using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Diagnostics; using System.Globalization; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using FistVR; using HarmonyLib; using OtherLoader; using UnityEngine; [assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.0.0")] [module: UnverifiableCode] namespace BitWizrd.HuntMaynardCarbineSilencer { [BepInPlugin("BitWizrd.HuntMaynardCarbineSilencer", "HuntMaynardCarbineSilencer", "1.0.0")] [BepInProcess("h3vr.exe")] [Description("Built with MeatKit")] [BepInDependency("h3vr.otherloader", "1.3.0")] public class HuntMaynardCarbineSilencerPlugin : BaseUnityPlugin { private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); internal static ManualLogSource Logger; private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; LoadAssets(); } private void LoadAssets() { Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "BitWizrd.HuntMaynardCarbineSilencer"); OtherLoader.RegisterDirectLoad(BasePath, "BitWizrd.HuntMaynardCarbineSilencer", "", "maynardcarbinesilencer", "", ""); } } } public class BloodBondSR : MonoBehaviour { private void Awake() { string name = "Ammo_69_CashMoney_D100(Clone)"; ((Object)((Component)this).gameObject).name = name; Collider[] componentsInChildren = ((Component)this).GetComponentsInChildren(true); for (int i = 0; i < componentsInChildren.Length; i++) { ((Object)((Component)componentsInChildren[i]).gameObject).name = name; } } } public class ComponentActivateRandomRuntime : MonoBehaviour { public float Probability; public int Group; public float SelectionStart; private static readonly Dictionary> groupRolls = new Dictionary>(); private void Awake() { if (Probability >= 1f) { return; } bool flag; if (Group != 0) { Transform root = ((Component)this).transform.root; if (!groupRolls.TryGetValue(root, out var value)) { value = new Dictionary(); groupRolls[root] = value; } if (!value.TryGetValue(Group, out var value2)) { value2 = Random.value; value[Group] = value2; } flag = value2 >= SelectionStart && value2 <= SelectionStart + Probability; } else { flag = Random.value <= Probability; } if (!flag) { ((Component)this).gameObject.SetActive(false); } } } public class CooldownSound : MonoBehaviour { public ClosedBoltWeapon weapon; public AudioClip[] audioClips; public float volume = 1f; public int minShots = 5; public int maxShots = 10; public float minDelay = 0.5f; public float maxDelay = 2f; public float resetTime = 1.5f; private AudioSource audioSource; private int shotCounter = 0; private float lastShotTime; private bool lastRoundSpent; private int nextShotThreshold; private bool isPlayingSound = false; private void Start() { if ((Object)(object)weapon == (Object)null) { weapon = ((Component)this).GetComponent(); } if ((Object)(object)weapon == (Object)null) { Debug.LogError((object)"CooldownSound: Weapon reference is missing. Attach this script to a ClosedBoltWeapon."); return; } audioSource = ((Component)weapon).gameObject.GetComponent(); if ((Object)(object)audioSource == (Object)null) { audioSource = ((Component)weapon).gameObject.AddComponent(); } audioSource.spatialBlend = 1f; audioSource.playOnAwake = false; audioSource.rolloffMode = (AudioRolloffMode)0; lastRoundSpent = weapon.Chamber.IsSpent; SetNewShotThreshold(); } private void Update() { DetectFiring(); } private void DetectFiring() { if (weapon.Chamber.IsFull && weapon.Chamber.IsSpent && !lastRoundSpent) { OnWeaponFired(); } lastRoundSpent = weapon.Chamber.IsSpent; } private void OnWeaponFired() { float num = Time.time - lastShotTime; if (num > resetTime) { shotCounter = 0; SetNewShotThreshold(); } shotCounter++; lastShotTime = Time.time; if (shotCounter >= nextShotThreshold) { ((MonoBehaviour)this).StartCoroutine(PlaySoundWithDelay()); shotCounter = 0; SetNewShotThreshold(); } } private IEnumerator PlaySoundWithDelay() { if (!isPlayingSound) { isPlayingSound = true; float delay = Random.Range(minDelay, maxDelay); yield return (object)new WaitForSeconds(delay); if (audioClips.Length > 0) { int index = Random.Range(0, audioClips.Length); audioSource.clip = audioClips[index]; audioSource.PlayOneShot(audioSource.clip, volume); yield return (object)new WaitForSeconds(audioSource.clip.length); } isPlayingSound = false; } } private void SetNewShotThreshold() { nextShotThreshold = Random.Range(minShots, maxShots + 1); } } public class CustomWaggleJoint : MonoBehaviour { public float distanceLimit = 0.25f; public float angleLimitLeft = 45f; public float angleLimitRight = 45f; public float gravityScale = 1f; public bool useSpring; public float springApproachRate = 0.95f; public float damping; public Transform hingeGraphic; public Vector3 hingeGraphicRotationOffset; public bool invertWaggleAxis; public bool ManualExecution; public float onHitLimitCooldown = 0.05f; public Vector3 waggleAxis = Vector3.up; public Vector3 rotationAxis = Vector3.up; [Header("Gizmo Options")] public bool debugGizmos = false; public bool showRotationExtremes = false; public bool showRotationDirectionArrows = false; private Vector3 particlePos; private Vector3 particleVel; private bool leftCatchState; private bool rightCatchState; private float lastTouchTime = float.MinValue; private Vector3 EffectiveWaggleDir() { //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) return ((Component)this).transform.TransformDirection((!invertWaggleAxis) ? waggleAxis : (-waggleAxis)); } private void GetEffectiveAngleLimits(out float effectiveAngleMin, out float effectiveAngleMax) { if (invertWaggleAxis) { effectiveAngleMin = 0f - angleLimitLeft; effectiveAngleMax = angleLimitRight; } else { effectiveAngleMin = 0f - angleLimitRight; effectiveAngleMax = angleLimitLeft; } } public void ResetParticlePos() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) particlePos = ((Component)this).transform.position + EffectiveWaggleDir() * distanceLimit; particleVel = Vector3.zero; } private void OnHitLimit(float angularVelocity) { } public void Execute() { //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_00d2: Unknown result type (might be due to invalid IL or missing references) //IL_00d4: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Unknown result type (might be due to invalid IL or missing references) //IL_00d8: Unknown result type (might be due to invalid IL or missing references) //IL_00e4: Unknown result type (might be due to invalid IL or missing references) //IL_00e9: Unknown result type (might be due to invalid IL or missing references) //IL_00f0: Unknown result type (might be due to invalid IL or missing references) //IL_00f5: Unknown result type (might be due to invalid IL or missing references) //IL_00f6: Unknown result type (might be due to invalid IL or missing references) //IL_00fc: Unknown result type (might be due to invalid IL or missing references) //IL_0101: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_009c: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Unknown result type (might be due to invalid IL or missing references) //IL_00c3: Unknown result type (might be due to invalid IL or missing references) //IL_011f: Unknown result type (might be due to invalid IL or missing references) //IL_0125: Unknown result type (might be due to invalid IL or missing references) //IL_012a: Unknown result type (might be due to invalid IL or missing references) //IL_012f: Unknown result type (might be due to invalid IL or missing references) //IL_0131: Unknown result type (might be due to invalid IL or missing references) //IL_0137: Unknown result type (might be due to invalid IL or missing references) //IL_013c: Unknown result type (might be due to invalid IL or missing references) //IL_0141: Unknown result type (might be due to invalid IL or missing