using System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using Microsoft.CodeAnalysis; using UnboundLib; using UnboundLib.Cards; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("MADGEIOSCustomCards")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("MADGEIOSCustomCards")] [assembly: AssemblyTitle("MADGEIOSCustomCards")] [assembly: AssemblyVersion("1.0.0.0")] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace MadgeiosDemonicCardsPack { [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInPlugin("com.madgeios.customcards", "MADGEIOS Custom Cards", "1.0.5")] [BepInProcess("Rounds.exe")] public class MyMod : BaseUnityPlugin { private const string ModId = "com.madgeios.customcards"; private const string ModName = "MADGEIOS Custom Cards"; private const string Version = "1.0.5"; private void Awake() { } private void Start() { CustomCard.BuildCard(); CustomCard.BuildCard(); CustomCard.BuildCard(); CustomCard.BuildCard(); } } public class HeavyLeadCard : CustomCard { public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block) { gun.ammo--; block.cdMultiplier *= 0.85f; } public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats) { HeavyLeadBlockModifier orAddComponent = ExtensionMethods.GetOrAddComponent(((Component)player).gameObject, false); orAddComponent.player = player; orAddComponent.block = block; } public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats) { HeavyLeadBlockModifier component = ((Component)player).gameObject.GetComponent(); if ((Object)(object)component != (Object)null) { Object.Destroy((Object)(object)component); } } protected override string GetTitle() { return "Heavy Lead"; } protected override string GetDescription() { return "Blocking forces ALL active bullets to fall straight downward."; } protected override Rarity GetRarity() { return (Rarity)2; } protected override CardThemeColorType GetTheme() { return (CardThemeColorType)0; } protected override CardInfoStat[] GetStats() { //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Expected O, but got Unknown //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Expected O, but got Unknown return (CardInfoStat[])(object)new CardInfoStat[2] { new CardInfoStat { positive = false, stat = "Ammo", amount = "-1", simepleAmount = (SimpleAmount)0 }, new CardInfoStat { positive = true, stat = "Block Cooldown", amount = "-15%", simepleAmount = (SimpleAmount)0 } }; } public override void Callback() { } protected override GameObject GetCardArt() { return null; } } public class HeavyLeadBlockModifier : MonoBehaviour { public Player player; public Block block; private void Start() { if ((Object)(object)block != (Object)null) { Block obj = block; obj.BlockAction = (Action)Delegate.Combine(obj.BlockAction, new Action(OnBlock)); } } private void OnBlock(BlockTriggerType trigger) { //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00d8: Unknown result type (might be due to invalid IL or missing references) //IL_00e5: Unknown result type (might be due to invalid IL or missing references) //IL_0101: Unknown result type (might be due to invalid IL or missing references) //IL_0112: Unknown result type (might be due to invalid IL or missing references) //IL_0117: Unknown result type (might be due to invalid IL or missing references) //IL_011c: Unknown result type (might be due to invalid IL or missing references) GameObject[] array = GameObject.FindGameObjectsWithTag("Bullet"); GameObject[] array2 = array; foreach (GameObject val in array2) { MoveTransform component = val.GetComponent(); if ((Object)(object)component == (Object)null) { continue; } SpriteRenderer[] componentsInChildren = val.GetComponentsInChildren(); SpriteRenderer[] array3 = componentsInChildren; foreach (SpriteRenderer val2 in array3) { val2.color = Color.red; } Renderer[] componentsInChildren2 = val.GetComponentsInChildren(); Renderer[] array4 = componentsInChildren2; foreach (Renderer val3 in array4) { if ((Object)(object)val3.material != (Object)null) { val3.material.color = Color.red; } } TrailRenderer[] componentsInChildren3 = val.GetComponentsInChildren(); TrailRenderer[] array5 = componentsInChildren3; foreach (TrailRenderer val4 in array5) { val4.startColor = Color.red; val4.endColor = Color.red; } component.velocity = Vector2.op_Implicit(Vector2.down * ((Vector3)(ref component.velocity)).magnitude); } } private void OnDestroy() { if ((Object)(object)block != (Object)null) { Block obj = block; obj.BlockAction = (Action)Delegate.Remove(obj.BlockAction, new Action(OnBlock)); } } } public class BloodRitualCard : CustomCard { public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers) { statModifiers.health *= 0.9f; statModifiers.movementSpeed *= 1.2f; } public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats) { } public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats) { } protected override string GetTitle() { return "Ritual"; } protected override string GetDescription() { return "Blood for speed."; } protected override Rarity GetRarity() { return (Rarity)1; } protected override CardThemeColorType GetTheme() { return (CardThemeColorType)0; } protected override CardInfoStat[] GetStats() { //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Expected O, but got Unknown //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Expected O, but got Unknown return (CardInfoStat[])(object)new CardInfoStat[2] { new CardInfoStat { positive = false, stat = "Max HP", amount = "-10%", simepleAmount = (SimpleAmount)0 }, new CardInfoStat { positive = true, stat = "Movement Speed", amount = "+20%", simepleAmount = (SimpleAmount)0 } }; } public override void Callback() { } protected