using System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("HowToFish.MeleeRange")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("0.1.0.0")] [assembly: AssemblyInformationalVersion("0.1.0")] [assembly: AssemblyProduct("HowToFish.MeleeRange")] [assembly: AssemblyTitle("HowToFish.MeleeRange")] [assembly: AssemblyVersion("0.1.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace HowToFish.MeleeRange { [BepInPlugin("community.howtofish.meleerange", "Melee Range", "0.2.0")] [BepInProcess("How to Fish.exe")] public class Plugin : BaseUnityPlugin { [HarmonyPatch(typeof(PlayerPunching), "StartPunching")] private static class PatchPunchStretch { private static void Postfix(PlayerPunching __instance, int side) { //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Expected O, but got Unknown //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_009c: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Unknown result type (might be due to invalid IL or missing references) //IL_00b6: Unknown result type (might be due to invalid IL or missing references) //IL_00da: Unknown result type (might be due to invalid IL or missing references) //IL_00cd: Unknown result type (might be due to invalid IL or missing references) //IL_0100: Unknown result type (might be due to invalid IL or missing references) //IL_0107: Expected O, but got Unknown //IL_0126: Unknown result type (might be due to invalid IL or missing references) //IL_012d: Expected O, but got Unknown if (!EnableStretch.Value) { return; } Player val = (Player)AccessTools.Field(typeof(PlayerPunching), "_player").GetValue(__instance); if ((Object)(object)val == (Object)null || ((Object)(object)val.Holding != (Object)null && (Object)(object)val.Holding.HeldItem != (Object)null)) { return; } float value = Traverse.Create((object)__instance).Field("_range").GetValue(); Transform camObject = val.CamObject; Vector3 position = camObject.position + camObject.forward * Mathf.Max(value, 2f); Transform[] array = GetVirtual(val); if (side == 0) { array[0].position = position; } else { array[1].position = position; } Transform val2 = (Transform)AccessTools.Field(typeof(PlayerHands), "_handBoneRight").GetValue(val.Hands); Transform val3 = (Transform)AccessTools.Field(typeof(PlayerHands), "_handBoneLeft").GetValue(val.Hands); if (!((Object)(object)val2 == (Object)null) && !((Object)(object)val3 == (Object)null)) { if (side == 0) { val.Arms.SetIKTarget(array[0], val3); } else { val.Arms.SetIKTarget(val2, array[1]); } _helper.RequestRestore(val, 0.4f); } } } public class StretchHelper : MonoBehaviour { private readonly List<(Player p, float t)> _pending = new List<(Player, float)>(); public void RequestRestore(Player p, float delay) { _pending.Add((p, Time.time + delay)); } private void Update() { //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00a8: Expected O, but got Unknown //IL_00c7: Unknown result type (might be due to invalid IL or missing references) //IL_00ce: Expected O, but got Unknown for (int num = _pending.Count - 1; num >= 0; num--) { if (Time.time >= _pending[num].t) { Player item = _pending[num].p; _pending.RemoveAt(num); if ((Object)(object)item != (Object)null && (Object)(object)item.Hands != (Object)null && (Object)(object)item.Arms != (Object)null) { Transform val = (Transform)AccessTools.Field(typeof(PlayerHands), "_handBoneRight").GetValue(item.Hands); Transform val2 = (Transform)AccessTools.Field(typeof(PlayerHands), "_handBoneLeft").GetValue(item.Hands); if ((Object)(object)val != (Object)null && (Object)(object)val2 != (Object)null) { item.Arms.SetIKTarget(val, val2); } } } } } } [HarmonyPatch(typeof(PlayerPunching), "CheckForItems")] private static class PatchPunchItems { private static void Prefix(PlayerPunching __instance) { Boost(__instance); } private static void Postfix(PlayerPunching __instance) { Restore(__instance); } } [HarmonyPatch(typeof(PlayerPunching), "CheckForPlayersAndLevel")] private static class PatchPunchPlayers { private static void Prefix(PlayerPunching __instance) { Boost(__instance); } private static void Postfix(PlayerPunching __instance) { Restore(__instance); } } [HarmonyPatch(typeof(Melee), "CheckForItems")] private static class PatchMeleeItems { private static void Prefix(Melee __instance) { Boost(__instance); } private static void Postfix(Melee __instance) { Restore(__instance); } } [HarmonyPatch(typeof(Melee), "CheckForPlayersAndLevel")] private static class PatchMeleePlayers { private static void Prefix(Melee __instance) { Boost(__instance); } private static void Postfix(Melee __instance) { Restore(__instance); } } private static ConfigEntry RangeMultiplier; private static ConfigEntry EnableStretch; private static readonly Dictionary _baseRange = new Dictionary(); private static readonly Dictionary _virtual = new Dictionary(); private static StretchHelper _helper; private void Awake() { //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Expected O, but got Unknown //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Expected O, but got Unknown //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Expected O, but got Unknown //IL_008b: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Expected O, but got Unknown RangeMultiplier = ((BaseUnityPlugin)this).Config.Bind("General", "RangeMultiplier", 3f, new ConfigDescription("近战攻击距离倍数 (1 = 原版)。影响拳击与近战武器。", (AcceptableValueBase)(object)new AcceptableValueRange(1f, 10f), Array.Empty())); EnableStretch = ((BaseUnityPlugin)this).Config.Bind("General", "EnableStretch", true, new ConfigDescription("空手出拳时把手臂伸到攻击距离处(视觉拉长)。", (AcceptableValueBase)null, Array.Empty())); GameObject val = new GameObject("MeleeRangeStretch"); _helper = val.AddComponent(); Object.DontDestroyOnLoad((Object)(object)val); Harmony val2 = new Harmony("community.howtofish.meleerange"); val2.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)$"Melee Range loaded. Multiplier={RangeMultiplier.Value} Stretch={EnableStretch.Value}"); } private static void Boost(object inst) { if (!_baseRange.ContainsKey(inst)) { _baseRange[inst] = Traverse.Create(inst).Field("_range").GetValue(); } Traverse.Create(inst).Field("_range").SetValue((object)(_baseRange[inst] * RangeMultiplier.Value)); } private static void Restore(object inst) { if (_baseRange.ContainsKey(inst)) { Traverse.Create(inst).Field("_range").SetValue((object)_baseRange[inst]); } } private static Transform[] GetVirtual(Player p) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) if (!_virtual.TryGetValue(p, out var value)) { value = (Transform[])(object)new Transform[2] { new GameObject("VirtR").transform, default(Transform) }; value[0].SetParent(((Component)p).transform); value[1] = new GameObject("VirtL").transform; value[1].SetParent(((Component)p).transform); _virtual[p] = value; } return value; } } }