using System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Unity.IL2CPP; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; using UnityStandardAssets.Characters.FirstPerson; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")] [assembly: AssemblyCompany("SkipWakeUpMod")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("Skip Wake Up")] [assembly: AssemblyTitle("SkipWakeUpMod")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace Granny2SkipWakeUp { [BepInPlugin("com.granny2.skipwakeup", "Skip Wake Up", "1.0.0")] public class Plugin : BasePlugin { public override void Load() { Harmony.CreateAndPatchAll(typeof(IntroPatches), (string)null); ((BasePlugin)this).AddComponent(); } } [HarmonyPatch] public class IntroPatches { [HarmonyPatch(typeof(startNewDay), "Start")] [HarmonyPostfix] public static void StartNewDay_Start_Postfix() { try { SkipIntroComponent.ResetIntroWindow(); } catch { } } [HarmonyPatch(typeof(startNewDay), "newDay")] [HarmonyPostfix] public static void StartNewDay_NewDay_Postfix() { try { SkipIntroComponent.ResetIntroWindow(); } catch { } } } public class SkipIntroComponent : MonoBehaviour { private static bool isSpeedingUp = false; private static float originalTimeScale = 1f; private static float introTimer = 0f; private static bool introWindowActive = false; public SkipIntroComponent(IntPtr ptr) : base(ptr) { } public static void ResetIntroWindow() { RestoreNormalSpeed(); introTimer = 0f; introWindowActive = true; } public static void RestoreNormalSpeed() { if (isSpeedingUp) { Time.timeScale = originalTimeScale; isSpeedingUp = false; } } private void Update() { if (introWindowActive) { introTimer += Time.unscaledDeltaTime; if (introTimer > 15f) { introWindowActive = false; RestoreNormalSpeed(); } } if (Input.GetKeyDown((KeyCode)98) && introWindowActive && !isSpeedingUp) { originalTimeScale = Time.timeScale; Time.timeScale = 20f; isSpeedingUp = true; } if (isSpeedingUp && IsPlayerMoving()) { RestoreNormalSpeed(); introWindowActive = false; } } private bool IsPlayerMoving() { GameObject val = GameObject.Find("Player"); if ((Object)(object)val == (Object)null) { return false; } FirstPersonController_Egen component = val.GetComponent(); if ((Object)(object)component == (Object)null) { return false; } return ((Behaviour)component).enabled && !component.playerCaught && !component.playerEscape; } } public static class MyPluginInfo { public const string PLUGIN_GUID = "SkipWakeUpMod"; public const string PLUGIN_NAME = "Skip Wake Up"; public const string PLUGIN_VERSION = "1.0.0"; } }