override GameObject GetCardArt() { return null; } } public class BoundCard : CustomCard { public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers) { statModifiers.movementSpeed *= 0.75f; } public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats) { ExtensionMethods.GetOrAddComponent(((Component)player).gameObject, false); } public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats) { BoundModifier component = ((Component)player).gameObject.GetComponent(); if ((Object)(object)component != (Object)null) { Object.Destroy((Object)(object)component); } } protected override string GetTitle() { return "Bound"; } protected override string GetDescription() { return "Your bound slows you."; } protected override Rarity GetRarity() { return (Rarity)1; } protected override CardThemeColorType GetTheme() { return (CardThemeColorType)5; } protected override CardInfoStat[] GetStats() { //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Expected O, but got Unknown //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Expected O, but got Unknown return (CardInfoStat[])(object)new CardInfoStat[2] { new CardInfoStat { positive = false, stat = "Movement Speed", amount = "-25%", simepleAmount = (SimpleAmount)0 }, new CardInfoStat { positive = true, stat = "Regeneration", amount = "4% Max HP/s", simepleAmount = (SimpleAmount)0 } }; } public override void Callback() { } protected override GameObject GetCardArt() { return null; } } public class BoundModifier : MonoBehaviour { private HealthHandler health; private CharacterData data; private void Start() { health = ((Component)this).GetComponent(); data = ((Component)this).GetComponent(); } private void Update() { if (!((Object)(object)health == (Object)null) && !((Object)(object)data == (Object)null)) { health.Heal(data.maxHealth * 0.04f * TimeHandler.deltaTime); } } } public class GravityWellCard : CustomCard { public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers) { } public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats) { ExtensionMethods.GetOrAddComponent(((Component)player).gameObject, false); } public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats) { GravityWellModifier component = ((Component)player).gameObject.GetComponent(); if ((Object)(object)component != (Object)null) { Object.Destroy((Object)(object)component); } } protected override string GetTitle() { return "Gravity Well"; } protected override string GetDescription() { return "Bullets entering your field only retaining 70% of their original speed.*Effect does not stack* "; } protected override Rarity GetRarity() { return (Rarity)2; } protected override CardThemeColorType GetTheme() { return (CardThemeColorType)4; } protected override CardInfoStat[] GetStats() { //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Expected O, but got Unknown return (CardInfoStat[])(object)new CardInfoStat[1] { new CardInfoStat { positive = false, stat = "Block Cooldown", amount = "+30%", simepleAmount = (SimpleAmount)0 } }; } public override void Callback() { } protected override GameObject GetCardArt() { return null; } } public class GravityWellModifier : MonoBehaviour { private float radius = 4f; private float slowMultiplier = 0.3f; private GameObject radiusVisual; private HashSet slowedBullets = new HashSet(); private void Start() { CreateRadiusVisual(); } private void Update() { //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_00a0: Unknown result type (might be due to invalid IL or missing references) //IL_00ab: Unknown result type (might be due to invalid IL or missing references) //IL_00b0: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) GameObject[] array = GameObject.FindGameObjectsWithTag("Bullet"); GameObject[] array2 = array; foreach (GameObject val in array2) { float num = Vector2.Distance(Vector2.op_Implicit(((Component)this).transform.position), Vector2.op_Implicit(val.transform.position)); if (num <= radius && !slowedBullets.Contains(val)) { MoveTransform component = val.GetComponent(); if (!((Object)(object)component == (Object)null)) { Vector2 val2 = Vector2.op_Implicit(((Vector3)(ref component.velocity)).normalized); float magnitude = ((Vector3)(ref component.velocity)).magnitude; component.velocity = Vector2.op_Implicit(val2 * (magnitude * slowMultiplier)); slowedBullets.Add(val); } } } slowedBullets.RemoveWhere((GameObject b) => (Object)(object)b == (Object)null); } private void CreateRadiusVisual() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Expected O, but got Unknown //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Expected O, but got Unknown //IL_00c0: Unknown result type (might be due to invalid IL or missing references) //IL_00ee: Unknown result type (might be due to invalid IL or missing references) //IL_010e: Unknown result type (might be due to invalid IL or missing references) radiusVisual = new GameObject("Gravity Well Radius"); radiusVisual.transform.SetParent(((Component)this).transform); radiusVisual.transform.localPosition = Vector3.zero; LineRenderer val = radiusVisual.AddComponent(); val.positionCount = 100; val.loop = true; val.useWorldSpace = false; val.widthMultiplier = 0.05f; ((Renderer)val).material = new Material(Shader.Find("Sprites/Default")); for (int i = 0; i < 100; i++) { float num = (float)i * MathF.PI * 2f / 100f; val.SetPosition(i, new Vector3(Mathf.Cos(num) * radius, Mathf.Sin(num) * radius, 0f)); } val.startColor = new Color(0.55f, 0f, 1f, 0.25f); val.endColor = new Color(0.55f, 0f, 1f, 0.25f); } private void OnDestroy() { if ((Object)(object)radiusVisual != (Object)null) { Object.Destroy((Object)(object)radiusVisual); } } } }