references) float deltaTime = Time.deltaTime; Transform transform = ((Component)this).transform; Vector3 val = Physics.gravity * gravityScale; Vector3 val2 = particlePos; Vector3 val3 = particleVel * Mathf.Pow(1f - damping, deltaTime) + val * deltaTime; Vector3 val4 = val2 + val3 * deltaTime; Vector3 val5 = transform.TransformDirection(((Vector3)(ref rotationAxis)).normalized); Vector3 val6 = EffectiveWaggleDir(); Vector3 position = transform.position; if (useSpring) { val4 = Vector3.Lerp(val4, position + val6 * distanceLimit, 1f - Mathf.Pow(1f - springApproachRate, deltaTime)); } GetEffectiveAngleLimits(out var effectiveAngleMin, out var effectiveAngleMax); particlePos = ProjectOnHinge(val4, position, val5, val6, distanceLimit, effectiveAngleMin, effectiveAngleMax); particleVel = (particlePos - val2) / deltaTime; if ((Object)(object)hingeGraphic != (Object)null) { hingeGraphic.rotation = Quaternion.LookRotation(particlePos - transform.position, val5) * Quaternion.Euler(hingeGraphicRotationOffset); } } private Vector3 ProjectOnHinge(Vector3 point, Vector3 hingePivot, Vector3 hingeAxis, Vector3 hingeDirection, float distanceLimit, float angleMin, float angleMax) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0004: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) float num = ToHingeAngle(point, hingePivot, hingeAxis, hingeDirection); num = Mathf.Clamp(num, angleMin, angleMax); Vector3 val = Quaternion.AngleAxis(num, hingeAxis) * hingeDirection; return val * distanceLimit + hingePivot; } private float ToHingeAngle(Vector3 point, Vector3 hingePivot, Vector3 hingeAxis, Vector3 hingeDirection) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) Vector3 val = point - hingePivot; Vector3 val2 = Vector3.ProjectOnPlane(val, hingeAxis); Vector3 normalized = ((Vector3)(ref val2)).normalized; return SignedAngle(hingeDirection, normalized, hingeAxis); } private float SignedAngle(Vector3 from, Vector3 to, Vector3 axis) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) float num = Vector3.Angle(from, to); return num * Mathf.Sign(Vector3.Dot(axis, Vector3.Cross(from, to))); } private void Start() { ResetParticlePos(); } private void Update() { if (!ManualExecution) { Execute(); } } } public class FireLightFlicker : MonoBehaviour { public Light Light; public float BaseIntensity = 1f; public float FlickerMin = 1f; public float FlickerMax = 1f; public float FlickerSpeed = 1f; private float noiseOffset; private void Awake() { if ((Object)(object)Light == (Object)null) { Light = ((Component)this).GetComponent(); } noiseOffset = Random.value * 1000f; } private void Update() { if (!((Object)(object)Light == (Object)null)) { float num = Mathf.PerlinNoise(Time.time * FlickerSpeed + noiseOffset, 0f); Light.intensity = BaseIntensity * Mathf.Lerp(FlickerMin, FlickerMax, num); } } } public class GunStockLace : MonoBehaviour { public float length = 0.5f; public float gravity = 9.81f; public float damping = 0.05f; public float maxDeviationAngle = 45f; public LayerMask collisionMask; public bool showGizmos = false; private Vector3 pendulumDirection; private Vector3 angularVelocity; private Quaternion baseRotation; private Vector3 restDirection; private Vector3 previousPosition; private void Start() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) baseRotation = ((Component)this).transform.rotation; restDirection = baseRotation * -Vector3.up; pendulumDirection = restDirection; previousPosition = ((Component)this).transform.position; } private void FixedUpdate() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00b0: Unknown result type (might be due to invalid IL or missing references) //IL_00b6: Unknown result type (might be due to invalid IL or missing references) //IL_00c0: Unknown result type (might be due to invalid IL or missing references) //IL_00c5: Unknown result type (might be due to invalid IL or missing references) //IL_00ca: Unknown result type (might be due to invalid IL or missing references) //IL_00cd: Unknown result type (might be due to invalid IL or missing references) //IL_00d0: Unknown result type (might be due to invalid IL or missing references) //IL_00d5: Unknown result type (might be due to invalid IL or missing references) //IL_00da: Unknown result type (might be due to invalid IL or missing references) //IL_00f1: Unknown result type (might be due to invalid IL or missing references) //IL_00f6: Unknown result type (might be due to invalid IL or missing references) //IL_00fc: Unknown result type (might be due to invalid IL or missing references) //IL_0101: Unknown result type (might be due to invalid IL or missing references) //IL_0107: Unknown result type (might be due to invalid IL or missing references) //IL_010c: Unknown result type (might be due to invalid IL or missing references) Vector3 val = ((Component)this).transform.position - previousPosition; previousPosition = ((Component)this).transform.position; float fixedDeltaTime = Time.fixedDeltaTime; Vector3 val2 = Vector3.Cross(((Vector3)(ref pendulumDirection)).normalized, Vector3.down) * gravity / length; Vector3 val3 = val * 10f / fixedDeltaTime; angularVelocity += (val2 + val3) * fixedDeltaTime; angularVelocity *= Mathf.Clamp01(1f - damping * fixedDeltaTime); Quaternion val4 = Quaternion.Euler(angularVelocity * fixedDeltaTime * 57.29578f); pendulumDirection = val4 * pendulumDirection; HandleCollisionLimits(); ClampToMaxAngle(); ((Component)this).transform.rotation = Quaternion.FromToRotation(-Vector3.up, pendulumDirection) * baseRotation; } private void HandleCollisionLimits() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Unknown result type (might be due to invalid IL or missing references) RaycastHit val = default(RaycastHit); if (Physics.Raycast(((Component)this).transform.position, pendulumDirection, ref val, length, LayerMask.op_Implicit(collisionMask))) { Vector3 normal = ((RaycastHit)(ref val)).normal; Vector3 val2 = Vector3.ProjectOnPlane(pendulumDirection, normal); Vector3 normalized = ((Vector3)(ref val2)).normalized; float num = Vector3.Angle(pendulumDirection, normalized); pendulumDirection = Vector3.RotateTowards(pendulumDirection, normalized, num * ((float)Math.PI / 180f), 0f); angularVelocity = Vector3.ProjectOnPlane(angularVelocity, normal); } } private void ClampToMaxAngle() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) float num = Vector3.Angle(restDirection, pendulumDirection); if (num > maxDeviationAngle) { pendulumDirection = Vector3.RotateTowards(restDirection, pendulumDirection, maxDeviationAngle * ((float)Math.PI / 180f), 0f); angularVelocity *= 0.5f; } } private void OnDrawGizmos() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) if (showGizmos) { Gizmos.color = Color.yellow; Gizmos.DrawLine(((Component)this).transform.position, ((Component)this).transform.position + pendulumDirection * length); Gizmos.color = Color.red; Gizmos.DrawWireSphere(((Component)this).transform.position + pendulumDirection * length, 0.02f); } } } public class HuntDollarSR : MonoBehaviour { private IEnumerator Start() { yield return (object)new WaitForSeconds(3f); string str = "CharcoalBriquette(Clone)"; ((Object)((Component)this).gameObject).name = str; Collider[] componentsInChildren = ((Component)this).GetComponentsInChildren(true); for (int i = 0; i < componentsInChildren.Length; i++) { Component val = (Component)(object)componentsInChildren[i]; ((Object)val.gameObject).name = str; } } } namespace BitWizrd.Rifle.Maynard { public class MaynardRifle : FVRFireArm { private enum HammerState { Uncocked, Cocked } [Header("Cartridge Chamber")] public FVRFireArmChamber Chamber; [Header("Lever / Breech")] [Tooltip("Support-hand grip point used to rack the lever open/closed, same as LeverShotgun's