using System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("SaveOnDeath")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("SaveOnDeath")] [assembly: AssemblyTitle("SaveOnDeath")] [assembly: AssemblyVersion("1.0.0.0")] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace SaveOnDeath { [HarmonyPatch(typeof(StatsManager), "SaveFileDelete")] internal static class SaveFileDeletePatch { [HarmonyPrefix] private static bool Prefix(string saveFileName) { if (MenuPageSavesPatch.IsPlayerDeleting) { MenuPageSavesPatch.IsPlayerDeleting = false; return true; } if (Plugin.AllowGameDelete.Value) { return true; } Plugin.Log.LogInfo((object)("[SaveOnDeath] Заблокировано удаление '" + saveFileName + "'!")); return false; } } [HarmonyPatch(typeof(MenuPageSaves), "SaveFileDelete")] internal static class MenuPageSavesPatch { internal static bool IsPlayerDeleting; [HarmonyPrefix] private static bool Prefix() { if (!Plugin.AllowPlayerDelete.Value) { return false; } IsPlayerDeleting = true; return true; } } [BepInPlugin("com.kiberzuza.saveondeathREPO", "SaveOnDeath", "1.0.0")] public class Plugin : BaseUnityPlugin { internal static ManualLogSource Log; internal static ConfigEntry AllowPlayerDelete; internal static ConfigEntry AllowGameDelete; private readonly Harmony _harmony = new Harmony("com.kiberzuza.saveondeathREPO"); private void Awake() { Log = ((BaseUnityPlugin)this).Logger; AllowPlayerDelete = ((BaseUnityPlugin)this).Config.Bind("General", "AllowPlayerDelete", true, "Разрешить удалять сейвы из меню."); AllowGameDelete = ((BaseUnityPlugin)this).Config.Bind("General", "AllowGameDelete", false, "Разрешить игре удалять сейвы."); _harmony.PatchAll(); Log.LogInfo((object)"SaveOnDeath v1.0.0 — сейвы защищены!"); } } }