using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using R2API.Utils; using UnityEngine; using UnityEngine.AddressableAssets; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("MoreDevastators")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+4e8fa4c474ac486aea2bc09d1666eb16fe1960e8")] [assembly: AssemblyProduct("MoreDevastators")] [assembly: AssemblyTitle("MoreDevastators")] [assembly: AssemblyVersion("1.0.0.0")] namespace ActualStellarClassifications; [BepInDependency(/*Could not decode attribute arguments.*/)] [NetworkCompatibility(/*Could not decode attribute arguments.*/)] [BepInPlugin("com.Synodii.ActualStellarClassifications", "ActualStellarClassifications", "1.0.6")] public class Main : BaseUnityPlugin { public static GameObject grandparentBodyPrefab; public static GameObject childBodyPrefab; public static Material grandparentMaterial; public static Material childMaterial; public static Transform gpLowMeshTransform; private static Light gpCoreLight; private static Light gpHeadLight; private static Light cCoreLight; public void Start() { } public void Awake() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0111: Unknown result type (might be due to invalid IL or missing references) //IL_0151: Unknown result type (might be due to invalid IL or missing references) //IL_0156: Unknown result type (might be due to invalid IL or missing references) //IL_0168: Unknown result type (might be due to invalid IL or missing references) //IL_017a: Unknown result type (might be due to invalid IL or missing references) //IL_0232: Unknown result type (might be due to invalid IL or missing references) //IL_0272: Unknown result type (might be due to invalid IL or missing references) //IL_0277: Unknown result type (might be due to invalid IL or missing references) //IL_0289: Unknown result type (might be due to invalid IL or missing references) //IL_029b: Unknown result type (might be due to invalid IL or missing references) //IL_03a0: Unknown result type (might be due to invalid IL or missing references) //IL_03e5: Unknown result type (might be due to invalid IL or missing references) //IL_03ea: Unknown result type (might be due to invalid IL or missing references) //IL_03fc: Unknown result type (might be due to invalid IL or missing references) //IL_040e: Unknown result type (might be due to invalid IL or missing references) //IL_049d: Unknown result type (might be due to invalid IL or missing references) //IL_04f0: Unknown result type (might be due to invalid IL or missing references) grandparentBodyPrefab = Addressables.LoadAssetAsync((object)"RoR2/Base/Grandparent/GrandParentBody.prefab").WaitForCompletion(); childBodyPrefab = Addressables.LoadAssetAsync((object)"RoR2/DLC2/Child/ChildBody.prefab").WaitForCompletion(); grandparentMaterial = Addressables.LoadAssetAsync((object)"RoR2/Base/Grandparent/matGrandparent.mat").WaitForCompletion(); childMaterial = Addressables.LoadAssetAsync((object)"RoR2/DLC2/Child/matChild.mat").WaitForCompletion(); Light[] componentsInChildren = grandparentBodyPrefab.GetComponentsInChildren(true); foreach (Light val in componentsInChildren) { if (((Object)((Component)val).gameObject).name == "CoreLight ") { gpCoreLight = val; } if (((Object)((Component)val).gameObject).name == "HeadLight") { gpHeadLight = val; } } if ((Object)(object)gpCoreLight != (Object)null) { ((Behaviour)gpCoreLight).enabled = false; GameObject gameObject = ((Component)((Component)gpCoreLight).transform.parent).gameObject; Light val2 = gameObject.AddComponent(); val2.type = gpCoreLight.type; val2.range = gpCoreLight.range; val2.intensity = 20f; val2.color = Color.op_Implicit(new Vector4(1f, 0.3019608f, 0.050980393f, 1f)); val2.shadows = gpCoreLight.shadows; val2.renderMode = gpCoreLight.renderMode; val2.cullingMask = gpCoreLight.cullingMask; val2.cookie = gpCoreLight.cookie; val2.flare = gpCoreLight.flare; ((Behaviour)val2).enabled = true; Debug.Log((object)("[ASC] Replaced gpCoreLight on parent: " + GetGameObjectPath(gameObject))); } else { Debug.LogError((object)"[ASC] gpCoreLight not found!"); } if ((Object)(object)gpHeadLight != (Object)null) { ((Behaviour)gpHeadLight).enabled = false; GameObject gameObject2 = ((Component)((Component)gpHeadLight).transform.parent).gameObject; Light val3 = gameObject2.AddComponent(); val3.type = gpHeadLight.type; val3.range = gpHeadLight.range; val3.intensity = 20f; val3.color = Color.op_Implicit(new Vector4(1f, 0.3019608f, 0.050980393f, 1f)); val3.shadows = gpHeadLight.shadows; val3.renderMode = gpHeadLight.renderMode; val3.cullingMask = gpHeadLight.cullingMask; val3.cookie = gpHeadLight.cookie; val3.flare = gpHeadLight.flare; ((Behaviour)val3).enabled = true; Debug.Log((object)("[ASC] Replaced gpHeadLight on parent: " + GetGameObjectPath(gameObject2))); } else { Debug.LogError((object)"[ASC] gpHeadLight not found!"); } Light[] componentsInChildren2 = childBodyPrefab.GetComponentsInChildren(true); foreach (Light val4 in componentsInChildren2) { if (((Object)((Component)val4).gameObject).name == "CoreLight") { cCoreLight = val4; } } if ((Object)(object)cCoreLight != (Object)null) { ((Behaviour)cCoreLight).enabled = false; GameObject gameObject3 = ((Component)((Component)cCoreLight).transform.parent).gameObject; Light val5 = gameObject3.AddComponent(); val5.type = cCoreLight.type; val5.range = cCoreLight.range; val5.intensity = cCoreLight.intensity; val5.color = Color.op_Implicit(new Vector4(1f, 0.9098039f, 1f, 1f)); val5.shadows = cCoreLight.shadows; val5.renderMode = cCoreLight.renderMode; val5.cullingMask = cCoreLight.cullingMask; val5.cookie = cCoreLight.cookie; val5.flare = cCoreLight.flare; ((Behaviour)val5).enabled = true; Debug.Log((object)("[ASC] Replaced cCoreLight on parent: " + GetGameObjectPath(gameObject3))); } else { Debug.LogError((object)"[ASC] cCoreLight not found!"); } grandparentMaterial.SetVector("_Color", new Vector4(1f, 0.57254905f, 0.1254902f, 1f)); grandparentMaterial.SetFloat("_EliteBrightnessMin", -0.4314f); grandparentMaterial.SetFloat("_EliteBrightnessMax", 1.6842f); childMaterial.SetVector("_Color", new Vector4(0.7921569f, 0.75686276f, 1f, 1f)); Transform val6 = null; Transform[] componentsInChildren3 = grandparentBodyPrefab.GetComponentsInChildren(true); foreach (Transform val7 in componentsInChildren3) { if (((Object)((Component)val7).gameObject).name == "GrandparentLowMesh") { val6 = val7; break; } } if ((Object)(object)val6 == (Object)null) { Debug.LogError((object)"[ASC] GrandparentLowMesh not found!"); } else { ((Component)val6).gameObject.SetActive(false); } } private static string GetGameObjectPath(GameObject obj) { string text = ((Object)obj).name; Transform parent = obj.transform.parent; while ((Object)(object)parent != (Object)null) { text = ((Object)parent).name + "/" + text; parent = parent.parent; } return text; } }