using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Bootstrap; using BepInEx.Configuration; using BepInEx.Logging; using EntityStates; using EntityStates.AI.Walker; using EntityStates.Huntress; using EntityStates.Interactables.MSObelisk; using EntityStates.SurvivorPod; using EntityStates.VagrantNovaItem; using Grumpy; using HG; using HG.BlendableTypes; using IreliaMod.Modules; using IreliaMod.Modules.Achievements; using IreliaMod.Modules.BaseStates; using IreliaMod.Modules.Characters; using IreliaMod.Survivors.Irelia; using IreliaMod.Survivors.Irelia.Components; using IreliaMod.Survivors.Irelia.SkillStates; using KinematicCharacterController; using MonoMod.RuntimeDetour; using On.EntityStates.Interactables.MSObelisk; using On.EntityStates.SurvivorPod; using On.EntityStates.VagrantNovaItem; using On.RoR2; using R2API; using R2API.Utils; using RiskOfOptions; using RiskOfOptions.OptionConfigs; using RiskOfOptions.Options; using RoR2; using RoR2.Achievements; using RoR2.Audio; using RoR2.CharacterAI; using RoR2.ContentManagement; using RoR2.Projectile; using RoR2.Skills; using UnityEngine; using UnityEngine.Networking; using UnityEngine.Rendering; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("IreliaMod")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+049f9b39933fde30b80276be713383cef2b3773d")] [assembly: AssemblyProduct("IreliaMod")] [assembly: AssemblyTitle("IreliaMod")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] public class IreliaKnifeSpawn : MonoBehaviour { public GameObject knifeObj; public Transform transformParent; public Transform[] startPoint; public Transform[] endPoint; private float duration = 0.35f; private Vector2 durationOffset = new Vector2(0.05f, 0.1f); private int spawnCount; private List knifeList = new List(); private void OnEnable() { DestroyAllKnife(); SpawnKnife(); } private void SpawnKnife() { spawnCount = startPoint.Length; for (int i = 0; i < spawnCount; i++) { GameObject val = Object.Instantiate(knifeObj); val.transform.SetParent(transformParent); knifeList.Add(val); Transform start = startPoint[i]; Transform end = endPoint[i]; ((MonoBehaviour)this).StartCoroutine(SetPosKnife(val.transform, start, end)); } } private IEnumerator SetPosKnife(Transform knifeT, Transform start, Transform end) { float timer = 0f; float newDuration = duration; newDuration += Random.Range(durationOffset.x, durationOffset.y); while (timer < newDuration) { timer += Time.deltaTime; float t = timer / newDuration; ((Component)knifeT).transform.position = Vector3.Lerp(start.position, end.position, t); ((Component)knifeT).transform.rotation = Quaternion.Lerp(start.rotation, end.rotation, t); ((Component)knifeT).transform.localScale = Vector3.Lerp(start.localScale, end.localScale, t); yield return null; } } private void DestroyAllKnife() { for (int i = 0; i < knifeList.Count; i++) { Object.Destroy((Object)(object)knifeList[i]); } knifeList.Clear(); } } namespace IreliaMod { [BepInDependency(/*Could not decode attribute arguments.*/)] [NetworkCompatibility(/*Could not decode attribute arguments.*/)] [BepInPlugin("com.slendykray.BladedancerMod", "BladedancerMod", "1.0.0")] public class IreliaPlugin : BaseUnityPlugin { public const string MODUID = "com.slendykray.BladedancerMod"; public const string MODNAME = "BladedancerMod"; public const string MODVERSION = "1.0.0"; public const string DEVELOPER_PREFIX = "SLENDYKRAY"; public static IreliaPlugin instance; private static Hook AddBankAfterAKSoundEngineInit; private void Awake() { instance = this; Log.Init(((BaseUnityPlugin)this).Logger); SetVFX(); IreliaConfig.Init(); Language.Init(); new IreliaSurvivor().Initialize(); new ContentPacks().Initialize(); } private void SetVFX() { } private void Start() { //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Expected O, but got Unknown AddBankAfterAKSoundEngineInit = new Hook((MethodBase)Reflection.GetMethodCached(typeof(AkSoundEngineInitialization), "InitializeSoundEngine"), Reflection.GetMethodCached(typeof(IreliaPlugin), "AddBank")); } private static bool AddBank(Func orig, AkSoundEngineInitialization self) { bool result = orig(self); if (AkSoundEngine.IsInitialized()) { SetVolume(); IreliaConfig.voiceVolume.SettingChanged += delegate { SetVolume(); }; } return result; } public static void SetVolume() { //IL_0010: Unknown result type (might be due to invalid IL or missing references) AkSoundEngine.SetRTPCValue("Volume_Irelia_Voice", IreliaConfig.voiceVolume.Value); } } internal static class Log { internal static ManualLogSource _logSource; internal static void Init(ManualLogSource logSource) { _logSource = logSource; } internal static void Debug(object data) { _logSource.LogDebug(data); } internal static void Error(object data) { _logSource.LogError(data); } internal static void ErrorAssetBundle(string assetName, string bundleName) { Error("failed to load asset, " + assetName + ", because it does not exist in asset bundle, " + bundleName); } internal static void Fatal(object data) { _logSource.LogFatal(data); } internal static void Info(object data) { _logSource.LogInfo(data); } internal static void Message(object data) { _logSource.LogMessage(data); } internal static void Warning(object data) { _logSource.LogWarning(data); } } } namespace IreliaMod.Modules { internal static class Asset { internal static Dictionary loadedBundles = new Dictionary(); internal static AssetBundle LoadAssetBundle(string bundleName) { if (bundleName == "myassetbundle") { Log.Error("AssetBundle name hasn't been changed. not loading any assets to avoid conflicts.\nMake sure to rename your assetbundle filename and rename the AssetBundleName field in your character setup code "); return null; } if (loadedBundles.ContainsKey(bundleName)) { return loadedBundles[bundleName]; } AssetBundle val = null; try { val = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)IreliaPlugin.instance).Info.Location), "AssetBundles", bundleName)); } catch (Exception arg) { Log.Error($"Error loading asset bundle, {bundleName}. Your asset bundle must be in a folder next to your mod dll called 'AssetBundles'. Follow the guide to build and install your mod correctly!\n{arg}"); } loadedBundles[bundleName] = val; return val; } internal static GameObject CloneTracer(string originalTracerName, string newTracerName) { if ((Object)(object)LegacyResourcesAPI.Load("Prefabs/Effects/Tracers/" + originalTracerName) == (Object)null) { return null; } GameObject val = PrefabAPI.InstantiateClone(LegacyResourcesAPI.Load("Prefabs/Effects/Tracers/" + originalTracerName), newTracerName, true); if (!Object.op_Implicit((Object)(object)val.GetComponent())) { val.AddComponent(); } if (!Object.op_Implicit((Object)(object)val.GetComponent())) { val.AddComponent(); } if (!Object.op_Implicit((Object)(object)val.GetComponent())) { val.AddComponent(); } val.GetComponent().speed = 250f; val.GetComponent().length = 50f; Content.CreateAndAddEffectDef(val); return val; } internal static void ConvertAllRenderersToHopooShader(GameObject objectToConvert) { if (!Object.op_Implicit((Object)(object)objectToConvert)) { return; } MeshRenderer[] componentsInChildren = objectToConvert.GetComponentsInChildren(); foreach (MeshRenderer val in componentsInChildren) { if (Object.op_Implicit((Object)(object)val) && Object.op_Implicit((Object)(object)((Renderer)val).sharedMaterial)) { ((Renderer)val).sharedMaterial.ConvertDefaultShaderToHopoo(); } } SkinnedMeshRenderer[] componentsInChildren2 = objectToConvert.GetComponentsInChildren(); foreach (SkinnedMeshRenderer val2 in componentsInChildren2) { if (Object.op_Implicit((Object)(object)val2) && Object.op_Implicit((Object)(object)((Renderer)val2).sharedMaterial)) { ((Renderer)val2).sharedMaterial.ConvertDefaultShaderToHopoo(); } } } internal static GameObject LoadCrosshair(string crosshairName) { GameObject val = LegacyResourcesAPI.Load("Prefabs/Crosshair/" + crosshairName + "Crosshair"); if ((Object)(object)val == (Object)null) { Log.Error("could not load crosshair with the name " + crosshairName + ". defaulting to Standard"); return LegacyResourcesAPI.Load("Prefabs/Crosshair/StandardCrosshair"); } return val; } internal static GameObject LoadEffect(this AssetBundle assetBundle, string resourceName, bool parentToTransform) { return assetBundle.LoadEffect(resourceName, "", parentToTransform); } internal static GameObject LoadEffect(this AssetBundle assetBundle, string resourceName, string soundName = "", bool parentToTransform = false) { //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) GameObject val = assetBundle.LoadAsset(resourceName); if (!Object.op_Implicit((Object)(object)val)) { Log.ErrorAssetBundle(resourceName, ((Object)assetBundle).name); return null; } val.AddComponent().duration = 12f; val.AddComponent(); val.AddComponent().vfxPriority = (VFXPriority)2; EffectComponent val2 = val.AddComponent(); val2.applyScale = false; val2.effectIndex = (EffectIndex)(-1); val2.parentToReferencedTransform = parentToTransform; val2.positionAtReferencedTransform = true; val2.soundName = soundName; Content.CreateAndAddEffectDef(val); return val; } internal static GameObject CreateProjectileGhostPrefab(this AssetBundle assetBundle, string ghostName) { GameObject val = assetBundle.LoadAsset(ghostName); if ((Object)(object)val == (Object)null) { Log.Error("Failed to load ghost prefab " + ghostName); } if (!Object.op_Implicit((Object)(object)val.GetComponent())) { val.AddComponent(); } if (!Object.op_Implicit((Object)(object)val.GetComponent())) { val.AddComponent(); } ConvertAllRenderersToHopooShader(val); return val; } internal static GameObject CloneProjectilePrefab(string prefabName, string newPrefabName) { return PrefabAPI.InstantiateClone(LegacyResourcesAPI.Load("Prefabs/Projectiles/" + prefabName), newPrefabName); } internal static GameObject LoadAndAddProjectilePrefab(this AssetBundle assetBundle, string newPrefabName) { GameObject val = assetBundle.LoadAsset(newPrefabName); if ((Object)(object)val == (Object)null) { Log.ErrorAssetBundle(newPrefabName, ((Object)assetBundle).name); return null; } Content.AddProjectilePrefab(val); return val; } } public static class Config { public static ConfigFile MyConfig = ((BaseUnityPlugin)IreliaPlugin.instance).Config; public static ConfigEntry CharacterEnableConfig(string section, string characterName, string description = "", bool enabledByDefault = true) { if (string.IsNullOrEmpty(description)) { description = "Set to false to disable this character and as much of its code and content as possible"; } return BindAndOptions(section, "Enable " + characterName, enabledByDefault, description, restartRequired: true); } public static ConfigEntry BindAndOptions(string section, string name, T defaultValue, string description = "", bool restartRequired = false) { return BindAndOptions(section, name, defaultValue, 0f, 20f, description, restartRequired); } public static ConfigEntry BindAndOptions(string section, string name, T defaultValue, float min, float max, string description = "", bool restartRequired = false) { if (string.IsNullOrEmpty(description)) { description = name; } if (restartRequired) { description += " (restart required)"; } ConfigEntry val = MyConfig.Bind(section, name, defaultValue, description); if (Chainloader.PluginInfos.ContainsKey("com.rune580.riskofoptions")) { TryRegisterOption(val, min, max, restartRequired); } return val; } public static ConfigEntry BindAndOptionsSlider(string section, string name, float defaultValue, string description, float min = 0f, float max = 20f, bool restartRequired = false) { return BindAndOptions(section, name, defaultValue, min, max, description, restartRequired); } [MethodImpl(MethodImplOptions.NoInlining | MethodImplOptions.NoOptimization)] private static void TryRegisterOption(ConfigEntry entry, float min, float max, bool restartRequired) { //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Expected O, but got Unknown //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Expected O, but got Unknown //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Expected O, but got Unknown //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Expected O, but got Unknown //IL_0097: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Expected O, but got Unknown //IL_00b8: Unknown result type (might be due to invalid IL or missing references) //IL_00c2: Expected O, but got Unknown if (entry is ConfigEntry) { ModSettingsManager.AddOption((BaseOption)new SliderOption(entry as ConfigEntry, new SliderConfig { min = min, max = max, formatString = "{0:0.00}", restartRequired = restartRequired })); } if (entry is ConfigEntry) { ModSettingsManager.AddOption((BaseOption)new IntSliderOption(entry as ConfigEntry, new IntSliderConfig { min = (int)min, max = (int)max, restartRequired = restartRequired })); } if (entry is ConfigEntry) { ModSettingsManager.AddOption((BaseOption)new CheckBoxOption(entry as ConfigEntry, restartRequired)); } if (entry is ConfigEntry) { ModSettingsManager.AddOption((BaseOption)new KeyBindOption(entry as ConfigEntry, restartRequired)); } } public static bool GetKeyPressed(KeyboardShortcut entry) { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) foreach (KeyCode modifier in ((KeyboardShortcut)(ref entry)).Modifiers) { if (!Input.GetKey(modifier)) { return false; } } return Input.GetKeyDown(((KeyboardShortcut)(ref entry)).MainKey); } } internal class Content { internal static void AddCharacterBodyPrefab(GameObject bprefab) { ContentPacks.bodyPrefabs.Add(bprefab); } internal static void AddMasterPrefab(GameObject prefab) { ContentPacks.masterPrefabs.Add(prefab); } internal static void AddProjectilePrefab(GameObject prefab) { ContentPacks.projectilePrefabs.Add(prefab); } internal static void AddSurvivorDef(SurvivorDef survivorDef) { ContentPacks.survivorDefs.Add(survivorDef); } internal static void CreateSurvivor(GameObject bodyPrefab, GameObject displayPrefab, Color charColor, string tokenPrefix) { //IL_0003: Unknown result type (might be due to invalid IL or missing references) CreateSurvivor(bodyPrefab, displayPrefab, charColor, tokenPrefix, null, 100f); } internal static void CreateSurvivor(GameObject bodyPrefab, GameObject displayPrefab, Color charColor, string tokenPrefix, float sortPosition) { //IL_0003: Unknown result type (might be due to invalid IL or missing references) CreateSurvivor(bodyPrefab, displayPrefab, charColor, tokenPrefix, null, sortPosition); } internal static void CreateSurvivor(GameObject bodyPrefab, GameObject displayPrefab, Color charColor, string tokenPrefix, UnlockableDef unlockableDef) { //IL_0003: Unknown result type (might be due to invalid IL or missing references) CreateSurvivor(bodyPrefab, displayPrefab, charColor, tokenPrefix, unlockableDef, 100f); } internal static void CreateSurvivor(GameObject bodyPrefab, GameObject displayPrefab, Color charColor, string tokenPrefix, UnlockableDef unlockableDef, float sortPosition) { //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) SurvivorDef val = ScriptableObject.CreateInstance(); val.bodyPrefab = bodyPrefab; val.displayPrefab = displayPrefab; val.primaryColor = charColor; val.cachedName = ((Object)bodyPrefab).name.Replace("Body", ""); val.displayNameToken = tokenPrefix + "NAME"; val.descriptionToken = tokenPrefix + "DESCRIPTION"; val.outroFlavorToken = tokenPrefix + "OUTRO_FLAVOR"; val.mainEndingEscapeFailureFlavorToken = tokenPrefix + "OUTRO_FAILURE"; val.desiredSortPosition = sortPosition; val.unlockableDef = unlockableDef; AddSurvivorDef(val); } internal static void AddUnlockableDef(UnlockableDef unlockableDef) { ContentPacks.unlockableDefs.Add(unlockableDef); } internal static UnlockableDef CreateAndAddUnlockbleDef(string identifier, string nameToken, Sprite achievementIcon) { UnlockableDef val = ScriptableObject.CreateInstance(); val.cachedName = identifier; val.nameToken = nameToken; val.achievementIcon = achievementIcon; AddUnlockableDef(val); return val; } internal static void AddSkillDef(SkillDef skillDef) { ContentPacks.skillDefs.Add(skillDef); } internal static void AddSkillFamily(SkillFamily skillFamily) { ContentPacks.skillFamilies.Add(skillFamily); } internal static void AddEntityState(Type entityState) { ContentPacks.entityStates.Add(entityState); } internal static void AddBuffDef(BuffDef buffDef) { ContentPacks.buffDefs.Add(buffDef); } internal static BuffDef CreateAndAddBuff(string buffName, Sprite buffIcon, Color buffColor, bool canStack, bool isDebuff) { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) BuffDef val = ScriptableObject.CreateInstance(); ((Object)val).name = buffName; val.buffColor = buffColor; val.canStack = canStack; val.isDebuff = isDebuff; val.eliteDef = null; val.iconSprite = buffIcon; AddBuffDef(val); return val; } internal static void AddEffectDef(EffectDef effectDef) { ContentPacks.effectDefs.Add(effectDef); } internal static EffectDef CreateAndAddEffectDef(GameObject effectPrefab) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Expected O, but got Unknown EffectDef val = new EffectDef(effectPrefab); AddEffectDef(val); return val; } internal static void AddNetworkSoundEventDef(NetworkSoundEventDef networkSoundEventDef) { ContentPacks.networkSoundEventDefs.Add(networkSoundEventDef); } internal static NetworkSoundEventDef CreateAndAddNetworkSoundEventDef(string eventName) { NetworkSoundEventDef val = ScriptableObject.CreateInstance(); val.akId = AkSoundEngine.GetIDFromString(eventName); val.eventName = eventName; AddNetworkSoundEventDef(val); return val; } } internal class ContentPacks : IContentPackProvider { internal ContentPack contentPack = new ContentPack(); public static List bodyPrefabs = new List(); public static List masterPrefabs = new List(); public static List projectilePrefabs = new List(); public static List survivorDefs = new List(); public static List unlockableDefs = new List(); public static List skillFamilies = new List(); public static List skillDefs = new List(); public static List entityStates = new List(); public static List buffDefs = new List(); public static List effectDefs = new List(); public static List networkSoundEventDefs = new List(); public string identifier => "com.slendykray.BladedancerMod"; public void Initialize() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Expected O, but got Unknown ContentManager.collectContentPackProviders += new CollectContentPackProvidersDelegate(ContentManager_collectContentPackProviders); } private void ContentManager_collectContentPackProviders(AddContentPackProviderDelegate addContentPackProvider) { addContentPackProvider.Invoke((IContentPackProvider)(object)this); } public IEnumerator LoadStaticContentAsync(LoadStaticContentAsyncArgs args) { contentPack.identifier = identifier; contentPack.bodyPrefabs.Add(bodyPrefabs.ToArray()); contentPack.masterPrefabs.Add(masterPrefabs.ToArray()); contentPack.projectilePrefabs.Add(projectilePrefabs.ToArray()); contentPack.survivorDefs.Add(survivorDefs.ToArray()); contentPack.unlockableDefs.Add(unlockableDefs.ToArray()); contentPack.skillDefs.Add(skillDefs.ToArray()); contentPack.skillFamilies.Add(skillFamilies.ToArray()); contentPack.entityStateTypes.Add(entityStates.ToArray()); contentPack.buffDefs.Add(buffDefs.ToArray()); contentPack.effectDefs.Add(effectDefs.ToArray()); contentPack.networkSoundEventDefs.Add(networkSoundEventDefs.ToArray()); args.ReportProgress(1f); yield break; } public IEnumerator GenerateContentPackAsync(GetContentPackAsyncArgs args) { ContentPack.Copy(contentPack, args.output); args.ReportProgress(1f); yield break; } public IEnumerator FinalizeAsync(FinalizeAsyncArgs args) { args.ReportProgress(1f); yield break; } } internal static class ItemDisplayCheck { public static List allDisplayedItems; public static void PrintUnused(ItemDisplayRuleSet itemDisplayRuleSet, string bodyName = "") { PrintUnused((IEnumerable)itemDisplayRuleSet.keyAssetRuleGroups.ToList(), bodyName); } public static void PrintUnused(IEnumerable ruleSet = null, string bodyName = "") { //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) string text = "generating item displays for " + bodyName; if (allDisplayedItems == null) { LazyGatherAllItems(); } List list = new List(allDisplayedItems); string text2 = ""; if (ruleSet != null) { foreach (KeyAssetRuleGroup item in ruleSet) { if (item.displayRuleGroup.rules.Length != 0) { list.Remove(item.keyAsset); if (string.IsNullOrEmpty(text2)) { text2 = item.displayRuleGroup.rules[0].childName; } } } } if (string.IsNullOrEmpty(text2)) { text2 = "Chest"; } foreach (Object item2 in list) { string text3 = ""; if (ItemDisplays.KeyAssetDisplayPrefabs.ContainsKey(item2)) { text3 += SpitOutNewRule(item2, text2, ItemDisplays.KeyAssetDisplayPrefabs[item2]); } else { Log.Error($"COULD NOT FIND DISPLAY PREFABS FOR KEYASSET {item2}"); } text += text3; } Log.Message(text); } private static void LazyGatherAllItems() { allDisplayedItems = new List(ItemDisplays.KeyAssetDisplayPrefabs.Keys); allDisplayedItems.Sort(delegate(Object item1, Object item2) { if (item1 is ItemDef && item2 is ItemDef) { return item1.name.CompareTo(item2.name); } if (item1 is EquipmentDef && item2 is EquipmentDef) { return item1.name.CompareTo(item2.name); } if (item1 is ItemDef && item2 is EquipmentDef) { return -1; } return (item1 is EquipmentDef && item2 is ItemDef) ? 1 : 0; }); } private static string SpitOutNewRule(Object asset, string firstCompatibleChild, ItemDisplayRule[] displayRules) { //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Invalid comparison between Unknown and I4 //IL_00a5: Unknown result type (might be due to invalid IL or missing references) if (displayRules.Length == 0) { return $"\n[NO DISPLAY RULES FOUND FOR THE KEYASSET {asset}"; } string text = "\n itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets[\"" + asset.name + "\"]"; for (int i = 0; i < displayRules.Length; i++) { text = (((int)displayRules[i].limbMask != 0) ? (text + ",\n" + $" ItemDisplays.CreateLimbMaskDisplayRule(LimbFlags.{displayRules[i].limbMask})") : (text + ",\n ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay(\"" + ((Object)displayRules[i].followerPrefab).name + "\"),\n \"" + firstCompatibleChild + "\",\n new Vector3(2, 2, 2),\n new Vector3(0, 0, 0),\n new Vector3(1, 1, 1)\n )")); } return text + "\n ));"; } } internal static class ItemDisplays { private static Dictionary itemDisplayPrefabs = new Dictionary(); public static Dictionary KeyAssetDisplayPrefabs = new Dictionary(); public static Dictionary KeyAssets = new Dictionary(); public static int queuedDisplays; public static bool initialized = false; public static void LazyInit() { if (!initialized) { initialized = true; PopulateDisplays(); } } internal static void DisposeWhenDone() { queuedDisplays--; if (queuedDisplays <= 0 && initialized) { initialized = false; itemDisplayPrefabs = null; KeyAssetDisplayPrefabs = null; KeyAssets = null; } } internal static void PopulateDisplays() { PopulateFromBody("LoaderBody"); } private static void PopulateFromBody(string bodyName) { ItemDisplayRuleSet itemDisplayRuleSet = ((Component)LegacyResourcesAPI.Load("Prefabs/CharacterBodies/" + bodyName).GetComponent().modelTransform).GetComponent().itemDisplayRuleSet; KeyAssetRuleGroup[] keyAssetRuleGroups = itemDisplayRuleSet.keyAssetRuleGroups; for (int i = 0; i < keyAssetRuleGroups.Length; i++) { ItemDisplayRule[] rules = keyAssetRuleGroups[i].displayRuleGroup.rules; KeyAssetDisplayPrefabs[keyAssetRuleGroups[i].keyAsset] = rules; KeyAssets[keyAssetRuleGroups[i].keyAsset.name] = keyAssetRuleGroups[i].keyAsset; for (int j = 0; j < rules.Length; j++) { GameObject followerPrefab = rules[j].followerPrefab; if (Object.op_Implicit((Object)(object)followerPrefab)) { string key = ((Object)followerPrefab).name?.ToLowerInvariant(); if (!itemDisplayPrefabs.ContainsKey(key)) { itemDisplayPrefabs[key] = followerPrefab; } } } } } private static void PopulateCustomLightningArm() { GameObject val = PrefabAPI.InstantiateClone(itemDisplayPrefabs["displaylightningarmright"], "DisplayLightningCustom", false); LimbMatcher component = val.GetComponent(); component.limbPairs[0].targetChildLimb = "LightningArm1"; component.limbPairs[1].targetChildLimb = "LightningArm2"; component.limbPairs[2].targetChildLimb = "LightningArmEnd"; itemDisplayPrefabs["displaylightningarmcustom"] = val; } public static GameObject LoadDisplay(string name) { if (itemDisplayPrefabs.ContainsKey(name.ToLowerInvariant()) && Object.op_Implicit((Object)(object)itemDisplayPrefabs[name.ToLowerInvariant()])) { return itemDisplayPrefabs[name.ToLowerInvariant()]; } Log.Error("item display " + name + " returned null"); return null; } public static KeyAssetRuleGroup CreateDisplayRuleGroupWithRules(string itemName, params ItemDisplayRule[] rules) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) return CreateDisplayRuleGroupWithRules(GetKeyAssetFromString(itemName), rules); } public static KeyAssetRuleGroup CreateDisplayRuleGroupWithRules(Object keyAsset_, params ItemDisplayRule[] rules) { //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) if (keyAsset_ == (Object)null) { Log.Error("could not find keyasset"); } return new KeyAssetRuleGroup { keyAsset = keyAsset_, displayRuleGroup = new DisplayRuleGroup { rules = rules } }; } public static ItemDisplayRule CreateDisplayRule(string prefabName, string childName, Vector3 position, Vector3 rotation, Vector3 scale) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) return CreateDisplayRule(LoadDisplay(prefabName), childName, position, rotation, scale); } public static ItemDisplayRule CreateDisplayRule(GameObject itemPrefab, string childName, Vector3 position, Vector3 rotation, Vector3 scale) { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) return new ItemDisplayRule { ruleType = (ItemDisplayRuleType)0, childName = childName, followerPrefab = itemPrefab, limbMask = (LimbFlags)0, localPos = position, localAngles = rotation, localScale = scale }; } public static ItemDisplayRule CreateLimbMaskDisplayRule(LimbFlags limb) { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) return new ItemDisplayRule { ruleType = (ItemDisplayRuleType)1, limbMask = limb, childName = "", followerPrefab = null }; } private static Object GetKeyAssetFromString(string itemName) { Object val = (Object)(object)LegacyResourcesAPI.Load("ItemDefs/" + itemName); if (val == (Object)null) { val = (Object)(object)LegacyResourcesAPI.Load("EquipmentDefs/" + itemName); } if (val == (Object)null) { Log.Error("Could not load keyasset for " + itemName); } return val; } } internal static class Language { public static string TokensOutput = ""; public static bool usingLanguageFolder = false; public static bool printingEnabled = false; public static void Init() { if (usingLanguageFolder) { Language.collectLanguageRootFolders += Language_collectLanguageRootFolders; } } private static void Language_collectLanguageRootFolders(List obj) { string text = Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)IreliaPlugin.instance).Info.Location), "Language"); if (Directory.Exists(text)) { obj.Add(text); } } public static void Add(string token, string text) { if (!usingLanguageFolder) { LanguageAPI.Add(token, text); } if (printingEnabled) { TokensOutput = TokensOutput + "\n \"" + token + "\" : \"" + text.Replace(Environment.NewLine, "\\n").Replace("\n", "\\n") + "\","; } } public static void PrintOutput(string fileName = "") { if (printingEnabled) { string text = "{\n strings:\n {" + TokensOutput + "\n }\n}"; Log.Message(fileName + ": \n" + text); if (!string.IsNullOrEmpty(fileName)) { string path = Path.Combine(Directory.GetParent(((BaseUnityPlugin)IreliaPlugin.instance).Info.Location).FullName, "Language", "en", fileName); File.WriteAllText(path, text); } TokensOutput = ""; } } } internal static class Materials { private static List cachedMaterials = new List(); internal static Shader hotpoo = LegacyResourcesAPI.Load("Shaders/Deferred/HGStandard"); public static Material LoadMaterial(this AssetBundle assetBundle, string materialName) { return assetBundle.CreateHopooMaterialFromBundle(materialName); } public static Material CreateHopooMaterialFromBundle(this AssetBundle assetBundle, string materialName) { //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Expected O, but got Unknown Material val = cachedMaterials.Find(delegate(Material mat) { materialName.Replace(" (Instance)", ""); return ((Object)mat).name.Contains(materialName); }); if (Object.op_Implicit((Object)(object)val)) { Log.Debug(((Object)val).name + " has already been loaded. returning cached"); return val; } val = assetBundle.LoadAsset(materialName); if (!Object.op_Implicit((Object)(object)val)) { Log.ErrorAssetBundle(materialName, ((Object)assetBundle).name); return new Material(hotpoo); } return val.ConvertDefaultShaderToHopoo(); } public static Material SetHopooMaterial(this Material tempMat) { return tempMat.ConvertDefaultShaderToHopoo(); } public static Material ConvertDefaultShaderToHopoo(this Material tempMat) { //IL_00d2: Unknown result type (might be due to invalid IL or missing references) //IL_015c: Unknown result type (might be due to invalid IL or missing references) if (cachedMaterials.Contains(tempMat)) { Log.Debug(((Object)tempMat).name + " has already been converted. returning cached"); return tempMat; } string text = ((Object)tempMat.shader).name.ToLowerInvariant(); if (!text.StartsWith("standard") && !text.StartsWith("autodesk")) { Log.Debug(((Object)tempMat).name + " is not unity standard shader. aborting material conversion"); return tempMat; } float? num = null; Color? val = null; if (tempMat.IsKeywordEnabled("_NORMALMAP")) { num = tempMat.GetFloat("_BumpScale"); } if (tempMat.IsKeywordEnabled("_EMISSION")) { val = tempMat.GetColor("_EmissionColor"); } tempMat.shader = hotpoo; tempMat.SetTexture("_EmTex", tempMat.GetTexture("_EmissionMap")); tempMat.EnableKeyword("DITHER"); if (num.HasValue) { tempMat.SetFloat("_NormalStrength", num.Value); tempMat.SetTexture("_NormalTex", tempMat.GetTexture("_BumpMap")); } if (val.HasValue) { tempMat.SetColor("_EmColor", val.Value); tempMat.SetFloat("_EmPower", 1f); } if (tempMat.IsKeywordEnabled("NOCULL")) { tempMat.SetInt("_Cull", 0); } if (tempMat.IsKeywordEnabled("LIMBREMOVAL")) { tempMat.SetInt("_LimbRemovalOn", 1); } cachedMaterials.Add(tempMat); return tempMat; } public static Material MakeUnique(this Material material) { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown if (cachedMaterials.Contains(material)) { return new Material(material); } return material; } public static Material SetColor(this Material material, Color color) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) material.SetColor("_Color", color); return material; } public static Material SetNormal(this Material material, float normalStrength = 1f) { material.SetFloat("_NormalStrength", normalStrength); return material; } public static Material SetEmission(this Material material) { return material.SetEmission(1f); } public static Material SetEmission(this Material material, float emission) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) return material.SetEmission(emission, Color.white); } public static Material SetEmission(this Material material, float emission, Color emissionColor) { //IL_0014: Unknown result type (might be due to invalid IL or missing references) material.SetFloat("_EmPower", emission); material.SetColor("_EmColor", emissionColor); return material; } public static Material SetCull(this Material material, bool cull = false) { material.SetInt("_Cull", cull ? 