using System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using Microsoft.CodeAnalysis; using ModelReplacement; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("BeanieGuySuit")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("BeanieGuySuit")] [assembly: AssemblyTitle("BeanieGuySuit")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace BeanieGuySuit { [BepInPlugin("Hyperactful.BeanieGuySuit", "BeanieGuySuit", "1.0.3")] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public const string GUID = "Hyperactful.BeanieGuySuit"; public const string NAME = "BeanieGuySuit"; public const string VERSION = "1.0.3"; public static ConfigEntry EnableForAllSuits { get; private set; } public static ConfigEntry EnableAsDefault { get; private set; } public static ConfigEntry SuitNames { get; private set; } private void Awake() { SelfHealSuitFolder(); EnableForAllSuits = ((BaseUnityPlugin)this).Config.Bind("Suits", "Enable for all suits", false, "Replace every suit with the Jade model, no matter what is worn."); EnableAsDefault = ((BaseUnityPlugin)this).Config.Bind("Suits", "Enable as default", false, "Replace any suit that has no other registered model replacement."); SuitNames = ((BaseUnityPlugin)this).Config.Bind("Suits", "Suit names", "Jade", "Comma-separated list of suit names that use the Jade model."); Assets.PopulateAssets(); if (EnableForAllSuits.Value) { ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRJADE)); } if (EnableAsDefault.Value) { ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRJADE)); } string[] array = SuitNames.Value.Split(','); for (int i = 0; i < array.Length; i++) { string text = array[i].Trim(); if (text.Length > 0) { ModelReplacementAPI.RegisterSuitModelReplacement(text, typeof(MRJADE)); } } ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin BeanieGuySuit (1.0.3) is loaded. Jade has boarded the ship."); } private void SelfHealSuitFolder() { try { string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); string path = Path.Combine(directoryName, "moresuits", "Jade.png"); if (File.Exists(path)) { return; } Directory.CreateDirectory(Path.Combine(directoryName, "moresuits")); using (Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream("BeanieGuySuit.Jade.png")) { using FileStream destination = File.Create(path); stream.CopyTo(destination); } ((BaseUnityPlugin)this).Logger.LogInfo((object)"moresuits/Jade.png was missing — restored from embedded copy."); } catch (Exception ex) { ((BaseUnityPlugin)this).Logger.LogWarning((object)("Suit self-heal failed (More Suits may not show Jade): " + ex.Message)); } } } public class MRJADE : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { return Assets.MainAssetBundle.LoadAsset("Jade"); } } public static class Assets { public const string MainAssetBundleName = "jadebundle"; public static AssetBundle MainAssetBundle; public static void PopulateAssets() { if ((Object)(object)MainAssetBundle != (Object)null) { return; } string name = Assembly.GetExecutingAssembly().GetName().Name + ".jadebundle"; using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(name); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }