using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using HarmonyLib; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("AlwaysWinRoulette")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("AlwaysWinRoulette")] [assembly: AssemblyCopyright("Copyright © 2026")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("4d8d5427-1f96-4379-828a-cb938ebdd548")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace AlwaysWinRoulette; [BepInPlugin("kvasir.alwayswinroulette", "Always Win Roulette", "1.0.0")] public class Plugin : BaseUnityPlugin { private void Awake() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Expected O, but got Unknown Harmony val = new Harmony("kvasir.alwayswinroulette"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"AlwaysWinRoulette loaded!"); } } [HarmonyPatch(typeof(CasinoManager), "ServerRouletteResult")] public static class ForceWinPatch { private static void Prefix(ref BetColor winColor) { //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Expected I4, but got Unknown BetColor val = (BetColor)AccessTools.Field(typeof(CasinoManager), "_curBetColor").GetValue(null); winColor = (BetColor)(int)val; } }