using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using HarmonyLib; using MelonLoader; using SuperhotNoTime; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: AssemblyTitle("SuperhotNoTime")] [assembly: AssemblyDescription("Mod which disables the time slow mechanic.")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("SuperhotNoTime")] [assembly: AssemblyCopyright("Copyright © 2026")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("9eb5e0b5-f286-4256-8d88-039d075ded46")] [assembly: AssemblyFileVersion("1.0.1.0")] [assembly: MelonInfo(typeof(MainClass), "Superhot No Time", "1.0.1", "Gasterbuzzer", "https://github.com/Gasterbuzzer/SuperhotNoTime/releases/")] [assembly: MelonGame("SUPERHOT_Team", "SUPERHOT")] [assembly: MelonAuthorColor(255, 255, 0, 255)] [assembly: MelonPriority(99)] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.1.0")] namespace SuperhotNoTime; public class MainClass : MelonMod { } [HarmonyPatch(typeof(TimeControl), "LateUpdate")] public static class PatchTimeConstant { private static void Postfix() { Time.timeScale = 0.6f; } }