ForeGrip.")] public FVRAlternateGrip ForeGrip; public Transform Lever; [Tooltip("x = fully open, y = fully closed (0).")] public Vector2 LeverAngleRange = new Vector2(-68f, 0f); [Header("Barrel Cant (breech exposure)")] [Tooltip("Barrel pivots on this transform; canted downward when the lever is open to expose the chamber.")] public Transform Barrel; [Tooltip("Degrees the barrel tips down at full lever-open. Simple angle, tune by eye.")] public float BarrelCantAngle = 25f; [Header("Lever Link (connecting link between lever and barrel)")] [Tooltip("The link/bar that visually bridges the lever and the barrel underlug, rotating in tandem with both as the lever is worked.")] public Transform LeverLink; [Tooltip("x = fully open (lever open / barrel canted), y = fully closed (0). Tune by eye alongside BarrelCantAngle.")] public Vector2 LeverLinkAngleRange = new Vector2(-25f, 0f); [Header("Lever Feel Tuning")] [Tooltip("Degrees of tolerance for when the lever's current rotation counts as fully open or fully closed.")] public float LeverPositionTolerance = 1f; [Tooltip("How far apart (in meters) the player's hands need to move to fully cycle the lever from closed to open.")] public float RackingDistanceForFullPull = 0.04f; [Tooltip("Fraction (0-1) of Racking Distance For Full Pull the hands must move before the lever starts rotating at all.")] [Range(0f, 1f)] public float RackingDeadzoneFraction = 0.125f; [Tooltip("Fraction (0-1) of Racking Distance For Full Pull after which the lever snaps the rest of the way.")] [Range(0f, 1f)] public float RackingSnapFraction = 0.875f; [Tooltip("Seconds for the lever to swing fully open<->closed. Fixed duration rather than a fixed degrees/sec speed, so a wider LeverAngleRange doesn't slow the swing down.")] public float LeverSwingDuration = 0.12f; [Header("Hammer")] public Transform Hammer; public Vector2 HammerRots; [Header("Hammer Swipe-Cock (support hand thumbs the hammer back)")] public bool UseHammerSwipeToCock = true; public float HammerSwipeDistance = 0.15f; public float HammerSwipeAngle = 60f; public float HammerSwipeVelocity = 1f; [Header("Primer Flick-Eject (support hand knocks a spent cap off the nipple)")] public bool UsePrimerFlickEject = true; public float PrimerFlickDistance = 0.1f; public float PrimerFlickVelocity = 1f; [Tooltip("Blocks flick for this long after the hammer swipe-cocks, so the same swipe that pulls the hammer back can't also register as flicking the cap off in the same motion.")] public float PrimerFlickCooldownAfterCock = 0.25f; [Header("Trigger")] public Transform Trigger; public Vector2 TriggerRots; [Header("Percussion Nipple Chamber")] public FVRFireArmChamber NippleChamber; public ParticleSystem PrimerSparks; [Header("Debug")] [Tooltip("Bypasses the primer requirement so chamber/firing can be tested before the percussion cap system is built. Disable before shipping.")] public bool DebugSkipPrimer; private HammerState m_hammerState; private float m_triggerVal; private float m_curLeverRot; private float m_tarLeverRot; private bool m_isLeverClosed = true; private float m_curDistanceBetweenGrips = 1f; private float m_lastDistanceBetweenGrips = -1f; private float m_rackingDisplacement; private bool m_nippleWasFull; private bool m_chamberWasFull; private float m_hammerCockedAtTime = -999f; private List m_allChambers = new List(); private bool m_isFilteringChambers; private FireArmRoundType? m_lastFilteredType; private FireArmRoundType m_savedRoundType; public override void Awake() { //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_0107: Unknown result type (might be due to invalid IL or missing references) //IL_0128: Unknown result type (might be due to invalid IL or missing references) //IL_015e: Unknown result type (might be due to invalid IL or missing references) ((FVRFireArm)this).Awake(); base.FChambers.Add(Chamber); base.FChambers.Add(NippleChamber); m_allChambers.Clear(); m_allChambers.AddRange(base.FChambers); Chamber.IsManuallyChamberable = true; Chamber.IsManuallyExtractable = true; NippleChamber.IsManuallyChamberable = true; NippleChamber.IsManuallyExtractable = true; Chamber.Firearm = (FVRFireArm)(object)this; m_hammerState = HammerState.Uncocked; if ((Object)(object)Hammer != (Object)null) { Hammer.localEulerAngles = new Vector3(HammerRots.x, 0f, 0f); } m_curLeverRot = LeverAngleRange.y; m_tarLeverRot = LeverAngleRange.y; if ((Object)(object)Lever != (Object)null) { Lever.localEulerAngles = new Vector3(m_curLeverRot, 0f, 0f); } if ((Object)(object)Barrel != (Object)null) { Barrel.localEulerAngles = Vector3.zero; } if ((Object)(object)LeverLink != (Object)null) { LeverLink.localEulerAngles = new Vector3(LeverLinkAngleRange.y, 0f, 0f); } } public override void EndInteraction(FVRViveHand hand) { //IL_003f: Unknown result type (might be due to invalid IL or missing references) ((FVRFireArm)this).EndInteraction(hand); m_triggerVal = 0f; if ((Object)(object)Trigger != (Object)null) { Trigger.localEulerAngles = new Vector3(TriggerRots.x, 0f, 0f); } } public override void UpdateInteraction(FVRViveHand hand) { //IL_0061: Unknown result type (might be due to invalid IL or missing references) ((FVRPhysicalObject)this).UpdateInteraction(hand); UpdateLever(); m_triggerVal = hand.Input.TriggerFloat; if ((Object)(object)Trigger != (Object)null) { Trigger.localEulerAngles = new Vector3(Mathf.Lerp(TriggerRots.x, TriggerRots.y, m_triggerVal), 0f, 0f); } if (m_isLeverClosed && m_hammerState == HammerState.Cocked && hand.Input.TriggerDown && ((FVRInteractiveObject)this).m_hasTriggeredUpSinceBegin) { DropHammer(); } HandleCockButtonInput(hand); HandleHammerSwipeCock(hand); HandlePrimerFlickEject(hand); } public override void FVRFixedUpdate() { //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_00d8: Unknown result type (might be due to invalid IL or missing references) //IL_011f: Unknown result type (might be due to invalid IL or missing references) ((FVRFireArm)this).FVRFixedUpdate(); float num = Mathf.Abs(LeverAngleRange.x - LeverAngleRange.y) / Mathf.Max(LeverSwingDuration, 0.001f); m_curLeverRot = Mathf.MoveTowards(m_curLeverRot, m_tarLeverRot, num * Time.deltaTime); if ((Object)(object)Lever != (Object)null) { Lever.localEulerAngles = new Vector3(m_curLeverRot, 0f, 0f); } float num2 = Mathf.InverseLerp(LeverAngleRange.y, LeverAngleRange.x, m_curLeverRot); if ((Object)(object)Barrel != (Object)null) { Barrel.localEulerAngles = new Vector3(Mathf.Lerp(0f, BarrelCantAngle, num2), 0f, 0f); } if ((Object)(object)LeverLink != (Object)null) { LeverLink.localEulerAngles = new Vector3(Mathf.Lerp(LeverLinkAngleRange.y, LeverLinkAngleRange.x, num2), 0f, 0f); } if ((Object)(object)NippleChamber != (Object)null) { NippleChamber.IsAccessible = m_hammerState == HammerState.Cocked; } bool flag = (Object)(object)NippleChamber != (Object)null && NippleChamber.IsFull; bool flag2 = flag && !m_nippleWasFull; m_nippleWasFull = flag; if (flag2) { ((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)52, 1f); } bool flag3 = (Object)(object)Chamber != (Object)null && Chamber.IsFull; bool flag4 = !flag3 && m_chamberWasFull; m_chamberWasFull = flag3; if (flag4) { ((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)53, 1f); } } public override void FVRUpdate() { ((FVRFireArm)this).FVRUpdate(); CheckQuickBeltSlotsForAmmo(); } private void CheckQuickBeltSlotsForAmmo() { //IL_00fe: Unknown result type (might be due to invalid IL or missing references) //IL_00da: Unknown result type (might be due to invalid IL or missing references) //IL_00e1: Unknown result type (might be due to invalid IL or missing references) FVRViveHand val = null; FVRViveHand[] hands = GM.CurrentMovementManager.Hands; foreach (FVRViveHand val2 in hands) { if ((Object)(object)val2.CurrentInteractable == (Object)(object)this) { val = val2; break; } } if ((Object)(object)val == (Object)null) { return; } FVRViveHand val3 = ((!