using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")] [assembly: AssemblyCompany("MoreOresWeapons")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("MoreOresWeapons")] [assembly: AssemblyTitle("MoreOresWeapons")] [assembly: AssemblyVersion("1.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } [BepInPlugin("davipereiraoliveira_MoreOresWeapons", "MoreOresWeapons", "1.0")] public class MeuMod : BaseUnityPlugin { [HarmonyPatch(typeof(ItemManager), "InitAllItems")] private class Patch_Items { [HarmonyPatch(typeof(CraftingUI), "Awake")] private class Patch_Crafting { public static bool jacrido; private static void Postfix(CraftingUI __instance) { Debug.Log((object)"Injetando receitas custom..."); Tab[] tabs = __instance.tabs; foreach (Tab val in tabs) { bool flag = Array.TrueForAll(val.items, (InventoryItem item) => (int)item.type == 3); if (flag) { val.items = val.items.Concat(anvilWeapons).ToArray(); break; } if (!flag) { val.items = val.items.Concat(anvilTools).ToArray(); break; } } Tab[] tabs2 = __instance.tabs; foreach (Tab val2 in tabs2) { if (Array.TrueForAll(val2.items, (InventoryItem item) => (int)item.type == 9)) { val2.items = val2.items.Concat(anvilBows).ToArray(); break; } } } } private static void Postfix(ItemManager __instance) { //IL_020e: Unknown result type (might be due to invalid IL or missing references) //IL_0213: Unknown result type (might be due to invalid IL or missing references) //IL_021b: Unknown result type (might be due to invalid IL or missing references) //IL_0224: Expected O, but got Unknown //IL_0226: Unknown result type (might be due to invalid IL or missing references) //IL_022b: Unknown result type (might be due to invalid IL or missing references) //IL_0233: Unknown result type (might be due to invalid IL or missing references) //IL_023c: Expected O, but got Unknown //IL_024e: Unknown result type (might be due to invalid IL or missing references) //IL_0253: Unknown result type (might be due to invalid IL or missing references) //IL_025b: Unknown result type (might be due to invalid IL or missing references) //IL_0264: Expected O, but got Unknown //IL_0266: Unknown result type (might be due to invalid IL or missing references) //IL_026b: Unknown result type (might be due to invalid IL or missing references) //IL_0273: Unknown result type (might be due to invalid IL or missing references) //IL_027c: Expected O, but got Unknown //IL_028e: Unknown result type (might be due to invalid IL or missing references) //IL_0293: Unknown result type (might be due to invalid IL or missing references) //IL_029b: Unknown result type (might be due to invalid IL or missing references) //IL_02a4: Expected O, but got Unknown //IL_02a6: Unknown result type (might be due to invalid IL or missing references) //IL_02ab: Unknown result type (might be due to invalid IL or missing references) //IL_02b3: Unknown result type (might be due to invalid IL or missing references) //IL_02bb: Expected O, but got Unknown //IL_02cd: Unknown result type (might be due to invalid IL or missing references) //IL_02d2: Unknown result type (might be due to invalid IL or missing references) //IL_02da: Unknown result type (might be due to invalid IL or missing references) //IL_02e3: Expected O, but got Unknown //IL_02e5: Unknown result type (might be due to invalid IL or missing references) //IL_02ea: Unknown result type (might be due to invalid IL or missing references) //IL_02f2: Unknown result type (might be due to invalid IL or missing references) //IL_02fa: Expected O, but got Unknown //IL_030c: Unknown result type (might be due to invalid IL or missing references) //IL_0311: Unknown result type (might be due to invalid IL or missing references) //IL_0319: Unknown result type (might be due to invalid IL or missing references) //IL_0322: Expected O, but got Unknown //IL_0324: Unknown result type (might be due to invalid IL or missing references) //IL_0329: Unknown result type (might be due to invalid IL or missing references) //IL_0331: Unknown result type (might be due to invalid IL or missing references) //IL_0339: Expected O, but got Unknown meuItem = CriarItem(__instance, "Iron Bow", "This is a Iron Bow.", 115); meuItem2 = CriarItem(__instance, "Gold Bow", "aa", 115); meuItem3 = CriarItem(__instance, "Mithril Bow", "aa", 116); meuItem4 = CriarItem(__instance, "Adamantite Bow", "aa", 113); meuItem5 = CriarItem(__instance, "Obamium Bow", "aa", 