1 : 0); return material; } public static Material SetSpecular(this Material material, float strength) { material.SetFloat("_SpecularStrength", strength); return material; } public static Material SetSpecular(this Material material, float strength, float exponent) { material.SetFloat("_SpecularStrength", strength); material.SetFloat("SpecularExponent", exponent); return material; } } internal static class Prefabs { private static PhysicMaterial ragdollMaterial; public static GameObject CreateDisplayPrefab(AssetBundle assetBundle, string displayPrefabName, GameObject prefab) { GameObject val = assetBundle.LoadAsset(displayPrefabName); if ((Object)(object)val == (Object)null) { Log.Error("could not load display prefab " + displayPrefabName + ". Make sure this prefab exists in assetbundle " + ((Object)assetBundle).name); return null; } CharacterModel val2 = val.GetComponent(); if (!Object.op_Implicit((Object)(object)val2)) { val2 = val.AddComponent(); } val2.baseRendererInfos = prefab.GetComponentInChildren().baseRendererInfos; Asset.ConvertAllRenderersToHopooShader(val); return val; } public static GameObject LoadCharacterModel(AssetBundle assetBundle, string modelName) { GameObject val = assetBundle.LoadAsset(modelName); if ((Object)(object)val == (Object)null) { Log.Error("could not load model prefab " + modelName + ". Make sure this prefab exists in assetbundle " + ((Object)assetBundle).name); return null; } return val; } public static GameObject LoadCharacterBody(AssetBundle assetBundle, string bodyName) { GameObject val = assetBundle.LoadAsset(bodyName); if ((Object)(object)val == (Object)null) { Log.Error("could not load body prefab " + bodyName + ". Make sure this prefab exists in assetbundle " + ((Object)assetBundle).name); return null; } return val; } public static GameObject CloneCharacterBody(BodyInfo bodyInfo) { GameObject val = LegacyResourcesAPI.Load("Prefabs/CharacterBodies/" + bodyInfo.bodyNameToClone + "Body"); if (!Object.op_Implicit((Object)(object)val)) { Log.Error(bodyInfo.bodyNameToClone + " Body to clone is not a valid body, character creation failed"); return null; } GameObject val2 = PrefabAPI.InstantiateClone(val, bodyInfo.bodyName); for (int num = val2.transform.childCount - 1; num >= 0; num--) { Object.DestroyImmediate((Object)(object)((Component)val2.transform.GetChild(num)).gameObject); } return val2; } public static GameObject CreateBodyPrefab(AssetBundle assetBundle, string modelPrefabName, BodyInfo bodyInfo) { return CreateBodyPrefab(LoadCharacterModel(assetBundle, modelPrefabName), bodyInfo); } public static GameObject CreateBodyPrefab(GameObject model, BodyInfo bodyInfo) { return CreateBodyPrefab(CloneCharacterBody(bodyInfo), model, bodyInfo); } public static GameObject CreateBodyPrefab(GameObject newBodyPrefab, AssetBundle assetBundle, string modelName, BodyInfo bodyInfo) { return CreateBodyPrefab(newBodyPrefab, LoadCharacterModel(assetBundle, modelName), bodyInfo); } public static GameObject CreateBodyPrefab(AssetBundle assetBundle, string bodyPrefabName, string modelPrefabName, BodyInfo bodyInfo) { return CreateBodyPrefab(LoadCharacterBody(assetBundle, bodyPrefabName), LoadCharacterModel(assetBundle, modelPrefabName), bodyInfo); } public static GameObject CreateBodyPrefab(GameObject newBodyPrefab, GameObject model, BodyInfo bodyInfo) { if ((Object)(object)model == (Object)null || (Object)(object)newBodyPrefab == (Object)null) { Log.Error($"Character creation failed. Model: {model}, Body: {newBodyPrefab}"); return null; } SetupCharacterBody(newBodyPrefab, bodyInfo); Transform modelBaseTransform = AddCharacterModelToSurvivorBody(newBodyPrefab, model.transform, bodyInfo); SetupModelLocator(newBodyPrefab, modelBaseTransform, model.transform); SetupCharacterDirection(newBodyPrefab, modelBaseTransform, model.transform); SetupCameraTargetParams(newBodyPrefab, bodyInfo); SetupCapsuleCollider(newBodyPrefab); Content.AddCharacterBodyPrefab(newBodyPrefab); return newBodyPrefab; } private static void SetupCharacterBody(GameObject newBodyPrefab, BodyInfo bodyInfo) { //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_01fd: Unknown result type (might be due to invalid IL or missing references) //IL_020b: Unknown result type (might be due to invalid IL or missing references) CharacterBody component = newBodyPrefab.GetComponent(); component.baseNameToken = bodyInfo.bodyNameToken; component.subtitleNameToken = bodyInfo.subtitleNameToken; component.portraitIcon = bodyInfo.characterPortrait; component.bodyColor = bodyInfo.bodyColor; component._defaultCrosshairPrefab = bodyInfo.crosshair; component.hideCrosshair = false; component.preferredPodPrefab = bodyInfo.podPrefab; component.baseMaxHealth = bodyInfo.maxHealth; component.baseRegen = bodyInfo.healthRegen; component.baseArmor = bodyInfo.armor; component.baseMaxShield = bodyInfo.shield; component.baseDamage = bodyInfo.damage; component.baseAttackSpeed = bodyInfo.attackSpeed; component.baseCrit = bodyInfo.crit; component.baseMoveSpeed = bodyInfo.moveSpeed; component.baseJumpPower = bodyInfo.jumpPower; component.autoCalculateLevelStats = bodyInfo.autoCalculateLevelStats; if (bodyInfo.autoCalculateLevelStats) { component.levelMaxHealth = Mathf.Round(component.baseMaxHealth * 0.3f); component.levelMaxShield = Mathf.Round(component.baseMaxShield * 0.3f); component.levelRegen = component.baseRegen * 0.2f; component.levelMoveSpeed = 0f; component.levelJumpPower = 0f; component.levelDamage = component.baseDamage * 0.2f; component.levelAttackSpeed = 0f; component.levelCrit = 0f; component.levelArmor = 0f; } else { component.levelMaxHealth = bodyInfo.healthGrowth; component.levelMaxShield = bodyInfo.shieldGrowth; component.levelRegen = bodyInfo.regenGrowth; component.levelMoveSpeed = bodyInfo.moveSpeedGrowth; component.levelJumpPower = bodyInfo.jumpPowerGrowth; component.levelDamage = bodyInfo.damageGrowth; component.levelAttackSpeed = bodyInfo.attackSpeedGrowth; component.levelCrit = bodyInfo.critGrowth; component.levelArmor = bodyInfo.armorGrowth; } component.baseAcceleration = bodyInfo.acceleration; component.baseJumpCount = bodyInfo.jumpCount; component.sprintingSpeedMultiplier = 1.45f; component.bodyFlags = (BodyFlags)16; component.rootMotionInMainState = false; component.hullClassification = (HullClassification)0; component.isChampion = false; } private static Transform AddCharacterModelToSurvivorBody(GameObject bodyPrefab, Transform modelTransform, BodyInfo bodyInfo) { //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_009e: Unknown result type (might be due to invalid IL or missing references) //IL_00b8: Unknown result type (might be due to invalid IL or missing references) //IL_00c4: Unknown result type (might be due to invalid IL or missing references) //IL_00f4: Unknown result type (might be due to invalid IL or missing references) //IL_010e: Unknown result type (might be due to invalid IL or missing references) //IL_011a: Unknown result type (might be due to invalid IL or missing references) Transform val = bodyPrefab.transform.Find("ModelBase"); if ((Object)(object)val == (Object)null) { val = new GameObject("ModelBase").transform; val.parent = bodyPrefab.transform; val.localPosition = bodyInfo.modelBasePosition; val.localRotation = Quaternion.identity; } modelTransform.parent = ((Component)val).transform; modelTransform.localPosition = Vector3.zero; modelTransform.localRotation = Quaternion.identity; Transform val2 = bodyPrefab.transform.Find("CameraPivot"); if ((Object)(object)val2 == (Object)null) { val2 = new GameObject("CameraPivot").transform; val2.parent = bodyPrefab.transform; val2.localPosition = bodyInfo.cameraPivotPosition; val2.localRotation = Quaternion.identity; } Transform val3 = bodyPrefab.transform.Find("AimOrigin"); if ((Object)(object)val3 == (Object)null) { val3 = new GameObject("AimOrigin").transform; val3.parent = bodyPrefab.transform; val3.localPosition = bodyInfo.aimOriginPosition; val3.localRotation = Quaternion.identity; } bodyPrefab.GetComponent().aimOriginTransform = val3; return ((Component)val).transform; } private static void SetupCharacterDirection(GameObject prefab, Transform modelBaseTransform, Transform modelTransform) { if (Object.op_Implicit((Object)(object)prefab.GetComponent())) { CharacterDirection component = prefab.GetComponent(); component.targetTransform = modelBaseTransform; component.overrideAnimatorForwardTransform = null; component.rootMotionAccumulator = null; component.modelAnimator = ((Component)modelTransform).GetComponent(); component.driveFromRootRotation = false; component.turnSpeed = 720f; } } private static void SetupCameraTargetParams(GameObject prefab, BodyInfo bodyInfo) { CameraTargetParams component = prefab.GetComponent(); component.cameraParams = bodyInfo.cameraParams; component.cameraPivotTransform = prefab.transform.Find("CameraPivot"); } private static void SetupModelLocator(GameObject prefab, Transform modelBaseTransform, Transform modelTransform) { ModelLocator component = prefab.GetComponent(); component.modelTransform = modelTransform; component.modelBaseTransform = modelBaseTransform; } private static void SetupCapsuleCollider(GameObject prefab) { //IL_0018: Unknown result type (might be due to invalid IL or missing references) CapsuleCollider component = prefab.GetComponent(); component.center = new Vector3(0f, 0f, 0f); component.radius = 0.5f; component.height = 1.82f; component.direction = 1; } public static CharacterModel SetupCharacterModel(GameObject bodyPrefab, CustomRendererInfo[] customInfos = null) { CharacterModel val = ((Component)bodyPrefab.GetComponent().modelTransform).gameObject.GetComponent(); bool flag = (Object)(object)val != (Object)null; if (!flag) { val = ((Component)bodyPrefab.GetComponent().modelTransform).gameObject.AddComponent(); } val.body = bodyPrefab.GetComponent(); val.autoPopulateLightInfos = true; val.invisibilityCount = 0; val.temporaryOverlays = new List(); if (!flag) { SetupCustomRendererInfos(val, customInfos); } else { SetupPreAttachedRendererInfos(val); } SetupHurtboxGroup(bodyPrefab, ((Component)val).gameObject); SetupAimAnimator(bodyPrefab, ((Component)val).gameObject); SetupFootstepController(((Component)val).gameObject); SetupRagdoll(((Component)val).gameObject); return val; } public static void SetupPreAttachedRendererInfos(CharacterModel characterModel) { for (int i = 0; i < characterModel.baseRendererInfos.Length; i++) { if ((Object)(object)characterModel.baseRendererInfos[i].defaultMaterial == (Object)null) { characterModel.baseRendererInfos[i].defaultMaterial = characterModel.baseRendererInfos[i].renderer.sharedMaterial; } if ((Object)(object)characterModel.baseRendererInfos[i].defaultMaterial == (Object)null) { Log.Error($"no material for rendererinfo of this renderer: {characterModel.baseRendererInfos[i].renderer}"); } characterModel.baseRendererInfos[i].defaultMaterial.ConvertDefaultShaderToHopoo(); } } public static void SetupCustomRendererInfos(CharacterModel characterModel, CustomRendererInfo[] customInfos) { //IL_00de: Unknown result type (might be due to invalid IL or missing references) //IL_0108: Unknown result type (might be due to invalid IL or missing references) //IL_010d: Unknown result type (might be due to invalid IL or missing references) ChildLocator component = ((Component)characterModel).GetComponent(); if (!Object.op_Implicit((Object)(object)component)) { Log.Error("Failed CharacterModel setup: ChildLocator component does not exist on the model"); return; } List list = new List(); for (int i = 0; i < customInfos.Length; i++) { if (!Object.op_Implicit((Object)(object)component.FindChild(customInfos[i].childName))) { Log.Error("Trying to add a RendererInfo for a renderer that does not exist: " + customInfos[i].childName); continue; } Renderer component2 = ((Component)component.FindChild(customInfos[i].childName)).GetComponent(); if (Object.op_Implicit((Object)(object)component2)) { Material val = customInfos[i].material; if ((Object)(object)val == (Object)null) { val = ((!customInfos[i].dontHotpoo) ? component2.sharedMaterial.ConvertDefaultShaderToHopoo() : component2.sharedMaterial); } list.Add(new RendererInfo { renderer = component2, defaultMaterial = val, ignoreOverlays = customInfos[i].ignoreOverlays, defaultShadowCastingMode = (ShadowCastingMode)1 }); } } characterModel.baseRendererInfos = list.ToArray(); } private static void SetupHurtboxGroup(GameObject bodyPrefab, GameObject model) { SetupMainHurtboxesFromChildLocator(bodyPrefab, model); SetHurtboxesHealthComponents(bodyPrefab); } private static void SetupMainHurtboxesFromChildLocator(GameObject bodyPrefab, GameObject model) { //IL_011b: Unknown result type (might be due to invalid IL or missing references) //IL_00b8: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)bodyPrefab.GetComponent() != (Object)null) { Log.Debug("Hitboxgroup already exists on model prefab. aborting code setup"); return; } ChildLocator component = model.GetComponent(); if (string.IsNullOrEmpty(component.FindChildNameInsensitive("MainHurtbox"))) { Log.Error("Could not set up main hurtbox: make sure you have a transform pair in your prefab's ChildLocator called 'MainHurtbox'"); return; } HurtBoxGroup val = model.AddComponent(); HurtBox val2 = null; GameObject val3 = component.FindChildGameObjectInsensitive("HeadHurtbox"); if (Object.op_Implicit((Object)(object)val3)) { Log.Debug("HeadHurtboxFound. Setting up"); val2 = val3.AddComponent(); ((Component)val2).gameObject.layer = LayerIndex.entityPrecise.intVal; val2.healthComponent = bodyPrefab.GetComponent(); val2.isBullseye = false; val2.isSniperTarget = true; val2.damageModifier = (DamageModifier)0; val2.hurtBoxGroup = val; val2.indexInGroup = 1; } HurtBox val4 = component.FindChildGameObjectInsensitive("MainHurtbox").AddComponent(); ((Component)val4).gameObject.layer = LayerIndex.entityPrecise.intVal; val4.healthComponent = bodyPrefab.GetComponent(); val4.isBullseye = true; val4.isSniperTarget = (Object)(object)val2 == (Object)null; val4.damageModifier = (DamageModifier)0; val4.hurtBoxGroup = val; val4.indexInGroup = 0; if (Object.op_Implicit((Object)(object)val2)) { val.hurtBoxes = (HurtBox[])(object)new HurtBox[2] { val4, val2 }; } else { val.hurtBoxes = (HurtBox[])(object)new HurtBox[1] { val4 }; } val.mainHurtBox = val4; val.bullseyeCount = 1; } private static string FindChildNameInsensitive(this ChildLocator childLocator, string child) { //IL_0025: Unknown result type (might be due to invalid IL or missing references) return childLocator.transformPairs.Where((NameTransformPair pair) => pair.name.ToLowerInvariant() == child.ToLowerInvariant()).FirstOrDefault().name; } private static Transform FindChildInsensitive(this ChildLocator childLocator, string child) { return childLocator.FindChild(childLocator.FindChildNameInsensitive(child)); } private static GameObject FindChildGameObjectInsensitive(this ChildLocator childLocator, string child) { return childLocator.FindChildGameObject(childLocator.FindChildNameInsensitive(child)); } public static void SetHurtboxesHealthComponents(GameObject bodyPrefab) { HealthComponent component = bodyPrefab.GetComponent(); HurtBoxGroup[] componentsInChildren = bodyPrefab.GetComponentsInChildren(); foreach (HurtBoxGroup val in componentsInChildren) { val.mainHurtBox.healthComponent = component; for (int j = 0; j < val.hurtBoxes.Length; j++) { val.hurtBoxes[j].healthComponent = component; } } } private static void SetupFootstepController(GameObject model) { FootstepHandler val = model.AddComponent(); val.baseFootstepString = "Play_player_footstep"; val.sprintFootstepOverrideString = ""; val.enableFootstepDust = true; val.footstepDustPrefab = LegacyResourcesAPI.Load("Prefabs/GenericFootstepDust"); } private static void SetupRagdoll(GameObject model) { RagdollController component = model.GetComponent(); if (!Object.op_Implicit((Object)(object)component)) { return; } if ((Object)(object)ragdollMaterial == (Object)null) { ragdollMaterial = ((Component)LegacyResourcesAPI.Load("Prefabs/CharacterBodies/CommandoBody").GetComponentInChildren().bones[1]).GetComponent().material; } Transform[] bones = component.bones; foreach (Transform val in bones) { if (Object.op_Implicit((Object)(object)val)) { ((Component)val).gameObject.layer = LayerIndex.ragdoll.intVal; Collider component2 = ((Component)val).GetComponent(); if (Object.op_Implicit((Object)(object)component2)) { component2.sharedMaterial = ragdollMaterial; } else { Log.Error($"Ragdoll bone {((Component)val).gameObject} doesn't have a collider. Ragdoll will break."); } } } } private static void SetupAimAnimator(GameObject prefab, GameObject model) { AimAnimator val = model.AddComponent(); val.directionComponent = prefab.GetComponent(); val.pitchRangeMax = 60f; val.pitchRangeMin = -60f; val.yawRangeMin = -80f; val.yawRangeMax = 80f; val.pitchGiveupRange = 30f; val.yawGiveupRange = 10f; val.giveupDuration = 3f; val.inputBank = prefab.GetComponent(); } public static void CreateGenericDoppelganger(GameObject bodyPrefab, string masterName, string masterToCopy) { CloneDopplegangerMaster(bodyPrefab, masterName, masterToCopy); } public static GameObject CloneDopplegangerMaster(GameObject bodyPrefab, string masterName, string masterToCopy) { GameObject val = PrefabAPI.InstantiateClone(LegacyResourcesAPI.Load("Prefabs/CharacterMasters/" + masterToCopy + "MonsterMaster"), masterName, true); val.GetComponent().bodyPrefab = bodyPrefab; Content.AddMasterPrefab(val); return val; } public static GameObject CreateBlankMasterPrefab(GameObject bodyPrefab, string masterName) { GameObject val = PrefabAPI.InstantiateClone(LegacyResourcesAPI.Load("Prefabs/CharacterMasters/CommandoMonsterMaster"), masterName, true); ContentPacks.masterPrefabs.Add(val); CharacterMaster component = val.GetComponent(); component.bodyPrefab = bodyPrefab; AISkillDriver[] components = val.GetComponents(); for (int i = 0; i < components.Length; i++) { Object.Destroy((Object)(object)components[i]); } return val; } public static GameObject LoadMaster(this AssetBundle assetBundle, GameObject bodyPrefab, string assetName) { //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) GameObject val = assetBundle.LoadAsset(assetName); BaseAI val2 = val.GetComponent(); if ((Object)(object)val2 == (Object)null) { val2 = val.AddComponent(); val2.aimVectorDampTime = 0.1f; val2.aimVectorMaxSpeed = 360f; } val2.scanState = new SerializableEntityStateType(typeof(Wander)); EntityStateMachine component = val.GetComponent(); if ((Object)(object)component == (Object)null) { AddEntityStateMachine(val, "AI", typeof(Wander), typeof(Wander)); } val2.stateMachine = component; CharacterMaster val3 = val.GetComponent(); if ((Object)(object)val3 == (Object)null) { val3 = val.AddComponent(); } val3.bodyPrefab = bodyPrefab; val3.teamIndex = (TeamIndex)2; Content.AddMasterPrefab(val); return val; } public static void ClearEntityStateMachines(GameObject bodyPrefab) { EntityStateMachine[] components = bodyPrefab.GetComponents(); for (int num = components.Length - 1; num >= 0; num--) { Object.DestroyImmediate((Object)(object)components[num]); } NetworkStateMachine component = bodyPrefab.GetComponent(); component.stateMachines = Array.Empty(); CharacterDeathBehavior component2 = bodyPrefab.GetComponent(); if (Object.op_Implicit((Object)(object)component2)) { component2.idleStateMachine = Array.Empty(); } SetStateOnHurt component3 = bodyPrefab.GetComponent(); if (Object.op_Implicit((Object)(object)component3)) { component3.idleStateMachine = Array.Empty(); } CharacterBody component4 = bodyPrefab.GetComponent(); if (Object.op_Implicit((Object)(object)component4)) { component4.vehicleIdleStateMachine = Array.Empty(); } } public static EntityStateMachine AddEntityStateMachine(GameObject prefab, string machineName, Type mainStateType = null, Type initalStateType = null, bool addToHurt = true, bool addToDeath = true) { //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) EntityStateMachine val = EntityStateMachine.FindByCustomName(prefab, machineName); if ((Object)(object)val == (Object)null) { val = prefab.AddComponent(); } else { Log.Message("An Entity State Machine already exists with the name " + machineName + ". replacing."); } val.customName = machineName; if (mainStateType == null) { mainStateType = typeof(Idle); } val.mainStateType = new SerializableEntityStateType(mainStateType); if (initalStateType == null) { initalStateType = typeof(Idle); } val.initialStateType = new SerializableEntityStateType(initalStateType); NetworkStateMachine component = prefab.GetComponent(); if (Object.op_Implicit((Object)(object)component)) { component.stateMachines = component.stateMachines.Append(val).ToArray(); } CharacterDeathBehavior component2 = prefab.GetComponent(); if (Object.op_Implicit((Object)(object)component2) && addToDeath) { component2.idleStateMachine = component2.idleStateMachine.Append(val).ToArray(); } SetStateOnHurt component3 = prefab.GetComponent(); if (Object.op_Implicit((Object)(object)component3) && addToHurt) { component3.idleStateMachine = component3.idleStateMachine.Append(val).ToArray(); } CharacterBody component4 = prefab.GetComponent(); if (Object.op_Implicit((Object)(object)component4)) { component4.vehicleIdleStateMachine = component4.vehicleIdleStateMachine.Append(val).ToArray(); } return val; } public static EntityStateMachine AddMainEntityStateMachine(GameObject bodyPrefab, string machineName = "Body", Type mainStateType = null, Type initalStateType = null) { //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) EntityStateMachine val = EntityStateMachine.FindByCustomName(bodyPrefab, machineName); if ((Object)(object)val == (Object)null) { val = bodyPrefab.AddComponent(); } else { Log.Message("An Entity State Machine already exists with the name " + machineName + ". replacing."); } val.customName = machineName; if (mainStateType == null) { mainStateType = typeof(GenericCharacterMain); } val.mainStateType = new SerializableEntityStateType(mainStateType); if (initalStateType == null) { initalStateType = typeof(SpawnTeleporterState); } val.initialStateType = new SerializableEntityStateType(initalStateType); NetworkStateMachine component = bodyPrefab.GetComponent(); if (Object.op_Implicit((Object)(object)component)) { component.stateMachines = component.stateMachines.Append(val).ToArray(); } CharacterDeathBehavior component2 = bodyPrefab.GetComponent(); if (Object.op_Implicit((Object)(object)component2)) { component2.deathStateMachine = val; } SetStateOnHurt component3 = bodyPrefab.GetComponent(); if (Object.op_Implicit((Object)(object)component3)) { component3.targetStateMachine = val; } return val; } public static void SetupHitBoxGroup(GameObject modelPrefab, string hitBoxGroupName, params string[] hitboxChildNames) { ChildLocator component = modelPrefab.GetComponent(); Transform[] array = (Transform[])(object)new Transform[hitboxChildNames.Length]; for (int i = 0; i < hitboxChildNames.Length; i++) { array[i] = component.FindChild(hitboxChildNames[i]); if ((Object)(object)array[i] == (Object)null) { Log.Error("missing hitbox for " + hitboxChildNames[i]); } } SetupHitBoxGroup(modelPrefab, hitBoxGroupName, array); } public static void SetupHitBoxGroup(GameObject prefab, string hitBoxGroupName, params Transform[] hitBoxTransforms) { List list = new List(); foreach (Transform val in hitBoxTransforms) { if ((Object)(object)val == (Object)null) { Log.Error("Error setting up hitboxGroup for " + hitBoxGroupName + ": hitbox transform was null"); continue; } HitBox item = ((Component)val).gameObject.AddComponent(); ((Component)val).gameObject.layer = LayerIndex.projectile.intVal; list.Add(item); } if (list.Count == 0) { Log.Error("No hitboxes were set up. aborting setting up hitboxGroup for " + hitBoxGroupName); return; } HitBoxGroup val2 = prefab.AddComponent(); val2.hitBoxes = list.ToArray(); val2.groupName = hitBoxGroupName; } } public class CustomRendererInfo { public string childName; public Material material = null; public bool dontHotpoo = false; public bool ignoreOverlays = false; } internal static class Skills { public static void CreateSkillFamilies(GameObject targetPrefab) { SkillSlot[] array = new SkillSlot[4]; RuntimeHelpers.InitializeArray(array, (RuntimeFieldHandle)/*OpCode not supported: LdMemberToken*/); CreateSkillFamilies(targetPrefab, (SkillSlot[])(object)array); } public static void CreateSkillFamilies(GameObject targetPrefab, params SkillSlot[] slots) { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Expected I4, but got Unknown SkillLocator component = targetPrefab.GetComponent(); foreach (SkillSlot val in slots) { SkillSlot val2 = val; switch (val2 - -1) { case 1: component.primary = CreateGenericSkillWithSkillFamily(targetPrefab, "Primary"); break; case 2: component.secondary = CreateGenericSkillWithSkillFamily(targetPrefab, "Secondary"); break; case 3: component.utility = CreateGenericSkillWithSkillFamily(targetPrefab, "Utility"); break; case 4: component.special = CreateGenericSkillWithSkillFamily(targetPrefab, "Special"); break; } } } public static void ClearGenericSkills(GameObject targetPrefab) { GenericSkill[] componentsInChildren = targetPrefab.GetComponentsInChildren(); foreach (GenericSkill val in componentsInChildren) { Object.DestroyImmediate((Object)(object)val); } } public static GenericSkill CreateGenericSkillWithSkillFamily(GameObject targetPrefab, SkillSlot skillSlot, bool hidden = false) { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Expected I4, but got Unknown SkillLocator component = targetPrefab.GetComponent(); switch (skillSlot - -1) { case 1: return component.primary = CreateGenericSkillWithSkillFamily(targetPrefab, "Primary", hidden); case 2: return component.secondary = CreateGenericSkillWithSkillFamily(targetPrefab, "Secondary", hidden); case 3: return component.utility = CreateGenericSkillWithSkillFamily(targetPrefab, "Utility", hidden); case 4: return component.special = CreateGenericSkillWithSkillFamily(targetPrefab, "Special", hidden); case 0: Log.Error("Failed to create GenericSkill with skillslot None. If making a GenericSkill outside of the main 4, specify a familyName, and optionally a genericSkillName"); return null; default: return null; } } public static GenericSkill CreateGenericSkillWithSkillFamily(GameObject targetPrefab, string familyName, bool hidden = false) { return CreateGenericSkillWithSkillFamily(targetPrefab, familyName, familyName, hidden); } public static GenericSkill CreateGenericSkillWithSkillFamily(GameObject targetPrefab, string genericSkillName, string familyName, bool hidden = false) { GenericSkill val = targetPrefab.AddComponent(); val.skillName = genericSkillName; val.hideInCharacterSelect = hidden; SkillFamily val2 = ScriptableObject.CreateInstance(); ((Object)val2).name = ((Object)targetPrefab).name + familyName + "Family"; val2.variants = (Variant[])(object)new Variant[0]; val._skillFamily = val2; Content.AddSkillFamily(val2); return val; } public static void AddSkillToFamily(SkillFamily skillFamily, SkillDef skillDef, UnlockableDef unlockableDef = null) { //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Expected O, but got Unknown //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) Array.Resize(ref skillFamily.variants, skillFamily.variants.Length + 1); Variant[] variants = skillFamily.variants; int num = skillFamily.variants.Length - 1; Variant val = new Variant { skillDef = skillDef, unlockableDef = unlockableDef }; ((Variant)(ref val)).viewableNode = new Node(skillDef.skillNameToken, false, (Node)null); variants[num] = val; } public static void AddSkillsToFamily(SkillFamily skillFamily, params SkillDef[] skillDefs) { foreach (SkillDef skillDef in skillDefs) { AddSkillToFamily(skillFamily, skillDef); } } public static void AddPrimarySkills(GameObject targetPrefab, params SkillDef[] skillDefs) { AddSkillsToFamily(targetPrefab.GetComponent().primary.skillFamily, skillDefs); } public static void AddSecondarySkills(GameObject targetPrefab, params SkillDef[] skillDefs) { AddSkillsToFamily(targetPrefab.GetComponent().secondary.skillFamily, skillDefs); } public static void AddUtilitySkills(GameObject targetPrefab, params SkillDef[] skillDefs) { AddSkillsToFamily(targetPrefab.GetComponent().utility.skillFamily, skillDefs); } public static void AddSpecialSkills(GameObject targetPrefab, params SkillDef[] skillDefs) { AddSkillsToFamily(targetPrefab.GetComponent().special.skillFamily, skillDefs); } public static void AddUnlockablesToFamily(SkillFamily skillFamily, params UnlockableDef[] unlockableDefs) { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) for (int i = 0; i < unlockableDefs.Length; i++) { Variant val = skillFamily.variants[i]; val.unlockableDef = unlockableDefs[i]; skillFamily.variants[i] = val; } } public static SkillDef CreateSkillDef(SkillDefInfo skillDefInfo) { return Skills.CreateSkillDef(skillDefInfo); } public static T CreateSkillDef(SkillDefInfo skillDefInfo) where T : SkillDef { //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Unknown result type (might be due to invalid IL or missing references) T val = ScriptableObject.CreateInstance(); ((SkillDef)val).skillName = skillDefInfo.skillName; ((Object)(object)val).name = skillDefInfo.skillName; ((SkillDef)val).skillNameToken = skillDefInfo.skillNameToken; ((SkillDef)val).skillDescriptionToken = skillDefInfo.skillDescriptionToken; ((SkillDef)val).icon = skillDefInfo.skillIcon; ((SkillDef)val).activationState = skillDefInfo.activationState; ((SkillDef)val).activationStateMachineName = skillDefInfo.activationStateMachineName; ((SkillDef)val).interruptPriority = skillDefInfo.interruptPriority; ((SkillDef)val).baseMaxStock = skillDefInfo.baseMaxStock; ((SkillDef)val).baseRechargeInterval = skillDefInfo.baseRechargeInterval; ((SkillDef)val).rechargeStock = skillDefInfo.rechargeStock; ((SkillDef)val).requiredStock = skillDefInfo.requiredStock; ((SkillDef)val).stockToConsume = skillDefInfo.stockToConsume; ((SkillDef)val).dontAllowPastMaxStocks = skillDefInfo.dontAllowPastMaxStocks; ((SkillDef)val).beginSkillCooldownOnSkillEnd = skillDefInfo.beginSkillCooldownOnSkillEnd; ((SkillDef)val).canceledFromSprinting = skillDefInfo.canceledFromSprinting; ((SkillDef)val).forceSprintDuringState = skillDefInfo.forceSprintDuringState; ((SkillDef)val).fullRestockOnAssign = skillDefInfo.fullRestockOnAssign; ((SkillDef)val).resetCooldownTimerOnUse = skillDefInfo.resetCooldownTimerOnUse; ((SkillDef)val).isCombatSkill = skillDefInfo.isCombatSkill; ((SkillDef)val).mustKeyPress = skillDefInfo.mustKeyPress; ((SkillDef)val).cancelSprintingOnActivation = skillDefInfo.cancelSprintingOnActivation; ((SkillDef)val).keywordTokens = skillDefInfo.keywordTokens; Content.AddSkillDef((SkillDef)(object)val); return val; } } internal class SkillDefInfo { public string skillName; public string skillNameToken; public string skillDescriptionToken; public string[] keywordTokens = Array.Empty(); public Sprite skillIcon; public SerializableEntityStateType activationState; public string activationStateMachineName; public InterruptPriority interruptPriority; public float baseRechargeInterval; public int baseMaxStock = 1; public int rechargeStock = 1; public int requiredStock = 1; public int stockToConsume = 1; public bool resetCooldownTimerOnUse = false; public bool fullRestockOnAssign = true; public bool dontAllowPastMaxStocks = false; public bool beginSkillCooldownOnSkillEnd = false; public bool mustKeyPress = false; public bool isCombatSkill = true; public bool canceledFromSprinting = false; public bool cancelSprintingOnActivation = true; public bool forceSprintDuringState = false; public SkillDefInfo() { } public SkillDefInfo(string skillName, string skillNameToken, string skillDescriptionToken, Sprite skillIcon, SerializableEntityStateType activationState, string activationStateMachineName = "Weapon", bool agile = false) { //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_00c2: Unknown result type (might be due to invalid IL or missing references) this.skillName = skillName; this.skillNameToken = skillNameToken; this.skillDescriptionToken = skillDescriptionToken; this.skillIcon = skillIcon; this.activationState = activationState; this.activationStateMachineName = activationStateMachineName; cancelSprintingOnActivation = !agile; if (agile) { keywordTokens = new string[1] { "KEYWORD_AGILE" }; } interruptPriority = (InterruptPriority)0; isCombatSkill = true; baseRechargeInterval = 0f; requiredStock = 0; stockToConsume = 0; } } internal static class Skins { internal struct SkinDefInfo { internal SkinDef[] BaseSkins; internal Sprite Icon; internal string NameToken; internal UnlockableDef UnlockableDef; internal GameObject RootObject; internal RendererInfo[] RendererInfos; internal MeshReplacement[] MeshReplacements; internal GameObjectActivation[] GameObjectActivations; internal ProjectileGhostReplacement[] ProjectileGhostReplacements; internal MinionSkinReplacement[] MinionSkinReplacements; internal string Name; } internal static SkinDef CreateSkinDef(string skinName, Sprite skinIcon, RendererInfo[] defaultRendererInfos, GameObject root, UnlockableDef unlockableDef = null) { //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Expected O, but got Unknown //IL_0135: Unknown result type (might be due to invalid IL or missing references) //IL_013f: Expected O, but got Unknown SkinDefInfo skinDefInfo = new SkinDefInfo { BaseSkins = Array.Empty(), GameObjectActivations = (GameObjectActivation[])(object)new GameObjectActivation[0], Icon = skinIcon, MeshReplacements = (MeshReplacement[])(object)new MeshReplacement[0], MinionSkinReplacements = (MinionSkinReplacement[])(object)new MinionSkinReplacement[0], Name = skinName, NameToken = skinName, ProjectileGhostReplacements = (ProjectileGhostReplacement[])(object)new ProjectileGhostReplacement[0], RendererInfos = (RendererInfo[])(object)new RendererInfo[defaultRendererInfos.Length], RootObject = root, UnlockableDef = unlockableDef }; SkinDef.Awake += new hook_Awake(DoNothing); SkinDef val = ScriptableObject.CreateInstance(); val.baseSkins = skinDefInfo.BaseSkins; val.icon = skinDefInfo.Icon; val.unlockableDef = skinDefInfo.UnlockableDef; val.rootObject = skinDefInfo.RootObject; defaultRendererInfos.CopyTo(skinDefInfo.RendererInfos, 0); val.rendererInfos = skinDefInfo.RendererInfos; val.gameObjectActivations = skinDefInfo.GameObjectActivations; val.meshReplacements = skinDefInfo.MeshReplacements; val.projectileGhostReplacements = skinDefInfo.ProjectileGhostReplacements; val.minionSkinReplacements = skinDefInfo.MinionSkinReplacements; val.nameToken = skinDefInfo.NameToken; ((Object)val).name = skinDefInfo.Name; SkinDef.Awake -= new hook_Awake(DoNothing); return val; } private static void DoNothing(orig_Awake orig, SkinDef self) { } private static RendererInfo[] getRendererMaterials(RendererInfo[] defaultRenderers, params