((Object)(object)val == (Object)(object)GM.CurrentMovementManager.Hands[0])) ? GM.CurrentMovementManager.Hands[0] : GM.CurrentMovementManager.Hands[1]); if ((Object)(object)val3.CurrentHoveredQuickbeltSlot != (Object)null && val3.CurrentHoveredQuickbeltSlot.HeldObject is FVRFireArmRound) { FVRInteractiveObject heldObject = val3.CurrentHoveredQuickbeltSlot.HeldObject; FVRFireArmRound val4 = (FVRFireArmRound)(object)((heldObject is FVRFireArmRound) ? heldObject : null); if (m_isFilteringChambers) { FireArmRoundType? lastFilteredType = m_lastFilteredType; if (lastFilteredType.GetValueOrDefault() == val4.RoundType && lastFilteredType.HasValue) { return; } } FilterChambersForRoundType(val4.RoundType); } else if (m_isFilteringChambers) { RestoreAllChambers(); } } private void FilterChambersForRoundType(FireArmRoundType roundType) { //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) m_isFilteringChambers = true; m_lastFilteredType = roundType; m_savedRoundType = base.RoundType; base.RoundType = roundType; base.FChambers.Clear(); foreach (FVRFireArmChamber allChamber in m_allChambers) { if (allChamber.RoundType == roundType) { base.FChambers.Add(allChamber); } } } private void RestoreAllChambers() { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) base.RoundType = m_savedRoundType; m_isFilteringChambers = false; m_lastFilteredType = null; base.FChambers.Clear(); base.FChambers.AddRange(m_allChambers); } private void UpdateLever() { //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Unknown result type (might be due to invalid IL or missing references) if (!((FVRPhysicalObject)this).IsAltHeld && (Object)(object)ForeGrip != (Object)null && (Object)(object)((FVRInteractiveObject)ForeGrip).m_hand != (Object)null) { m_curDistanceBetweenGrips = Vector3.Distance(((FVRInteractiveObject)this).m_hand.PalmTransform.position, ((FVRInteractiveObject)ForeGrip).m_hand.PalmTransform.position); if (m_lastDistanceBetweenGrips < 0f) { m_lastDistanceBetweenGrips = m_curDistanceBetweenGrips; } Vector3 val = ((FVRInteractiveObject)this).m_hand.Input.VelLinearWorld - ((FVRInteractiveObject)ForeGrip).m_hand.Input.VelLinearWorld; float num = ((Vector3)(ref val)).magnitude * Time.deltaTime * 2f; float num2 = Mathf.Clamp(m_lastDistanceBetweenGrips - m_curDistanceBetweenGrips, 0f - num, num); if ((Object)(object)Chamber != (Object)null && Chamber.IsFull && !Chamber.IsSpent) { bool flag = ((!((FVRInteractiveObject)this).m_hand.IsInStreamlinedMode) ? ((FVRInteractiveObject)this).m_hand.Input.TouchpadPressed : ((FVRInteractiveObject)this).m_hand.Input.BYButtonPressed); if (num2 > 0f && !flag) { num2 = 0f; } } m_rackingDisplacement += num2; m_rackingDisplacement = Mathf.Clamp(m_rackingDisplacement, 0f, RackingDistanceForFullPull); if (m_rackingDisplacement < RackingDeadzoneFraction * RackingDistanceForFullPull) { m_rackingDisplacement = 0f; } if (m_rackingDisplacement > RackingSnapFraction * RackingDistanceForFullPull) { m_rackingDisplacement = RackingDistanceForFullPull; } m_tarLeverRot = Mathf.Lerp(LeverAngleRange.y, LeverAngleRange.x, m_rackingDisplacement / RackingDistanceForFullPull); m_lastDistanceBetweenGrips = m_curDistanceBetweenGrips; } else { m_lastDistanceBetweenGrips = -1f; } bool isLeverClosed = m_isLeverClosed; m_isLeverClosed = Mathf.Abs(m_curLeverRot - LeverAngleRange.y) < LeverPositionTolerance; if (m_isLeverClosed != isLeverClosed) { ((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)((!m_isLeverClosed) ? 17 : 18), 1f); } Chamber.IsAccessible = !m_isLeverClosed; base.IsBreachOpenForGasOut = !m_isLeverClosed && !Chamber.IsFull; } private void HandleCockButtonInput(FVRViveHand hand) { if (hand.IsInStreamlinedMode) { if (hand.Input.AXButtonDown) { HandleDownwardAction(); } if (hand.Input.BYButtonDown) { HandleUpwardAction(); } } else if (hand.Input.TouchpadDown) { if (hand.Input.TouchpadAxes.y > 0f) { HandleUpwardAction(); } else { HandleDownwardAction(); } } } private void HandleDownwardAction() { if (m_hammerState == HammerState.Uncocked) { CockHammer(); } else if (m_isLeverClosed) { m_rackingDisplacement = RackingDistanceForFullPull; m_tarLeverRot = LeverAngleRange.x; } } private void HandleUpwardAction() { if (!m_isLeverClosed) { m_rackingDisplacement = 0f; m_tarLeverRot = LeverAngleRange.y; } else { DecockHammer(); } } private void HandleHammerSwipeCock(FVRViveHand hand) { //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_00c7: Unknown result type (might be due to invalid IL or missing references) //IL_00ce: Unknown result type (might be due to invalid IL or missing references) //IL_00d3: Unknown result type (might be due to invalid IL or missing references) if (UseHammerSwipeToCock && !((Object)(object)Hammer == (Object)null) && m_hammerState != HammerState.Cocked && ((FVRInteractiveObject)this).IsHeld && !((Object)(object)hand.OtherHand == (Object)null) && !((Object)(object)((FVRPhysicalObject)this).AltGrip != (Object)null) && !((FVRFireArm)this).IsTwoHandStabilized()) { FVRViveHand otherHand = hand.OtherHand; Vector3 velLinearWorld = otherHand.Input.VelLinearWorld; float num = Vector3.Distance(otherHand.PalmTransform.position, Hammer.position); if (!(num > HammerSwipeDistance) && !(((Vector3)(ref velLinearWorld)).magnitude <= HammerSwipeVelocity) && Vector3.Angle(velLinearWorld, -((Component)this).transform.forward) < HammerSwipeAngle) { CockHammer(); } } } private void HandlePrimerFlickEject(FVRViveHand hand) { if (UsePrimerFlickEject && !((Object)(object)NippleChamber == (Object)null) && NippleChamber.IsFull && NippleChamber.IsSpent && NippleChamber.IsAccessible && !(Time.time - m_hammerCockedAtTime < PrimerFlickCooldownAfterCock) && ((FVRInteractiveObject)this).IsHeld && !((Object)(object)hand.OtherHand == (Object)null) && !((Object)(object)((FVRPhysicalObject)this).AltGrip != (Object)null) && !((FVRFireArm)this).IsTwoHandStabilized()) { TryFlickWithHand(hand.OtherHand); } } private void TryFlickWithHand(FVRViveHand h) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) Vector3 velLinearWorld = h.Input.VelLinearWorld; float num = Vector3.Distance(h.PalmTransform.position, ((Component)NippleChamber).transform.position); if (!(num > PrimerFlickDistance) && !(((Vector3)(ref velLinearWorld)).magnitude <= PrimerFlickVelocity)) { NippleChamber.EjectRound(((Component)NippleChamber).transform.position, velLinearWorld, Vector3.zero, false); ((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)50, 1f); } } private void CockHammer() { //IL_0050: Unknown result type (might be due to invalid IL or missing references) if (m_hammerState != HammerState.Cocked) { m_hammerState = HammerState.Cocked; m_hammerCockedAtTime = Time.time; if ((Object)(object)Hammer != (Object)null) { Hammer.localEulerAngles = new Vector3(HammerRots.y, 0f, 0f); } ((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)7, 1f); } } private void DecockHammer() { //IL_0044: Unknown result type (might be due to invalid IL or missing references) if (m_hammerState != HammerState.Uncocked) { m_hammerState = HammerState.Uncocked; if ((Object)(object)Hammer != (Object)null) { Hammer.localEulerAngles = new Vector3(HammerRots.x, 0f, 0f); } ((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)6, 1f); } } private void DropHammer() { //IL_0034: Unknown result type (might be due to invalid IL or missing references) m_hammerState = HammerState.Uncocked; if ((Object)(object)Hammer != (Object)null) { Hammer.localEulerAngles = new Vector3(HammerRots.x, 0f, 0f); } ((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)6, 1f); if (!DebugSkipPrimer) { if ((Object)(object)NippleChamber == (Object)null || !NippleChamber.IsFull || NippleChamber.IsSpent) { return; } NippleChamber.Fire(); FVRFireArmRound round = NippleChamber.GetRound(); if ((Object)(object)round != (Object)null) { round.Fire(); } if ((Object)(object)PrimerSparks != (Object)null) { PrimerSparks.Emit(12); } if (!