using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using UnityEngine; using UnityEngine.SceneManagement; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("MyFirstTabsMod")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("MyFirstTabsMod")] [assembly: AssemblyCopyright("Copyright © 2026")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("27e647e8-cb0c-4427-b53e-063ca0134b7c")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace AntiLagSuperMod; [BepInPlugin("com.myname.antilagpro", "Anti-Lag Super Mod", "1.0.0")] public class Plugin : BaseUnityPlugin { private bool isAntiLagEnabled = false; private void Awake() { ((BaseUnityPlugin)this).Logger.LogInfo((object)"\ud83d\ude80 ม\u0e47อดโหมดล\u0e37\u0e48นข\u0e31\u0e49นเทพพร\u0e49อมทำงาน! กด F8 เพ\u0e37\u0e48อเป\u0e34ด/ป\u0e34ดระบบลบพาร\u0e4cท\u0e34เค\u0e34ลและลบศพ \ud83d\ude80"); SceneManager.sceneLoaded += OnSceneLoaded; } private void OnSceneLoaded(Scene scene, LoadSceneMode mode) { if (isAntiLagEnabled) { DisableAllParticlesInScene(); } } private void Update() { if (Input.GetKeyDown((KeyCode)289)) { isAntiLagEnabled = !isAntiLagEnabled; if (isAntiLagEnabled) { ((BaseUnityPlugin)this).Logger.LogInfo((object)"\ud83e\uddf9 [เป\u0e34ดโหมดล\u0e37\u0e48น] พาร\u0e4cท\u0e34เค\u0e34ลจะถ\u0e39กลบ และศพจะสลายร\u0e48างใน 3 ว\u0e34นาท\u0e35หล\u0e31งตาย!"); DisableAllParticlesInScene(); } else { ((BaseUnityPlugin)this).Logger.LogInfo((object)"✨ [ป\u0e34ดโหมดล\u0e37\u0e48น] กล\u0e31บส\u0e39\u0e48โหมดภาพสวยและศพไม\u0e48หายตามปกต\u0e34"); } } if (isAntiLagEnabled) { DisableAllParticlesInScene(); HandleDeadBodies(); } } private void DisableAllParticlesInScene() { ParticleSystem[] array = Object.FindObjectsOfType(); ParticleSystem[] array2 = array; foreach (ParticleSystem val in array2) { if ((Object)(object)val != (Object)null) { val.Stop(); Object.Destroy((Object)(object)((Component)val).gameObject); } } } private void HandleDeadBodies() { PlayerHealth[] array = Object.FindObjectsOfType(); PlayerHealth[] array2 = array; foreach (PlayerHealth val in array2) { if ((Object)(object)val != (Object)null && val.health <= 0f) { GameObject gameObject = ((Component)val).gameObject; if ((Object)(object)gameObject != (Object)null && (Object)(object)gameObject.GetComponent() == (Object)null) { gameObject.AddComponent(); } } } } private void OnDestroy() { SceneManager.sceneLoaded -= OnSceneLoaded; } } public class BodyDisappearTimer : MonoBehaviour { private float timer = 0f; private float disappearTime = 3f; private void Update() { //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) timer += Time.deltaTime; if (timer >= disappearTime - 1f) { ((Component)this).transform.localScale = Vector3.Lerp(((Component)this).transform.localScale, Vector3.zero, Time.deltaTime * 5f); } if (timer >= disappearTime) { Object.Destroy((Object)(object)((Component)this).gameObject); } } }