Material[] materials) { RendererInfo[] array = (RendererInfo[])(object)new RendererInfo[defaultRenderers.Length]; defaultRenderers.CopyTo(array, 0); for (int i = 0; i < array.Length; i++) { try { array[i].defaultMaterial = materials[i]; } catch { Log.Error("error adding skin rendererinfo material. make sure you're not passing in too many"); } } return array; } internal static MeshReplacement[] getMeshReplacements(AssetBundle assetBundle, RendererInfo[] defaultRendererInfos, params string[] meshes) { //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) List list = new List(); for (int i = 0; i < defaultRendererInfos.Length; i++) { if (!string.IsNullOrEmpty(meshes[i])) { list.Add(new MeshReplacement { renderer = defaultRendererInfos[i].renderer, mesh = assetBundle.LoadAsset(meshes[i]) }); } } return list.ToArray(); } } internal static class Tokens { public const string agilePrefix = "Agile. "; public static string StunningPrefix() { return DamageText("Stunning. "); } public static string SubText(string text) { return "" + text + ""; } public static string DamageText(string text) { return "" + text + ""; } public static string DamageValueText(float value) { return $"{value * 100f}% damage"; } public static string UtilityText(string text) { return "" + text + ""; } public static string RedText(string text) { return HealthText(text); } public static string HealthText(string text) { return "" + text + ""; } public static string KeywordText(string keyword, string sub) { return "" + keyword + "" + sub + ""; } public static string ScepterDescription(string desc) { return "\nSCEPTER: " + desc + ""; } public static string GetAchievementNameToken(string identifier) { return "ACHIEVEMENT_" + identifier.ToUpperInvariant() + "_NAME"; } public static string GetAchievementDescriptionToken(string identifier) { return "ACHIEVEMENT_" + identifier.ToUpperInvariant() + "_DESCRIPTION"; } } } namespace IreliaMod.Modules.Characters { public abstract class CharacterBase where T : CharacterBase, new() { public abstract string assetBundleName { get; } public abstract string bodyName { get; } public abstract string modelPrefabName { get; } public abstract BodyInfo bodyInfo { get; } public virtual CustomRendererInfo[] customRendererInfos { get; } public virtual ItemDisplaysBase itemDisplays { get; } public static T instance { get; private set; } public abstract AssetBundle assetBundle { get; protected set; } public abstract GameObject bodyPrefab { get; protected set; } public abstract CharacterBody prefabCharacterBody { get; protected set; } public abstract GameObject characterModelObject { get; protected set; } public abstract CharacterModel prefabCharacterModel { get; protected set; } public virtual void Initialize() { instance = this as T; assetBundle = Asset.LoadAssetBundle(assetBundleName); InitializeCharacter(); } public virtual void InitializeCharacter() { InitializeCharacterBodyPrefab(); InitializeItemDisplays(); } protected virtual void InitializeCharacterBodyPrefab() { characterModelObject = Prefabs.LoadCharacterModel(assetBundle, modelPrefabName); bodyPrefab = Prefabs.CreateBodyPrefab(characterModelObject, bodyInfo); prefabCharacterBody = bodyPrefab.GetComponent(); prefabCharacterModel = Prefabs.SetupCharacterModel(bodyPrefab, customRendererInfos); } public virtual void InitializeItemDisplays() { ItemDisplayRuleSet val = ScriptableObject.CreateInstance(); ((Object)val).name = "idrs" + bodyName; prefabCharacterModel.itemDisplayRuleSet = val; if (itemDisplays != null) { ItemDisplays.queuedDisplays++; ContentManager.onContentPacksAssigned += SetItemDisplays; } } public void SetItemDisplays(ReadOnlyArray obj) { itemDisplays.SetItemDisplays(prefabCharacterModel.itemDisplayRuleSet); } public abstract void InitializeEntityStateMachines(); public abstract void InitializeSkills(); public abstract void InitializeSkins(); public abstract void InitializeCharacterMaster(); } public class BodyInfo { public string bodyName = ""; public string bodyNameToken = ""; public string subtitleNameToken = ""; public string bodyNameToClone = "Commando"; public Color bodyColor = Color.white; public Texture characterPortrait = null; public float sortPosition = 100f; public GameObject crosshair = null; public GameObject podPrefab = null; public float maxHealth = 100f; public float healthRegen = 1f; public float armor = 0f; public float shield = 0f; public int jumpCount = 1; public float damage = 12f; public float attackSpeed = 1f; public float crit = 1f; public float moveSpeed = 7f; public float acceleration = 80f; public float jumpPower = 15f; public bool autoCalculateLevelStats = true; public float healthGrowth = 30.000002f; public float regenGrowth = 0.2f; public float armorGrowth = 0f; public float shieldGrowth = 0f; public float damageGrowth = 2.4f; public float attackSpeedGrowth = 0f; public float critGrowth = 0f; public float moveSpeedGrowth = 0f; public float jumpPowerGrowth = 0f; public Vector3 aimOriginPosition = new Vector3(0f, 1.6f, 0f); public Vector3 modelBasePosition = new Vector3(0f, -0.92f, 0f); public Vector3 cameraPivotPosition = new Vector3(0f, 0.8f, 0f); public float cameraParamsVerticalOffset = 1.37f; public float cameraParamsDepth = -10f; private CharacterCameraParams _cameraParams; public CharacterCameraParams cameraParams { get { //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)_cameraParams == (Object)null) { _cameraParams = ScriptableObject.CreateInstance(); _cameraParams.data.minPitch = BlendableFloat.op_Implicit(-70f); _cameraParams.data.maxPitch = BlendableFloat.op_Implicit(70f); _cameraParams.data.wallCushion = BlendableFloat.op_Implicit(0.1f); _cameraParams.data.pivotVerticalOffset = BlendableFloat.op_Implicit(cameraParamsVerticalOffset); _cameraParams.data.idealLocalCameraPos = BlendableVector3.op_Implicit(new Vector3(0f, 0f, cameraParamsDepth)); } return _cameraParams; } set { _cameraParams = value; } } } public abstract class ItemDisplaysBase { public void SetItemDisplays(ItemDisplayRuleSet itemDisplayRuleSet) { List list = new List(); ItemDisplays.LazyInit(); SetItemDisplayRules(list); itemDisplayRuleSet.keyAssetRuleGroups = list.ToArray(); ItemDisplays.DisposeWhenDone(); } protected abstract void SetItemDisplayRules(List itemDisplayRules); } public abstract class SurvivorBase : CharacterBase where T : SurvivorBase, new() { public abstract string masterName { get; } public abstract string displayPrefabName { get; } public abstract string survivorTokenPrefix { get; } public abstract UnlockableDef characterUnlockableDef { get; } public abstract GameObject displayPrefab { get; protected set; } public override void InitializeCharacter() { base.InitializeCharacter(); InitializeDisplayPrefab(); InitializeSurvivor(); } protected virtual void InitializeDisplayPrefab() { displayPrefab = Prefabs.CreateDisplayPrefab(assetBundle, displayPrefabName, bodyPrefab); } protected virtual void InitializeSurvivor() { //IL_0013: Unknown result type (might be due to invalid IL or missing references) Content.CreateSurvivor(bodyPrefab, displayPrefab, bodyInfo.bodyColor, survivorTokenPrefix, characterUnlockableDef, bodyInfo.sortPosition); } protected virtual void AddCssPreviewSkill(int indexFromEditor, SkillFamily skillFamily, SkillDef skillDef) { CharacterSelectSurvivorPreviewDisplayController component = displayPrefab.GetComponent(); if (!Object.op_Implicit((Object)(object)component)) { Log.Error("trying to add skillChangeResponse to null CharacterSelectSurvivorPreviewDisplayController.\nMake sure you created one on your Display prefab in editor"); return; } component.skillChangeResponses[indexFromEditor].triggerSkillFamily = skillFamily; component.skillChangeResponses[indexFromEditor].triggerSkill = skillDef; } protected virtual void AddCssPreviewSkin(int indexFromEditor, SkinDef skinDef) { CharacterSelectSurvivorPreviewDisplayController component = displayPrefab.GetComponent(); if (!Object.op_Implicit((Object)(object)component)) { Log.Error("trying to add skinChangeResponse to null CharacterSelectSurvivorPreviewDisplayController.\nMake sure you created one on your Display prefab in editor"); } else { component.skinChangeResponses[indexFromEditor].triggerSkin = skinDef; } } protected virtual void FinalizeCSSPreviewDisplayController() { //IL_0073: Unknown result type (might be due to invalid IL or missing references) if (!Object.op_Implicit((Object)(object)displayPrefab)) { return; } CharacterSelectSurvivorPreviewDisplayController component = displayPrefab.GetComponent(); if (!Object.op_Implicit((Object)(object)component)) { return; } component.bodyPrefab = bodyPrefab; List list = new List(); for (int i = 0; i < component.skillChangeResponses.Length; i++) { if ((Object)(object)component.skillChangeResponses[i].triggerSkillFamily != (Object)null) { list.Add(component.skillChangeResponses[i]); } } component.skillChangeResponses = list.ToArray(); } } } namespace IreliaMod.Modules.BaseStates { public abstract class BaseMeleeAttack : BaseSkillState, IStepSetter { public int swingIndex; protected string hitboxGroupName = "SwordGroup"; protected DamageTypeCombo damageType = DamageTypeCombo.op_Implicit((DamageType)0); protected float damageCoefficient = 3.5f; protected float procCoefficient = 1f; protected float pushForce = 300f; protected Vector3 bonusForce = Vector3.zero; protected float baseDuration = 1f; protected float attackStartPercentTime = 0.2f; protected float attackEndPercentTime = 0.4f; protected float earlyExitPercentTime = 0.4f; protected float hitStopDuration = 0.012f; protected float attackRecoil = 0.75f; protected float hitHopVelocity = 4f; protected string swingSoundString = ""; protected string hitSoundString = ""; protected string muzzleString = "SwingCenter"; protected string playbackRateParam = "Slash.playbackRate"; protected GameObject swingEffectPrefab; protected GameObject hitEffectPrefab; protected NetworkSoundEventIndex impactSound = (NetworkSoundEventIndex)(-1); protected OverlapAttack attack; public float duration; private bool hasFired; private float hitPauseTimer; protected bool inHitPause; private bool hasHopped; protected float stopwatch; protected Animator animator; private HitStopCachedState hitStopCachedState; private Vector3 storedVelocity; public override void OnEnter() { //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Expected O, but got Unknown //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_00d2: Unknown result type (might be due to invalid IL or missing references) //IL_00d7: Unknown result type (might be due to invalid IL or missing references) //IL_011c: Unknown result type (might be due to invalid IL or missing references) //IL_0121: Unknown result type (might be due to invalid IL or missing references) ((BaseState)this).OnEnter(); duration = baseDuration / ((BaseState)this).attackSpeedStat; animator = ((EntityState)this).GetModelAnimator(); ((BaseState)this).StartAimMode(0.5f + duration, false); PlayAttackAnimation(); attack = new OverlapAttack(); attack.damageType = damageType; attack.attacker = ((EntityState)this).gameObject; attack.inflictor = ((EntityState)this).gameObject; attack.teamIndex = ((BaseState)this).GetTeam(); attack.damage = damageCoefficient * ((BaseState)this).damageStat; attack.procCoefficient = procCoefficient; attack.hitEffectPrefab = hitEffectPrefab; attack.forceVector = bonusForce; attack.pushAwayForce = pushForce; attack.hitBoxGroup = ((BaseState)this).FindHitBoxGroup(hitboxGroupName); attack.isCrit = ((BaseState)this).RollCrit(); attack.impactSound = impactSound; ModifyOverlapAttack(attack); } protected virtual void ModifyOverlapAttack(OverlapAttack attack) { } protected virtual void PlayAttackAnimation() { ((EntityState)this).PlayCrossfade("Gesture, Override", "Slash" + (1 + swingIndex), playbackRateParam, duration, 0.05f); } public override void OnExit() { if (inHitPause) { RemoveHitstop(); } ((EntityState)this).OnExit(); } protected virtual void PlaySwingEffect() { EffectManager.SimpleMuzzleFlash(swingEffectPrefab, ((EntityState)this).gameObject, muzzleString, false); } protected virtual void OnHitEnemyAuthority() { Util.PlaySound(hitSoundString, ((EntityState)this).gameObject); if (!hasHopped) { if (Object.op_Implicit((Object)(object)((EntityState)this).characterMotor) && !((EntityState)this).characterMotor.isGrounded && hitHopVelocity > 0f) { ((BaseState)this).SmallHop(((EntityState)this).characterMotor, hitHopVelocity); } hasHopped = true; } ApplyHitstop(); } protected void ApplyHitstop() { //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Unknown result type (might be due to invalid IL or missing references) if (!inHitPause && hitStopDuration > 0f) { storedVelocity = ((EntityState)this).characterMotor.velocity; hitStopCachedState = ((BaseState)this).CreateHitStopCachedState(((EntityState)this).characterMotor, animator, playbackRateParam); hitPauseTimer = hitStopDuration / ((BaseState)this).attackSpeedStat; inHitPause = true; } } private void FireAttack() { if (((EntityState)this).isAuthority && attack.Fire((List)null)) { OnHitEnemyAuthority(); } } private void EnterAttack() { hasFired = true; Util.PlayAttackSpeedSound(swingSoundString, ((EntityState)this).gameObject, ((BaseState)this).attackSpeedStat); PlaySwingEffect(); if (((EntityState)this).isAuthority) { ((BaseState)this).AddRecoil(-1f * attackRecoil, -2f * attackRecoil, -0.5f * attackRecoil, 0.5f * attackRecoil); } } public override void FixedUpdate() { //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) ((EntityState)this).FixedUpdate(); hitPauseTimer -= Time.deltaTime; if (hitPauseTimer <= 0f && inHitPause) { RemoveHitstop(); } if (!inHitPause) { stopwatch += Time.deltaTime; } else { if (Object.op_Implicit((Object)(object)((EntityState)this).characterMotor)) { ((EntityState)this).characterMotor.velocity = Vector3.zero; } if (Object.op_Implicit((Object)(object)animator)) { animator.SetFloat(playbackRateParam, 0f); } } bool flag = stopwatch >= duration * attackStartPercentTime; bool flag2 = stopwatch >= duration * attackEndPercentTime; if ((flag && !flag2) || (flag && flag2 && !hasFired)) { if (!hasFired) { EnterAttack(); } FireAttack(); } if (stopwatch >= duration && ((EntityState)this).isAuthority) { ((EntityState)this).outer.SetNextStateToMain(); } } private void RemoveHitstop() { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) ((BaseState)this).ConsumeHitStopCachedState(hitStopCachedState, ((EntityState)this).characterMotor, animator); inHitPause = false; ((EntityState)this).characterMotor.velocity = storedVelocity; } public override InterruptPriority GetMinimumInterruptPriority() { //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) if (stopwatch >= duration * earlyExitPercentTime) { return (InterruptPriority)0; } return (InterruptPriority)1; } public override void OnSerialize(NetworkWriter writer) { ((BaseSkillState)this).OnSerialize(writer); writer.Write(swingIndex); } public override void OnDeserialize(NetworkReader reader) { ((BaseSkillState)this).OnDeserialize(reader); swingIndex = reader.ReadInt32(); } public void SetStep(int i) { swingIndex = i; } } public abstract class BaseTimedSkillState : BaseSkillState { protected float duration; protected float castStartTime; protected float castEndTime; protected bool hasFired; protected bool isFiring; protected bool hasExited; public abstract float TimedBaseDuration { get; } public abstract float TimedBaseCastStartPercentTime { get; } public virtual float TimedBaseCastEndPercentTime => 1f; public override void OnEnter() { InitDurationValues(); ((BaseState)this).OnEnter(); } protected virtual void InitDurationValues() { duration = TimedBaseDuration / ((BaseState)this).attackSpeedStat; castStartTime = TimedBaseCastStartPercentTime * duration; castEndTime = TimedBaseCastEndPercentTime * duration; } protected virtual void OnCastEnter() { } protected virtual void OnCastFixedUpdate() { } protected virtual void OnCastUpdate() { } protected virtual void OnCastExit() { } public override void FixedUpdate() { ((EntityState)this).FixedUpdate(); bool flag = ((EntityState)this).fixedAge >= castStartTime; bool flag2 = ((EntityState)this).fixedAge >= castEndTime; isFiring = false; if ((flag && !flag2) || (flag && flag2 && !hasFired)) { isFiring = true; OnCastFixedUpdate(); if (!hasFired) { OnCastEnter(); hasFired = true; } } if (flag2 && !hasExited) { hasExited = true; OnCastExit(); } if (((EntityState)this).fixedAge > duration) { ((EntityState)this).outer.SetNextStateToMain(); } } public override void Update() { ((EntityState)this).Update(); if (isFiring) { OnCastUpdate(); } } } public class ExampleTimedSkillState : BaseTimedSkillState { public override float TimedBaseDuration => 1.5f; public override float TimedBaseCastStartPercentTime => 0.2f; public override float TimedBaseCastEndPercentTime => 0.9f; protected override void OnCastEnter() { } protected override void OnCastFixedUpdate() { } protected override void OnCastExit() { } } public class ExampleDelayedSkillState : BaseTimedSkillState { public override float TimedBaseDuration => 1.5f; public override float TimedBaseCastStartPercentTime => 0.2f; protected override void OnCastEnter() { } } } namespace IreliaMod.Modules.Achievements { public abstract class BaseMasteryAchievement : BaseAchievement { public abstract string RequiredCharacterBody { get; } public abstract float RequiredDifficultyCoefficient { get; } public override BodyIndex LookUpRequiredBodyIndex() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) return BodyCatalog.FindBodyIndex(RequiredCharacterBody); } public override void OnBodyRequirementMet() { ((BaseAchievement)this).OnBodyRequirementMet(); Run.onClientGameOverGlobal += OnClientGameOverGlobal; } public override void OnBodyRequirementBroken() { Run.onClientGameOverGlobal -= OnClientGameOverGlobal; ((BaseAchievement)this).OnBodyRequirementBroken(); } private void OnClientGameOverGlobal(Run run, RunReport runReport) { //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Invalid comparison between Unknown and I4 //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Invalid comparison between Unknown and I4 if (!Object.op_Implicit((Object)(object)runReport.gameEnding) || !runReport.gameEnding.isWin) { return; } DifficultyIndex val = runReport.ruleBook.FindDifficulty(); DifficultyDef difficultyDef = DifficultyCatalog.GetDifficultyDef(val); if (difficultyDef != null) { bool flag = difficultyDef.countsAsHardMode && difficultyDef.scalingValue >= RequiredDifficultyCoefficient; bool flag2 = difficultyDef.nameToken == "INFERNO_NAME"; bool flag3 = (int)val >= 3 && (int)val <= 10; if (flag || flag2 || flag3) { ((BaseAchievement)this).Grant(); } } } } } namespace IreliaMod.Survivors.Irelia { public static class IreliaAI { public static void Init(GameObject bodyPrefab, string masterName) { //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00d0: Unknown result type (might be due to invalid IL or missing references) //IL_00e2: Unknown result type (might be due to invalid IL or missing references) //IL_00fe: Unknown result type (might be due to invalid IL or missing references) //IL_0137: Unknown result type (might be due to invalid IL or missing references) //IL_0177: Unknown result type (might be due to invalid IL or missing references) //IL_0193: Unknown result type (might be due to invalid IL or missing references) //IL_01a5: Unknown result type (might be due to invalid IL or missing references) //IL_01ac: Unknown result type (might be due to invalid IL or missing references) //IL_01c8: Unknown result type (might be due to invalid IL or missing references) //IL_0210: Unknown result type (might be due to invalid IL or missing references) //IL_0230: Unknown result type (might be due to invalid IL or missing references) //IL_0244: Unknown result type (might be due to invalid IL or missing references) //IL_024c: Unknown result type (might be due to invalid IL or missing references) //IL_0268: Unknown result type (might be due to invalid IL or missing references) //IL_02b0: Unknown result type (might be due to invalid IL or missing references) //IL_02d0: Unknown result type (might be due to invalid IL or missing references) //IL_02e4: Unknown result type (might be due to invalid IL or missing references) //IL_02ec: Unknown result type (might be due to invalid IL or missing references) //IL_0308: Unknown result type (might be due to invalid IL or missing references) //IL_0330: Unknown result type (might be due to invalid IL or missing references) //IL_0350: Unknown result type (might be due to invalid IL or missing references) //IL_0364: Unknown result type (might be due to invalid IL or missing references) //IL_036c: Unknown result type (might be due to invalid IL or missing references) GameObject val = Prefabs.CreateBlankMasterPrefab(bodyPrefab, masterName); BaseAI component = val.GetComponent(); component.aimVectorDampTime = 0.1f; component.aimVectorMaxSpeed = 360f; AISkillDriver val2 = val.AddComponent(); val2.customName = "Use Primary Swing"; val2.skillSlot = (SkillSlot)0; val2.requiredSkill = null; val2.requireSkillReady = false; val2.requireEquipmentReady = false; val2.minUserHealthFraction = float.NegativeInfinity; val2.maxUserHealthFraction = float.PositiveInfinity; val2.minTargetHealthFraction = float.NegativeInfinity; val2.maxTargetHealthFraction = float.PositiveInfinity; val2.minDistance = 0f; val2.maxDistance = 8f; val2.selectionRequiresTargetLoS = false; val2.selectionRequiresOnGround = false; val2.selectionRequiresAimTarget = false; val2.maxTimesSelected = -1; val2.moveTargetType = (TargetType)0; val2.activationRequiresTargetLoS = false; val2.activationRequiresAimTargetLoS = false; val2.activationRequiresAimConfirmation = false; val2.movementType = (MovementType)1; val2.moveInputScale = 1f; val2.aimType = (AimType)1; val2.ignoreNodeGraph = false; val2.shouldSprint = false; val2.shouldFireEquipment = false; val2.buttonPressType = (ButtonPressType)0; val2.driverUpdateTimerOverride = -1f; val2.resetCurrentEnemyOnNextDriverSelection = false; val2.noRepeat = false; val2.nextHighPriorityOverride = null; AISkillDriver val3 = val.AddComponent(); val3.customName = "Use Secondary Shoot"; val3.skillSlot = (SkillSlot)1; val3.requireSkillReady = true; val3.minDistance = 0f; val3.maxDistance = 25f; val3.selectionRequiresTargetLoS = false; val3.selectionRequiresOnGround = false; val3.selectionRequiresAimTarget = false; val3.maxTimesSelected = -1; val3.moveTargetType = (TargetType)0; val3.activationRequiresTargetLoS = false; val3.activationRequiresAimTargetLoS = false; val3.activationRequiresAimConfirmation = true; val3.movementType = (MovementType)1; val3.moveInputScale = 1f; val3.aimType = (AimType)1; val3.buttonPressType = (ButtonPressType)0; AISkillDriver val4 = val.AddComponent(); val4.customName = "Use Utility Roll"; val4.skillSlot = (SkillSlot)2; val4.requireSkillReady = true; val4.minDistance = 8f; val4.maxDistance = 20f; val4.selectionRequiresTargetLoS = true; val4.selectionRequiresOnGround = false; val4.selectionRequiresAimTarget = false; val4.maxTimesSelected = -1; val4.moveTargetType = (TargetType)0; val4.activationRequiresTargetLoS = false; val4.activationRequiresAimTargetLoS = false; val4.activationRequiresAimConfirmation = false; val4.movementType = (MovementType)2; val4.moveInputScale = 1f; val4.aimType = (AimType)1; val4.buttonPressType = (ButtonPressType)0; AISkillDriver val5 = val.AddComponent(); val5.customName = "Use Special bomb"; val5.skillSlot = (SkillSlot)3; val5.requireSkillReady = true; val5.minDistance = 0f; val5.maxDistance = 20f; val5.selectionRequiresTargetLoS = false; val5.selectionRequiresOnGround = false; val5.selectionRequiresAimTarget = false; val5.maxTimesSelected = -1; val5.moveTargetType = (TargetType)0; val5.activationRequiresTargetLoS = false; val5.activationRequiresAimTargetLoS = false; val5.activationRequiresAimConfirmation = false; val5.movementType = (MovementType)1; val5.moveInputScale = 1f; val5.aimType = (AimType)1; val5.buttonPressType = (ButtonPressType)0; AISkillDriver val6 = val.AddComponent(); val6.customName = "Chase"; val6.skillSlot = (SkillSlot)(-1); val6.requireSkillReady = false; val6.minDistance = 0f; val6.maxDistance = float.PositiveInfinity; val6.moveTargetType = (TargetType)0; val6.activationRequiresTargetLoS = false; val6.activationRequiresAimTargetLoS = false; val6.activationRequiresAimConfirmation = false; val6.movementType = (MovementType)1; val6.moveInputScale = 1f; val6.aimType = (AimType)1; val6.buttonPressType = (ButtonPressType)0; } } public static class IreliaAssets { public enum Skins { Default, Guardian } private static AssetBundle _assetBundle; public static NetworkSoundEventDef swordHitSoundEvent; private static Dictionary _swordSwingEffects = new Dictionary(); private static Dictionary _swordHitImpactEffects = new Dictionary(); private static Dictionary _shieldEffects = new Dictionary(); private static Dictionary _bladeVFXs = new Dictionary(); private static Dictionary _dashEffects = new Dictionary(); private static Dictionary _shurikenProjectilePrefabs = new Dictionary(); private static Dictionary _edgeProjectilePrefabs = new Dictionary(); private static Dictionary _edgeEffects = new Dictionary(); private static Dictionary _executionMarks = new Dictionary(); private static readonly Dictionary SkinAssetSuffix = new Dictionary { { Skins.Default, "" }, { Skins.Guardian, "_Guardian" } }; public static GameObject swordSwingEffect { get; private set; } public static GameObject swordHitImpactEffect { get; private set; } public static GameObject shieldEffect { get; private set; } public static GameObject bladeVFX { get; private set; } public static GameObject dashEffect { get; private set; } public static GameObject shurikenProjectilePrefab { get; private set; } public static GameObject edgeProjectilePrefab { get; private set; } public static GameObject edgeEffect { get; private set; } public static GameObject executionMark { get; private set; } public static void Init(AssetBundle assetBundle) { _assetBundle = assetBundle; ModSettingsManager.SetModIcon(_assetBundle.LoadAsset("texIreliaIcon")); swordHitSoundEvent = Content.CreateAndAddNetworkSoundEventDef("HenrySwordHit"); CreateEffects(); } private static GameObject LoadSkinAsset(string baseName, Skins skin) { string value; string text = (SkinAssetSuffix.TryGetValue(skin, out value) ? value : ""); GameObject val = _assetBundle.LoadAsset(baseName + text); return ((Object)(object)val != (Object)null) ? val : _assetBundle.LoadAsset(baseName); } private static GameObject LoadSkinEffect(string baseName, Skins skin, bool someFlag = false) { string value; string text = (SkinAssetSuffix.TryGetValue(skin, out value) ? value : ""); GameObject val = _assetBundle.LoadEffect(baseName + text, someFlag); return ((Object)(object)val != (Object)null) ? val : _assetBundle.LoadEffect(baseName, someFlag); } private static void CreateEffects() { foreach (Skins value in Enum.GetValues(typeof(Skins))) { _executionMarks[value] = LoadSkinAsset("ExecutionMark2", value); _swordSwingEffects[value] = LoadSkinEffect("IreliaSlashAttack", value, someFlag: true); _swordHitImpactEffects[value] = LoadSkinEffect("IreliaHit", value); _shieldEffects[value] = LoadSkinAsset("Shield2", value); _bladeVFXs[value] = LoadSkinAsset("BladeVFX", value); _dashEffects[value] = LoadSkinAsset("Dash2", value); GameObject val = LoadSkinAsset("Shuriken", value); PrefabAPI.RegisterNetworkPrefab(val); Content.AddProjectilePrefab(val); _shurikenProjectilePrefabs[value] = val; GameObject val2 = LoadSkinAsset("EdgeKnife", value); val2.AddComponent(); PrefabAPI.RegisterNetworkPrefab(val2); Content.AddProjectilePrefab(val2); _edgeProjectilePrefabs[value] = val2; GameObject val3 = LoadSkinAsset("Diamond", value); IreliaKnifeSpawn ireliaKnifeSpawn = ((Component)val3.transform.Find("EdgeEffect/Irelia-Vanguard's Edge/KnifeSpawn")).gameObject.AddComponent(); ireliaKnifeSpawn.knifeObj = LoadSkinAsset("Irelia-Knife", value); ireliaKnifeSpawn.transformParent = ((Component)ireliaKnifeSpawn).transform.Find("Parent"); List list = new List(); List list2 = new List(); Transform[] componentsInChildren = ((Component)ireliaKnifeSpawn).GetComponentsInChildren(); foreach (Transform val4 in componentsInChildren) { if (((Object)val4).name.Contains("Point")) { if (((Object)val4.parent.parent).name.Contains("Knife-Start") || ((Object)val4.parent).name.Contains("Knife-Start")) { list.Add(val4); } if (((Object)val4.parent.parent).name.Contains("Knife-End") || ((Object)val4.parent).name.Contains("Knife-End")) { list2.Add(val4); } } } ireliaKnifeSpawn.startPoint = list.ToArray(); ireliaKnifeSpawn.endPoint = list2.ToArray(); PrefabAPI.RegisterNetworkPrefab(val3); Content.AddProjectilePrefab(val3); _edgeEffects[value] = val3; } SetEffects(Skins.Default, null); } public static void SetEffects(Skins skin, GameObject source) { //IL_00bc: Unknown result type (might be due to invalid IL or missing references) swordSwingEffect = _swordSwingEffects[skin]; swordHitImpactEffect = _swordHitImpactEffects[skin]; shieldEffect = _shieldEffects[skin]; bladeVFX = _bladeVFXs[skin]; dashEffect = _dashEffects[skin]; shurikenProjectilePrefab = _shurikenProjectilePrefabs[skin]; edgeProjectilePrefab = _edgeProjectilePrefabs[skin]; edgeEffect = _edgeEffects[skin]; executionMark = _executionMarks[skin]; if (IreliaConfig.altSfx.Value) { AkSoundEngine.SetSwitch("IreliaSkin", skin.ToString(), source); } } } public static class IreliaBuffs { public static BuffDef armorBuff; public static BuffDef executionBuff; public static BuffDef atkSpeedBuff; public static void Init(AssetBundle assetBundle) { //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) armorBuff = Content.CreateAndAddBuff("HenryArmorBuff", LegacyResourcesAPI.Load("BuffDefs/HiddenInvincibility").iconSprite, Color.white, canStack: false, isDebuff: false); executionBuff = Content.CreateAndAddBuff("IreliaExecutionBuff", null, Color.white, canStack: false, isDebuff: true); atkSpeedBuff = Content.CreateAndAddBuff("IreliaAtkSpeedBuff", LegacyResourcesAPI.Load("BuffDefs/AttackSpeedOnCrit").iconSprite, Color.white, canStack: true, isDebuff: false); } } public static class IreliaConfig { public static ConfigEntry voiceVolume; public static ConfigEntry altSfx; public static void Init() { voiceVolume = Config.BindAndOptions("Voice Lines", "Volume", 100f, 0f, 100f); altSfx = Config.BindAndOptions("Voice Lines", "Alt SFX", defaultValue: true, "Enable alt sfx for different skins"); } } public class IreliaItemDisplays : ItemDisplaysBase { protected override void SetItemDisplayRules(List itemDisplayRules) { //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Unknown result type (might be due to invalid IL or missing references) //IL_00c3: Unknown result type (might be due to invalid IL or missing references) //IL_00d7: Unknown result type (might be due to invalid IL or missing references) //IL_00dc: Unknown result type (might be due to invalid IL or missing references) //IL_00e1: Unknown result type (might be due to invalid IL or missing references) //IL_00e6: Unknown result type (might be due to invalid IL or missing references) //IL_0127: Unknown result type (might be due to invalid IL or missing references) //IL_013b: Unknown result type (might be due to invalid IL or missing references) //IL_014f: Unknown result type (might be due to invalid IL or missing references) //IL_0154: Unknown result type (might be due to invalid IL or missing references) //IL_0159: Unknown result type (might be due to invalid IL or missing references) //IL_015e: Unknown result type (might be due to invalid IL or missing references) //IL_019f: Unknown result type (might be due to invalid IL or missing references) //IL_01b3: Unknown result type (might be due to invalid IL or missing references) //IL_01c7: Unknown result type (might be due to invalid IL or missing references) //IL_01cc: Unknown result type (might be due to invalid IL or missing references) //IL_01d1: Unknown result type (might be due to invalid IL or missing references) //IL_01d6: Unknown result type (might be due to invalid IL or missing references) //IL_0217: Unknown result type (might be due to invalid IL or missing references) //IL_022b: Unknown result type (might be due to invalid IL or missing references) //IL_023f: Unknown result type (might be due to invalid IL or missing references) //IL_0244: Unknown result type (might be due to invalid IL or missing references) //IL_0249: Unknown result type (might be due to invalid IL or missing references) //IL_024e: Unknown result type (might be due to invalid IL or missing references) //IL_028f: Unknown result type (might be due to invalid IL or missing references) //IL_02a3: Unknown result type (might be due to invalid IL or missing references) //IL_02b7: Unknown result type (might be due to invalid IL or missing references) //IL_02bc: Unknown result type (might be due to invalid IL or missing references) //IL_02c1: Unknown result type (might be due to invalid IL or missing references) //IL_02c6: Unknown result type (might be due to invalid IL or missing references) //IL_0307: Unknown result type (might be due to invalid IL