((Object)(object)Chamber != (Object)null) || !Chamber.IsFull || Chamber.IsSpent) { ((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)51, 1f); } } if ((Object)(object)Chamber != (Object)null && Chamber.IsFull && !Chamber.IsSpent) { Fire(); } } private void Fire() { //IL_006e: Unknown result type (might be due to invalid IL or missing references) if (Chamber.Fire()) { ((FVRFireArm)this).Fire(Chamber, ((FVRFireArm)this).GetMuzzle(), true, 1f, -1f); ((FVRFireArm)this).FireMuzzleSmoke(); ((FVRFireArm)this).Recoil(((FVRFireArm)this).IsTwoHandStabilized(), (Object)(object)((FVRPhysicalObject)this).AltGrip != (Object)null, ((FVRFireArm)this).IsShoulderStabilized(), (FVRFireArmRecoilProfile)null, 1f); ((FVRFireArm)this).PlayAudioGunShot(Chamber.GetRound(), GM.CurrentPlayerBody.GetCurrentSoundEnvironment(), 1f); } } public override List GetChamberRoundList() { //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Unknown result type (might be due to invalid IL or missing references) List list = new List(); if ((Object)(object)Chamber != (Object)null && Chamber.IsFull && !Chamber.IsSpent) { list.Add(Chamber.GetRound().RoundClass); } if ((Object)(object)NippleChamber != (Object)null && NippleChamber.IsFull && !NippleChamber.IsSpent) { list.Add(NippleChamber.GetRound().RoundClass); } return (list.Count <= 0) ? null : list; } public override void SetLoadedChambers(List rounds) { //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) if (rounds.Count > 0) { Chamber.Autochamber(rounds[0]); } if (rounds.Count > 1) { NippleChamber.Autochamber(rounds[1]); } } public override void ConfigureFromFlagDic(Dictionary f) { //IL_0057: Unknown result type (might be due to invalid IL or missing references) if (f.TryGetValue("HammerState", out var value) && value == "Cocked") { m_hammerState = HammerState.Cocked; if ((Object)(object)Hammer != (Object)null) { Hammer.localEulerAngles = new Vector3(HammerRots.y, 0f, 0f); } } ((FVRFireArm)this).ConfigureFromFlagDic(f); } public override Dictionary GetFlagDic() { Dictionary flagDic = ((FVRFireArm)this).GetFlagDic(); flagDic.Add("HammerState", (m_hammerState != HammerState.Cocked) ? "Uncocked" : "Cocked"); return flagDic; } } } public class ParticleAffectorCoordinator : MonoBehaviour { [Serializable] public struct BeamConfig { public Transform SourceTransform; public Vector3 SourceOffset; public Transform DestTransform; public Vector3 DestOffset; public bool HasLine; } [Serializable] public struct LocationOffsetEntry { public Vector3 Direction; public float ScaleMin; public float ScaleMax; } [Serializable] public struct VelocityExtraEntry { public Vector3 Direction; public float ConeAngleDeg; public float SpeedMin; public float SpeedMax; } [Serializable] public struct GravityEntry { public bool UseAxis; public float Accel; public float Decay; public Vector3 Axis; public Transform Target; } [Serializable] public struct VortexEntry { public float Speed; public float Decay; public Vector3 Axis; public Transform Target; public float Drag; } public ParticleSystem Ps; public bool HasBeam; public BeamConfig Beam; public LocationOffsetEntry[] LocationOffsets; public string[] LocationOffsetScaleCurveKeysStrs; [NonSerialized] private AnimationCurve[] _locationOffsetScaleCurves; public VelocityExtraEntry[] VelocityExtras; public GravityEntry[] GravityEntries; public VortexEntry[] VortexEntries; public bool HasGravityDrag; public float GravityDrag; public bool HasMoveRelativeToEmitter; public Transform MoveRelEmitter; public float MoveRelPositionInherit; public float MoveRelVelocityInherit; public bool HasAlignRotation; public Transform AlignParentTransform; public Vector3 AlignAxisLocal; [NonSerialized] private Vector3 _alignTargetWorldDir; private Particle[] buffer; private Vector3 beamSourceWorld; private Vector3 beamDestWorld; private Vector3 lastEmitterPos; private Quaternion lastEmitterRot; private HashSet lastFrameSeeds = new HashSet(); private HashSet currentFrameSeeds = new HashSet(); private void Awake() { //IL_00b7: Unknown result type (might be due to invalid IL or missing references) //IL_00a7: Unknown result type (might be due to invalid IL or missing references) //IL_01ce: Unknown result type (might be due to invalid IL or missing references) //IL_01d3: Unknown result type (might be due to invalid IL or missing references) //IL_01df: Unknown result type (might be due to invalid IL or missing references) //IL_01e4: Unknown result type (might be due to invalid IL or missing references) //IL_00bc: Unknown result type (might be due to invalid IL or missing references) //IL_0217: Unknown result type (might be due to invalid IL or missing references) //IL_020d: Unknown result type (might be due to invalid IL or missing references) //IL_00ee: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Unknown result type (might be due to invalid IL or missing references) //IL_021c: Unknown result type (might be due to invalid IL or missing references) //IL_021f: Unknown result type (might be due to invalid IL or missing references) //IL_0222: Unknown result type (might be due to invalid IL or missing references) //IL_0227: Unknown result type (might be due to invalid IL or missing references) //IL_022c: Unknown result type (might be due to invalid IL or missing references) //IL_0230: Unknown result type (might be due to invalid IL or missing references) //IL_0235: Unknown result type (might be due to invalid IL or missing references) //IL_00f3: Unknown result type (might be due to invalid IL or missing references) //IL_00f5: Unknown result type (might be due to invalid IL or missing references) //IL_00fc: Unknown result type (might be due to invalid IL or missing references) //IL_0101: Unknown result type (might be due to invalid IL or missing references) //IL_0106: Unknown result type (might be due to invalid IL or missing references) //IL_010c: Unknown result type (might be due to invalid IL or missing references) //IL_0113: Unknown result type (might be due to invalid IL or missing references) //IL_0118: Unknown result type (might be due to invalid IL or missing references) //IL_011d: Unknown result type (might be due to invalid IL or missing references) //IL_0185: Unknown result type (might be due to invalid IL or missing references) //IL_0192: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)Ps == (Object)null) { Ps = ((Component)this).GetComponent(); } if (LocationOffsetScaleCurveKeysStrs != null && LocationOffsetScaleCurveKeysStrs.Length > 0) { _locationOffsetScaleCurves = (AnimationCurve[])(object)new AnimationCurve[LocationOffsetScaleCurveKeysStrs.Length]; for (int i = 0; i < LocationOffsetScaleCurveKeysStrs.Length; i++) { _locationOffsetScaleCurves[i] = ParseScaleCurveKeysStr(LocationOffsetScaleCurveKeysStrs[i]); } } if (HasBeam) { Vector3 val = ((!((Object)(object)Beam.SourceTransform != (Object)null)) ? ((Component)this).transform.position : Beam.SourceTransform.position); Vector3 val2 = ((!