using System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using Microsoft.CodeAnalysis; using UnityEngine; using UnityEngine.UI; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyCompany("HandyClock")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.2.0")] [assembly: AssemblyInformationalVersion("1.0.2")] [assembly: AssemblyProduct("HandyClock")] [assembly: AssemblyTitle("HandyClock")] [assembly: AssemblyVersion("1.0.2.0")] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace HandyClock { public sealed class ClockDragHandle : MonoBehaviour { private RectTransform _rectTransform; private RectTransform _parentRect; private Func? _canDrag; private Func? _clamp; private Action? _save; private Vector2 _pointerOffset; private bool _dragging; public void Configure(Func canDrag, Func clamp, Action save) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Expected O, but got Unknown //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Expected O, but got Unknown _rectTransform = (RectTransform)((Component)this).transform; _parentRect = (RectTransform)((Component)this).transform.parent; _canDrag = canDrag; _clamp = clamp; _save = save; } private void Update() { bool mouseButton = Input.GetMouseButton(0); if (!_dragging && Input.GetMouseButtonDown(0)) { Func? canDrag = _canDrag; if (canDrag != null && canDrag() && IsPointerOverClock()) { BeginDrag(); } } if (_dragging && mouseButton) { ContinueDrag(); } if (_dragging && !mouseButton) { EndDrag(); } } private bool IsPointerOverClock() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) Vector2 val = default(Vector2); if (!RectTransformUtility.ScreenPointToLocalPointInRectangle(_rectTransform, Vector2.op_Implicit(Input.mousePosition), (Camera)null, ref val)) { return false; } Rect rect = _rectTransform.rect; float width = ((Rect)(ref rect)).width; rect = _rectTransform.rect; float num = Mathf.Min(width, ((Rect)(ref rect)).height) * 0.5f; return ((Vector2)(ref val)).sqrMagnitude <= num * num; } private void BeginDrag() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) if (TryGetPointerInParent(out var pointerPosition)) { _pointerOffset = _rectTransform.anchoredPosition - pointerPosition; _dragging = true; } } private void ContinueDrag() { //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) if (TryGetPointerInParent(out var pointerPosition)) { Vector2 val = pointerPosition + _pointerOffset; _rectTransform.anchoredPosition = _clamp?.Invoke(val) ?? val; } } private bool TryGetPointerInParent(out Vector2 pointerPosition) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) return RectTransformUtility.ScreenPointToLocalPointInRectangle(_parentRect, Vector2.op_Implicit(Input.mousePosition), (Camera)null, ref pointerPosition); } private void EndDrag() { //IL_0018: Unknown result type (might be due to invalid IL or missing references) _dragging = false; _save?.Invoke(_rectTransform.anchoredPosition); } private void OnDisable() { if (_dragging) { EndDrag(); } } } public sealed class ClockFaceGraphic : MaskableGraphic, ICanvasRaycastFilter { private const int FaceSegments = 96; private const int RingSegments = 128; private bool _editMode; public void SetEditMode(bool enabled) { if (_editMode != enabled) { _editMode = enabled; ((Graphic)this).SetVerticesDirty(); } } public bool IsRaycastLocationValid(Vector2 screenPoint, Camera eventCamera) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) Vector2 val = default(Vector2); if (!RectTransformUtility.ScreenPointToLocalPointInRectangle(((Graphic)this).rectTransform, screenPoint, eventCamera, ref val)) { return false; } float sqrMagnitude = ((Vector2)(ref val)).sqrMagnitude; Rect rect = ((Graphic)this).rectTransform.rect; float width = ((Rect)(ref rect)).width; rect = ((Graphic)this).rectTransform.rect; return sqrMagnitude <= Mathf.Pow(Mathf.Min(width, ((Rect)(ref rect)).height) * 0.5f, 2f); } protected override void OnPopulateMesh(VertexHelper vertexHelper) { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_00b6: Unknown result type (might be due to invalid IL or missing references) //IL_009e: Unknown result type (might be due to invalid IL or missing references) //IL_00c0: Unknown result type (might be due to invalid IL or missing references) //IL_00f1: Unknown result type (might be due to invalid IL or missing references) //IL_00fb: Unknown result type (might be due to invalid IL or missing references) //IL_014a: Unknown result type (might be due to invalid IL or missing references) //IL_0177: Unknown result type (might be due to invalid IL or missing references) //IL_0181: Unknown result type (might be due to invalid IL or missing references) //IL_01e8: Unknown result type (might be due to invalid IL or missing references) vertexHelper.Clear(); Rect rect = ((Graphic)this).rectTransform.rect; float width = ((Rect)(ref rect)).width; rect = ((Graphic)this).rectTransform.rect; float num = Mathf.Min(width, ((Rect)(ref rect)).height) * 0.5f; if (!