ref val2)).normalized; item.AddForce(normalized * 20f, (ForceMode)2); } } } private void CommandLaunch() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) foreach (Rigidbody nearbyNPCRigidbody in GetNearbyNPCRigidbodies()) { nearbyNPCRigidbody.AddForce(Vector3.up * 25f, (ForceMode)2); } } private void CommandForcePush() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) Vector3 playerPosition = GetPlayerPosition(); if (playerPosition == Vector3.zero) { return; } foreach (Rigidbody nearbyNPCRigidbody in GetNearbyNPCRigidbodies()) { Vector3 val = ((Component)nearbyNPCRigidbody).transform.position - playerPosition; Vector3 normalized = ((Vector3)(ref val)).normalized; normalized.y = 0.3f; nearbyNPCRigidbody.AddForce(normalized * 30f, (ForceMode)2); } } private void CommandZeroGravity() { foreach (Rigidbody nearbyNPCRigidbody in GetNearbyNPCRigidbodies()) { nearbyNPCRigidbody.useGravity = !nearbyNPCRigidbody.useGravity; } } private void CommandSpin() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) foreach (Rigidbody nearbyNPCRigidbody in GetNearbyNPCRigidbodies()) { nearbyNPCRigidbody.AddTorque(Vector3.up * 400f, (ForceMode)2); } } private void CommandFreeze() { foreach (Rigidbody nearbyNPCRigidbody in GetNearbyNPCRigidbodies()) { nearbyNPCRigidbody.isKinematic = !nearbyNPCRigidbody.isKinematic; } } }