((Object)(object)Beam.DestTransform != (Object)null)) ? ((Component)this).transform.position : Beam.DestTransform.position); beamSourceWorld = val + Beam.SourceOffset; beamDestWorld = val2 + Beam.DestOffset; if (Beam.HasLine) { LineRenderer val3 = ((Component)this).GetComponent(); if ((Object)(object)val3 == (Object)null) { val3 = ((Component)this).gameObject.AddComponent(); } ParticleSystemRenderer component = ((Component)this).GetComponent(); if ((Object)(object)component != (Object)null) { ((Renderer)val3).material = ((Renderer)component).sharedMaterial; } val3.useWorldSpace = true; val3.positionCount = 2; val3.SetPosition(0, beamSourceWorld); val3.SetPosition(1, beamDestWorld); } } if (HasMoveRelativeToEmitter) { if ((Object)(object)MoveRelEmitter == (Object)null) { MoveRelEmitter = ((Component)this).transform; } lastEmitterPos = MoveRelEmitter.position; lastEmitterRot = MoveRelEmitter.rotation; } if (HasAlignRotation) { Quaternion val4 = ((!((Object)(object)AlignParentTransform != (Object)null)) ? Quaternion.identity : AlignParentTransform.rotation); Vector3 val5 = val4 * AlignAxisLocal; _alignTargetWorldDir = ((Vector3)(ref val5)).normalized; } } private void LateUpdate() { //IL_00d5: Unknown result type (might be due to invalid IL or missing references) //IL_00da: Unknown result type (might be due to invalid IL or missing references) //IL_00dc: Unknown result type (might be due to invalid IL or missing references) //IL_00e1: Unknown result type (might be due to invalid IL or missing references) //IL_0106: Unknown result type (might be due to invalid IL or missing references) //IL_010b: Unknown result type (might be due to invalid IL or missing references) //IL_0113: Unknown result type (might be due to invalid IL or missing references) //IL_0119: Unknown result type (might be due to invalid IL or missing references) //IL_011e: Unknown result type (might be due to invalid IL or missing references) //IL_0123: Unknown result type (might be due to invalid IL or missing references) //IL_0128: Unknown result type (might be due to invalid IL or missing references) //IL_0188: Unknown result type (might be due to invalid IL or missing references) //IL_018d: Unknown result type (might be due to invalid IL or missing references) //IL_0954: Unknown result type (might be due to invalid IL or missing references) //IL_0956: Unknown result type (might be due to invalid IL or missing references) //IL_0962: Unknown result type (might be due to invalid IL or missing references) //IL_0967: Unknown result type (might be due to invalid IL or missing references) //IL_01b0: Unknown result type (might be due to invalid IL or missing references) //IL_019b: Unknown result type (might be due to invalid IL or missing references) //IL_01a1: Unknown result type (might be due to invalid IL or missing references) //IL_01a6: Unknown result type (might be due to invalid IL or missing references) //IL_01b5: Unknown result type (might be due to invalid IL or missing references) //IL_01ea: Unknown result type (might be due to invalid IL or missing references) //IL_01f0: Unknown result type (might be due to invalid IL or missing references) //IL_01f7: Unknown result type (might be due to invalid IL or missing references) //IL_0203: Unknown result type (might be due to invalid IL or missing references) //IL_0208: Unknown result type (might be due to invalid IL or missing references) //IL_020d: Unknown result type (might be due to invalid IL or missing references) //IL_0212: Unknown result type (might be due to invalid IL or missing references) //IL_0228: Unknown result type (might be due to invalid IL or missing references) //IL_022d: Unknown result type (might be due to invalid IL or missing references) //IL_0238: Unknown result type (might be due to invalid IL or missing references) //IL_023f: Unknown result type (might be due to invalid IL or missing references) //IL_0244: Unknown result type (might be due to invalid IL or missing references) //IL_0246: Unknown result type (might be due to invalid IL or missing references) //IL_032f: Unknown result type (might be due to invalid IL or missing references) //IL_0334: Unknown result type (might be due to invalid IL or missing references) //IL_0343: Unknown result type (might be due to invalid IL or missing references) //IL_0348: Unknown result type (might be due to invalid IL or missing references) //IL_037b: Unknown result type (might be due to invalid IL or missing references) //IL_0380: Unknown result type (might be due to invalid IL or missing references) //IL_0384: Unknown result type (might be due to invalid IL or missing references) //IL_0389: Unknown result type (might be due to invalid IL or missing references) //IL_038e: Unknown result type (might be due to invalid IL or missing references) //IL_048e: Unknown result type (might be due to invalid IL or missing references) //IL_049d: Unknown result type (might be due to invalid IL or missing references) //IL_04b8: Unknown result type (might be due to invalid IL or missing references) //IL_04bd: Unknown result type (might be due to invalid IL or missing references) //IL_04c2: Unknown result type (might be due to invalid IL or missing references) //IL_04f1: Unknown result type (might be due to invalid IL or missing references) //IL_04f3: Unknown result type (might be due to invalid IL or missing references) //IL_04f7: Unknown result type (might be due to invalid IL or missing references) //IL_04fc: Unknown result type (might be due to invalid IL or missing references) //IL_0501: Unknown result type (might be due to invalid IL or missing references) //IL_08c9: Unknown result type (might be due to invalid IL or missing references) //IL_08dd: Unknown result type (might be due to invalid IL or missing references) //IL_0567: Unknown result type (might be due to invalid IL or missing references) //IL_0557: Unknown result type (might be due to invalid IL or missing references) //IL_068b: Unknown result type (might be due to invalid IL or missing references) //IL_068d: Unknown result type (might be due to invalid IL or missing references) //IL_0698: Unknown result type (might be due to invalid IL or missing references) //IL_069d: Unknown result type (might be due to invalid IL or missing references) //IL_06a2: Unknown result type (might be due to invalid IL or missing references) //IL_06f2: Unknown result type (might be due to invalid IL or missing references) //IL_06e2: Unknown result type (might be due to invalid IL or missing references) //IL_056c: Unknown result type (might be due to invalid IL or missing references) //IL_0843: Unknown result type (might be due to invalid IL or missing references) //IL_0845: Unknown result type (might be due to invalid IL or missing references) //IL_0848: Unknown result type (might be due to invalid IL or missing references) //IL_084d: Unknown result type (might be due to invalid IL or missing references) //IL_0852: Unknown result type (might be due to invalid IL or missing references) //IL_0857: Unknown result type (might be due to invalid IL or missing references) //IL_0859: Unknown result type (might be due to invalid IL or missing references) //IL_085e: Unknown result type (might be due to invalid IL or missing references) //IL_0860: Unknown result type (might be due to invalid IL or missing references) //IL_0862: Unknown result type (might be due to invalid IL or missing references) //IL_086a: Unknown result type (might be due to invalid IL or missing references) //IL_086f: Unknown result type (might be due to invalid IL or missing references) //IL_06f7: Unknown result type (might be due to invalid IL or missing references) //IL_0595: Unknown result type (might be due to invalid IL or missing references) //IL_058b: Unknown result type (might be due to invalid IL or missing references) //IL_0422: Unknown result type (might be due to invalid IL or missing references) //IL_0424: Unknown result type (might be due to invalid IL or missing references) //IL_0433: Unknown result type (might be due to invalid IL or missing references) //IL_0438: Unknown result type (might be due to invalid IL or