using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using MelonLoader; using SuperGlassMCD; using UnityEngine; [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: AssemblyTitle("SuperGlassMCD")] [assembly: AssemblyDescription("Make enemies transparent... like real glass ")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("SuperGlassMCD")] [assembly: AssemblyCopyright("Copyright © 2026")] [assembly: ComVisible(false)] [assembly: Guid("6b6b8b3e-6f4a-4e2a-9d3f-2c9a1e6f7c12")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: MelonInfo(typeof(mainclass), "SuperGlassMCD", "1.0.0", "BayTurtleKing", null)] [assembly: MelonGame("SUPERHOT_Team", "SHMCD")] [assembly: AssemblyVersion("1.0.0.0")] namespace SuperGlassMCD; public class mainclass : MelonMod { public static Material transparenttmattt; private static readonly int metaLlLlL = Shader.PropertyToID("_Metallic"); private static readonly int glowglow = Shader.PropertyToID("_EmissionColor"); private static readonly int shinyy = Shader.PropertyToID("_Glossiness"); private static readonly int specccccccccc = Shader.PropertyToID("_SpecColor"); public override void OnLateInitializeMelon() { //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Expected O, but got Unknown //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_00ca: Unknown result type (might be due to invalid IL or missing references) //IL_0110: Unknown result type (might be due to invalid IL or missing references) transparenttmattt = new Material(Shader.Find("Standard")); transparenttmattt.color = new Color(1f, 1f, 1f, 0.22f); transparenttmattt.SetInt("_ZWrite", 0); transparenttmattt.DisableKeyword("_ALPHAPREMULTIPLY_ON"); transparenttmattt.renderQueue = 3000; transparenttmattt.SetInt("_SrcBlend", 5); transparenttmattt.SetFloat(shinyy, 0.95f); transparenttmattt.SetFloat(metaLlLlL, 0.05f); transparenttmattt.EnableKeyword("_ALPHABLEND_ON"); transparenttmattt.SetColor(specccccccccc, new Color(1f, 1f, 1f, 1f)); transparenttmattt.DisableKeyword("_ALPHATEST_ON"); transparenttmattt.EnableKeyword("_EMISSION"); transparenttmattt.SetColor(glowglow, new Color(0.18f, 0.18f, 0.18f, 1f)); transparenttmattt.SetInt("_DstBlend", 10); } public override void OnSceneWasInitialized(int buildindex, string scenename) { logallgameobjectnames(); dodastuff(); makedashatterorbloodidkwhite(); } private static void logallgameobjectnames() { GameObject[] array = Resources.FindObjectsOfTypeAll(); foreach (GameObject val in array) { if (((Object)val).name.ToLower().Contains("enemy") || ((Object)val).name.ToLower().Contains("particles")) { MelonLogger.Msg("found good: " + ((Object)val).name); } } } private static void makedashatterorbloodidkwhite() { //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) GameObject[] array = Resources.FindObjectsOfTypeAll(); foreach (GameObject val in array) { if (((Object)val).name.Contains("Particles - geometry") || ((Object)val).name.Contains("Particles - enemyballs")) { ParticleSystem component = val.GetComponent(); ParticleSystemRenderer component2 = val.GetComponent(); if ((Object)(object)component != (Object)null) { MainModule main = component.main; ((MainModule)(ref main)).startColor = new MinMaxGradient(Color.white); } if ((Object)(object)component2 != (Object)null) { ((Renderer)component2).material = transparenttmattt; } } } } private static void dodastuff() { GameObject[] array = Resources.FindObjectsOfTypeAll(); foreach (GameObject val in array) { if (((Object)val).name.Contains("Enemy") || ((Object)val).name.Contains("enemy")) { Renderer[] componentsInChildren = val.GetComponentsInChildren(true); for (int j = 0; j < componentsInChildren.Length; j++) { componentsInChildren[j].material = transparenttmattt; } } } } }