using System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using LethalLib.Modules; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("Leph.Grungus")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("Grungus")] [assembly: AssemblyTitle("Leph.Grungus")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace Grungus { [BepInPlugin("Leph.Grungus", "Grungus", "1.0.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Grungus : BaseUnityPlugin { public static Grungus Instance { get; private set; } internal static ManualLogSource Logger { get; private set; } internal static Harmony? Harmony { get; set; } private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; Instance = this; string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "grungus"); string text2 = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "matthewprefab"); string text3 = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "battlepass"); Logger.LogWarning((object)("Current Directory: " + text)); AssetBundle val = AssetBundle.LoadFromFile(text); AssetBundle val2 = AssetBundle.LoadFromFile(text2); AssetBundle val3 = AssetBundle.LoadFromFile(text3); Logger.LogWarning((object)text); Item val4 = val.LoadAsset("Assets/LethalCompany/Grungus/Grungus/GrungusItem.asset"); Item val5 = val2.LoadAsset("Assets/LethalCompany/Grungus/Matthew/Matthew.asset"); Item val6 = val3.LoadAsset("Assets/LethalCompany/Grungus/car/TheBattlepass.asset"); if ((Object)(object)val4 == (Object)null) { Logger.LogError((object)"Failed to load grungus assets."); return; } if ((Object)(object)val5 == (Object)null) { Logger.LogError((object)"Failed to load matthew assets."); return; } if ((Object)(object)val6 == (Object)null) { Logger.LogError((object)"Failed to load battlepass assets."); return; } Utilities.FixMixerGroups(val4.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val4.spawnPrefab); Utilities.FixMixerGroups(val5.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val5.spawnPrefab); Utilities.FixMixerGroups(val6.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val6.spawnPrefab); Items.RegisterScrap(val4, 5, (LevelTypes)(-1)); Items.RegisterScrap(val5, 5, (LevelTypes)(-1)); Items.RegisterScrap(val6, 5, (LevelTypes)(-1)); Logger.LogInfo((object)"Leph.Grungus v1.0.0 has loaded!"); } } public static class MyPluginInfo { public const string PLUGIN_GUID = "Leph.Grungus"; public const string PLUGIN_NAME = "Grungus"; public const string PLUGIN_VERSION = "1.0.0"; } }