missing references) //IL_043f: Unknown result type (might be due to invalid IL or missing references) //IL_0444: Unknown result type (might be due to invalid IL or missing references) //IL_0449: Unknown result type (might be due to invalid IL or missing references) //IL_0883: Unknown result type (might be due to invalid IL or missing references) //IL_0885: Unknown result type (might be due to invalid IL or missing references) //IL_0887: Unknown result type (might be due to invalid IL or missing references) //IL_088c: Unknown result type (might be due to invalid IL or missing references) //IL_088e: Unknown result type (might be due to invalid IL or missing references) //IL_0890: Unknown result type (might be due to invalid IL or missing references) //IL_0898: Unknown result type (might be due to invalid IL or missing references) //IL_089d: Unknown result type (might be due to invalid IL or missing references) //IL_0720: Unknown result type (might be due to invalid IL or missing references) //IL_0716: Unknown result type (might be due to invalid IL or missing references) //IL_059a: Unknown result type (might be due to invalid IL or missing references) //IL_059c: Unknown result type (might be due to invalid IL or missing references) //IL_059e: Unknown result type (might be due to invalid IL or missing references) //IL_05a0: Unknown result type (might be due to invalid IL or missing references) //IL_05a5: Unknown result type (might be due to invalid IL or missing references) //IL_0725: Unknown result type (might be due to invalid IL or missing references) //IL_0727: Unknown result type (might be due to invalid IL or missing references) //IL_0729: Unknown result type (might be due to invalid IL or missing references) //IL_072b: Unknown result type (might be due to invalid IL or missing references) //IL_0730: Unknown result type (might be due to invalid IL or missing references) //IL_0764: Unknown result type (might be due to invalid IL or missing references) //IL_0766: Unknown result type (might be due to invalid IL or missing references) //IL_0768: Unknown result type (might be due to invalid IL or missing references) //IL_076d: Unknown result type (might be due to invalid IL or missing references) //IL_076f: Unknown result type (might be due to invalid IL or missing references) //IL_0771: Unknown result type (might be due to invalid IL or missing references) //IL_0773: Unknown result type (might be due to invalid IL or missing references) //IL_0775: Unknown result type (might be due to invalid IL or missing references) //IL_077c: Unknown result type (might be due to invalid IL or missing references) //IL_0781: Unknown result type (might be due to invalid IL or missing references) //IL_0786: Unknown result type (might be due to invalid IL or missing references) //IL_0788: Unknown result type (might be due to invalid IL or missing references) //IL_078d: Unknown result type (might be due to invalid IL or missing references) //IL_0618: Unknown result type (might be due to invalid IL or missing references) //IL_061a: Unknown result type (might be due to invalid IL or missing references) //IL_061c: Unknown result type (might be due to invalid IL or missing references) //IL_0621: Unknown result type (might be due to invalid IL or missing references) //IL_05e6: Unknown result type (might be due to invalid IL or missing references) //IL_05e8: Unknown result type (might be due to invalid IL or missing references) //IL_05ea: Unknown result type (might be due to invalid IL or missing references) //IL_05ef: Unknown result type (might be due to invalid IL or missing references) //IL_05f1: Unknown result type (might be due to invalid IL or missing references) //IL_05f3: Unknown result type (might be due to invalid IL or missing references) //IL_05f5: Unknown result type (might be due to invalid IL or missing references) //IL_05f7: Unknown result type (might be due to invalid IL or missing references) //IL_05fe: Unknown result type (might be due to invalid IL or missing references) //IL_0603: Unknown result type (might be due to invalid IL or missing references) //IL_0608: Unknown result type (might be due to invalid IL or missing references) //IL_060a: Unknown result type (might be due to invalid IL or missing references) //IL_060f: Unknown result type (might be due to invalid IL or missing references) //IL_07bc: Unknown result type (might be due to invalid IL or missing references) //IL_07c1: Unknown result type (might be due to invalid IL or missing references) //IL_07c3: Unknown result type (might be due to invalid IL or missing references) //IL_07ca: Unknown result type (might be due to invalid IL or missing references) //IL_07cf: Unknown result type (might be due to invalid IL or missing references) //IL_07d1: Unknown result type (might be due to invalid IL or missing references) //IL_07d3: Unknown result type (might be due to invalid IL or missing references) //IL_07d5: Unknown result type (might be due to invalid IL or missing references) //IL_07d7: Unknown result type (might be due to invalid IL or missing references) //IL_07e3: Unknown result type (might be due to invalid IL or missing references) //IL_07ea: Unknown result type (might be due to invalid IL or missing references) //IL_07ef: Unknown result type (might be due to invalid IL or missing references) //IL_07f4: Unknown result type (might be due to invalid IL or missing references) //IL_064f: Unknown result type (might be due to invalid IL or missing references) //IL_0653: Unknown result type (might be due to invalid IL or missing references) //IL_065d: Unknown result type (might be due to invalid IL or missing references) //IL_0662: Unknown result type (might be due to invalid IL or missing references) //IL_0667: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)Ps == (Object)null) { return; } bool flag = GravityEntries != null && GravityEntries.Length > 0; bool flag2 = VortexEntries != null && VortexEntries.Length > 0; bool flag3 = LocationOffsets != null && LocationOffsets.Length > 0; bool flag4 = VelocityExtras != null && VelocityExtras.Length > 0; if (!HasBeam && !flag3 && !flag4 && !flag && !flag2 && !HasMoveRelativeToEmitter && !HasAlignRotation) { return; } float num = Mathf.Max(Time.deltaTime, 0.0001f); Vector3 val = Vector3.zero; Quaternion val2 = Quaternion.identity; if (HasMoveRelativeToEmitter && (Object)(object)MoveRelEmitter != (Object)null) { val = MoveRelEmitter.position; val2 = MoveRelEmitter.rotation * Quaternion.Inverse(lastEmitterRot); } int particleCount = Ps.particleCount; if (particleCount > 0) { if (buffer == null || buffer.Length < particleCount) { buffer = (Particle[])(object)new Particle[Mathf.Max(particleCount, 64)]; } int particles = Ps.GetParticles(buffer); Quaternion rotation = ((Component)this).transform.rotation; Vector3 val3 = ((!HasBeam) ? Vector3.zero : (beamDestWorld - beamSourceWorld)); bool flag5 = false; float rotation2 = 0f; if (HasAlignRotation && (Object)(object)Camera.main != (Object)null) { Transform transform = ((Component)Camera.main).transform; Vector3 val4 = _alignTargetWorldDir - Vector3.Dot(_alignTargetWorldDir, transform.forward) * transform.forward; if (((Vector3)(ref val4)).sqrMagnitude > 1E-06f) { float num2 = Vector3.Angle(transform.up, val4); float num3 = Mathf.Sign(Vector3.Dot(transform.forward, Vector3.Cross(transform.up, val4))); rotation2 = num2 * num3; flag5 = true; } } currentFrameSeeds.Clear(); for (int i = 0; i < particles; i++) { currentFrameSeeds.Add(((Particle)(ref buffer[i])).randomSeed); } int num4 = 0; if (HasBeam) { for (int j = 0; j < particles; j++) { if (!lastFrameSeeds.Contains(((Particle)(ref buffer[j])).randomSeed)) { num4++; } } } int num5 = 0; for (int k = 0; k < particles; k++) { bool flag6 = !lastFrameSeeds.Contains(((Particle)(ref buffer[k])).randomSeed); Vector3 val5 = ((Particle)(ref buffer[k])).position; Vector3 val6 = ((Particle)(ref buffer[k])).velocity; if (HasBeam && flag6) { float num6 = ((num4 <= 1) ? 