or missing references) //IL_031b: Unknown result type (might be due to invalid IL or missing references) //IL_032f: Unknown result type (might be due to invalid IL or missing references) //IL_0334: Unknown result type (might be due to invalid IL or missing references) //IL_0339: Unknown result type (might be due to invalid IL or missing references) //IL_033e: Unknown result type (might be due to invalid IL or missing references) //IL_037f: Unknown result type (might be due to invalid IL or missing references) //IL_0393: Unknown result type (might be due to invalid IL or missing references) //IL_03a7: Unknown result type (might be due to invalid IL or missing references) //IL_03ac: Unknown result type (might be due to invalid IL or missing references) //IL_03b1: Unknown result type (might be due to invalid IL or missing references) //IL_03b6: Unknown result type (might be due to invalid IL or missing references) //IL_03f7: Unknown result type (might be due to invalid IL or missing references) //IL_040b: Unknown result type (might be due to invalid IL or missing references) //IL_041f: Unknown result type (might be due to invalid IL or missing references) //IL_0424: Unknown result type (might be due to invalid IL or missing references) //IL_0429: Unknown result type (might be due to invalid IL or missing references) //IL_042e: Unknown result type (might be due to invalid IL or missing references) //IL_046f: Unknown result type (might be due to invalid IL or missing references) //IL_0483: Unknown result type (might be due to invalid IL or missing references) //IL_0497: Unknown result type (might be due to invalid IL or missing references) //IL_049c: Unknown result type (might be due to invalid IL or missing references) //IL_04a1: Unknown result type (might be due to invalid IL or missing references) //IL_04a6: Unknown result type (might be due to invalid IL or missing references) //IL_04e7: Unknown result type (might be due to invalid IL or missing references) //IL_04fb: Unknown result type (might be due to invalid IL or missing references) //IL_050f: Unknown result type (might be due to invalid IL or missing references) //IL_0514: Unknown result type (might be due to invalid IL or missing references) //IL_0519: Unknown result type (might be due to invalid IL or missing references) //IL_051e: Unknown result type (might be due to invalid IL or missing references) //IL_055f: Unknown result type (might be due to invalid IL or missing references) //IL_0573: Unknown result type (might be due to invalid IL or missing references) //IL_0587: Unknown result type (might be due to invalid IL or missing references) //IL_058c: Unknown result type (might be due to invalid IL or missing references) //IL_0591: Unknown result type (might be due to invalid IL or missing references) //IL_0596: Unknown result type (might be due to invalid IL or missing references) //IL_05d7: Unknown result type (might be due to invalid IL or missing references) //IL_05eb: Unknown result type (might be due to invalid IL or missing references) //IL_05ff: Unknown result type (might be due to invalid IL or missing references) //IL_0604: Unknown result type (might be due to invalid IL or missing references) //IL_0609: Unknown result type (might be due to invalid IL or missing references) //IL_060e: Unknown result type (might be due to invalid IL or missing references) //IL_064f: Unknown result type (might be due to invalid IL or missing references) //IL_0663: Unknown result type (might be due to invalid IL or missing references) //IL_0677: Unknown result type (might be due to invalid IL or missing references) //IL_067c: Unknown result type (might be due to invalid IL or missing references) //IL_0681: Unknown result type (might be due to invalid IL or missing references) //IL_0686: Unknown result type (might be due to invalid IL or missing references) //IL_06c7: Unknown result type (might be due to invalid IL or missing references) //IL_06db: Unknown result type (might be due to invalid IL or missing references) //IL_06ef: Unknown result type (might be due to invalid IL or missing references) //IL_06f4: Unknown result type (might be due to invalid IL or missing references) //IL_06f9: Unknown result type (might be due to invalid IL or missing references) //IL_06fe: Unknown result type (might be due to invalid IL or missing references) //IL_073f: Unknown result type (might be due to invalid IL or missing references) //IL_0753: Unknown result type (might be due to invalid IL or missing references) //IL_0767: Unknown result type (might be due to invalid IL or missing references) //IL_076c: Unknown result type (might be due to invalid IL or missing references) //IL_0771: Unknown result type (might be due to invalid IL or missing references) //IL_0776: Unknown result type (might be due to invalid IL or missing references) //IL_07b7: Unknown result type (might be due to invalid IL or missing references) //IL_07cb: Unknown result type (might be due to invalid IL or missing references) //IL_07df: Unknown result type (might be due to invalid IL or missing references) //IL_07e4: Unknown result type (might be due to invalid IL or missing references) //IL_07e9: Unknown result type (might be due to invalid IL or missing references) //IL_07ee: Unknown result type (might be due to invalid IL or missing references) //IL_082f: Unknown result type (might be due to invalid IL or missing references) //IL_0843: Unknown result type (might be due to invalid IL or missing references) //IL_0857: Unknown result type (might be due to invalid IL or missing references) //IL_085c: Unknown result type (might be due to invalid IL or missing references) //IL_0861: Unknown result type (might be due to invalid IL or missing references) //IL_0866: Unknown result type (might be due to invalid IL or missing references) //IL_08a7: Unknown result type (might be due to invalid IL or missing references) //IL_08bb: Unknown result type (might be due to invalid IL or missing references) //IL_08cf: Unknown result type (might be due to invalid IL or missing references) //IL_08d4: Unknown result type (might be due to invalid IL or missing references) //IL_08d9: Unknown result type (might be due to invalid IL or missing references) //IL_08de: Unknown result type (might be due to invalid IL or missing references) //IL_091f: Unknown result type (might be due to invalid IL or missing references) //IL_0933: Unknown result type (might be due to invalid IL or missing references) //IL_0947: Unknown result type (might be due to invalid IL or missing references) //IL_094c: Unknown result type (might be due to invalid IL or missing references) //IL_0951: Unknown result type (might be due to invalid IL or missing references) //IL_0956: Unknown result type (might be due to invalid IL or missing references) //IL_0997: Unknown result type (might be due to invalid IL or missing references) //IL_09ab: Unknown result type (might be due to invalid IL or missing references) //IL_09bf: Unknown result type (might be due to invalid IL or missing references) //IL_09c4: Unknown result type (might be due to invalid IL or missing references) //IL_09c9: Unknown result type (might be due to invalid IL or missing references) //IL_09ce: Unknown result type (might be due to invalid IL or missing references) //IL_0a0f: Unknown result type (might be due to invalid IL or missing references) //IL_0a23: Unknown result type (might be due to invalid IL or missing references) //IL_0a37: Unknown result type (might be due to invalid IL or missing references) //IL_0a3c: Unknown result type (might be due to invalid IL or missing references) //IL_0a41: Unknown result type (might be due to invalid IL or missing references) //IL_0a46: Unknown result type (might be due to invalid IL or missing references) //IL_0a87: Unknown result type (might be due to invalid IL or missing references) //IL_0a9b: Unknown result type (might be due to invalid IL or missing references) //IL_0aaf: Unknown result type (might be due to invalid IL or missing references) //IL_0ab4: Unknown result type (might be due to invalid IL or missing references) //IL_0ab9: Unknown result type (might be due to invalid IL or missing references) //IL_0abe: Unknown result type (might be due to invalid IL or missing references) //IL_0aff: Unknown result type (might be due to invalid IL or missing references) //IL_0b13: Unknown result type (might be due to invalid IL or missing references) //IL_0b27: Unknown result type (might be due to invalid IL or missing references) //IL_0b2c: Unknown result type (might be due to invalid IL or missing references) //IL_0b31: Unknown result type (might be due to invalid IL or missing references) //IL_0b36: Unknown result type (might be due to invalid IL or missing references) //IL_0b77: Unknown result type (might be due to invalid IL or missing references) //IL_0b8b: Unknown result type (might be due to invalid IL or missing references) //IL_0b9f: Unknown result type (might be due to invalid IL or missing references) //IL_0ba4: Unknown result type (might be due to invalid IL or missing references) //IL_0ba9: Unknown result type (might be due to invalid IL or missing references) //IL_0bae: Unknown result type (might be due to invalid IL or missing references) //IL_0bef: Unknown result type (might be due to invalid IL or missing references) //IL_0c03: Unknown result type (might be due to invalid IL or missing references) //IL_0c17: Unknown result type (might be due to invalid IL or missing references) //IL_0c1c: Unknown result type (might be due to invalid IL or missing references) //IL_0c21: Unknown result type (might be due to invalid IL or missing references) //IL_0c26: Unknown result type (might be due to invalid IL or missing references) //IL_0c67: Unknown result type (might be due to invalid IL or missing references) //IL_0c7b: Unknown result type (might be due to invalid IL or missing references) //IL_0c8f: Unknown result type (might be due to invalid IL or missing references) //IL_0c94: Unknown result type (might be due to invalid IL or missing references) //IL_0c99: Unknown result type (might be due to invalid IL or missing references) //IL_0c9e: Unknown result type (might be due to invalid IL or missing references) //IL_0cdf: Unknown result type (might be due to invalid IL or missing references) //IL_0cf3: Unknown result type (might be due to invalid IL or missing references) //IL_0d07: Unknown result type (might be due to invalid IL or missing references) //IL_0d0c: Unknown result type (might be due to invalid IL or missing references) //IL_0d11: Unknown result type (might be due to invalid IL or missing references) //IL_0d16: Unknown result type (might be due to invalid IL or missing references) //IL_0d57: Unknown result type (might be due to invalid IL or missing references) //IL_0d6b: Unknown result type (might be due to invalid IL or missing references) //IL_0d7f: Unknown result type (might be due to invalid IL or missing references) //IL_0d84: Unknown result type (might be due to invalid IL or missing references) //IL_0d89: Unknown result type (might be due to invalid IL or missing references) //IL_0d8e: Unknown result type (might be due to invalid IL or missing references) //IL_0dcf: Unknown result type (might be due to invalid IL or missing references) //IL_0de3: Unknown result type (might be due to invalid IL or missing references) //IL_0df7: Unknown result type (might be due to invalid IL or missing references) //IL_0dfc: Unknown result type (might be due to invalid IL or missing references) //IL_0e01: Unknown result type (might be due to invalid IL or missing references) //IL_0e06: Unknown result type (might be due to invalid IL or missing references) //IL_0e47: Unknown result type (might be due to invalid IL or missing references) //IL_0e5b: Unknown result type (might be due to invalid IL or missing references) //IL_0e6f: Unknown result type (might be due to invalid IL or missing references) //IL_0e74: Unknown result type (might be due to invalid IL or missing references) //IL_0e79: Unknown result type (might be due to invalid IL or missing references) //IL_0e7e: Unknown result type (might be due to invalid IL or missing references) //IL_0ea2: Unknown result type (might be due to invalid IL or missing references) //IL_0ea7: Unknown result type (might be due to invalid IL or missing references) //IL_0ecc: Unknown result type (might be due to invalid IL or missing references) //IL_0ee0: Unknown result type (might be due to invalid IL or missing references) //IL_0ef4: Unknown result type (might be due to invalid IL or missing references) //IL_0ef9: Unknown result type (might be due to invalid IL or missing references) //IL_0efe: Unknown result type (might be due to invalid IL or missing references) //IL_0f23: Unknown result type (might be due to invalid IL or missing references) //IL_0f37: Unknown result type (might be due to invalid IL or missing references) //IL_0f4b: Unknown result type (might be due to invalid IL or missing references) //IL_0f50: Unknown result type (might be due to invalid IL or missing references) //IL_0f55: Unknown result type (might be due to invalid IL or missing references) //IL_0f5a: Unknown result type (might be due to invalid IL or missing references) //IL_0f9b: Unknown result type (might be due to invalid IL or missing references) //IL_0faf: Unknown result type (might be due to invalid IL or missing references) //IL_0fc3: Unknown result type (might be due to invalid IL or missing references) //IL_0fc8: Unknown result type (might be due to invalid IL or missing references) //IL_0fcd: Unknown result type (might be due to invalid IL or missing references) //IL_0fd2: Unknown result type (might be due to invalid IL or missing references) //IL_1013: Unknown result type (might be due to invalid IL or missing references) //IL_1027: Unknown result type (might be due to invalid IL or missing references) //IL_103b: Unknown result type (might be due to invalid IL or missing references) //IL_1040: Unknown result type (might be due to invalid IL or missing references) //IL_1045: Unknown result type (might be due to invalid IL or missing references) //IL_104a: Unknown result type (might be due to invalid IL or missing references) //IL_108b: Unknown result type (might be due to invalid IL or missing references) //IL_109f: Unknown result type (might be due to invalid IL or missing references) //IL_10b3: Unknown result type (might be due to invalid IL or missing references) //IL_10b8: Unknown result type (might be due to invalid IL or missing references) //IL_10bd: Unknown result type (might be due to invalid IL or missing references) //IL_10c2: Unknown result type (might be due to invalid IL or missing references) //IL_1103: Unknown result type (might be due to invalid IL or missing references) //IL_1117: Unknown result type (might be due to invalid IL or missing references) //IL_112b: Unknown result type (might be due to invalid IL or missing references) //IL_1130: Unknown result type (might be due to invalid IL or missing references) //IL_1135: Unknown result type (might be due to invalid IL or missing references) //IL_113a: Unknown result type (might be due to invalid IL or missing references) //IL_117b: Unknown result type (might be due to invalid IL or missing references) //IL_118f: Unknown result type (might be due to invalid IL or missing references) //IL_11a3: Unknown result type (might be due to invalid IL or missing references) //IL_11a8: Unknown result type (might be due to invalid IL or missing references) //IL_11ad: Unknown result type (might be due to invalid IL or missing references) //IL_11b2: Unknown result type (might be due to invalid IL or missing references) //IL_11f3: Unknown result type (might be due to invalid IL or missing references) //IL_1207: Unknown result type (might be due to invalid IL or missing references) //IL_121b: Unknown result type (might be due to invalid IL or missing references) //IL_1220: Unknown result type (might be due to invalid IL or missing references) //IL_1225: Unknown result type (might be due to invalid IL or missing references) //IL_122a: Unknown result type (might be due to invalid IL or missing references) //IL_126b: Unknown result type (might be due to invalid IL or missing references) //IL_127f: Unknown result type (might be due to invalid IL or missing references) //IL_1293: Unknown result type (might be due to invalid IL or missing references) //IL_1298: Unknown result type (might be due to invalid IL or missing references) //IL_129d: Unknown result type (might be due to invalid IL or missing references) //IL_12a2: Unknown result type (might be due to invalid IL or missing references) //IL_12e3: Unknown result type (might be due to invalid IL or missing references) //IL_12f7: Unknown result type (might be due to invalid IL or missing references) //IL_130b: Unknown result type (might be due to invalid IL or missing references) //IL_1310: Unknown result type (might be due to invalid IL or missing references) //IL_1315: Unknown result type (might be due to invalid IL or missing references) //IL_131a: Unknown result type (might be due to invalid IL or missing references) //IL_135b: Unknown result type (might be due to invalid IL or missing references) //IL_136f: Unknown result type (might be due to invalid IL or missing references) //IL_1383: Unknown result type (might be due to invalid IL or missing references) //IL_1388: Unknown result type (might be due to invalid IL or missing references) //IL_138d: Unknown result type (might be due to invalid IL or missing references) //IL_13b2: Unknown result type (might be due to invalid IL or missing references) //IL_13c6: Unknown result type (might be due to invalid IL or missing references) //IL_13da: Unknown result type (might be due to invalid IL or missing references) //IL_13df: Unknown result type (might be due to invalid IL or missing references) //IL_13e4: Unknown result type (might be due to invalid IL or missing references) //IL_13e9: Unknown result type (might be due to invalid IL or missing references) //IL_142a: Unknown result type (might be due to invalid IL or missing references) //IL_143e: Unknown result type (might be due to invalid IL or missing references) //IL_1452: Unknown result type (might be due to invalid IL or missing references) //IL_1457: Unknown result type (might be due to invalid IL or missing references) //IL_145c: Unknown result type (might be due to invalid IL or missing references) //IL_1461: Unknown result type (might be due to invalid IL or missing references) //IL_14a2: Unknown result type (might be due to invalid IL or missing references) //IL_14b6: Unknown result type (might be due to invalid IL or missing references) //IL_14ca: Unknown result type (might be due to invalid IL or missing references) //IL_14cf: Unknown result type (might be due to invalid IL or missing references) //IL_14d4: Unknown result type (might be due to invalid IL or missing references) //IL_14d9: Unknown result type (might be due to invalid IL or missing references) //IL_151a: Unknown result type (might be due to invalid IL or missing references) //IL_152e: Unknown result type (might be due to invalid IL or missing references) //IL_1542: Unknown result type (might be due to invalid IL or missing references) //IL_1547: Unknown result type (might be due to invalid IL or missing references) //IL_154c: Unknown result type (might be due to invalid IL or missing references) //IL_1551: Unknown result type (might be due to invalid IL or missing references) //IL_1592: Unknown result type (might be due to invalid IL or missing references) //IL_15a6: Unknown result type (might be due to invalid IL or missing references) //IL_15ba: Unknown result type (might be due to invalid IL or missing references) //IL_15bf: Unknown result type (might be due to invalid IL or missing references) //IL_15c4: Unknown result type (might be due to invalid IL or missing references) //IL_15c9: Unknown result type (might be due to invalid IL or missing references) //IL_160a: Unknown result type (might be due to invalid IL or missing references) //IL_161e: Unknown result type (might be due to invalid IL or missing references) //IL_1632: Unknown result type (might be due to invalid IL or missing references) //IL_1637: Unknown result type (might be due to invalid IL or missing references) //IL_163c: Unknown result type (might be due to invalid IL or missing references) //IL_1641: Unknown result type (might be due to invalid IL or missing references) //IL_1682: Unknown result type (might be due to invalid IL or missing references) //IL_1696: Unknown result type (might be due to invalid IL or missing references) //IL_16aa: Unknown result type (might be due to invalid IL or missing references) //IL_16af: Unknown result type (might be due to invalid IL or missing references) //IL_16b4: Unknown result type (might be due to invalid IL or missing references) //IL_16b9: Unknown result type (might be due to invalid IL or missing references) //IL_16fa: Unknown result type (might be due to invalid IL or missing references) //IL_170e: Unknown result type (might be due to invalid IL or missing references) //IL_1722: Unknown result type (might be due to invalid IL or missing references) //IL_1727: Unknown result type (might be due to invalid IL or missing references) //IL_172c: Unknown result type (might be due to invalid IL or missing references) //IL_1731: Unknown result type (might be due to invalid IL or missing references) //IL_1772: Unknown result type (might be due to invalid IL or missing references) //IL_1786: Unknown result type (might be due to invalid IL or missing references) //IL_179a: Unknown result type (might be due to invalid IL or missing references) //IL_179f: Unknown result type (might be due to invalid IL or missing references) //IL_17a4: Unknown result type (might be due to invalid IL or missing references) //IL_17a9: Unknown result type (might be due to invalid IL or missing references) //IL_17ea: Unknown result type (might be due to invalid IL or missing references) //IL_17fe: Unknown result type (might be due to invalid IL or missing references) //IL_1812: Unknown result type (might be due to invalid IL or missing references) //IL_1817: Unknown result type (might be due to invalid IL or missing references) //IL_181c: Unknown result type (might be due to invalid IL or missing references) //IL_1821: Unknown result type (might be due to invalid IL or missing references) //IL_1862: Unknown result type (might be due to invalid IL or missing references) //IL_1876: Unknown result type (might be due to invalid IL or missing references) //IL_188a: Unknown result type (might be due to invalid IL or missing references) //IL_188f: Unknown result type (might be due to invalid IL or missing references) //IL_1894: Unknown result type (might be due to invalid IL or missing references) //IL_1899: Unknown result type (might be due to invalid IL or missing references) //IL_18da: Unknown result type (might be due to invalid IL or missing references) //IL_18ee: Unknown result type (might be due to invalid IL or missing references) //IL_1902: Unknown result type (might be due to invalid IL or missing references) //IL_1907: Unknown result type (might be due to invalid IL or missing references) //IL_190c: Unknown result type (might be due to invalid IL or missing references) //IL_1911: Unknown result type (might be due to invalid IL or missing references) //IL_1952: Unknown result type (might be due to invalid IL or missing references) //IL_1966: Unknown result type (might be due to invalid IL or missing references) //IL_197a: Unknown result type (might be due to invalid IL or missing references) //IL_197f: Unknown result type (might be due to invalid IL or missing references) //IL_1984: Unknown result type (might be due to invalid IL or missing references) //IL_1989: Unknown result type (might be due to invalid IL or missing references) //IL_19ca: Unknown result type (might be due to invalid IL or missing references) //IL_19de: Unknown result type (might be due to invalid IL or missing references) //IL_19f2: Unknown result type (might be due to invalid IL or missing references) //IL_19f7: Unknown result type (might be due to invalid IL or missing references) //IL_19fc: Unknown result type (might be due to invalid IL or missing references) //IL_1a01: Unknown result type (might be due to invalid IL or missing references) //IL_1a42: Unknown result type (might be due to invalid IL or missing references) //IL_1a56: Unknown result type (might be due to invalid IL or missing references) //IL_1a6a: Unknown result type (might be due to invalid IL or missing references) //IL_1a6f: Unknown result type (might be due to invalid IL or missing references) //IL_1a74: Unknown result type (might be due to invalid IL or missing references) //IL_1a79: Unknown result type (might be due to invalid IL or missing references) //IL_1aba: Unknown result type (might be due to invalid IL or missing references) //IL_1ace: Unknown result type (might be due to invalid IL or missing references) //IL_1ae2: Unknown result type (might be due to invalid IL or missing references) //IL_1ae7: Unknown result type (might be due to invalid IL or missing references) //IL_1aec: Unknown result type (might be due to invalid IL or missing references) //IL_1af1: Unknown result type (might be due to invalid IL or missing references) //IL_1b32: Unknown result type (might be due to invalid IL or missing references) //IL_1b46: Unknown result type (might be due to invalid IL or missing references) //IL_1b5a: Unknown result type (might be due to invalid IL or missing references) //IL_1b5f: Unknown result type (might be due to invalid IL or missing references) //IL_1b64: Unknown result type (might be due to invalid IL or missing references) //IL_1b69: Unknown result type (might be due to invalid IL or missing references) //IL_1baa: Unknown result type (might be due to invalid IL or missing references) //IL_1bbe: Unknown result type (might be due to invalid IL or missing references) //IL_1bd2: Unknown result type (might be due to invalid IL or missing references) //IL_1bd7: Unknown result type (might be due to invalid IL or missing references) //IL_1bdc: Unknown result type (might be due to invalid IL or missing references) //IL_1be1: Unknown result type (might be due to invalid IL or missing references) //IL_1c22: Unknown result type (might be due to invalid IL or missing references) //IL_1c36: Unknown result type (might be due to invalid IL or missing references) //IL_1c4a: Unknown result type (might be due to invalid IL or missing references) //IL_1c4f: Unknown result type (might be due to invalid IL or missing references) //IL_1c54: Unknown result type (might be due to invalid IL or missing references) //IL_1c5c: Unknown result type (might be due to invalid IL or missing references) //IL_1c61: Unknown result type (might be due to invalid IL or missing references) //IL_1c66: Unknown result type (might be due to invalid IL or missing references) //IL_1ca7: Unknown result type (might be due to invalid IL or missing references) //IL_1cbb: Unknown result type (might be due to invalid IL or missing references) //IL_1ccf: Unknown result type (might be due to invalid IL or missing references) //IL_1cd4: Unknown result type (might be due to invalid IL or missing references) //IL_1cd9: Unknown result type (might be due to invalid IL or missing references) //IL_1cde: Unknown result type (might be due to invalid IL or missing references) //IL_1d1f: Unknown result type (might be due to invalid IL or missing references) //IL_1d33: Unknown result type (might be due to invalid IL or missing references) //IL_1d47: Unknown result type (might be due to invalid IL or missing references) //IL_1d4c: Unknown result type (might be due to invalid IL or missing references) //IL_1d51: Unknown result type (might be due to invalid IL or missing references) //IL_1d56: Unknown result type (might be due to invalid IL or missing references) //IL_1d97: Unknown result type (might be due to invalid IL or missing references) //IL_1dab: Unknown result type (might be due to invalid IL or missing references) //IL_1dbf: Unknown result type (might be due to invalid IL or missing references) //IL_1dc4: Unknown result type (might be due to invalid IL or missing references) //IL_1dc9: Unknown result type (might be due to invalid IL or missing references) //IL_1dce: Unknown result type (might be due to invalid IL or missing references) //IL_1e0f: Unknown result type (might be due to invalid IL or missing references) //IL_1e23: Unknown result type (might be due to invalid IL or missing references) //IL_1e37: Unknown result type (might be due to invalid IL or missing references) //IL_1e3c: Unknown result type (might be due to invalid IL or missing references) //IL_1e41: Unknown result type (might be due to invalid IL or missing references) //IL_1e46: Unknown result type (might be due to invalid IL or missing references) //IL_1e87: Unknown result type (might be due to invalid IL or missing references) //IL_1e9b: Unknown result type (might be due to invalid IL or missing references) //IL_1eaf: Unknown result type (might be due to invalid IL or missing references) //IL_1eb4: Unknown result type (might be due to invalid IL or missing references) //IL_1eb9: Unknown result type (might be due to invalid IL or missing references) //IL_1ede: Unknown result type (might be due to invalid IL or missing references) //IL_1ef2: Unknown result type (might be due to invalid IL or missing references) //IL_1f06: Unknown result type (might be due to invalid IL or missing references) //IL_1f0b: Unknown result type (might be due to invalid IL or missing references) //IL_1f10: Unknown result type (might be due to invalid IL or missing references) //IL_1f15: Unknown result type (might be due to invalid IL or missing references) //IL_1f56: Unknown result type (might be due to invalid IL or missing references) //IL_1f6a: Unknown result type (might be due to invalid IL or missing references) //IL_1f7e: Unknown result type (might be due to invalid IL or missing references) //IL_1f83: Unknown result type (might be due to invalid IL or missing references) //IL_1f88: Unknown result type (might be due to invalid IL or missing references) //IL_1f8d: Unknown result type (might be due to invalid IL or missing references) //IL_1fce: Unknown result type (might be due to invalid IL or missing references) //IL_1fe2: Unknown result type (might be due to invalid IL or missing references) //IL_1ff6: Unknown result type (might be due to invalid IL or missing references) //IL_1ffb: Unknown result type (might be due to invalid IL or missing references) //IL_2000: Unknown result type (might be due to invalid IL or missing references) //IL_2005: Unknown result type (might be due to invalid IL or missing references) //IL_2046: Unknown result type (might be due to invalid IL or missing references) //IL_205a: Unknown result type (might be due to invalid IL or missing references) //IL_206e: Unknown result type (might be due to invalid IL or missing references) //IL_2073: Unknown result type (might be due to invalid IL or missing references) //IL_2078: Unknown result type (might be due to invalid IL or missing references) //IL_207d: Unknown result type (might be due to invalid IL or missing references) //IL_20be: Unknown result type (might be due to invalid IL or missing references) //IL_20d2: Unknown result type (might be due to invalid IL or missing references) //IL_20e6: Unknown result type (might be due to invalid IL or missing references) //IL_20eb: Unknown result type (might be due to invalid IL or missing references) //IL_20f0: Unknown result type (might be due to invalid IL or missing references) //IL_20f5: Unknown result type (might be due to invalid IL or missing references) //IL_2136: Unknown result type (might be due to invalid IL or missing references) //IL_214a: Unknown result type (might be due to invalid IL or missing references) //IL_215e: Unknown result type (might be due to invalid IL or missing references) //IL_2163: Unknown result type (might be due to invalid IL or missing references) //IL_2168: Unknown result type (might be due to invalid IL or missing references) //IL_216d: Unknown result type (might be due to invalid IL or missing references) //IL_21ae: Unknown result type (might be due to invalid IL or missing references) //IL_21c2: Unknown result type (might be due to invalid IL or missing references) //IL_21d6: Unknown result type (might be due to invalid IL or missing references) //IL_21db: Unknown result type (might be due to invalid IL or missing references) //IL_21e0: Unknown result type (might be due to invalid IL or missing references) //IL_21e5: Unknown result type (might be due to invalid IL or missing references) //IL_2226: Unknown result type (might be due to invalid IL or missing references) //IL_223a: Unknown result type (might be due to invalid IL or missing references) //IL_224e: Unknown result