using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using HarmonyLib; using MelonLoader; using MelonLoader.Preferences; using UnityEngine; using makeitfreeze; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: AssemblyTitle("SuperFast")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("SuperFast")] [assembly: AssemblyCopyright("Copyright © 2026")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("9eb5e0b5-f286-4256-8d88-039d075ded46")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: MelonInfo(typeof(mainclass), "Superhot & Superfast", "1.0.0", "BayTurtleKing", null)] [assembly: MelonGame("SUPERHOT_Team", "SUPERHOT")] [assembly: MelonAuthorColor(255, 200, 0, 220)] [assembly: MelonPriority(99)] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace makeitfreeze; public static class buildinfo { public const string name = "Superhot & Superfast"; public const string description = "Makes Superhot not slow down"; public const string author = "BayTurtleKing"; public const string company = null; public const string version = "1.0.0"; } public class mainclass : MelonMod { public static MelonPreferences_Category prefs; public static MelonPreferences_Entry fixedspeed; public override void OnInitializeMelon() { prefs = MelonPreferences.CreateCategory("SuperFast"); fixedspeed = prefs.CreateEntry("fixedspeed", 1f, (string)null, "slow-mo multiplier, 1 = no slow-mo", false, false, (ValueValidator)null, (string)null); } } [HarmonyPatch(typeof(TimeControl), "LateUpdate")] public static class blockslowmopatch { private static bool Prefix() { Time.timeScale = mainclass.fixedspeed.Value; return false; } }