0.5f : ((float)num5 / (float)(num4 - 1))); val5 = beamSourceWorld + val3 * num6; num5++; } if (flag3 && flag6) { float value = Random.value; for (int l = 0; l < LocationOffsets.Length; l++) { AnimationCurve val7 = ((_locationOffsetScaleCurves == null || l >= _locationOffsetScaleCurves.Length) ? null : _locationOffsetScaleCurves[l]); float num7 = ((val7 == null) ? Mathf.Lerp(LocationOffsets[l].ScaleMin, LocationOffsets[l].ScaleMax, value) : val7.Evaluate(value)); val5 += rotation * LocationOffsets[l].Direction * num7; } } if (flag4 && flag6) { for (int m = 0; m < VelocityExtras.Length; m++) { float value2 = Random.value; float value3 = Random.value; float value4 = Random.value; Vector3 val8 = rotation * RandomDirectionInCone(VelocityExtras[m].Direction, VelocityExtras[m].ConeAngleDeg, value2, value3); float num8 = Mathf.Lerp(VelocityExtras[m].SpeedMin, VelocityExtras[m].SpeedMax, value4); val6 += val8 * num8; } } if (flag) { for (int n = 0; n < GravityEntries.Length; n++) { GravityEntry gravityEntry = GravityEntries[n]; Vector3 val9 = ((!((Object)(object)gravityEntry.Target != (Object)null)) ? ((Component)this).transform.position : gravityEntry.Target.position); Vector3 val10 = ((!(((Vector3)(ref gravityEntry.Axis)).sqrMagnitude > 1E-06f)) ? Vector3.up : ((Vector3)(ref gravityEntry.Axis)).normalized); Vector3 val11 = rotation * val10; float num9 = ((!(gravityEntry.Decay > 0f)) ? 0f : (1f / (gravityEntry.Decay * gravityEntry.Decay))); Vector3 val13; if (gravityEntry.UseAxis) { Vector3 val12 = val5 - val9; val13 = val9 + val11 * Vector3.Dot(val11, val12) - val5; } else { val13 = val9 - val5; } float sqrMagnitude = ((Vector3)(ref val13)).sqrMagnitude; if (sqrMagnitude > 1E-08f) { float num10 = gravityEntry.Accel / (1f + num9 * sqrMagnitude); val6 += ((Vector3)(ref val13)).normalized * (num10 * num); } } if (HasGravityDrag) { val6 -= val6 * (GravityDrag * num); } } if (flag2) { for (int num11 = 0; num11 < VortexEntries.Length; num11++) { VortexEntry vortexEntry = VortexEntries[num11]; Vector3 val14 = ((!((Object)(object)vortexEntry.Target != (Object)null)) ? ((Component)this).transform.position : vortexEntry.Target.position); Vector3 val15 = ((!(((Vector3)(ref vortexEntry.Axis)).sqrMagnitude > 1E-06f)) ? Vector3.up : ((Vector3)(ref vortexEntry.Axis)).normalized); Vector3 val16 = rotation * val15; float num12 = ((!(vortexEntry.Decay > 0f)) ? 0f : (1f / (vortexEntry.Decay * vortexEntry.Decay))); Vector3 val17 = val5 - val14; Vector3 val18 = val14 + val16 * Vector3.Dot(val16, val17) - val5; float sqrMagnitude2 = ((Vector3)(ref val18)).sqrMagnitude; if (sqrMagnitude2 > 1E-08f) { float num13 = vortexEntry.Speed / (1f + num12 * sqrMagnitude2); Vector3 val19 = Vector3.Cross(((Vector3)(ref val18)).normalized, val16) * num13; val6 += (val19 - val6) * vortexEntry.Drag * num; } } } if (HasMoveRelativeToEmitter && (Object)(object)MoveRelEmitter != (Object)null && !flag6) { if (MoveRelPositionInherit > 0f) { Vector3 val20 = val2 * (val5 - lastEmitterPos) + val; val5 = Vector3.Lerp(val5, val20, MoveRelPositionInherit); } if (MoveRelVelocityInherit > 0f) { Vector3 val21 = val2 * val6; val6 = Vector3.Lerp(val6, val21, MoveRelVelocityInherit); } } if (flag5) { ((Particle)(ref buffer[k])).rotation = rotation2; } ((Particle)(ref buffer[k])).position = val5; ((Particle)(ref buffer[k])).velocity = val6; } Ps.SetParticles(buffer, particles); HashSet hashSet = lastFrameSeeds; lastFrameSeeds = currentFrameSeeds; currentFrameSeeds = hashSet; } else { lastFrameSeeds.Clear(); } if (HasMoveRelativeToEmitter && (Object)(object)MoveRelEmitter != (Object)null) { lastEmitterPos = val; lastEmitterRot = MoveRelEmitter.rotation; } } private static AnimationCurve ParseScaleCurveKeysStr(string keysStr) { //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Expected O, but got Unknown if (string.IsNullOrEmpty(keysStr)) { return null; } string[] array = keysStr.Split(new char[1] { ';' }); Keyframe[] array2 = (Keyframe[])(object)new Keyframe[array.Length]; for (int i = 0; i < array.Length; i++) { string[] array3 = array[i].Split(new char[1] { ',' }); float num = float.Parse(array3[0], CultureInfo.InvariantCulture); float num2 = float.Parse(array3[1], CultureInfo.InvariantCulture); ref Keyframe reference = ref array2[i]; reference = new Keyframe(num, num2, 0f, 0f); } return new AnimationCurve(array2); } private static Vector3 RandomDirectionInCone(Vector3 axis, float halfAngleDeg, float u1, float u2) { //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_00f6: Unknown result type (might be due to invalid IL or missing references) //IL_00d4: Unknown result type (might be due to invalid IL or missing references) //IL_00db: Unknown result type (might be due to invalid IL or missing references) //IL_00e0: Unknown result type (might be due to invalid IL or missing references) //IL_00e5: Unknown result type (might be due to invalid IL or missing references) //IL_00e7: Unknown result type (might be due to invalid IL or missing references) //IL_00e9: Unknown result type (might be due to invalid IL or missing references) //IL_00eb: Unknown result type (might be due to invalid IL or missing references) //IL_00f0: Unknown result type (might be due to invalid IL or missing references) if (halfAngleDeg >= 179.9f || ((Vector3)(ref axis)).sqrMagnitude < 1E-08f) { float num = 1f - 2f * u1; float num2 = Mathf.Sqrt(Mathf.Max(0f, 1f - num * num)); float num3 = u2 * 2f * (float)Math.PI; return new Vector3(num2 * Mathf.Cos(num3), num2 * Mathf.Sin(num3), num); } float num4 = halfAngleDeg * ((float)Math.PI / 180f); float num5 = Mathf.Lerp(Mathf.Cos(num4), 1f, u1); float num6 = Mathf.Sqrt(Mathf.Max(0f, 1f - num5 * num5)); float num7 = u2 * 2f * (float)Math.PI; Vector3 val = default(Vector3); ((Vector3)(ref val))..ctor(num6 * Mathf.Cos(num7), num6 * Mathf.Sin(num7), num5); Quaternion val2 = Quaternion.FromToRotation(Vector3.forward, ((Vector3)(ref axis)).normalized); return val2 * val; } } public class PlayRandomSoundOnSpawn : MonoBehaviour { public AudioClip[] spawnSounds; public float volume = 1f; [Header("Pitch Settings")] public float minPitch = 0.9f; public float maxPitch = 1.1f; private AudioSource audioSource; private void Start() { if (spawnSounds.Length > 0) { audioSource = ((Component)this).gameObject.AddComponent(); audioSource.playOnAwake = false; audioSource.spatialBlend = 1f; audioSource.volume = volume; AudioClip val = spawnSounds[Random.Range(0, spawnSounds.Length)]; audioSource.pitch = Random.Range(minPitch, maxPitch); audioSource.PlayOneShot(val); } } } public class RandomSpinOnSpawn : MonoBehaviour { public float spinForce = 0.5f; public Vector3 torqueAxis = new Vector3(1f, 0f, 0f); private Rigidbody rb; private void Start() { //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) rb = ((Component)this).GetComponent(); if ((Object)(object)rb != (Object)null) { ((Component)this).transform.rotation = Quaternion.Euler(0f, Random.Range(0f, 360f), 0f); rb.AddTorque(((Vector3)(ref torqueAxis)).normalized * spinForce, (ForceMode)1); } } } public class SpawnDurationRuntime : MonoBehaviour { public float Delay; public float Duration; private ParticleSystem ps; private void Awake() { ps = ((Component)this).GetComponent(); } private void OnEnable() { if (Duration > 0f) { ((MonoBehaviour)this).Invoke("StopEmission", Delay + Duration); } } private void StopEmission() { if ((Object)(object)ps != (Object)null) { ps.Stop(false, (ParticleSystemStopBehavior)1); } } }