type (might be due to invalid IL or missing references) //IL_2253: Unknown result type (might be due to invalid IL or missing references) //IL_2258: Unknown result type (might be due to invalid IL or missing references) //IL_225d: Unknown result type (might be due to invalid IL or missing references) //IL_229e: Unknown result type (might be due to invalid IL or missing references) //IL_22b2: Unknown result type (might be due to invalid IL or missing references) //IL_22c6: Unknown result type (might be due to invalid IL or missing references) //IL_22cb: Unknown result type (might be due to invalid IL or missing references) //IL_22d0: Unknown result type (might be due to invalid IL or missing references) //IL_22d5: Unknown result type (might be due to invalid IL or missing references) //IL_2316: Unknown result type (might be due to invalid IL or missing references) //IL_232a: Unknown result type (might be due to invalid IL or missing references) //IL_233e: Unknown result type (might be due to invalid IL or missing references) //IL_2343: Unknown result type (might be due to invalid IL or missing references) //IL_2348: Unknown result type (might be due to invalid IL or missing references) //IL_234d: Unknown result type (might be due to invalid IL or missing references) //IL_238e: Unknown result type (might be due to invalid IL or missing references) //IL_23a2: Unknown result type (might be due to invalid IL or missing references) //IL_23b6: Unknown result type (might be due to invalid IL or missing references) //IL_23bb: Unknown result type (might be due to invalid IL or missing references) //IL_23c0: Unknown result type (might be due to invalid IL or missing references) //IL_23c5: Unknown result type (might be due to invalid IL or missing references) //IL_2406: Unknown result type (might be due to invalid IL or missing references) //IL_241a: Unknown result type (might be due to invalid IL or missing references) //IL_242e: Unknown result type (might be due to invalid IL or missing references) //IL_2433: Unknown result type (might be due to invalid IL or missing references) //IL_2438: Unknown result type (might be due to invalid IL or missing references) //IL_243d: Unknown result type (might be due to invalid IL or missing references) //IL_247e: Unknown result type (might be due to invalid IL or missing references) //IL_2492: Unknown result type (might be due to invalid IL or missing references) //IL_24a6: Unknown result type (might be due to invalid IL or missing references) //IL_24ab: Unknown result type (might be due to invalid IL or missing references) //IL_24b0: Unknown result type (might be due to invalid IL or missing references) //IL_24b5: Unknown result type (might be due to invalid IL or missing references) //IL_24f6: Unknown result type (might be due to invalid IL or missing references) //IL_250a: Unknown result type (might be due to invalid IL or missing references) //IL_251e: Unknown result type (might be due to invalid IL or missing references) //IL_2523: Unknown result type (might be due to invalid IL or missing references) //IL_2528: Unknown result type (might be due to invalid IL or missing references) //IL_252d: Unknown result type (might be due to invalid IL or missing references) //IL_256e: Unknown result type (might be due to invalid IL or missing references) //IL_2582: Unknown result type (might be due to invalid IL or missing references) //IL_2596: Unknown result type (might be due to invalid IL or missing references) //IL_259b: Unknown result type (might be due to invalid IL or missing references) //IL_25a0: Unknown result type (might be due to invalid IL or missing references) //IL_25a5: Unknown result type (might be due to invalid IL or missing references) //IL_25e6: Unknown result type (might be due to invalid IL or missing references) //IL_25fa: Unknown result type (might be due to invalid IL or missing references) //IL_260e: Unknown result type (might be due to invalid IL or missing references) //IL_2613: Unknown result type (might be due to invalid IL or missing references) //IL_2618: Unknown result type (might be due to invalid IL or missing references) //IL_261d: Unknown result type (might be due to invalid IL or missing references) //IL_265e: Unknown result type (might be due to invalid IL or missing references) //IL_2672: Unknown result type (might be due to invalid IL or missing references) //IL_2686: Unknown result type (might be due to invalid IL or missing references) //IL_268b: Unknown result type (might be due to invalid IL or missing references) //IL_2690: Unknown result type (might be due to invalid IL or missing references) //IL_2695: Unknown result type (might be due to invalid IL or missing references) //IL_26d6: Unknown result type (might be due to invalid IL or missing references) //IL_26ea: Unknown result type (might be due to invalid IL or missing references) //IL_26fe: Unknown result type (might be due to invalid IL or missing references) //IL_2703: Unknown result type (might be due to invalid IL or missing references) //IL_2708: Unknown result type (might be due to invalid IL or missing references) //IL_270d: Unknown result type (might be due to invalid IL or missing references) //IL_274e: Unknown result type (might be due to invalid IL or missing references) //IL_2762: Unknown result type (might be due to invalid IL or missing references) //IL_2776: Unknown result type (might be due to invalid IL or missing references) //IL_277b: Unknown result type (might be due to invalid IL or missing references) //IL_2780: Unknown result type (might be due to invalid IL or missing references) //IL_2785: Unknown result type (might be due to invalid IL or missing references) //IL_27c6: Unknown result type (might be due to invalid IL or missing references) //IL_27da: Unknown result type (might be due to invalid IL or missing references) //IL_27ee: Unknown result type (might be due to invalid IL or missing references) //IL_27f3: Unknown result type (might be due to invalid IL or missing references) //IL_27f8: Unknown result type (might be due to invalid IL or missing references) //IL_27fd: Unknown result type (might be due to invalid IL or missing references) //IL_283e: Unknown result type (might be due to invalid IL or missing references) //IL_2852: Unknown result type (might be due to invalid IL or missing references) //IL_2866: Unknown result type (might be due to invalid IL or missing references) //IL_286b: Unknown result type (might be due to invalid IL or missing references) //IL_2870: Unknown result type (might be due to invalid IL or missing references) //IL_2875: Unknown result type (might be due to invalid IL or missing references) //IL_28b6: Unknown result type (might be due to invalid IL or missing references) //IL_28ca: Unknown result type (might be due to invalid IL or missing references) //IL_28de: Unknown result type (might be due to invalid IL or missing references) //IL_28e3: Unknown result type (might be due to invalid IL or missing references) //IL_28e8: Unknown result type (might be due to invalid IL or missing references) //IL_28ed: Unknown result type (might be due to invalid IL or missing references) //IL_292e: Unknown result type (might be due to invalid IL or missing references) //IL_2942: Unknown result type (might be due to invalid IL or missing references) //IL_2956: Unknown result type (might be due to invalid IL or missing references) //IL_295b: Unknown result type (might be due to invalid IL or missing references) //IL_2960: Unknown result type (might be due to invalid IL or missing references) //IL_2965: Unknown result type (might be due to invalid IL or missing references) //IL_29a6: Unknown result type (might be due to invalid IL or missing references) //IL_29ba: Unknown result type (might be due to invalid IL or missing references) //IL_29ce: Unknown result type (might be due to invalid IL or missing references) //IL_29d3: Unknown result type (might be due to invalid IL or missing references) //IL_29d8: Unknown result type (might be due to invalid IL or missing references) //IL_29dd: Unknown result type (might be due to invalid IL or missing references) //IL_2a1e: Unknown result type (might be due to invalid IL or missing references) //IL_2a32: Unknown result type (might be due to invalid IL or missing references) //IL_2a46: Unknown result type (might be due to invalid IL or missing references) //IL_2a4b: Unknown result type (might be due to invalid IL or missing references) //IL_2a50: Unknown result type (might be due to invalid IL or missing references) //IL_2a75: Unknown result type (might be due to invalid IL or missing references) //IL_2a89: Unknown result type (might be due to invalid IL or missing references) //IL_2a9d: Unknown result type (might be due to invalid IL or missing references) //IL_2aa2: Unknown result type (might be due to invalid IL or missing references) //IL_2aa7: Unknown result type (might be due to invalid IL or missing references) //IL_2aac: Unknown result type (might be due to invalid IL or missing references) //IL_2aed: Unknown result type (might be due to invalid IL or missing references) //IL_2b01: Unknown result type (might be due to invalid IL or missing references) //IL_2b15: Unknown result type (might be due to invalid IL or missing references) //IL_2b1a: Unknown result type (might be due to invalid IL or missing references) //IL_2b1f: Unknown result type (might be due to invalid IL or missing references) //IL_2b24: Unknown result type (might be due to invalid IL or missing references) //IL_2b65: Unknown result type (might be due to invalid IL or missing references) //IL_2b79: Unknown result type (might be due to invalid IL or missing references) //IL_2b8d: Unknown result type (might be due to invalid IL or missing references) //IL_2b92: Unknown result type (might be due to invalid IL or missing references) //IL_2b97: Unknown result type (might be due to invalid IL or missing references) //IL_2b9c: Unknown result type (might be due to invalid IL or missing references) //IL_2bdd: Unknown result type (might be due to invalid IL or missing references) //IL_2bf1: Unknown result type (might be due to invalid IL or missing references) //IL_2c05: Unknown result type (might be due to invalid IL or missing references) //IL_2c0a: Unknown result type (might be due to invalid IL or missing references) //IL_2c0f: Unknown result type (might be due to invalid IL or missing references) //IL_2c14: Unknown result type (might be due to invalid IL or missing references) //IL_2c55: Unknown result type (might be due to invalid IL or missing references) //IL_2c69: Unknown result type (might be due to invalid IL or missing references) //IL_2c7d: Unknown result type (might be due to invalid IL or missing references) //IL_2c82: Unknown result type (might be due to invalid IL or missing references) //IL_2c87: Unknown result type (might be due to invalid IL or missing references) //IL_2c8c: Unknown result type (might be due to invalid IL or missing references) //IL_2ccd: Unknown result type (might be due to invalid IL or missing references) //IL_2ce1: Unknown result type (might be due to invalid IL or missing references) //IL_2cf5: Unknown result type (might be due to invalid IL or missing references) //IL_2cfa: Unknown result type (might be due to invalid IL or missing references) //IL_2cff: Unknown result type (might be due to invalid IL or missing references) //IL_2d04: Unknown result type (might be due to invalid IL or missing references) //IL_2d45: Unknown result type (might be due to invalid IL or missing references) //IL_2d59: Unknown result type (might be due to invalid IL or missing references) //IL_2d6d: Unknown result type (might be due to invalid IL or missing references) //IL_2d72: Unknown result type (might be due to invalid IL or missing references) //IL_2d77: Unknown result type (might be due to invalid IL or missing references) //IL_2d7c: Unknown result type (might be due to invalid IL or missing references) //IL_2dbd: Unknown result type (might be due to invalid IL or missing references) //IL_2dd1: Unknown result type (might be due to invalid IL or missing references) //IL_2de5: Unknown result type (might be due to invalid IL or missing references) //IL_2dea: Unknown result type (might be due to invalid IL or missing references) //IL_2def: Unknown result type (might be due to invalid IL or missing references) //IL_2df4: Unknown result type (might be due to invalid IL or missing references) //IL_2e35: Unknown result type (might be due to invalid IL or missing references) //IL_2e49: Unknown result type (might be due to invalid IL or missing references) //IL_2e5d: Unknown result type (might be due to invalid IL or missing references) //IL_2e62: Unknown result type (might be due to invalid IL or missing references) //IL_2e67: Unknown result type (might be due to invalid IL or missing references) //IL_2e6c: Unknown result type (might be due to invalid IL or missing references) //IL_2ead: Unknown result type (might be due to invalid IL or missing references) //IL_2ec1: Unknown result type (might be due to invalid IL or missing references) //IL_2ed5: Unknown result type (might be due to invalid IL or missing references) //IL_2eda: Unknown result type (might be due to invalid IL or missing references) //IL_2edf: Unknown result type (might be due to invalid IL or missing references) //IL_2ee4: Unknown result type (might be due to invalid IL or missing references) //IL_2f25: Unknown result type (might be due to invalid IL or missing references) //IL_2f39: Unknown result type (might be due to invalid IL or missing references) //IL_2f4d: Unknown result type (might be due to invalid IL or missing references) //IL_2f52: Unknown result type (might be due to invalid IL or missing references) //IL_2f57: Unknown result type (might be due to invalid IL or missing references) //IL_2f5c: Unknown result type (might be due to invalid IL or missing references) //IL_2f9d: Unknown result type (might be due to invalid IL or missing references) //IL_2fb1: Unknown result type (might be due to invalid IL or missing references) //IL_2fc5: Unknown result type (might be due to invalid IL or missing references) //IL_2fca: Unknown result type (might be due to invalid IL or missing references) //IL_2fcf: Unknown result type (might be due to invalid IL or missing references) //IL_2fd4: Unknown result type (might be due to invalid IL or missing references) //IL_3015: Unknown result type (might be due to invalid IL or missing references) //IL_3029: Unknown result type (might be due to invalid IL or missing references) //IL_303d: Unknown result type (might be due to invalid IL or missing references) //IL_3042: Unknown result type (might be due to invalid IL or missing references) //IL_3047: Unknown result type (might be due to invalid IL or missing references) //IL_304c: Unknown result type (might be due to invalid IL or missing references) //IL_308d: Unknown result type (might be due to invalid IL or missing references) //IL_30a1: Unknown result type (might be due to invalid IL or missing references) //IL_30b5: Unknown result type (might be due to invalid IL or missing references) //IL_30ba: Unknown result type (might be due to invalid IL or missing references) //IL_30bf: Unknown result type (might be due to invalid IL or missing references) //IL_30c4: Unknown result type (might be due to invalid IL or missing references) //IL_3105: Unknown result type (might be due to invalid IL or missing references) //IL_3119: Unknown result type (might be due to invalid IL or missing references) //IL_312d: Unknown result type (might be due to invalid IL or missing references) //IL_3132: Unknown result type (might be due to invalid IL or missing references) //IL_3137: Unknown result type (might be due to invalid IL or missing references) //IL_313c: Unknown result type (might be due to invalid IL or missing references) //IL_317d: Unknown result type (might be due to invalid IL or missing references) //IL_3191: Unknown result type (might be due to invalid IL or missing references) //IL_31a5: Unknown result type (might be due to invalid IL or missing references) //IL_31aa: Unknown result type (might be due to invalid IL or missing references) //IL_31af: Unknown result type (might be due to invalid IL or missing references) //IL_31b4: Unknown result type (might be due to invalid IL or missing references) //IL_31f5: Unknown result type (might be due to invalid IL or missing references) //IL_3209: Unknown result type (might be due to invalid IL or missing references) //IL_321d: Unknown result type (might be due to invalid IL or missing references) //IL_3222: Unknown result type (might be due to invalid IL or missing references) //IL_3227: Unknown result type (might be due to invalid IL or missing references) //IL_322c: Unknown result type (might be due to invalid IL or missing references) //IL_326d: Unknown result type (might be due to invalid IL or missing references) //IL_3281: Unknown result type (might be due to invalid IL or missing references) //IL_3295: Unknown result type (might be due to invalid IL or missing references) //IL_329a: Unknown result type (might be due to invalid IL or missing references) //IL_329f: Unknown result type (might be due to invalid IL or missing references) //IL_32c4: Unknown result type (might be due to invalid IL or missing references) //IL_32d8: Unknown result type (might be due to invalid IL or missing references) //IL_32ec: Unknown result type (might be due to invalid IL or missing references) //IL_32f1: Unknown result type (might be due to invalid IL or missing references) //IL_32f6: Unknown result type (might be due to invalid IL or missing references) //IL_32fb: Unknown result type (might be due to invalid IL or missing references) //IL_333c: Unknown result type (might be due to invalid IL or missing references) //IL_3350: Unknown result type (might be due to invalid IL or missing references) //IL_3364: Unknown result type (might be due to invalid IL or missing references) //IL_3369: Unknown result type (might be due to invalid IL or missing references) //IL_336e: Unknown result type (might be due to invalid IL or missing references) //IL_3373: Unknown result type (might be due to invalid IL or missing references) //IL_33b4: Unknown result type (might be due to invalid IL or missing references) //IL_33c8: Unknown result type (might be due to invalid IL or missing references) //IL_33dc: Unknown result type (might be due to invalid IL or missing references) //IL_33e1: Unknown result type (might be due to invalid IL or missing references) //IL_33e6: Unknown result type (might be due to invalid IL or missing references) //IL_33eb: Unknown result type (might be due to invalid IL or missing references) //IL_342c: Unknown result type (might be due to invalid IL or missing references) //IL_3440: Unknown result type (might be due to invalid IL or missing references) //IL_3454: Unknown result type (might be due to invalid IL or missing references) //IL_3459: Unknown result type (might be due to invalid IL or missing references) //IL_345e: Unknown result type (might be due to invalid IL or missing references) //IL_3463: Unknown result type (might be due to invalid IL or missing references) //IL_34a4: Unknown result type (might be due to invalid IL or missing references) //IL_34b8: Unknown result type (might be due to invalid IL or missing references) //IL_34cc: Unknown result type (might be due to invalid IL or missing references) //IL_34d1: Unknown result type (might be due to invalid IL or missing references) //IL_34d6: Unknown result type (might be due to invalid IL or missing references) //IL_34db: Unknown result type (might be due to invalid IL or missing references) //IL_351c: Unknown result type (might be due to invalid IL or missing references) //IL_3530: Unknown result type (might be due to invalid IL or missing references) //IL_3544: Unknown result type (might be due to invalid IL or missing references) //IL_3549: Unknown result type (might be due to invalid IL or missing references) //IL_354e: Unknown result type (might be due to invalid IL or missing references) //IL_3553: Unknown result type (might be due to invalid IL or missing references) //IL_3594: Unknown result type (might be due to invalid IL or missing references) //IL_35a8: Unknown result type (might be due to invalid IL or missing references) //IL_35bc: Unknown result type (might be due to invalid IL or missing references) //IL_35c1: Unknown result type (might be due to invalid IL or missing references) //IL_35c6: Unknown result type (might be due to invalid IL or missing references) //IL_35cb: Unknown result type (might be due to invalid IL or missing references) //IL_360c: Unknown result type (might be due to invalid IL or missing references) //IL_3620: Unknown result type (might be due to invalid IL or missing references) //IL_3634: Unknown result type (might be due to invalid IL or missing references) //IL_3639: Unknown result type (might be due to invalid IL or missing references) //IL_363e: Unknown result type (might be due to invalid IL or missing references) //IL_3643: Unknown result type (might be due to invalid IL or missing references) //IL_3684: Unknown result type (might be due to invalid IL or missing references) //IL_3698: Unknown result type (might be due to invalid IL or missing references) //IL_36ac: Unknown result type (might be due to invalid IL or missing references) //IL_36b1: Unknown result type (might be due to invalid IL or missing references) //IL_36b6: Unknown result type (might be due to invalid IL or missing references) //IL_36bb: Unknown result type (might be due to invalid IL or missing references) //IL_36fc: Unknown result type (might be due to invalid IL or missing references) //IL_3710: Unknown result type (might be due to invalid IL or missing references) //IL_3724: Unknown result type (might be due to invalid IL or missing references) //IL_3729: Unknown result type (might be due to invalid IL or missing references) //IL_372e: Unknown result type (might be due to invalid IL or missing references) //IL_3733: Unknown result type (might be due to invalid IL or missing references) //IL_3774: Unknown result type (might be due to invalid IL or missing references) //IL_3788: Unknown result type (might be due to invalid IL or missing references) //IL_379c: Unknown result type (might be due to invalid IL or missing references) //IL_37a1: Unknown result type (might be due to invalid IL or missing references) //IL_37a6: Unknown result type (might be due to invalid IL or missing references) //IL_37ab: Unknown result type (might be due to invalid IL or missing references) //IL_37ec: Unknown result type (might be due to invalid IL or missing references) //IL_3800: Unknown result type (might be due to invalid IL or missing references) //IL_3814: Unknown result type (might be due to invalid IL or missing references) //IL_3819: Unknown result type (might be due to invalid IL or missing references) //IL_381e: Unknown result type (might be due to invalid IL or missing references) //IL_3823: Unknown result type (might be due to invalid IL or missing references) //IL_3864: Unknown result type (might be due to invalid IL or missing references) //IL_3878: Unknown result type (might be due to invalid IL or missing references) //IL_388c: Unknown result type (might be due to invalid IL or missing references) //IL_3891: Unknown result type (might be due to invalid IL or missing references) //IL_3896: Unknown result type (might be due to invalid IL or missing references) //IL_389b: Unknown result type (might be due to invalid IL or missing references) //IL_38dc: Unknown result type (might be due to invalid IL or missing references) //IL_38f0: Unknown result type (might be due to invalid IL or missing references) //IL_3904: Unknown result type (might be due to invalid IL or missing references) //IL_3909: Unknown result type (might be due to invalid IL or missing references) //IL_390e: Unknown result type (might be due to invalid IL or missing references) //IL_3913: Unknown result type (might be due to invalid IL or missing references) //IL_3954: Unknown result type (might be due to invalid IL or missing references) //IL_3968: Unknown result type (might be due to invalid IL or missing references) //IL_397c: Unknown result type (might be due to invalid IL or missing references) //IL_3981: Unknown result type (might be due to invalid IL or missing references) //IL_3986: Unknown result type (might be due to invalid IL or missing references) //IL_398b: Unknown result type (might be due to invalid IL or missing references) //IL_39cc: Unknown result type (might be due to invalid IL or missing references) //IL_39e0: Unknown result type (might be due to invalid IL or missing references) //IL_39f4: Unknown result type (might be due to invalid IL or missing references) //IL_39f9: Unknown result type (might be due to invalid IL or missing references) //IL_39fe: Unknown result type (might be due to invalid IL or missing references) //IL_3a03: Unknown result type (might be due to invalid IL or missing references) //IL_3a44: Unknown result type (might be due to invalid IL or missing references) //IL_3a58: Unknown result type (might be due to invalid IL or missing references) //IL_3a6c: Unknown result type (might be due to invalid IL or missing references) //IL_3a71: Unknown result type (might be due to invalid IL or missing references) //IL_3a76: Unknown result type (might be due to invalid IL or missing references) //IL_3a7b: Unknown result type (might be due to invalid IL or missing references) //IL_3abc: Unknown result type (might be due to invalid IL or missing references) //IL_3ad0: Unknown result type (might be due to invalid IL or missing references) //IL_3ae4: Unknown result type (might be due to invalid IL or missing references) //IL_3ae9: Unknown result type (might be due to invalid IL or missing references) //IL_3aee: Unknown result type (might be due to invalid IL or missing references) //IL_3af3: Unknown result type (might be due to invalid IL or missing references) //IL_3b34: Unknown result type (might be due to invalid IL or missing references) //IL_3b48: Unknown result type (might be due to invalid IL or missing references) //IL_3b5c: Unknown result type (might be due to invalid IL or missing references) //IL_3b61: Unknown result type (might be due to invalid IL or missing references) //IL_3b66: Unknown result type (might be due to invalid IL or missing references) //IL_3b8b: Unknown result type (might be due to invalid IL or missing references) //IL_3b9f: Unknown result type (might be due to invalid IL or missing references) //IL_3bb3: Unknown result type (might be due to invalid IL or missing references) //IL_3bb8: Unknown result type (might be due to invalid IL or missing references) //IL_3bbd: Unknown result type (might be due to invalid IL or missing references) //IL_3be2: Unknown result type (might be due to invalid IL or missing references) //IL_3bf6: Unknown result type (might be due to invalid IL or missing references) //IL_3c0a: Unknown result type (might be due to invalid IL or missing references) //IL_3c0f: Unknown result type (might be due to invalid IL or missing references) //IL_3c14: Unknown result type (might be due to invalid IL or missing references) //IL_3c39: Unknown result type (might be due to invalid IL or missing references) //IL_3c4d: Unknown result type (might be due to invalid IL or missing references) //IL_3c61: Unknown result type (might be due to invalid IL or missing references) //IL_3c66: Unknown result type (might be due to invalid IL or missing references) //IL_3c6b: Unknown result type (might be due to invalid IL or missing references) //IL_3c90: Unknown result type (might be due to invalid IL or missing references) //IL_3ca4: Unknown result type (might be due to invalid IL or missing references) //IL_3cb8: Unknown result type (might be due to invalid IL or missing references) //IL_3cbd: Unknown result type (might be due to invalid IL or missing references) //IL_3cc2: Unknown result type (might be due to invalid IL or missing references) //IL_3ce7: Unknown result type (might be due to invalid IL or missing references) //IL_3cfb: Unknown result type (might be due to invalid IL or missing references) //IL_3d0f: Unknown result type (might be due to invalid IL or missing references) //IL_3d14: Unknown result type (might be due to invalid IL or missing references) //IL_3d19: Unknown result type (might be due to invalid IL or missing references) //IL_3d1e: Unknown result type (might be due to invalid IL or missing references) //IL_3d5f: Unknown result type (might be due to invalid IL or missing references) //IL_3d73: Unknown result type (might be due to invalid IL or missing references) //IL_3d87: Unknown result type (might be due to invalid IL or missing references) //IL_3d8c: Unknown result type (might be due to invalid IL or missing references) //IL_3d91: Unknown result type (might be due to invalid IL or missing references) //IL_3d96: Unknown result type (might be due to invalid IL or missing references) //IL_3dd7: Unknown result type (might be due to invalid IL or missing references) //IL_3deb: Unknown result type (might be due to invalid IL or missing references) //IL_3dff: Unknown result type (might be due to invalid IL or missing references) //IL_3e04: Unknown result type (might be due to invalid IL or missing references) //IL_3e09: Unknown result type (might be due to invalid IL or missing references) //IL_3e0e: Unknown result type (might be due to invalid IL or missing references) //IL_3e4f: Unknown result type (might be due to invalid IL or missing references) //IL_3e63: Unknown result type (might be due to invalid IL or missing references) //IL_3e77: Unknown result type (might be due to invalid IL or missing references) //IL_3e7c: Unknown result type (might be due to invalid IL or missing references) //IL_3e81: Unknown result type (might be due to invalid IL or missing references) //IL_3e86: Unknown result type (might be due to invalid IL or missing references) //IL_3ec7: Unknown result type (might be due to invalid IL or missing references) //IL_3edb: Unknown result type (might be due to invalid IL or missing references) //IL_3eef: Unknown result type (might be due to invalid IL or missing references) //IL_3ef4: Unknown result type (might be due to invalid IL or missing references) //IL_3ef9: Unknown result type (might be due to invalid IL or missing references) //IL_3f1e: Unknown result type (might be due to invalid IL or missing references) //IL_3f32: Unknown result type (might be due to invalid IL or missing references) //IL_3f46: Unknown result type (might be due to invalid IL or missing references) //IL_3f4b: Unknown result type (might be due to invalid IL or missing references) //IL_3f50: Unknown result type (might be due to invalid IL or missing references) //IL_3f55: Unknown result type (might be due to invalid IL or missing references) //IL_3f96: Unknown result type (might be due to invalid IL or missing references) //IL_3faa: Unknown result type (might be due to invalid IL or missing references) //IL_3fbe: Unknown result type (might be due to invalid IL or missing references) //IL_3fc3: Unknown result type (might be due to invalid IL or missing references) //IL_3fc8: Unknown result type (might be due to invalid IL or missing references) //IL_3fcd: Unknown result type (might be due to invalid IL or missing references) //IL_400e: Unknown result type (might be due to invalid IL or missing references) //IL_4022: Unknown result type (might be due to invalid IL or missing references) //IL_4036: Unknown result type (might be due to invalid IL or missing references) //IL_403b: Unknown result type (might be due to invalid IL or missing references) //IL_4040: Unknown result type (might be due to invalid IL or missing references) //IL_4045: Unknown result type (might be due to invalid IL or missing references) //IL_4086: Unknown result type (might be due to invalid IL or missing references) //IL_409a: Unknown result type (might be due to invalid IL or missing references) //IL_40ae: Unknown result type (might be due to invalid IL or missing references) //IL_40b3: Unknown result type (might be due to invalid IL or missing references) //IL_40b8: Unknown result type (might be due to invalid IL or missing references) //IL_40bd: Unknown result type (might be due to invalid IL or missing references) //IL_40fe: Unknown result type (might be due to invalid IL or missing references) //IL_4112: Unknown result type (might be due to invalid IL or missing references) //IL_4126: Unknown result type (might be due to invalid IL or missing references) //IL_412b: Unknown result type (might be due to invalid IL or missing references) //IL_4130: Unknown result type (might be due to invalid IL or missing references) //IL_4135: Unknown result type (might be due to invalid IL or missing references) //IL_4176: Unknown result type (might be due to invalid IL or missing