using System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Resources; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using HarmonyLib; using Il2Cpp; using Il2CppActiveRagdoll; using MelonLoader; using Microsoft.CodeAnalysis; using UnityEngine; using infectious_bullets; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: MelonInfo(typeof(Core), "infectious bullets", "1.0.0", "lua", null)] [assembly: MelonGame("Kubunautilus", "BrutalistickVR")] [assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")] [assembly: AssemblyCompany("infectious_bullets")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("infectious_bullets")] [assembly: AssemblyTitle("infectious_bullets")] [assembly: NeutralResourcesLanguage("en-US")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace infectious_bullets { public class Core : MelonMod { [HarmonyPatch(typeof(StickHealth), "HitByBullet")] internal class HealthPatch { private static void Postfix(StickHealth __instance, Vector3 hitPosition, float damageAmount) { Infected.TryGetValue(__instance, out var value); if (value || __instance.isZombie) { return; } GameObject gameObject = ((Component)__instance).gameObject; if (!((Object)(object)gameObject == (Object)null)) { Melon.Logger.Msg((object)__instance); EnemyInfectionManager val = __instance.enemyInfectionManager ?? gameObject.GetComponent(); if (!((Object)(object)val == (Object)null)) { __instance.isDead = true; __instance.SetZombieInfection(true, val); Infected[__instance] = true; } } } } public static Dictionary Infected = new Dictionary(); } }