117); anvilBows.Add(meuItem); anvilBows.Add(meuItem2); anvilBows.Add(meuItem3); anvilBows.Add(meuItem4); anvilBows.Add(meuItem5); Sprite sprite = CarregarSprite("moreoresweapons.Iron Bow.png"); Sprite sprite2 = CarregarSprite("moreoresweapons.Gold Bow.png"); Sprite sprite3 = CarregarSprite("moreoresweapons.Mithril Bow.png"); Sprite sprite4 = CarregarSprite("moreoresweapons.Adamantite Bow.png"); Sprite sprite5 = CarregarSprite("moreoresweapons.Obamium Bow.png"); meuItem.sprite = sprite; meuItem2.sprite = sprite2; meuItem3.sprite = sprite3; meuItem4.sprite = sprite4; meuItem5.sprite = sprite5; InventoryItem item = __instance.allItems[94]; InventoryItem val = __instance.allItems[69]; InventoryItem val2 = __instance.allItems[68]; InventoryItem val3 = __instance.allItems[70]; InventoryItem val4 = __instance.allItems[66]; InventoryItem val5 = __instance.allItems[71]; InventoryItem item2 = __instance.allItems[65]; InventoryItem val6 = __instance.allItems[50]; meuItem.material = val.material; meuItem2.material = val2.material; meuItem3.material = val3.material; meuItem4.material = val4.material; meuItem5.material = val5.material; meuItem.requirements = (CraftRequirement[])(object)new CraftRequirement[2] { new CraftRequirement { item = item, amount = 10 }, new CraftRequirement { item = val, amount = 10 } }; meuItem2.requirements = (CraftRequirement[])(object)new CraftRequirement[2] { new CraftRequirement { item = val2, amount = 10 }, new CraftRequirement { item = val, amount = 10 } }; meuItem3.requirements = (CraftRequirement[])(object)new CraftRequirement[2] { new CraftRequirement { item = val3, amount = 10 }, new CraftRequirement { item = val, amount = 5 } }; meuItem4.requirements = (CraftRequirement[])(object)new CraftRequirement[2] { new CraftRequirement { item = val4, amount = 10 }, new CraftRequirement { item = val, amount = 3 } }; meuItem5.requirements = (CraftRequirement[])(object)new CraftRequirement[2] { new CraftRequirement { item = val5, amount = 10 }, new CraftRequirement { item = item2, amount = 1 } }; Debug.Log((object)"Items Feitos com sucesso MoreOresWeapons"); } } public static InventoryItem meuItem; public static InventoryItem meuItem2; public static InventoryItem meuItem3; public static InventoryItem meuItem4; public static InventoryItem meuItem5; public static InventoryItem meuItem6; public static InventoryItem meuItem7; public static InventoryItem meuItem8; public static InventoryItem meuItem9; public static InventoryItem meuItem10; public static InventoryItem meuItem11; public static List anvilWeapons = new List(); public static List anvilTools = new List(); public static List anvilBows = new List(); public static Sprite CarregarSprite(string resourceName) { //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Expected O, but got Unknown //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Unknown result type (might be due to invalid IL or missing references) Assembly executingAssembly = Assembly.GetExecutingAssembly(); Stream manifestResourceStream = executingAssembly.GetManifestResourceStream(resourceName); if (manifestResourceStream == null) { Debug.LogError((object)("Imagem não encontrada: " + resourceName)); return null; } byte[] array = new byte[manifestResourceStream.Length]; manifestResourceStream.Read(array, 0, array.Length); Texture2D val = new Texture2D(2, 2); ImageConversion.LoadImage(val, array); ((Texture)val).filterMode = (FilterMode)0; ((Texture)val).wrapMode = (TextureWrapMode)1; val.Apply(); return Sprite.Create(val, new Rect(0f, 0f, (float)((Texture)val).width, (float)((Texture)val).height), new Vector2(2f, 2f)); } private static InventoryItem CriarItem(ItemManager __instance, string nome, string descricao, int baseitemid) { InventoryItem val = ((IEnumerable)__instance.allItems.Values).FirstOrDefault((Func)((InventoryItem i) => i.name == nome)); if ((Object)(object)val != (Object)null) { return val; } InventoryItem val2 = __instance.allItems[baseitemid]; InventoryItem val3 = Object.Instantiate(val2); val3.name = nome; val3.description = descricao; int key = (val3.id = __instance.allItems.Keys.Max() + 1); __instance.allItems.Add(key, val3); return val3; } private void Awake() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Expected O, but got Unknown Harmony val = new Harmony("meu.mod.moreoresweapons"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Mod carregado."); string[] manifestResourceNames = Assembly.GetExecutingAssembly().GetManifestResourceNames(); foreach (string text in manifestResourceNames) { Debug.Log((object)text); } } }