references) //IL_418a: Unknown result type (might be due to invalid IL or missing references) //IL_419e: Unknown result type (might be due to invalid IL or missing references) //IL_41a3: Unknown result type (might be due to invalid IL or missing references) //IL_41a8: Unknown result type (might be due to invalid IL or missing references) //IL_41ad: Unknown result type (might be due to invalid IL or missing references) //IL_41ee: Unknown result type (might be due to invalid IL or missing references) //IL_4202: Unknown result type (might be due to invalid IL or missing references) //IL_4216: Unknown result type (might be due to invalid IL or missing references) //IL_421b: Unknown result type (might be due to invalid IL or missing references) //IL_4220: Unknown result type (might be due to invalid IL or missing references) //IL_4245: Unknown result type (might be due to invalid IL or missing references) //IL_4259: Unknown result type (might be due to invalid IL or missing references) //IL_426d: Unknown result type (might be due to invalid IL or missing references) //IL_4272: Unknown result type (might be due to invalid IL or missing references) //IL_4277: Unknown result type (might be due to invalid IL or missing references) //IL_427c: Unknown result type (might be due to invalid IL or missing references) //IL_42bd: Unknown result type (might be due to invalid IL or missing references) //IL_42d1: Unknown result type (might be due to invalid IL or missing references) //IL_42e5: Unknown result type (might be due to invalid IL or missing references) //IL_42ea: Unknown result type (might be due to invalid IL or missing references) //IL_42ef: Unknown result type (might be due to invalid IL or missing references) //IL_42f4: Unknown result type (might be due to invalid IL or missing references) //IL_4335: Unknown result type (might be due to invalid IL or missing references) //IL_4349: Unknown result type (might be due to invalid IL or missing references) //IL_435d: Unknown result type (might be due to invalid IL or missing references) //IL_4362: Unknown result type (might be due to invalid IL or missing references) //IL_4367: Unknown result type (might be due to invalid IL or missing references) //IL_436c: Unknown result type (might be due to invalid IL or missing references) //IL_43ad: Unknown result type (might be due to invalid IL or missing references) //IL_43c1: Unknown result type (might be due to invalid IL or missing references) //IL_43d5: Unknown result type (might be due to invalid IL or missing references) //IL_43da: Unknown result type (might be due to invalid IL or missing references) //IL_43df: Unknown result type (might be due to invalid IL or missing references) //IL_43e4: Unknown result type (might be due to invalid IL or missing references) //IL_4425: Unknown result type (might be due to invalid IL or missing references) //IL_4439: Unknown result type (might be due to invalid IL or missing references) //IL_444d: Unknown result type (might be due to invalid IL or missing references) //IL_4452: Unknown result type (might be due to invalid IL or missing references) //IL_4457: Unknown result type (might be due to invalid IL or missing references) //IL_445c: Unknown result type (might be due to invalid IL or missing references) //IL_449d: Unknown result type (might be due to invalid IL or missing references) //IL_44b1: Unknown result type (might be due to invalid IL or missing references) //IL_44c5: Unknown result type (might be due to invalid IL or missing references) //IL_44ca: Unknown result type (might be due to invalid IL or missing references) //IL_44cf: Unknown result type (might be due to invalid IL or missing references) //IL_44d4: Unknown result type (might be due to invalid IL or missing references) //IL_4515: Unknown result type (might be due to invalid IL or missing references) //IL_4529: Unknown result type (might be due to invalid IL or missing references) //IL_453d: Unknown result type (might be due to invalid IL or missing references) //IL_4542: Unknown result type (might be due to invalid IL or missing references) //IL_4547: Unknown result type (might be due to invalid IL or missing references) //IL_454c: Unknown result type (might be due to invalid IL or missing references) //IL_458d: Unknown result type (might be due to invalid IL or missing references) //IL_45a1: Unknown result type (might be due to invalid IL or missing references) //IL_45b5: Unknown result type (might be due to invalid IL or missing references) //IL_45ba: Unknown result type (might be due to invalid IL or missing references) //IL_45bf: Unknown result type (might be due to invalid IL or missing references) //IL_45c4: Unknown result type (might be due to invalid IL or missing references) //IL_4605: Unknown result type (might be due to invalid IL or missing references) //IL_4619: Unknown result type (might be due to invalid IL or missing references) //IL_462d: Unknown result type (might be due to invalid IL or missing references) //IL_4632: Unknown result type (might be due to invalid IL or missing references) //IL_4637: Unknown result type (might be due to invalid IL or missing references) //IL_463c: Unknown result type (might be due to invalid IL or missing references) //IL_467d: Unknown result type (might be due to invalid IL or missing references) //IL_4691: Unknown result type (might be due to invalid IL or missing references) //IL_46a5: Unknown result type (might be due to invalid IL or missing references) //IL_46aa: Unknown result type (might be due to invalid IL or missing references) //IL_46af: Unknown result type (might be due to invalid IL or missing references) //IL_46b4: Unknown result type (might be due to invalid IL or missing references) //IL_46f5: Unknown result type (might be due to invalid IL or missing references) //IL_4709: Unknown result type (might be due to invalid IL or missing references) //IL_471d: Unknown result type (might be due to invalid IL or missing references) //IL_4722: Unknown result type (might be due to invalid IL or missing references) //IL_4727: Unknown result type (might be due to invalid IL or missing references) //IL_474c: Unknown result type (might be due to invalid IL or missing references) //IL_4760: Unknown result type (might be due to invalid IL or missing references) //IL_4774: Unknown result type (might be due to invalid IL or missing references) //IL_4779: Unknown result type (might be due to invalid IL or missing references) //IL_477e: Unknown result type (might be due to invalid IL or missing references) //IL_4783: Unknown result type (might be due to invalid IL or missing references) //IL_47c4: Unknown result type (might be due to invalid IL or missing references) //IL_47d8: Unknown result type (might be due to invalid IL or missing references) //IL_47ec: Unknown result type (might be due to invalid IL or missing references) //IL_47f1: Unknown result type (might be due to invalid IL or missing references) //IL_47f6: Unknown result type (might be due to invalid IL or missing references) //IL_47fb: Unknown result type (might be due to invalid IL or missing references) //IL_483c: Unknown result type (might be due to invalid IL or missing references) //IL_4850: Unknown result type (might be due to invalid IL or missing references) //IL_4864: Unknown result type (might be due to invalid IL or missing references) //IL_4869: Unknown result type (might be due to invalid IL or missing references) //IL_486e: Unknown result type (might be due to invalid IL or missing references) //IL_4873: Unknown result type (might be due to invalid IL or missing references) //IL_48b4: Unknown result type (might be due to invalid IL or missing references) //IL_48c8: Unknown result type (might be due to invalid IL or missing references) //IL_48dc: Unknown result type (might be due to invalid IL or missing references) //IL_48e1: Unknown result type (might be due to invalid IL or missing references) //IL_48e6: Unknown result type (might be due to invalid IL or missing references) //IL_490b: Unknown result type (might be due to invalid IL or missing references) //IL_491f: Unknown result type (might be due to invalid IL or missing references) //IL_4933: Unknown result type (might be due to invalid IL or missing references) //IL_4938: Unknown result type (might be due to invalid IL or missing references) //IL_493d: Unknown result type (might be due to invalid IL or missing references) //IL_4942: Unknown result type (might be due to invalid IL or missing references) //IL_4983: Unknown result type (might be due to invalid IL or missing references) //IL_4997: Unknown result type (might be due to invalid IL or missing references) //IL_49ab: Unknown result type (might be due to invalid IL or missing references) //IL_49b0: Unknown result type (might be due to invalid IL or missing references) //IL_49b5: Unknown result type (might be due to invalid IL or missing references) //IL_49ba: Unknown result type (might be due to invalid IL or missing references) //IL_49fb: Unknown result type (might be due to invalid IL or missing references) //IL_4a0f: Unknown result type (might be due to invalid IL or missing references) //IL_4a23: Unknown result type (might be due to invalid IL or missing references) //IL_4a28: Unknown result type (might be due to invalid IL or missing references) //IL_4a2d: Unknown result type (might be due to invalid IL or missing references) //IL_4a32: Unknown result type (might be due to invalid IL or missing references) //IL_4a73: Unknown result type (might be due to invalid IL or missing references) //IL_4a87: Unknown result type (might be due to invalid IL or missing references) //IL_4a9b: Unknown result type (might be due to invalid IL or missing references) //IL_4aa0: Unknown result type (might be due to invalid IL or missing references) //IL_4aa5: Unknown result type (might be due to invalid IL or missing references) //IL_4aaa: Unknown result type (might be due to invalid IL or missing references) //IL_4aeb: Unknown result type (might be due to invalid IL or missing references) //IL_4aff: Unknown result type (might be due to invalid IL or missing references) //IL_4b13: Unknown result type (might be due to invalid IL or missing references) //IL_4b18: Unknown result type (might be due to invalid IL or missing references) //IL_4b1d: Unknown result type (might be due to invalid IL or missing references) //IL_4b22: Unknown result type (might be due to invalid IL or missing references) //IL_4b63: Unknown result type (might be due to invalid IL or missing references) //IL_4b77: Unknown result type (might be due to invalid IL or missing references) //IL_4b8b: Unknown result type (might be due to invalid IL or missing references) //IL_4b90: Unknown result type (might be due to invalid IL or missing references) //IL_4b95: Unknown result type (might be due to invalid IL or missing references) //IL_4b9a: Unknown result type (might be due to invalid IL or missing references) //IL_4bdb: Unknown result type (might be due to invalid IL or missing references) //IL_4bef: Unknown result type (might be due to invalid IL or missing references) //IL_4c03: Unknown result type (might be due to invalid IL or missing references) //IL_4c08: Unknown result type (might be due to invalid IL or missing references) //IL_4c0d: Unknown result type (might be due to invalid IL or missing references) //IL_4c12: Unknown result type (might be due to invalid IL or missing references) //IL_4c53: Unknown result type (might be due to invalid IL or missing references) //IL_4c67: Unknown result type (might be due to invalid IL or missing references) //IL_4c7b: Unknown result type (might be due to invalid IL or missing references) //IL_4c80: Unknown result type (might be due to invalid IL or missing references) //IL_4c85: Unknown result type (might be due to invalid IL or missing references) //IL_4c8a: Unknown result type (might be due to invalid IL or missing references) //IL_4ccb: Unknown result type (might be due to invalid IL or missing references) //IL_4cdf: Unknown result type (might be due to invalid IL or missing references) //IL_4cf3: Unknown result type (might be due to invalid IL or missing references) //IL_4cf8: Unknown result type (might be due to invalid IL or missing references) //IL_4cfd: Unknown result type (might be due to invalid IL or missing references) //IL_4d02: Unknown result type (might be due to invalid IL or missing references) //IL_4d43: Unknown result type (might be due to invalid IL or missing references) //IL_4d57: Unknown result type (might be due to invalid IL or missing references) //IL_4d6b: Unknown result type (might be due to invalid IL or missing references) //IL_4d70: Unknown result type (might be due to invalid IL or missing references) //IL_4d75: Unknown result type (might be due to invalid IL or missing references) //IL_4d7a: Unknown result type (might be due to invalid IL or missing references) //IL_4dbb: Unknown result type (might be due to invalid IL or missing references) //IL_4dcf: Unknown result type (might be due to invalid IL or missing references) //IL_4de3: Unknown result type (might be due to invalid IL or missing references) //IL_4de8: Unknown result type (might be due to invalid IL or missing references) //IL_4ded: Unknown result type (might be due to invalid IL or missing references) //IL_4df2: Unknown result type (might be due to invalid IL or missing references) //IL_4e33: Unknown result type (might be due to invalid IL or missing references) //IL_4e47: Unknown result type (might be due to invalid IL or missing references) //IL_4e5b: Unknown result type (might be due to invalid IL or missing references) //IL_4e60: Unknown result type (might be due to invalid IL or missing references) //IL_4e65: Unknown result type (might be due to invalid IL or missing references) //IL_4e6a: Unknown result type (might be due to invalid IL or missing references) //IL_4eab: Unknown result type (might be due to invalid IL or missing references) //IL_4ebf: Unknown result type (might be due to invalid IL or missing references) //IL_4ed3: Unknown result type (might be due to invalid IL or missing references) //IL_4ed8: Unknown result type (might be due to invalid IL or missing references) //IL_4edd: Unknown result type (might be due to invalid IL or missing references) //IL_4ee2: Unknown result type (might be due to invalid IL or missing references) //IL_4f23: Unknown result type (might be due to invalid IL or missing references) //IL_4f37: Unknown result type (might be due to invalid IL or missing references) //IL_4f4b: Unknown result type (might be due to invalid IL or missing references) //IL_4f50: Unknown result type (might be due to invalid IL or missing references) //IL_4f55: Unknown result type (might be due to invalid IL or missing references) //IL_4f5d: Unknown result type (might be due to invalid IL or missing references) //IL_4f62: Unknown result type (might be due to invalid IL or missing references) //IL_4f67: Unknown result type (might be due to invalid IL or missing references) //IL_4fa8: Unknown result type (might be due to invalid IL or missing references) //IL_4fbc: Unknown result type (might be due to invalid IL or missing references) //IL_4fd0: Unknown result type (might be due to invalid IL or missing references) //IL_4fd5: Unknown result type (might be due to invalid IL or missing references) //IL_4fda: Unknown result type (might be due to invalid IL or missing references) //IL_4fdf: Unknown result type (might be due to invalid IL or missing references) //IL_5020: Unknown result type (might be due to invalid IL or missing references) //IL_5034: Unknown result type (might be due to invalid IL or missing references) //IL_5048: Unknown result type (might be due to invalid IL or missing references) //IL_504d: Unknown result type (might be due to invalid IL or missing references) //IL_5052: Unknown result type (might be due to invalid IL or missing references) //IL_5057: Unknown result type (might be due to invalid IL or missing references) //IL_5098: Unknown result type (might be due to invalid IL or missing references) //IL_50ac: Unknown result type (might be due to invalid IL or missing references) //IL_50c0: Unknown result type (might be due to invalid IL or missing references) //IL_50c5: Unknown result type (might be due to invalid IL or missing references) //IL_50ca: Unknown result type (might be due to invalid IL or missing references) //IL_50cf: Unknown result type (might be due to invalid IL or missing references) //IL_5110: Unknown result type (might be due to invalid IL or missing references) //IL_5124: Unknown result type (might be due to invalid IL or missing references) //IL_5138: Unknown result type (might be due to invalid IL or missing references) //IL_513d: Unknown result type (might be due to invalid IL or missing references) //IL_5142: Unknown result type (might be due to invalid IL or missing references) //IL_5147: Unknown result type (might be due to invalid IL or missing references) //IL_5188: Unknown result type (might be due to invalid IL or missing references) //IL_519c: Unknown result type (might be due to invalid IL or missing references) //IL_51b0: Unknown result type (might be due to invalid IL or missing references) //IL_51b5: Unknown result type (might be due to invalid IL or missing references) //IL_51ba: Unknown result type (might be due to invalid IL or missing references) //IL_51bf: Unknown result type (might be due to invalid IL or missing references) //IL_5200: Unknown result type (might be due to invalid IL or missing references) //IL_5214: Unknown result type (might be due to invalid IL or missing references) //IL_5228: Unknown result type (might be due to invalid IL or missing references) //IL_522d: Unknown result type (might be due to invalid IL or missing references) //IL_5232: Unknown result type (might be due to invalid IL or missing references) //IL_5237: Unknown result type (might be due to invalid IL or missing references) //IL_5278: Unknown result type (might be due to invalid IL or missing references) //IL_528c: Unknown result type (might be due to invalid IL or missing references) //IL_52a0: Unknown result type (might be due to invalid IL or missing references) //IL_52a5: Unknown result type (might be due to invalid IL or missing references) //IL_52aa: Unknown result type (might be due to invalid IL or missing references) //IL_52af: Unknown result type (might be due to invalid IL or missing references) //IL_52f0: Unknown result type (might be due to invalid IL or missing references) //IL_5304: Unknown result type (might be due to invalid IL or missing references) //IL_5318: Unknown result type (might be due to invalid IL or missing references) //IL_531d: Unknown result type (might be due to invalid IL or missing references) //IL_5322: Unknown result type (might be due to invalid IL or missing references) //IL_5327: Unknown result type (might be due to invalid IL or missing references) //IL_5368: Unknown result type (might be due to invalid IL or missing references) //IL_537c: Unknown result type (might be due to invalid IL or missing references) //IL_5390: Unknown result type (might be due to invalid IL or missing references) //IL_5395: Unknown result type (might be due to invalid IL or missing references) //IL_539a: Unknown result type (might be due to invalid IL or missing references) //IL_539f: Unknown result type (might be due to invalid IL or missing references) //IL_53e0: Unknown result type (might be due to invalid IL or missing references) //IL_53f4: Unknown result type (might be due to invalid IL or missing references) //IL_5408: Unknown result type (might be due to invalid IL or missing references) //IL_540d: Unknown result type (might be due to invalid IL or missing references) //IL_5412: Unknown result type (might be due to invalid IL or missing references) //IL_5417: Unknown result type (might be due to invalid IL or missing references) //IL_5458: Unknown result type (might be due to invalid IL or missing references) //IL_546c: Unknown result type (might be due to invalid IL or missing references) //IL_5480: Unknown result type (might be due to invalid IL or missing references) //IL_5485: Unknown result type (might be due to invalid IL or missing references) //IL_548a: Unknown result type (might be due to invalid IL or missing references) //IL_548f: Unknown result type (might be due to invalid IL or missing references) itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["AlienHead"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayAlienHead"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["ArmorPlate"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayRepulsionArmorPlate"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["ArmorReductionOnHit"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayWarhammer"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["AttackSpeedAndMoveSpeed"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayCoffee"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["AttackSpeedOnCrit"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayWolfPelt"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["AutoCastEquipment"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayFossil"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["Bandolier"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayBandolier"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["BarrierOnKill"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayBrooch"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["BarrierOnOverHeal"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayAegis"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["Bear"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayBear"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["BearVoid"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayBearVoid"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["BeetleGland"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayBeetleGland"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["Behemoth"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayBehemoth"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["BleedOnHit"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayTriTip"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["BleedOnHitAndExplode"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayBleedOnHitAndExplode"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["BleedOnHitVoid"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayTriTipVoid"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["BonusGoldPackOnKill"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayTome"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["BossDamageBonus"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayAPRound"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["BounceNearby"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayHook"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["ChainLightning"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayUkulele"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["ChainLightningVoid"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayUkuleleVoid"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["Clover"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayClover"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["CloverVoid"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayCloverVoid"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["CooldownOnCrit"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplaySkull"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["CritDamage"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayLaserSight"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["CritGlasses"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayGlasses"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["CritGlassesVoid"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayGlassesVoid"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["Crowbar"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayCrowbar"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["Dagger"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayDagger"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["DeathMark"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayDeathMark"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["ElementalRingVoid"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayVoidRing"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["EmpowerAlways"], ItemDisplays.CreateLimbMaskDisplayRule((LimbFlags)1), ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplaySunHeadNeck"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)), ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplaySunHead"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["EnergizedOnEquipmentUse"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayWarHorn"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["EquipmentMagazine"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayBattery"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["EquipmentMagazineVoid"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayFuelCellVoid"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["ExecuteLowHealthElite"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayGuillotine"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["ExplodeOnDeath"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayWilloWisp"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["ExplodeOnDeathVoid"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayWillowWispVoid"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["ExtraLife"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayHippo"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["ExtraLifeVoid"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayHippoVoid"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["FallBoots"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayGravBoots"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)), ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayGravBoots"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["Feather"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayFeather"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["FireballsOnHit"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayFireballsOnHit"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["FireRing"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayFireRing"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["Firework"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayFirework"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["FlatHealth"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplaySteakCurved"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["FocusConvergence"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayFocusedConvergence"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["FragileDamageBonus"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayDelicateWatch"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["FreeChest"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayShippingRequestForm"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["GhostOnKill"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayMask"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["GoldOnHit"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayBoneCrown"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["GoldOnHurt"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayRollOfPennies"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["HalfAttackSpeedHalfCooldowns"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayLunarShoulderNature"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["HalfSpeedDoubleHealth"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayLunarShoulderStone"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["HeadHunter"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplaySkullcrown"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["HealingPotion"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayHealingPotion"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["HealOnCrit"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayScythe"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["HealWhileSafe"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplaySnail"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["Hoof"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayHoof"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)), ItemDisplays.CreateLimbMaskDisplayRule((LimbFlags)8))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["IceRing"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayIceRing"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["Icicle"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayFrostRelic"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["IgniteOnKill"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayGasoline"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["ImmuneToDebuff"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayRainCoatBelt"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["IncreaseHealing"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayAntler"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)), ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayAntler"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["Incubator"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayAncestralIncubator"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["Infusion"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayInfusion"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["JumpBoost"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayWaxBird"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["KillEliteFrenzy"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayBrainstalk"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["Knurl"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayKnurl"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["LaserTurbine"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayLaserTurbine"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["LightningStrikeOnHit"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayChargedPerforator"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["LunarDagger"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayLunarDagger"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["LunarPrimaryReplacement"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayBirdEye"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["LunarSecondaryReplacement"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayBirdClaw"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["LunarSpecialReplacement"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayBirdHeart"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["LunarTrinket"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayBeads"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["LunarUtilityReplacement"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayBirdFoot"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["Medkit"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayMedkit"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["MinorConstructOnKill"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayDefenseNucleus"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["Missile"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayMissileLauncher"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["MissileVoid"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayMissileLauncherVoid"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["MonstersOnShrineUse"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayMonstersOnShrineUse"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["MoreMissile"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayICBM"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["MoveSpeedOnKill"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayGrappleHook"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["Mushroom"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayMushroom"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["MushroomVoid"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayMushroomVoid"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["NearbyDamageBonus"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayDiamond"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["NovaOnHeal"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayDevilHorns"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)), ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayDevilHorns"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["NovaOnLowHealth"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayJellyGuts"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["OutOfCombatArmor"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayOddlyShapedOpal"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["ParentEgg"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayParentEgg"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["Pearl"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayPearl"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["PermanentDebuffOnHit"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayScorpion"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["PersonalShield"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayShieldGenerator"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["Phasing"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayStealthkit"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["Plant"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayInterstellarDeskPlant"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["PrimarySkillShuriken"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayShuriken"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["RandomDamageZone"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayRandomDamageZone"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["RandomEquipmentTrigger"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayBottledChaos"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["RandomlyLunar"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayDomino"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["RegeneratingScrap"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayRegeneratingScrap"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["RepeatHeal"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayCorpseflower"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["SecondarySkillMagazine"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayDoubleMag"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["Seed"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplaySeed"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["ShieldOnly"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayShieldBug"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)), ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayShieldBug"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["ShinyPearl"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayShinyPearl"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["ShockNearby"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayTeslaCoil"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["SiphonOnLowHealth"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplaySiphonOnLowHealth"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["SlowOnHit"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayBauble"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["SlowOnHitVoid"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayBaubleVoid"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["SprintArmor"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayBuckler"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["SprintBonus"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplaySoda"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["SprintOutOfCombat"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayWhip"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["SprintWisp"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayBrokenMask"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["Squid"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplaySquidTurret"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["StickyBomb"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayStickyBomb"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["StrengthenBurn"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayGasTank"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["StunChanceOnHit"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayStunGrenade"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["Syringe"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplaySyringeCluster"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["Talisman"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayTalisman"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["Thorns"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayRazorwireLeft"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["TitanGoldDuringTP"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayGoldHeart"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["Tooth"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayToothNecklaceDecal"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)), ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayToothMeshLarge"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)), ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayToothMeshSmall1"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)), ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayToothMeshSmall2"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)), ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayToothMeshSmall2"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)), ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayToothMeshSmall1"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["TPHealingNova"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayGlowFlower"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["TreasureCache"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayKey"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["TreasureCacheVoid"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayKeyVoid"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["UtilitySkillMagazine"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayAfterburnerShoulderRing"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)), ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayAfterburnerShoulderRing"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["VoidMegaCrabItem"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayMegaCrabItem"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["WarCryOnMultiKill"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayPauldron"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["WardOnLevel"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayWarbanner"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["BFG"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayBFG"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["Blackhole"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayGravCube"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["BossHunter"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayTricornGhost"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)), ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayBlunderbuss"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["BossHunterConsumed"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayTricornUsed"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["BurnNearby"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayPotion"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["Cleanse"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayWaterPack"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["CommandMissile"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayMissileRack"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["CrippleWard"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayEffigy"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["CritOnUse"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayNeuralImplant"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["DeathProjectile"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayDeathProjectile"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["DroneBackup"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayRadio"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["EliteEarthEquipment"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayEliteMendingAntlers"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["EliteFireEquipment"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayEliteHorn"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)), ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayEliteHorn"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["EliteHauntedEquipment"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayEliteStealthCrown"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["EliteIceEquipment"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayEliteIceCrown"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["EliteLightningEquipment"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayEliteRhinoHorn"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)), ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayEliteRhinoHorn"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["EliteLunarEquipment"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayEliteLunar,Eye"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["ElitePoisonEquipment"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayEliteUrchinCrown"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["EliteVoidEquipment"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayAffixVoid"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["FireBallDash"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayEgg"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["Fruit"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayFruit"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["GainArmor"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayElephantFigure"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["Gateway"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayVase"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["GoldGat"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayGoldGat"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["GummyClone"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayGummyClone"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["IrradiatingLaser"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayIrradiatingLaser"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["Jetpack"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayBugWings"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["LifestealOnHit"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayLifestealOnHit"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["Lightning"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayLightningArmRight"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)), ItemDisplays.CreateLimbMaskDisplayRule((LimbFlags)2))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["LunarPortalOnUse"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayLunarPortalOnUse"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["Meteor"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayMeteor"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["Molotov"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayMolotov"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["MultiShopCard"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayExecutiveCard"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["QuestVolatileBattery"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayBatteryArray"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["Recycle"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayRecycler"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["Saw"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplaySawmerangFollower"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["Scanner"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayScanner"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["TeamWarCry"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayTeamWarCry"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["Tonic"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayTonic"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets["VendingMachine"], ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay("DisplayVendingMachine"), "Chest", new Vector3(2f, 2f, 2f), new Vector3(0f, 0f, 0f), new Vector3(1f, 1f, 1f)))); } } public static class IreliaStates { public static void Init() { Content.AddEntityState(typeof(SlashCombo)); Content.AddEntityState(typeof(Dash)); Content.AddEntityState(typeof(BeginVanguardsEdge)); Content.AddEntityState(typeof(VanguardsEdge)); Content.AddEntityState(typeof(Shield)); Content.AddEntityState(typeof(SlashPassive)); Content.AddEntityState(typeof(ThrowBomb)); } } public static class IreliaStaticValues { public const float swordDamageCoefficient = 2.8f; public const float gunDamageCoefficient = 4.2f; public const float bombDamageCoefficient = 16f; public const float dashDamageCoefficient = 3f; public const float shieldDamageCoefficient = 10f; public const float edgeDamageCoefficient = 5f; public const float shurikenDamageCoefficient = 2f; } public static class IreliaTokens { public static void Init() { AddHenryTokens(); } public static void AddHenryTokens() { string text = "SLENDYKRAY_IRELIA_"; string text2 = "Trained in the ancient dances of her province, Irelia has adapted her art for war, using the graceful and carefully practiced movements to levitate a host of deadly blades." + Environment.NewLine + Environment.NewLine + "< ! > Bladesurge may help give you that extra reach for floating enemies." + Environment.NewLine + Environment.NewLine + "< ! > Vanguard's Edge can stun entire areas, but is also a great tool for digging yourself out of a pit of enemies." + Environment.NewLine + Environment.NewLine + "< ! > You may be invulnerable during Defiant Dance, but you are also stationary. Think carefully about your positioning." + Environment.NewLine + Environment.NewLine + "< ! > Never stop learning. There's always a form you don't know." + Environment.NewLine + Environment.NewLine; string text3 = "I really should’ve stretched first… Oh well!"; string text4 = "O-ma?…"; string text5 = ">> PROCESSING QUERY...\r\n>> RESULTS RETURNED: 0\r\n \r\n> searchmod archivalscan\r\n \r\n>> PROCESSING QUERY: ARCHIVAL SCAN...\r\n>> PLEASE WAIT.\r\n>> RESULTS RETURNED: 1 ENTRY, LAST ACCESSED: 12010D AGO\r\n \r\n> view\r\n \r\n>> DIGITIZING ENTRY...\r\n>> OUTPUTTING RESULT:\r\n \r\nElegy of the Blade Dancer\r\n \r\nA land where blood waters the trees remembers\r\nThe tale ancestral voices carry across hill and valley and sea\r\nWinds whispering of a helpless girl an insurgent a bulwark a hero\r\nThe graceful whirling twirling swirling Blade Dancer\r\n \r\nWhere graves outnumber the farms and mills and wells and hills\r\nA land sundered and burnt and bled\r\nWhere she stood and danced and fought and danced and triumphed\r\nWhere farmer and carpenter and rancher and beggar and child\r\nStood with her in defiance\r\n \r\nThe winds still at her partner's approach\r\nSteps heavy, arms rigid, mind closed\r\nThe motions lurch - \r\n and jerk - \r\n and falter - \r\nand halt. A clever turn and twist and twirl of hip and shoulder and arm\r\n blade and blade and blade\r\nEnds the dance all too soon\r\n \r\nAnd so stood the protector of the land\r\nWhere she had lost had found had bled had killed and stood firm\r\nUntil she stood there no more\r\nThe dancer cannot stand still\r\n cannot be complacent cannot be rigid cannot be stagnant\r\nThis one wishes to dance alone\r\n \r\n>> END OF RESULT\r\n \r\n> composemsg to ''C''\r\n \r\n>> ENTER MESSAGE\r\n>\r\nHey, this is all that I can find. Only related records to it I can find are about some old clan from the east, wiped out centuries ago. Still nothing to do with our girl here, so I got squat. Go through your other sources, see if you can dig anything up on her that the databases won't show me.\r\n \r\n> send\r\n \r\n>> MESSAGE SENT."; Language.Add(text + "NAME", "Bladedancer"); Language.Add(text + "DESCRIPTION", text2); Language.Add(text + "SUBTITLE", "the Blade Dancer"); Language.Add(text + "LORE", text5); Language.Add(text + "OUTRO_FLAVOR", text3); Language.Add(text + "OUTRO_FAILURE", text4); Language.Add(text + "MASTERY_SKIN_NAME", "Alternate"); Language.Add(text + "GUARDIAN_SKIN_NAME", "Star Guardian"); Language.Add(text + "PASSIVE_STRIKE_NAME", "Ionian Fervor"); Language.Add(text + "PASSIVE_STRIKE_DESCRIPTION", "Every fourth attack becomes a quick double attack."); Language.Add(text + "PASSIVE_SHURIKEN_NAME", "Ionian Shuriken"); Language.Add(text + "PASSIVE_SHURIKEN_DESCRIPTION", "Every third attack fire shuriken for " + Tokens.DamageValueText(2f) + "."); Language.Add(text + "PRIMARY_SLASH_NAME", "Adapted Cut"); Language.Add(text + "PRIMARY_SLASH_DESCRIPTION", "Agile. Attack with 6 blades, for " + Tokens.DamageValueText(2.8f) + ". Attacking repeatedly " + Tokens.UtilityText("increases attack speed") + " by " + Tokens.UtilityText(SlashCombo.buffCoefficient * 100f + "%") + " for " + Tokens.UtilityText(SlashCombo.buffDur + " seconds") + "."); Language.Add(text + "SECONDARY_DASH_NAME", "Bladesurge"); Language.Add(text + "SECONDARY_DASH_DESCRIPTION", "Agile. Dash forward, for " + Tokens.DamageValueText(3f) + ". Hitting enemy " + Tokens.UtilityText("lowers Special cooldown by 1s, up to 3s") + ". Eliminations " + Tokens.UtilityText("reset the dash") + ". Enemies are " + Tokens.UtilityText("marked") + " when within execution threshold."); Language.Add(text + "UTILITY_EDGE_NAME", "Vanguard's Edge"); Language.Add(text + "UTILITY_EDGE_DESCRIPTION", Tokens.StunningPrefix() + "Fly backwards, then release a diamond-shaped volley of blades for " + Tokens.DamageValueText(5f) + "."); Language.Add(text + "SPECIAL_SHIELD_NAME", "Defiant Dance"); Language.Add(text + "SPECIAL_SHIELD_DESCRIPTION", Tokens.StunningPrefix() + "Form a defensive barrier of blades that makes you " + Tokens.UtilityText("invulnerable") + ". After " + Tokens.UtilityText("3 seconds") + ", the blades explode for up to " + Tokens.DamageValueText(10f) + ". " + Tokens.UtilityText("Press again to explode early") + "."); Language.Add(Tokens.GetAchievementNameToken("SLENDYKRAY_IRELIA_masteryAchievement"), "Henry: Mastery"); Language.Add(Tokens.GetAchievementDescriptionToken("SLENDYKRAY_IRELIA_masteryAchievement"), "As Henry, beat the game or obliterate on Monsoon."); } } public static class IreliaUnlockables { public static UnlockableDef characterUnlockableDef; public static UnlockableDef masterySkinUnlockableDef; public static void Init() { masterySkinUnlockableDef = Content.CreateAndAddUnlockbleDef("SLENDYKRAY_IRELIA_masteryUnlockable", Tokens.GetAchievementNameToken("SLENDYKRAY_IRELIA_masteryAchievement"), CharacterBase.instance.assetBundle.LoadAsset("texMasteryAchievement")); } } public class IreliaSurvivor : SurvivorBase { public const string HENRY_PREFIX = "SLENDYKRAY_IRELIA_"; public override string assetBundleName => "ireliaassetbundle"; public override string bodyName => "IreliaBody"; public override string masterName => "IreliaMonsterMaster"; public override string modelPrefabName => "mdlIrelia"; public override string displayPrefabName => "IreliaDisplay"; public override string survivorTokenPrefix => "SLENDYKRAY_IRELIA_"; public override BodyInfo bodyInfo => new BodyInfo { bodyName = bodyName, bodyNameToken = "SLENDYKRAY_IRELIA_NAME", subtitleNameToken = "SLENDYKRAY_IRELIA_SUBTITLE", characterPortrait = assetBundle.LoadAsset("texIreliaIcon"), bodyColor = Color32.op_Implicit(new Color32((byte)245, (byte)37, (byte)78, byte.MaxValue)), sortPosition = 100f, crosshair = Asset.LoadCrosshair("Standard"), podPrefab = LegacyResourcesAPI.Load("Prefabs/NetworkedObjects/SurvivorPod"), maxHealth = 160f, healthRegen = 1.5f, armor = 0f, jumpCount = 1 }; public override CustomRendererInfo[] customRendererInfos => new CustomRendererInfo[2] { new CustomRendererInfo { childName = "Model" }, new CustomRendererInfo { childName = "Blades" } }; public override UnlockableDef characterUnlockableDef => IreliaUnlockables.characterUnlockableDef; public override ItemDisplaysBase itemDisplays => null; public override AssetBundle assetBundle { get; protected set; } public override GameObject bodyPrefab { get; protected set; } public override CharacterBody prefabCharacterBody { get; protected set; } public override GameObject characterModelObject { get; protected set; } public override CharacterModel prefabCharacterModel { get; protected set; } public override GameObject displayPrefab { get; protected set; } public override void Initialize() { base.Initialize(); } public override void InitializeCharacter() { IreliaUnlockables.Init(); base.InitializeCharacter(); IreliaStates.Init(); IreliaTokens.Init(); IreliaAssets.Init(assetBundle); IreliaBuffs.Init(assetBundle); InitializeEntityStateMachines(); InitializeSkills(); InitializeSkins(); InitializeCharacterMaster(); AdditionalBodySetup(); AddHooks(); } private void AdditionalBodySetup() { AddHitboxes(); bodyPrefab.AddComponent(); displayPrefab.AddComponent(); bodyPrefab.AddComponent(); } public void AddHitboxes() { Prefabs.SetupHitBoxGroup(characterModelObject, "SwordGroup", "SwordHitbox"); } public override void InitializeEntityStateMachines() { Prefabs.ClearEntityStateMachines(bodyPrefab); Prefabs.AddMainEntityStateMachine(bodyPrefab, "Body", typeof(GenericCharacterMain), typeof(SpawnTeleporterState)); Prefabs.AddEntityStateMachine(bodyPrefab, "Weapon"); Prefabs.AddEntityStateMachine(bodyPrefab, "Weapon2"); } public override void InitializeSkills() { Skills.ClearGenericSkills(bodyPrefab); AddPassiveSkill(); AddPrimarySkills(); AddSecondarySkills(); AddUtiitySkills(); AddSpecialSkills(); } private void AddPassiveSkill() { bodyPrefab.AddComponent(); bodyPrefab.GetComponent().passiveGenericSkill = Skills.CreateGenericSkillWithSkillFamily(bodyPrefab, "PassiveSkill"); SkillDef val = Skills.CreateSkillDef(new SkillDefInfo { skillName = "IreliaPassiveStrike", skillNameToken = "SLENDYKRAY_IRELIA_PASSIVE_STRIKE_NAME", skillDescriptionToken = "SLENDYKRAY_IRELIA_PASSIVE_STRIKE_DESCRIPTION", skillIcon = assetBundle.LoadAsset("texPassiveIcon") }); Skills.AddSkillsToFamily(bodyPrefab.GetComponent().passiveGenericSkill.skillFamily, val); SkillDef val2 = Skills.CreateSkillDef(new SkillDefInfo { skillName = "IreliaPassiveShuriken", skillNameToken = "SLENDYKRAY_IRELIA_PASSIVE_SHURIKEN_NAME", skillDescriptionToken = "SLENDYKRAY_IRELIA_PASSIVE_SHURIKEN_DESCRIPTION", skillIcon = assetBundle.LoadAsset("texPassiveIcon") }); Skills.AddSkillsToFamily(bodyPrefab.GetComponent().passiveGenericSkill.skillFamily, val2); } private void AddPrimarySkills() { //IL_0038: Unknown result type (might be due to invalid IL or missing references) Skills.CreateGenericSkillWithSkillFamily(bodyPrefab, (SkillSlot)0); SteppedSkillDef val = Skills.CreateSkillDef(new SkillDefInfo("IreliaSlash", "SLENDYKRAY_IRELIA_PRIMARY_SLASH_NAME", "SLENDYKRAY_IRELIA_PRIMARY_SLASH_DESCRIPTION", assetBundle.LoadAsset("Primary"), new SerializableEntityStateType(typeof(SlashCombo)), "Weapon", agile: true)); val.stepCount = 4; val.stepGraceDuration = 0.5f; Skills.AddPrimarySkills(bodyPrefab, (SkillDef)val); } private void AddSecondarySkills() { //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) Skills.CreateGenericSkillWithSkillFamily(bodyPrefab, (SkillSlot)1); SkillDefInfo skillDefInfo = new SkillDefInfo(); skillDefInfo.skillName = "IreliaDash"; skillDefInfo.skillNameToken = "SLENDYKRAY_IRELIA_SECONDARY_DASH_NAME"; skillDefInfo.skillDescriptionToken = "SLENDYKRAY_IRELIA_SECONDARY_DASH_DESCRIPTION"; skillDefInfo.keywordTokens = new string[1] { "KEYWORD_AGILE" }; skillDefInfo.skillIcon = assetBundle.LoadAsset("Secondary"); skillDefInfo.activationState = new SerializableEntityStateType(typeof(Dash)); skillDefInfo.activationStateMachineName = "Body"; skillDefInfo.interruptPriority = (InterruptPriority)1; skillDefInfo.baseRechargeInterval = 5f; skillDefInfo.baseMaxStock = 1; skillDefInfo.rechargeStock = 1; skillDefInfo.requiredStock = 1; skillDefInfo.stockToConsume = 1; skillDefInfo.resetCooldownTimerOnUse = false; skillDefInfo.fullRestockOnAssign = true; skillDefInfo.dontAllowPastMaxStocks = false; skillDefInfo.mustKeyPress = true; skillDefInfo.beginSkillCooldownOnSkillEnd = false; skillDefInfo.isCombatSkill = true; skillDefInfo.canceledFromSprinting = false; skillDefInfo.cancelSprintingOnActivation = false; skillDefInfo.forceSprintDuringState = false; SkillDef val = Skills.CreateSkillDef(skillDefInfo); Skills.AddSecondarySkills(bodyPrefab, val); } private void AddUtiitySkills() { //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) Skills.CreateGenericSkillWithSkillFamily(bodyPrefab, (SkillSlot)2); SkillDefInfo skillDefInfo = new SkillDefInfo(); skillDefInfo.skillName = "IreliaEdge"; skillDefInfo.skillNameToken = "SLENDYKRAY_IRELIA_UTILITY_EDGE_NAME"; skillDefInfo.skillDescriptionToken = "SLENDYKRAY_IRELIA_UTILITY_EDGE_DESCRIPTION"; skillDefInfo.skillIcon = assetBundle.LoadAsset("Utility"); skillDefInfo.keywordTokens = new string[1] { "KEYWORD_STUNNING" }; skillDefInfo.activationState = new SerializableEntityStateType(typeof(BeginVanguardsEdge)); skillDefInfo.activationStateMachineName = "Body"; skillDefInfo.interruptPriority = (InterruptPriority)2; skillDefInfo.baseRechargeInterval = 10f; skillDefInfo.baseMaxStock = 1; skillDefInfo.rechargeStock = 1; skillDefInfo.requiredStock = 1; skillDefInfo.stockToConsume = 1; skillDefInfo.resetCooldownTimerOnUse = false; skillDefInfo.fullRestockOnAssign = true; skillDefInfo.dontAllowPastMaxStocks = false; skillDefInfo.mustKeyPress = true; skillDefInfo.beginSkillCooldownOnSkillEnd = false; skillDefInfo.isCombatSkill = true; skillDefInfo.canceledFromSprinting = false; skillDefInfo.cancelSprintingOnActivation = true; skillDefInfo.forceSprintDuringState = false; SkillDef val = Skills.CreateSkillDef(skillDefInfo); Skills.AddUtilitySkills(bodyPrefab, val); } private void AddSpecialSkills() { //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) Skills.CreateGenericSkillWithSkillFamily(bodyPrefab, (SkillSlot)3); SkillDefInfo skillDefInfo = new SkillDefInfo(); skillDefInfo.skillName = "IreliaShield"; skillDefInfo.skillNameToken = "SLENDYKRAY_IRELIA_SPECIAL_SHIELD_NAME"; skillDefInfo.skillDescriptionToken = "SLENDYKRAY_IRELIA_SPECIAL_SHIELD_DESCRIPTION"; skillDefInfo.skillIcon = assetBundle.LoadAsset("Special"); skillDefInfo.keywordTokens = new string[1] { "KEYWORD_STUNNING" }; skillDefInfo.activationState = new SerializableEntityStateType(typeof(Shield)); skillDefInfo.activationStateMachineName = "Body"; skillDefInfo.interruptPriority = (InterruptPriority)2; skillDefInfo.baseRechargeInterval = 15f; skillDefInfo.baseMaxStock = 1; skillDefInfo.rechargeStock = 1; skillDefInfo.requiredStock = 1; skillDefInfo.stockToConsume = 1; skillDefInfo.resetCooldownTimerOnUse = false; skillDefInfo.fullRestockOnAssign = true; skillDefInfo.dontAllowPastMaxStocks = false; skillDefInfo.mustKeyPress = true; skillDefInfo.beginSkillCooldownOnSkillEnd = true; skillDefInfo.isCombatSkill = true; skillDefInfo.canceledFromSprinting = false; skillDefInfo.cancelSprintingOnActivation = true; skillDefInfo.forceSprintDuringState = false; SkillDef val = Skills.CreateSkillDef(skillDefInfo); Skills.AddSpecialSkills(bodyPrefab, val); } public override void InitializeSkins() { ModelSkinController val = ((Component)prefabCharacterModel).gameObject.AddComponent(); ChildLocator component = ((Component)prefabCharacterModel).GetComponent(); RendererInfo[] baseRendererInfos = prefabCharacterModel.baseRendererInfos; List list = new List(); SkinDef val2 = Skins.CreateSkinDef("DEFAULT_SKIN", assetBundle.LoadAsset("texSkinDefault"), baseRendererInfos, ((Component)prefabCharacterModel).gameObject); val2.meshReplacements = Skins.getMeshReplacements(assetBundle, baseRendererInfos, "meshIrelia", "meshBlade"); list.Add(val2); SkinDef val3 = Skins.CreateSkinDef("SLENDYKRAY_IRELIA_GUARDIAN_SKIN_NAME", assetBundle.LoadAsset("texSkinGuardian"), baseRendererInfos, ((Component)prefabCharacterModel).gameObject); val3.meshReplacements = Skins.getMeshReplacements(assetBundle, baseRendererInfos, "meshIreliaGuardian", null); val3.rendererInfos[0].defaultMaterial = assetBundle.LoadMaterial("matIreliaGuardian"); val3.rendererInfos[1].defaultMaterial = assetBundle.LoadMaterial("matIreliaGuardian"); list.Add(val3); val.skins = list.ToArray(); } public override void InitializeCharacterMaster() { IreliaAI.Init(bodyPrefab, masterName); } private void AddHooks() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Expected O, but got Unknown RecalculateStatsAPI.GetStatCoefficients += new StatHookEventHandler(RecalculateStatsAPI_GetStatCoefficients); } private void BaseVagrantNovaItemState_OnEnter(orig_OnEnter orig, BaseVagrantNovaItemState self) { orig.Invoke(self); if (Object.op_Implicit((Object)(object)((BaseBodyAttachmentState)self).attachedBody) && ((Object)((BaseBodyAttachmentState)self).attachedBody).name.Contains(bodyName)) { Object.Destroy((Object)(object)self.chargeSparks); } } private void RecalculateStatsAPI_GetStatCoefficients(CharacterBody sender, StatHookEventArgs args) { int buffCount = sender.GetBuffCount(IreliaBuffs.atkSpeedBuff); args.attackSpeedMultAdd += (float)buffCount * SlashCombo.buffCoefficient; } } } namespace IreliaMod.Survivors.Irelia.SkillStates { public class BeginVanguardsEdge : BaseSkillState { private float blinkDuration = 0.3f; public Vector3 blinkVector = new Vector3(0f, 1f, 0f); private Vector3 worldBlinkVector; private float prepDuration; public float basePrepDuration = 0.2f; private bool beginBlink; public float jumpCoefficient = 3f; public override void OnEnter() { //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) ((BaseState)this).OnEnter(); prepDuration = basePrepDuration / ((BaseState)this).attackSpeedStat; Ray aimRay = ((BaseState)this).GetAimRay(); Vector3 direction = ((Ray)(ref aimRay)).direction; direction.y = 0f; ((Vector3)(ref direction)).Normalize(); Vector3 up = Vector3.up; Matrix4x4 val = Matrix4x4.TRS(((EntityState)this).transform.position, Util.QuaternionSafeLookRotation(direction, up), new Vector3(1f, 1f, 1f)); worldBlinkVector = ((Matrix4x4)(ref val)).MultiplyPoint3x4(blinkVector) - ((EntityState)this).transform.position; ((Vector3)(ref worldBlinkVector)).Normalize(); ((EntityState)this).PlayCrossfade("FullBody, Override", "Utility", "Special.playbackRate", 1f, 0.05f); Util.PlaySound("Play_IntoUtility", ((EntityState)this).gameObject); } public override void FixedUpdate() { //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) ((EntityState)this).FixedUpdate(); if (((EntityState)this).fixedAge >= prepDuration && !beginBlink) { beginBlink = true; } if (beginBlink && Object.op_Implicit((Object)(object)((EntityState)this).characterMotor)) { ((EntityState)this).characterMotor.velocity = Vector3.zero; CharacterMotor characterMotor = ((EntityState)this).characterMotor; characterMotor.rootMotion += worldBlinkVector * (((EntityState)this).characterBody.jumpPower * jumpCoefficient * ((EntityState)this).GetDeltaTime()); } if (((EntityState)this).fixedAge >= blinkDuration + prepDuration && ((EntityState)this).isAuthority) { ((EntityState)this).outer.SetNextState((EntityState)(object)new VanguardsEdge()); } } } public class Dash : BaseSkillState { public static float duration = 0.25f; private Vector3 dashVector; private int originalLayer; private float dashSpeed = 10f; private OverlapAttack overlapAttack; private bool kill; private int hitCount; public static int maxHit = 3; public override void OnEnter() { //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) ((BaseState)this).OnEnter(); dashVector = ((EntityState)this).inputBank.aimDirection; originalLayer = ((EntityState)this).gameObject.layer; overlapAttack = ((BaseState)this).InitMeleeOverlap(3f, (GameObject)null, ((EntityState)this).GetModelTransform(), "SwordGroup"); overlapAttack.damageType.damageSource = (DamageSource)2; ((EntityState)this).characterDirection.forward = dashVector; GameObject val = Object.Instantiate(IreliaAssets.dashEffect, ((EntityState)this).characterBody.corePosition, Util.QuaternionSafeLookRotation(dashVector), ((EntityState)this).transform); Object.Destroy((Object)(object)val, duration + 1f); ((EntityState)this).PlayCrossfade("FullBody, Override", "Dash", "Dash.playbackRate", duration, 0.05f); Util.PlaySound("Play_Random_Dash", ((EntityState)this).gameObject); } public override void FixedUpdate() { //IL_0143: Unknown result type (might be due to invalid IL or missing references) //IL_0148: Unknown result type (might be due to invalid IL or missing references) //IL_0154: Unknown result type (might be due to invalid IL or missing references) //IL_0166: Unknown result type (might be due to invalid IL or missing references) //IL_016c: Unknown result type (might be due to invalid IL or missing references) //IL_0185: Unknown result type (might be due to invalid IL or missing references) //IL_018a: Unknown result type (might be due to invalid IL or missing references) //IL_018f: Unknown result type (might be due to invalid IL or missing references) //IL_01a0: Unknown result type (might be due to invalid IL or missing references) //IL_01a5: Unknown result type (might be due to invalid IL or missing references) //IL_00db: Unknown result type (might be due to invalid IL or missing references) //IL_00e0: Unknown result type (might be due to invalid IL or missing references) //IL_00f7: Unknown result type (might be due to invalid IL or missing references) //IL_0102: Unknown result type (might be due to invalid IL or missing references) //IL_0103: Unknown result type (might be due to invalid IL or missing references) //IL_0108: Unknown result type (might be due to invalid IL or missing references) //IL_010d: Unknown result type (might be due to invalid IL or missing references) //IL_0113: Unknown result type (might be due to invalid IL or missing references) //IL_0118: Unknown result type (might be due to invalid IL or missing references) //IL_0123: Expected O, but got Unknown ((EntityState)this).FixedUpdate(); List list = new List(); if (overlapAttack.Fire(list)) { for (int i = 0; i < list.Count; i++) { if (hitCount < maxHit) { hitCount++; ((EntityState)this).skillLocator.special.RunRecharge(1f); } CharacterBody body = list[i].healthComponent.body; if (!body.healthComponent.alive && !kill) { kill = true; ((EntityState)this).skillLocator.secondary.RunRecharge(((EntityState)this).skillLocator.secondary.cooldownRemaining); } GameObject swordHitImpactEffect = IreliaAssets.swordHitImpactEffect; if (Object.op_Implicit((Object)(object)swordHitImpactEffect)) { EffectManager.SpawnEffect(swordHitImpactEffect, new EffectData { origin = ((Component)list[i].healthComponent).gameObject.transform.position, rotation = Quaternion.identity, networkSoundEventIndex = IreliaAssets.swordHitSoundEvent.index }, true); } } } ((EntityState)this).characterMotor.velocity = Vector3.zero; ((EntityState)this).characterDirection.forward = dashVector; CharacterMotor characterMotor = ((EntityState)this).characterMotor; characterMotor.rootMotion += dashVector * (((BaseState)this).moveSpeedStat * dashSpeed * ((EntityState)this).GetDeltaTime()); ((EntityState)this).gameObject.layer = LayerIndex.GetAppropriateFakeLayerForTeam(((EntityState)this).teamComponent.teamIndex).intVal; ((BaseCharacterController)((EntityState)this).characterMotor).Motor.RebuildCollidableLayers(); if (((EntityState)this).isAuthority && ((EntityState)this).fixedAge >= duration) { ((EntityState)this).outer.SetNextStateToMain(); } } public override void OnExit() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) CharacterMotor characterMotor = ((EntityState)this).characterMotor; characterMotor.velocity *= 0.1f; ((BaseState)this).SmallHop(((EntityState)this).characterMotor, 2f); ((EntityState)this).gameObject.layer = originalLayer; ((BaseCharacterController)((EntityState)this).characterMotor).Motor.RebuildCollidableLayers(); ((EntityState)this).OnExit(); } } public class Shield : BaseSkillState { private bool _heldTooLongYaDoofus; private bool _inputDown; private float duration = 3f; private float slamRadius = 25f; private GameObject vfxInstance; private Transform slamIndicatorInstance; private GameObject blades; public override void OnEnter() { //IL_0039: Unknown result type (might be due to invalid IL or missing references) ((BaseState)this).OnEnter(); vfxInstance = Object.Instantiate(IreliaAssets.shieldEffect, ((EntityState)this).transform); vfxInstance.transform.position = ((EntityState)this).GetModelChildLocator().FindChild("ShieldPos").position; ((EntityState)this).characterBody.AddTimedBuff(Buffs.HiddenInvincibility, duration); ((EntityState)this).PlayCrossfade("FullBody, Override", "Special", "Special.playbackRate", duration, 0.05f); blades = ((Component)((EntityState)this).GetModelChildLocator().FindChild("Blades")).gameObject; blades.SetActive(false); Util.PlaySound("Play_SpecialCharge", ((EntityState)this).gameObject); } public override void FixedUpdate() { ((EntityState)this).FixedUpdate(); if (_heldTooLongYaDoofus && ((EntityState)this).isAuthority && ((ButtonState)(ref ((EntityState)this).inputBank.skill4)).justReleased) { _heldTooLongYaDoofus = false; } if (!