using System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using TMPro; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyCompany("MultiplayerRegionBypass")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("MultiplayerRegionBypass")] [assembly: AssemblyTitle("MultiplayerRegionBypass")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } [BepInPlugin("sparroh.multiplayerregionbypass", "MultiplayerRegionBypass", "1.1.0")] [MycoMod(/*Could not decode attribute arguments.*/)] public class MultiplayerRegionBypassPlugin : BaseUnityPlugin { public const string PluginGUID = "sparroh.multiplayerregionbypass"; public const string PluginName = "MultiplayerRegionBypass"; public const string PluginVersion = "1.1.0"; internal static ManualLogSource Logger; private void Awake() { //IL_0010: Unknown result type (might be due to invalid IL or missing references) Logger = ((BaseUnityPlugin)this).Logger; try { new Harmony("sparroh.multiplayerregionbypass").PatchAll(typeof(RegionBypassPatches)); } catch (Exception ex) { Logger.LogError((object)("Error applying patches: " + ex.Message)); return; } Logger.LogInfo((object)"MultiplayerRegionBypass loaded successfully."); } } internal static class RegionBypassPatches { [HarmonyPatch(typeof(Option), "OnEnable")] [HarmonyPrefix] private static void Option_OnEnable_Prefix(Option __instance) { if (!(__instance.ID == "LobbyDistance")) { return; } Traverse.Create((object)__instance).Field("maxValue").Value = 3f; Transform val = ((Component)__instance).gameObject.transform.Find("ScrollRect/ScrollBar"); if ((Object)(object)val != (Object)null) { ScrollBar component = ((Component)val).GetComponent(); if ((Object)(object)component != (Object)null) { component.SetSnapPoints(4, 0); } } } [HarmonyPatch(typeof(Option), "SaveValue", new Type[] { typeof(float) })] [HarmonyPostfix] private static void Option_SaveValue_Postfix(Option __instance, float value) { if (!(__instance.ID == "LobbyDistance")) { return; } string text = Mathf.RoundToInt(value) switch { 0 => "Close", 1 => "Medium", 2 => "Far", 3 => "Worldwide", _ => "Unknown", }; Transform val = ((Component)__instance).transform.Find("Num"); if ((Object)(object)val != (Object)null) { TextMeshProUGUI component = ((Component)val).GetComponent(); if ((Object)(object)component != (Object)null) { ((TMP_Text)component).text = text; } } } } namespace MultiplayerRegionBypass { public static class MyPluginInfo { public const string PLUGIN_GUID = "MultiplayerRegionBypass"; public const string PLUGIN_NAME = "MultiplayerRegionBypass"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }