using System; using System.Diagnostics; using System.Reflection; using System.Resources; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using LabFusion.Menu; using LabFusion.Menu.Data; using LabFusion.SDK.Gamemodes; using LabFusion.SDK.Modules; using LabFusion.UI.Popups; using MelonLoader; using Microsoft.CodeAnalysis; using SandboxGamemode; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: MelonInfo(typeof(Core), "SandboxGamemode", "1.0.0", "The Static Squad", null)] [assembly: MelonGame("Stress Level Zero", "BONELAB")] [assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")] [assembly: AssemblyCompany("SandboxGamemode")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("SandboxGamemode")] [assembly: AssemblyTitle("SandboxGamemode")] [assembly: NeutralResourcesLanguage("en-US")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace SandboxGamemode { public class Core : MelonMod { public override void OnInitializeMelon() { ModuleManager.LoadModules(((MelonBase)this).MelonAssembly.Assembly); ((MelonBase)this).LoggerInstance.Msg("Initialized."); } } public class SandboxModule : Module { public override string Name => "Sandbox by The Static Squad"; public override string Author => "The Static Squad"; public override Version Version => new Version(0, 1, 0); public override ConsoleColor Color => ConsoleColor.Cyan; protected override void OnModuleRegistered() { GamemodeRegistration.LoadGamemodes(Assembly.GetExecutingAssembly()); ModuleMessageManager.LoadHandlers(Assembly.GetExecutingAssembly()); MelonLogger.Msg("FordRoyale gamemode registered with Fusion!", new object[1] { ConsoleColor.White }); } } public class SandboxGamemode : Gamemode { public override string Title => "The Static Squad Sandbox Gamemode"; public override string Author => "The Static Squad"; public override string Description => "Sandbox!"; public override Texture Logo => MenuResources.GetGamemodeIcon("Deathmatch"); public override bool DisableDevTools => false; public override bool DisableSpawnGun => false; public override bool DisableManualUnragdoll => false; public override GroupElementData CreateSettingsGroup() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Expected O, but got Unknown //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Expected O, but got Unknown //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Expected O, but got Unknown //IL_00a3: Unknown result type (might be due to invalid IL or missing references) //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00c0: Unknown result type (might be due to invalid IL or missing references) //IL_00cc: Unknown result type (might be due to invalid IL or missing references) //IL_00d8: Unknown result type (might be due to invalid IL or missing references) //IL_00e6: Expected O, but got Unknown GroupElementData val = ((Gamemode)this).CreateSettingsGroup(); GroupElementData val2 = new GroupElementData("General"); val.AddElement(val2); IntElementData val3 = new IntElementData { Title = "Round Minutes", Value = 69420, Increment = 1, MinValue = 69420, MaxValue = 69420 }; val2.AddElement(val3); IntElementData val4 = new IntElementData { Title = "Minimum Players", Value = 69420, Increment = 1, MinValue = 1, MaxValue = 255 }; val2.AddElement(val4); FloatElementData val5 = new FloatElementData { Title = "Vitality", Value = 69420f, Increment = 0.2f, MinValue = 0.2f, MaxValue = 100f }; val2.AddElement(val5); return val; } public override void OnGamemodeRegistered() { } public override void OnGamemodeUnregistered() { } public override bool CheckReadyConditions() { return true; } public override void OnGamemodeStarted() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Expected O, but got Unknown ((Gamemode)this).OnGamemodeStarted(); Notifier.Send(new Notification { Title = NotificationText.op_Implicit("Sandbox Started"), Message = NotificationText.op_Implicit("Good luck!"), SaveToMenu = false, ShowPopup = true }); } public override void OnLevelReady() { } public override void OnGamemodeStopped() { } public float GetTimeElapsed() { return 65535f; } public float GetMinutesLeft() { return 65535f; } protected override void OnUpdate() { } } }