using System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyCompany("universal multiplayer")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("universal multiplayer")] [assembly: AssemblyTitle("universal multiplayer")] [assembly: AssemblyVersion("1.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } [BepInPlugin("com.robotboy.bluearmremover", "bluearmremover", "1.0.0")] public class Plugin : BaseUnityPlugin { private void Awake() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Expected O, but got Unknown Harmony val = new Harmony("com.robotboy.bluearmremover"); val.PatchAll(); } } [HarmonyPatch(typeof(FistControl), "Start")] internal class Patch_FistControl_Start { private static void Prefix(FistControl __instance) { __instance.blueArm = null; __instance.redArm = null; __instance.goldArm = null; } } [HarmonyPatch(typeof(GunControl), "Start")] internal class Patch_GunControl_Start { private static void Prefix(GunControl __instance) { __instance.allWeapons = null; } } [HarmonyPatch(typeof(GunControl), "SwitchWeapon")] internal class Patch_GunControl_SwitchWeapon { private static void Prefix(GunControl __instance) { Object.Destroy((Object)(object)__instance.currentWeapon); } } [HarmonyPatch(typeof(GunControl), "ForceWeapon")] internal class Patch_GunControl_ForceWeapon { private static void Prefix(GunControl __instance) { Object.Destroy((Object)(object)__instance.currentWeapon); } } [HarmonyPatch(typeof(GunControl), "Update")] internal class Patch_GunControl_Update { private static void Prefix(GunControl __instance) { if ((Object)(object)__instance.currentWeapon != (Object)null) { Object.Destroy((Object)(object)__instance.currentWeapon); } } }