_heldTooLongYaDoofus && ((EntityState)this).isAuthority && ((ButtonState)(ref ((EntityState)this).inputBank.skill4)).justPressed) { _inputDown = true; } if (((EntityState)this).isAuthority && ((ButtonState)(ref ((EntityState)this).inputBank.skill4)).justReleased && _inputDown) { ((EntityState)this).outer.SetNextStateToMain(); } if (((EntityState)this).isAuthority && ((EntityState)this).fixedAge >= duration) { ((EntityState)this).outer.SetNextStateToMain(); } } private void Fire() { //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_00c1: Unknown result type (might be due to invalid IL or missing references) //IL_00c6: Unknown result type (might be due to invalid IL or missing references) //IL_00e8: Unknown result type (might be due to invalid IL or missing references) //IL_00ed: Unknown result type (might be due to invalid IL or missing references) //IL_010e: Unknown result type (might be due to invalid IL or missing references) //IL_0115: Expected O, but got Unknown //IL_0147: Unknown result type (might be due to invalid IL or missing references) //IL_014c: Unknown result type (might be due to invalid IL or missing references) //IL_0177: Unknown result type (might be due to invalid IL or missing references) //IL_017c: Unknown result type (might be due to invalid IL or missing references) //IL_0185: Unknown result type (might be due to invalid IL or missing references) //IL_018a: Unknown result type (might be due to invalid IL or missing references) //IL_01e4: Unknown result type (might be due to invalid IL or missing references) //IL_01e9: Unknown result type (might be due to invalid IL or missing references) //IL_01fa: Unknown result type (might be due to invalid IL or missing references) //IL_0205: Unknown result type (might be due to invalid IL or missing references) //IL_0206: Unknown result type (might be due to invalid IL or missing references) //IL_020b: Unknown result type (might be due to invalid IL or missing references) //IL_0210: Unknown result type (might be due to invalid IL or missing references) //IL_0216: Unknown result type (might be due to invalid IL or missing references) //IL_021b: Unknown result type (might be due to invalid IL or missing references) //IL_0226: Expected O, but got Unknown Util.PlaySound("Play_SpecialProjectilePop", ((EntityState)this).gameObject); Object.Destroy((Object)(object)vfxInstance); vfxInstance = null; if (!Object.op_Implicit((Object)(object)slamIndicatorInstance)) { CreateIndicator(); } List list = new List(); list = new SphereSearch { radius = slamRadius, mask = ((LayerIndex)(ref LayerIndex.entityPrecise)).mask, origin = ((EntityState)this).transform.position }.RefreshCandidates().FilterCandidatesByHurtBoxTeam(TeamMask.GetEnemyTeams(((EntityState)this).teamComponent.teamIndex)).FilterCandidatesByDistinctHurtBoxEntities() .GetHurtBoxes() .ToList(); foreach (HurtBox item in list) { GameObject val = Object.Instantiate(IreliaAssets.bladeVFX, ((EntityState)this).characterBody.corePosition, Quaternion.identity); BladeHoming bladeHoming = val.AddComponent(); bladeHoming.pos = item.healthComponent.body.corePosition; Object.Destroy((Object)(object)val, 0.5f); float num = ((EntityState)this).fixedAge / duration; DamageInfo val2 = new DamageInfo(); val2.damage = ((BaseState)this).damageStat * (10f * num); val2.attacker = ((EntityState)this).gameObject; val2.inflictor = ((EntityState)this).gameObject; val2.force = Vector3.zero; val2.crit = ((BaseState)this).RollCrit(); val2.procCoefficient = 1f; val2.position = ((Component)item).gameObject.transform.position; val2.damageType = DamageTypeCombo.op_Implicit((DamageType)32); item.healthComponent.TakeDamage(val2); GlobalEventManager.instance.OnHitEnemy(val2, ((Component)item.healthComponent).gameObject); GlobalEventManager.instance.OnHitAll(val2, ((Component)item.healthComponent).gameObject); GameObject swordHitImpactEffect = IreliaAssets.swordHitImpactEffect; if (Object.op_Implicit((Object)(object)swordHitImpactEffect)) { EffectManager.SpawnEffect(swordHitImpactEffect, new EffectData { origin = ((Component)item.healthComponent).gameObject.transform.position, rotation = Quaternion.identity, networkSoundEventIndex = IreliaAssets.swordHitSoundEvent.index }, true); } } } private void CreateIndicator() { //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) if (Object.op_Implicit((Object)(object)ArrowRain.areaIndicatorPrefab)) { slamIndicatorInstance = Object.Instantiate(ArrowRain.areaIndicatorPrefab).transform; slamIndicatorInstance.localScale = Vector3.one * slamRadius; ((Component)slamIndicatorInstance).transform.position = ((EntityState)this).transform.position; } } public override void OnExit() { Fire(); ((EntityState)this).PlayAnimation("FullBody, Override", "BufferEmpty", "", duration, 0f); ((EntityState)this).PlayCrossfade("Gesture, Override", "SpecialRecover", "Special.playbackRate", duration, 0.05f); blades.SetActive(true); if (Object.op_Implicit((Object)(object)slamIndicatorInstance)) { Object.Destroy((Object)(object)((Component)slamIndicatorInstance).gameObject, 0.5f); } ((EntityState)this).OnExit(); } } public class SlashCombo : BaseMeleeAttack { private IreliaController controller; public static float buffDur = 4f; public static int maxStacks = 4; public static float buffCoefficient = 0.06f; private float doubleAttackStartPercentTime = 0.2f; private bool fireDouble; private PassiveController passiveController; public override void OnEnter() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_00e9: Unknown result type (might be due to invalid IL or missing references) //IL_00ee: Unknown result type (might be due to invalid IL or missing references) hitboxGroupName = "SwordGroup"; damageType = DamageTypeCombo.GenericPrimary; damageCoefficient = 2.8f; procCoefficient = 1f; pushForce = 300f; bonusForce = Vector3.zero; baseDuration = 1.2f; attackStartPercentTime = 0f; attackEndPercentTime = 0.4f; earlyExitPercentTime = 0.6f; hitStopDuration = 0.012f; attackRecoil = 0.5f; hitHopVelocity = 4f; swingSoundString = "Play_Random_Primary"; hitSoundString = ""; muzzleString = ((swingIndex % 2 == 0) ? "SwingLeft" : "SwingRight"); playbackRateParam = "Slash.playbackRate"; swingEffectPrefab = IreliaAssets.swordSwingEffect; hitEffectPrefab = IreliaAssets.swordHitImpactEffect; impactSound = IreliaAssets.swordHitSoundEvent.index; passiveController = ((EntityState)this).GetComponent(); int num = 0; if (passiveController.passiveType == PassiveController.Passives.Strike) { num = 4; } if (passiveController.passiveType == PassiveController.Passives.Shuriken) { num = 3; } controller = ((EntityState)this).GetComponent(); controller.attackNum++; fireDouble = controller.attackNum == num; base.OnEnter(); } protected override void PlayAttackAnimation() { ((EntityState)this).PlayCrossfade("Gesture, Override", "Attack" + (1 + swingIndex), playbackRateParam, duration, 0.1f * duration); } protected override void PlaySwingEffect() { base.PlaySwingEffect(); } protected override void OnHitEnemyAuthority() { ((EntityState)this).characterBody.AddTimedBuff(IreliaBuffs.atkSpeedBuff, buffDur, maxStacks); base.OnHitEnemyAuthority(); } public override void FixedUpdate() { //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_00ab: Unknown result type (might be due to invalid IL or missing references) //IL_00b0: Unknown result type (might be due to invalid IL or missing references) //IL_00f4: Unknown result type (might be due to invalid IL or missing references) base.FixedUpdate(); if (stopwatch >= duration * doubleAttackStartPercentTime && fireDouble) { ((EntityState)this).GetComponent().attackNum = 0; fireDouble = false; if (passiveController.passiveType == PassiveController.Passives.Strike) { ((EntityState)this).outer.SetNextState((EntityState)(object)new SlashPassive()); } if (passiveController.passiveType == PassiveController.Passives.Shuriken && ((EntityState)this).isAuthority) { Ray aimRay = ((BaseState)this).GetAimRay(); ProjectileManager.instance.FireProjectile(IreliaAssets.shurikenProjectilePrefab, ((Ray)(ref aimRay)).origin, Util.QuaternionSafeLookRotation(((Ray)(ref aimRay)).direction), ((EntityState)this).gameObject, ((EntityState)this).characterBody.damage * 2f, 0f, Util.CheckRoll(((EntityState)this).characterBody.crit, ((EntityState)this).characterBody.master), (DamageColorIndex)0, (GameObject)null, -1f, (DamageTypeCombo?)DamageTypeCombo.op_Implicit((DamageSource)8)); } } } public override void OnExit() { base.OnExit(); } } public class SlashPassive : BaseMeleeAttack { public override void OnEnter() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_00d8: Unknown result type (might be due to invalid IL or missing references) //IL_00dd: Unknown result type (might be due to invalid IL or missing references) hitboxGroupName = "SwordGroup"; damageType = DamageTypeCombo.GenericPrimary; damageCoefficient = 2.8f; procCoefficient = 1f; pushForce = 300f; bonusForce = Vector3.zero; baseDuration = 0.6f; attackStartPercentTime = 0f; attackEndPercentTime = 0.4f; earlyExitPercentTime = 1f; hitStopDuration = 0.012f; attackRecoil = 0.5f; hitHopVelocity = 4f; swingSoundString = "Play_Random_Primary"; hitSoundString = ""; muzzleString = "SwingLeft"; playbackRateParam = "Slash.playbackRate"; swingEffectPrefab = IreliaAssets.swordSwingEffect; hitEffectPrefab = IreliaAssets.swordHitImpactEffect; impactSound = IreliaAssets.swordHitSoundEvent.index; base.OnEnter(); } protected override void PlayAttackAnimation() { ((EntityState)this).PlayCrossfade("FullBody, Override", "AttackPassiveHit", playbackRateParam, duration, 0.1f * duration); } protected override void PlaySwingEffect() { base.PlaySwingEffect(); } protected override void OnHitEnemyAuthority() { ((EntityState)this).characterBody.AddTimedBuff(IreliaBuffs.atkSpeedBuff, SlashCombo.buffDur, SlashCombo.maxStacks); base.OnHitEnemyAuthority(); } public override void OnExit() { base.OnExit(); } } public class ThrowBomb : GenericProjectileBaseState { public static float BaseDuration = 0.65f; public static float BaseDelayDuration = 0f; public static float DamageCoefficient = 16f; public override void OnEnter() { base.projectilePrefab = IreliaAssets.edgeProjectilePrefab; base.attackSoundString = "HenryBombThrow"; base.baseDuration = BaseDuration; base.baseDelayBeforeFiringProjectile = BaseDelayDuration; base.damageCoefficient = DamageCoefficient; base.force = 80f; base.recoilAmplitude = 0.1f; base.bloom = 10f; ((GenericProjectileBaseState)this).OnEnter(); } public override void ModifyProjectileInfo(ref FireProjectileInfo fireProjectileInfo) { //IL_000a: Unknown result type (might be due to invalid IL or missing references) ((GenericProjectileBaseState)this).ModifyProjectileInfo(ref fireProjectileInfo); fireProjectileInfo.damageTypeOverride = DamageTypeCombo.GenericSpecial; } public override void FixedUpdate() { ((GenericProjectileBaseState)this).FixedUpdate(); } public override InterruptPriority GetMinimumInterruptPriority() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (InterruptPriority)1; } public override void PlayAnimation(float duration) { if (!Object.op_Implicit((Object)(object)((EntityState)this).GetModelAnimator())) { } } } public class VanguardsEdge : BaseSkillState { private GameObject blades; private float maxDuration = 1.5f; private GameObject areaIndicatorInstance; private EffectManagerHelper _emh_areaIndicatorInstance; private Vector3 _cachedAreaIndicatorScale = Vector3.one; public override void OnEnter() { //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_00e1: Unknown result type (might be due to invalid IL or missing references) ((BaseState)this).OnEnter(); blades = ((Component)((EntityState)this).GetModelChildLocator().FindChild("Blades")).gameObject; blades.SetActive(false); if (Object.op_Implicit((Object)(object)ArrowRain.areaIndicatorPrefab)) { if (!EffectManager.ShouldUsePooledEffect(ArrowRain.areaIndicatorPrefab)) { areaIndicatorInstance = Object.Instantiate(ArrowRain.areaIndicatorPrefab); } else { _emh_areaIndicatorInstance = EffectManager.GetAndActivatePooledEffect(ArrowRain.areaIndicatorPrefab, Vector3.zero, Quaternion.identity); areaIndicatorInstance = ((Component)_emh_areaIndicatorInstance).gameObject; } if ((Object)(object)areaIndicatorInstance != (Object)null) { _cachedAreaIndicatorScale.x = ArrowRain.arrowRainRadius; _cachedAreaIndicatorScale.y = ArrowRain.arrowRainRadius; _cachedAreaIndicatorScale.z = ArrowRain.arrowRainRadius; areaIndicatorInstance.transform.localScale = _cachedAreaIndicatorScale; } } } public override void FixedUpdate() { //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) ((EntityState)this).FixedUpdate(); if (Object.op_Implicit((Object)(object)((EntityState)this).characterDirection)) { CharacterDirection characterDirection = ((EntityState)this).characterDirection; Ray aimRay = ((BaseState)this).GetAimRay(); characterDirection.moveVector = ((Ray)(ref aimRay)).direction; } if (Object.op_Implicit((Object)(object)((EntityState)this).characterMotor)) { ((EntityState)this).characterMotor.velocity = Vector3.zero; } if (((EntityState)this).isAuthority && Object.op_Implicit((Object)(object)((EntityState)this).inputBank) && (((EntityState)this).fixedAge >= maxDuration || ((ButtonState)(ref ((EntityState)this).inputBank.skill1)).justPressed || ((ButtonState)(ref ((EntityState)this).inputBank.skill3)).justPressed)) { ((EntityState)this).outer.SetNextStateToMain(); } } public override void Update() { ((EntityState)this).Update(); UpdateAreaIndicator(); } private void UpdateAreaIndicator() { //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) if (Object.op_Implicit((Object)(object)areaIndicatorInstance)) { float num = 1000f; RaycastHit val = default(RaycastHit); if (Physics.Raycast(((BaseState)this).GetAimRay(), ref val, num, LayerMask.op_Implicit(CommonMasks.bullet))) { areaIndicatorInstance.transform.position = ((RaycastHit)(ref val)).point; areaIndicatorInstance.transform.up = ((RaycastHit)(ref val)).normal; } } } private void HandlePrimaryAttack() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) if (((EntityState)this).isAuthority) { Ray aimRay = ((BaseState)this).GetAimRay(); ProjectileManager.instance.FireProjectile(IreliaAssets.edgeProjectilePrefab, ((Ray)(ref aimRay)).origin, Util.QuaternionSafeLookRotation(((Ray)(ref aimRay)).direction), ((EntityState)this).gameObject, ((EntityState)this).characterBody.damage * 5f, 0f, Util.CheckRoll(((EntityState)this).characterBody.crit, ((EntityState)this).characterBody.master), (DamageColorIndex)0, (GameObject)null, -1f, (DamageTypeCombo?)DamageTypeCombo.op_Implicit((DamageSource)8)); } } public override void OnExit() { HandlePrimaryAttack(); ((EntityState)this).PlayCrossfade("FullBody, Override", "UtilityRecover", "Special.playbackRate", 1f, 0.05f); Util.PlaySound("Play_UtilityImpact", ((EntityState)this).gameObject); blades.SetActive(true); if (Object.op_Implicit((Object)(object)areaIndicatorInstance)) { if ((Object)(object)_emh_areaIndicatorInstance != (Object)null && _emh_areaIndicatorInstance.OwningPool != null) { ((GenericPool)(object)_emh_areaIndicatorInstance.OwningPool).ReturnObject(_emh_areaIndicatorInstance); } else { EntityState.Destroy((Object)(object)areaIndicatorInstance.gameObject); } areaIndicatorInstance = null; _emh_areaIndicatorInstance = null; } ((EntityState)this).OnExit(); } } } namespace IreliaMod.Survivors.Irelia.Components { internal class BladeHoming : MonoBehaviour { public float speed = 60f; private Rigidbody rb; public Vector3 pos; private Vector3 dir; private void Start() { //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) rb = ((Component)this).GetComponent(); Vector3 val = pos - ((Component)this).transform.position; dir = ((Vector3)(ref val)).normalized; ((Component)this).transform.rotation = Quaternion.LookRotation(dir); } private void FixedUpdate() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) rb.velocity = ((Component)this).transform.forward * speed; } } public class ExecutionMarkTracker : MonoBehaviour { public float stopwatch; private float duration = 5f; private CharacterBody characterBody; private GameObject activeMarkInstance; private void FixedUpdate() { //IL_0062: Unknown result type (might be due to invalid IL or missing references) stopwatch += Time.fixedDeltaTime; if (stopwatch >= duration) { Object.Destroy((Object)(object)this); } if (!characterBody.healthComponent.alive) { Object.Destroy((Object)(object)this); } activeMarkInstance.transform.position = characterBody.corePosition; } private void Awake() { characterBody = ((Component)((Component)this).transform).GetComponent(); SpawnMark(); } private void SpawnMark() { //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) if (!((Object)(object)activeMarkInstance != (Object)null)) { GameObject executionMark = IreliaAssets.executionMark; if (!((Object)(object)executionMark == (Object)null)) { activeMarkInstance = Object.Instantiate(executionMark, characterBody.corePosition, ((Component)this).transform.rotation, ((Component)this).transform); } } } private void DespawnMark() { if ((Object)(object)activeMarkInstance != (Object)null) { Object.Destroy((Object)(object)activeMarkInstance); activeMarkInstance = null; } } private void OnDestroy() { DespawnMark(); } } internal class IreliaController : MonoBehaviour { public int attackNum; private float trackerUpdateStopwatch; public float trackerUpdateFrequency = 10f; private CharacterBody characterBody; public float maxTrackingDistance = 100f; private readonly BullseyeSearch search = new BullseyeSearch(); private TeamComponent teamComponent; public IreliaAssets.Skins skinType = IreliaAssets.Skins.Default; private void Awake() { characterBody = ((Component)this).GetComponent(); teamComponent = ((Component)this).GetComponent(); ((Component)characterBody.modelLocator.modelTransform).GetComponent().ignoreJitterBones = true; } private void Start() { ModelLocator component = ((Component)characterBody).GetComponent(); if (Object.op_Implicit((Object)(object)component) && Object.op_Implicit((Object)(object)component.modelTransform)) { ModelSkinController component2 = ((Component)component.modelTransform).GetComponent(); if (Object.op_Implicit((Object)(object)component2)) { uint skinIndex = characterBody.skinIndex; SkinDef val = component2.skins[skinIndex]; if (val.nameToken == "SLENDYKRAY_IRELIA_GUARDIAN_SKIN_NAME") { skinType = IreliaAssets.Skins.Guardian; } } } IreliaAssets.SetEffects(skinType, ((Component)this).gameObject); } private ChildLocator GetChildLocator() { CharacterBody component = ((Component)this).GetComponent(); Transform modelTransform = component.modelLocator.modelTransform; return ((Component)modelTransform).GetComponent(); } private void FixedUpdate() { MyFixedUpdate(Time.fixedDeltaTime); } private void MyFixedUpdate(float deltaTime) { trackerUpdateStopwatch += deltaTime; if (trackerUpdateStopwatch >= 1f / trackerUpdateFrequency) { trackerUpdateStopwatch -= 1f / trackerUpdateFrequency; SearchTargets(); } } private void SearchTargets() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) search.teamMaskFilter = TeamMask.all; ((TeamMask)(ref search.teamMaskFilter)).RemoveTeam(teamComponent.teamIndex); search.filterByLoS = true; search.searchOrigin = characterBody.corePosition; search.sortMode = (SortMode)0; search.maxDistanceFilter = maxTrackingDistance; search.RefreshCandidates(); search.FilterOutGameObject(((Component)this).gameObject); foreach (HurtBox result in search.GetResults()) { CharacterBody body = result.healthComponent.body; if (!Object.op_Implicit((Object)(object)body)) { continue; } if (body.healthComponent.combinedHealth <= characterBody.damage * 3f) { if (NetworkServer.active) { if (!Object.op_Implicit((Object)(object)((Component)body).gameObject.GetComponent())) { ExecutionMarkTracker executionMarkTracker = ((Component)body).gameObject.AddComponent(); continue; } ExecutionMarkTracker component = ((Component)body).gameObject.GetComponent(); component.stopwatch = 0f; } } else if (Object.op_Implicit((Object)(object)((Component)body).gameObject.GetComponent())) { ExecutionMarkTracker component2 = ((Component)body).gameObject.GetComponent(); Object.Destroy((Object)(object)component2); } } } } public class MenuSound : MonoBehaviour { private uint playID; public IreliaAssets.Skins skinType = IreliaAssets.Skins.Default; private void Awake() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Expected O, but got Unknown ModelSkinController.ApplySkinAsync += new hook_ApplySkinAsync(ModelSkinController_ApplySkinAsync); } private IEnumerator ModelSkinController_ApplySkinAsync(orig_ApplySkinAsync orig, ModelSkinController self, int skinIndex, AsyncReferenceHandleUnloadType unloadType) { //IL_0076: Unknown result type (might be due to invalid IL or missing references) if (Object.op_Implicit((Object)(object)this) && (Object)(object)self == (Object)(object)((Component)this).GetComponent()) { SkinDef val = self.skins[skinIndex]; if (val.nameToken == "DEFAULT_SKIN") { skinType = IreliaAssets.Skins.Default; } if (val.nameToken == "SLENDYKRAY_IRELIA_GUARDIAN_SKIN_NAME") { skinType = IreliaAssets.Skins.Guardian; } IreliaAssets.SetEffects(skinType, ((Component)this).gameObject); } return orig.Invoke(self, skinIndex, unloadType); } private void OnDestroy() { //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Expected O, but got Unknown if (playID != 0) { AkSoundEngine.StopPlayingID(playID); } ModelSkinController.ApplySkinAsync -= new hook_ApplySkinAsync(ModelSkinController_ApplySkinAsync); } private void OnEnable() { ((MonoBehaviour)this).Invoke("PlayEffect", 0.05f); } private void PlayEffect() { playID = Util.PlaySound("Play_MenuSelect", ((Component)this).gameObject); } } public class PassiveController : MonoBehaviour { public enum Passives { None, Strike, Shuriken } public GenericSkill passiveGenericSkill; public Passives passiveType = Passives.None; private void Update() { CheckKeyStone(); } private void CheckKeyStone() { if (passiveGenericSkill.skillNameToken == "SLENDYKRAY_IRELIA_PASSIVE_STRIKE_NAME") { passiveType = Passives.Strike; } if (passiveGenericSkill.skillNameToken == "SLENDYKRAY_IRELIA_PASSIVE_SHURIKEN_NAME") { passiveType = Passives.Shuriken; } } } public class QuoteController : MonoBehaviour { private bool quotePlayed; private uint activeKillQuotePlayID; private uint activePlayID; private uint activeTeleportQuotePlayID; private uint activeWalkQuotePlayID; private bool killQuotePlayed; private bool teleportQuotePlayed; private bool startPlayed; private bool obliteratePlayed; private CharacterBody characterBody; private void Awake() { //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Expected O, but got Unknown //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Expected O, but got Unknown //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Expected O, but got Unknown //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Expected O, but got Unknown characterBody = ((Component)this).GetComponent(); TeleporterInteraction.onTeleporterFinishGlobal += TeleporterInteraction_onTeleporterFinishGlobal; Inventory.UpdateEffectiveItemStacks += new hook_UpdateEffectiveItemStacks(Inventory_UpdateEffectiveItemStacks); GlobalEventManager.OnCharacterDeath += new hook_OnCharacterDeath(GlobalEventManager_OnCharacterDeath); ReleaseFinished.OnEnter += new hook_OnEnter(ReleaseFinished_OnEnter); ReadyToEndGame.OnEnter += new hook_OnEnter(ReadyToEndGame_OnEnter); } private void ReadyToEndGame_OnEnter(orig_OnEnter orig, ReadyToEndGame self) { orig.Invoke(self); if (!obliteratePlayed) { obliteratePlayed = true; Util.PlaySound("Play_Obliterate", ((Component)this).gameObject); } } private void ReleaseFinished_OnEnter(orig_OnEnter orig, ReleaseFinished self) { orig.Invoke(self); if (!startPlayed) { startPlayed = true; Util.PlaySound("Play_FirstLevelStart", ((Component)this).gameObject); } } private void GlobalEventManager_OnCharacterDeath(orig_OnCharacterDeath orig, GlobalEventManager self, DamageReport damageReport) { //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) orig.Invoke(self, damageReport); if ((Object)(object)damageReport.victim.body == (Object)(object)characterBody) { Util.PlaySound("Play_Death", ((Component)this).gameObject); } if (damageReport.victim.body.bodyIndex == BodyCatalog.FindBodyIndex("BrotherHurtBody")) { Util.PlaySound("Play_MithrixKill", ((Component)this).gameObject); } if (damageReport.victim.body.bodyIndex == BodyCatalog.FindBodyIndex("MiniVoidRaidCrabBodyPhase3")) { Util.PlaySound("Play_VoidlingKill", ((Component)this).gameObject); } } private void Inventory_UpdateEffectiveItemStacks(orig_UpdateEffectiveItemStacks orig, Inventory self, ItemIndex itemIndex) { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_009c: Unknown result type (might be due to invalid IL or missing references) //IL_00bc: Unknown result type (might be due to invalid IL or missing references) //IL_00c2: Unknown result type (might be due to invalid IL or missing references) //IL_00e2: Unknown result type (might be due to invalid IL or missing references) //IL_00e8: Unknown result type (might be due to invalid IL or missing references) //IL_0108: Unknown result type (might be due to invalid IL or missing references) //IL_010e: Unknown result type (might be due to invalid IL or missing references) orig.Invoke(self, itemIndex); CharacterMaster component = ((Component)self).GetComponent(); if (!Object.op_Implicit((Object)(object)component)) { return; } CharacterBody body = component.GetBody(); if (Object.op_Implicit((Object)(object)body) && !((Object)(object)body != (Object)(object)characterBody)) { if (itemIndex == ItemCatalog.FindItemIndex("BleedOnHit")) { Util.PlaySound("Play_TakingTriTippedDagger", ((Component)this).gameObject); } if (itemIndex == ItemCatalog.FindItemIndex("Dagger")) { Util.PlaySound("Play_TakingCeremonialDagger", ((Component)this).gameObject); } if (itemIndex == ItemCatalog.FindItemIndex("Icicle")) { Util.PlaySound("Play_TakeFrostRelic", ((Component)this).gameObject); } if (itemIndex == ItemCatalog.FindItemIndex("Firework")) { Util.PlaySound("Play_TakingBundleofFireworks", ((Component)this).gameObject); } if (itemIndex == ItemCatalog.FindItemIndex("Crowbar")) { Util.PlaySound("Play_TakingCrowbar", ((Component)this).gameObject); } if (itemIndex == ItemCatalog.FindItemIndex("UtilitySkillMagazine")) { Util.PlaySound("Play_TakingHardlightAferburner", ((Component)this).gameObject); } } } private void TeleporterInteraction_onTeleporterFinishGlobal(TeleporterInteraction obj) { activeTeleportQuotePlayID = Util.PlaySound("Play_Random_Clear", ((Component)this).gameObject); } private void OnDestroy() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Expected O, but got Unknown //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Expected O, but got Unknown //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Expected O, but got Unknown //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Expected O, but got Unknown TeleporterInteraction.onTeleporterFinishGlobal -= TeleporterInteraction_onTeleporterFinishGlobal; Inventory.UpdateEffectiveItemStacks -= new hook_UpdateEffectiveItemStacks(Inventory_UpdateEffectiveItemStacks); GlobalEventManager.OnCharacterDeath -= new hook_OnCharacterDeath(GlobalEventManager_OnCharacterDeath); ReleaseFinished.OnEnter -= new hook_OnEnter(ReleaseFinished_OnEnter); ReadyToEndGame.OnEnter -= new hook_OnEnter(ReadyToEndGame_OnEnter); } } public class SpawnDiamond : MonoBehaviour { private Vector3 rot; private void Start() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) rot = ((Component)this).transform.eulerAngles; rot.x = IreliaAssets.edgeEffect.transform.eulerAngles.x; } private void OnDestroy() { //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Unknown result type (might be due to invalid IL or missing references) if (!NetworkServer.active) { return; } ProjectileController component = ((Component)this).GetComponent(); if (Object.op_Implicit((Object)(object)component) && Object.op_Implicit((Object)(object)component.owner)) { GameObject owner = component.owner; CharacterBody component2 = owner.GetComponent(); if (Object.op_Implicit((Object)(object)component2)) { float num = 1.5f; float num2 = component2.damage * num; ProjectileManager.instance.FireProjectile(IreliaAssets.edgeEffect, ((Component)this).transform.position, Quaternion.Euler(rot), owner, num2, 0f, Util.CheckRoll(component2.crit, component2.master), (DamageColorIndex)0, (GameObject)null, -1f, (DamageTypeCombo?)DamageTypeCombo.op_Implicit((DamageSource)4)); } } } } } namespace IreliaMod.Survivors.Irelia.Achievements { [RegisterAchievement("SLENDYKRAY_IRELIA_masteryAchievement", "SLENDYKRAY_IRELIA_masteryUnlockable", null, 10u, null)] public class IreliaMasteryAchievement : BaseMasteryAchievement { public const string identifier = "SLENDYKRAY_IRELIA_masteryAchievement"; public const string unlockableIdentifier = "SLENDYKRAY_IRELIA_masteryUnlockable"; public override string RequiredCharacterBody => CharacterBase.instance.bodyName; public override float RequiredDifficultyCoefficient => 3f; } }