using System; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("OutlinePatch")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("GeeztJeez")] [assembly: AssemblyProduct("OutlinePatch")] [assembly: AssemblyCopyright("Copyright © Geezt Lifetime")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("7acfaef0-7669-4401-8bff-5a9a02e18c75")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace OutlinePatch; [BepInPlugin("GeeztJeez.OutlinePatch", "OutlinePatch", "1.0.0")] internal class Loader : BaseUnityPlugin { public static bool enableDebug; public AssetBundle assetBundle; public AssetBundle sceneBundle; public static string modName; private void ApplyHarmony() { //IL_0005: Unknown result type (might be due to invalid IL or missing references) try { new Harmony(modName).PatchAll(Assembly.GetExecutingAssembly()); Log("Harmony patched successfully!"); } catch (Exception ex) { LogError("Harmony patch failed: " + ex); LogWarning("Please contact Geezt Jeez or try reloading the game for proper installation..."); } } private void Awake() { try { ApplyHarmony(); } catch (Exception ex) { LogError("Fatal error, mod loading failed: " + ex); LogWarning("Please contact Geezt Jeez or try reloading the game for proper installation..."); } } public static void Log(string message) { if (enableDebug) { Debug.Log((object)(modName + " [Log] : " + message)); } } public static void LogWarning(string message) { if (enableDebug) { Debug.LogWarning((object)(modName + " [Warn] : " + message)); } } public static void LogError(string message) { if (enableDebug) { Debug.LogError((object)(modName + " [Error] :" + message)); } } static Loader() { modName = "OutlinePatch"; } } [HarmonyPatch(typeof(Outline))] public static class OutlineRendererPatch { private static void CleanRenderers(Outline __instance) { if ((Object)(object)__instance == (Object)null) { return; } Renderer[] value = Traverse.Create((object)__instance).Field("renderers").GetValue(); if (value != null) { Renderer[] array = value.Where((Renderer r) => (Object)(object)r != (Object)null).ToArray(); if (array.Length != value.Length) { Traverse.Create((object)__instance).Field("renderers").SetValue((object)array); } } } [HarmonyPatch("OnEnable")] [HarmonyPrefix] private static void OnEnablePrefix(Outline __instance) { CleanRenderers(__instance); } [HarmonyPatch("OnDisable")] [HarmonyPrefix] private static void OnDisablePrefix(Outline __instance) { CleanRenderers(__instance); } }