using System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("")] [assembly: AssemblyCompany("generateprojecthere")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("generateprojecthere")] [assembly: AssemblyTitle("generateprojecthere")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace ModelReplacement { public class MRSAMUS : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "samus"; return Assets.MainAssetBundle.LoadAsset(text); } } public class MRLEON : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "leonkennedy"; return Assets.MainAssetBundle.LoadAsset(text); } } public class MROLIMAR : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Olimar"; return Assets.MainAssetBundle.LoadAsset(text); } } public class MRDANYREX : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Danyrex"; return Assets.MainAssetBundle.LoadAsset(text); } } public class MRSID : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "sid"; return Assets.MainAssetBundle.LoadAsset(text); } } public class MRSLY : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "sly_cooper2"; return Assets.MainAssetBundle.LoadAsset(text); } } public class MRFEDDY : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "feddy"; return Assets.MainAssetBundle.LoadAsset(text); } } public class MRKINGER : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "kinger"; return Assets.MainAssetBundle.LoadAsset(text); } } public class MRLINKWW : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "linkww"; return Assets.MainAssetBundle.LoadAsset(text); } } public class MRPIM : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "pim"; return Assets.MainAssetBundle.LoadAsset(text); } } [BepInPlugin("com.chillinoz.suitmod", "Oz's Pack", "0.6.1")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { private void Awake() { //IL_00de: Unknown result type (might be due to invalid IL or missing references) //IL_00e4: Expected O, but got Unknown Assets.PopulateAssets(); ModelReplacementAPI.RegisterSuitModelReplacement("SamusAran", typeof(MRSAMUS)); ModelReplacementAPI.RegisterSuitModelReplacement("Leonkennedy", typeof(MRLEON)); ModelReplacementAPI.RegisterSuitModelReplacement("Olimar", typeof(MROLIMAR)); ModelReplacementAPI.RegisterSuitModelReplacement("Danyrex", typeof(MRDANYREX)); ModelReplacementAPI.RegisterSuitModelReplacement("sid", typeof(MRSID)); ModelReplacementAPI.RegisterSuitModelReplacement("slycooper", typeof(MRSLY)); ModelReplacementAPI.RegisterSuitModelReplacement("feddy", typeof(MRFEDDY)); ModelReplacementAPI.RegisterSuitModelReplacement("Kinger", typeof(MRKINGER)); ModelReplacementAPI.RegisterSuitModelReplacement("Link(WW)", typeof(MRLINKWW)); ModelReplacementAPI.RegisterSuitModelReplacement("Pim", typeof(MRPIM)); Harmony val = new Harmony("com.chillinoz.suitmod"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.chillinoz.suitmod is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "chillinozsuitmod"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }