using System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using ComputerysModdingUtilities; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: StraftatMod(true)] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyCompany("StraftatNoBlood")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("StraftatNoBlood")] [assembly: AssemblyTitle("StraftatNoBlood")] [assembly: AssemblyVersion("1.0.0.0")] namespace NoBloodMod; [BepInPlugin("com.yourname.noblood", "No Blood Mod", "1.0.0")] public class NoBloodPlugin : BaseUnityPlugin { private void Awake() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Expected O, but got Unknown Harmony val = new Harmony("com.yourname.noblood"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"No Blood Mod loaded!"); } } [HarmonyPatch(typeof(Object), "Instantiate", new Type[] { typeof(Object), typeof(Vector3), typeof(Quaternion) })] internal class NoBloodPatch { private static bool Prefix(ref Object original) { if (original != (Object)null && original.name.ToLower().Contains("blood")) { Debug.Log((object)("[NoBloodMod] Blocked prefab: " + original.name)); return false; } return true; } }