(num <= 0f)) { AddRing(vertexHelper, num * 0.99f, num * 0.91f, new Color32((byte)12, (byte)10, (byte)9, (byte)150), 128, new Vector2(1.5f, -2f)); AddRing(vertexHelper, num * 0.98f, num * 0.85f, _editMode ? new Color32((byte)235, (byte)190, (byte)92, byte.MaxValue) : new Color32((byte)172, (byte)124, (byte)57, byte.MaxValue), 128, Vector2.zero); AddTriangleBorderPattern(vertexHelper, num, _editMode); AddRing(vertexHelper, num * 0.87f, num * 0.79f, new Color32((byte)42, (byte)32, (byte)27, byte.MaxValue), 128, Vector2.zero); float num2 = num * 0.79f; for (int i = 0; i < 96; i++) { float startFraction = (float)i / 96f; float endFraction = (float)(i + 1) / 96f; float hour = ((float)i + 0.5f) / 96f * 24f; AddSector(vertexHelper, 0f, num2, startFraction, endFraction, PhaseColor(hour)); } AddRing(vertexHelper, num2, num2 * 0.955f, new Color32((byte)236, (byte)207, (byte)137, (byte)38), 128, Vector2.zero); for (int j = 0; j < 12; j++) { float fraction = (float)j / 12f; float halfWidth = ((j % 3 == 0) ? (num * 0.025f) : (num * 0.014f)); float outerRadius = num * 0.81f; float innerRadius = ((j % 3 == 0) ? (num * 0.69f) : (num * 0.73f)); AddRadialMark(vertexHelper, fraction, innerRadius, outerRadius, halfWidth, new Color32((byte)38, (byte)31, (byte)28, (byte)170)); } } } private static Color32 PhaseColor(float hour) { //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_0093: Unknown result type (might be due to invalid IL or missing references) //IL_009d: Unknown result type (might be due to invalid IL or missing references) //IL_009e: Unknown result type (might be due to invalid IL or missing references) //IL_00b7: Unknown result type (might be due to invalid IL or missing references) //IL_00bc: Unknown result type (might be due to invalid IL or missing references) //IL_00cb: Unknown result type (might be due to invalid IL or missing references) //IL_00cc: Unknown result type (might be due to invalid IL or missing references) //IL_00d4: Unknown result type (might be due to invalid IL or missing references) //IL_00d9: Unknown result type (might be due to invalid IL or missing references) //IL_01a7: Unknown result type (might be due to invalid IL or missing references) //IL_01a9: Unknown result type (might be due to invalid IL or missing references) //IL_00e8: Unknown result type (might be due to invalid IL or missing references) //IL_00e9: Unknown result type (might be due to invalid IL or missing references) //IL_00f7: Unknown result type (might be due to invalid IL or missing references) //IL_00fc: Unknown result type (might be due to invalid IL or missing references) //IL_010b: Unknown result type (might be due to invalid IL or missing references) //IL_010c: Unknown result type (might be due to invalid IL or missing references) //IL_011b: Unknown result type (might be due to invalid IL or missing references) //IL_0120: Unknown result type (might be due to invalid IL or missing references) //IL_012f: Unknown result type (might be due to invalid IL or missing references) //IL_0131: Unknown result type (might be due to invalid IL or missing references) //IL_013f: Unknown result type (might be due to invalid IL or missing references) //IL_0144: Unknown result type (might be due to invalid IL or missing references) //IL_0150: Unknown result type (might be due to invalid IL or missing references) //IL_0151: Unknown result type (might be due to invalid IL or missing references) //IL_015f: Unknown result type (might be due to invalid IL or missing references) //IL_0164: Unknown result type (might be due to invalid IL or missing references) //IL_0170: Unknown result type (might be due to invalid IL or missing references) //IL_0171: Unknown result type (might be due to invalid IL or missing references) //IL_0180: Unknown result type (might be due to invalid IL or missing references) //IL_0185: Unknown result type (might be due to invalid IL or missing references) //IL_01a4: Unknown result type (might be due to invalid IL or missing references) //IL_01a5: Unknown result type (might be due to invalid IL or missing references) //IL_0191: Unknown result type (might be due to invalid IL or missing references) //IL_0193: Unknown result type (might be due to invalid IL or missing references) //IL_019b: Unknown result type (might be due to invalid IL or missing references) //IL_01a0: Unknown result type (might be due to invalid IL or missing references) Color val = Color32.op_Implicit(new Color32((byte)35, (byte)48, (byte)76, byte.MaxValue)); Color val2 = Color32.op_Implicit(new Color32((byte)25, (byte)35, (byte)60, byte.MaxValue)); Color val3 = Color32.op_Implicit(new Color32((byte)173, (byte)91, (byte)86, byte.MaxValue)); Color val4 = Color32.op_Implicit(new Color32((byte)224, (byte)181, (byte)70, byte.MaxValue)); Color val5 = Color32.op_Implicit(new Color32((byte)241, (byte)203, (byte)91, byte.MaxValue)); Color val6 = Color32.op_Implicit(new Color32((byte)112, (byte)69, (byte)91, byte.MaxValue)); Color val7 = ((hour < 4.5f) ? Color.Lerp(val, val2, Mathf.Abs(hour - 2.25f) / 2.25f * 0.35f) : ((hour < 5.5f) ? Color.Lerp(val, val3, hour - 4.5f) : ((hour < 7f) ? Color.Lerp(val3, val4, (hour - 5.5f) / 1.5f) : ((hour < 12f) ? Color.Lerp(val4, val5, (hour - 7f) / 5f) : ((hour < 17f) ? Color.Lerp(val5, val4, (hour - 12f) / 5f) : ((hour < 18.5f) ? Color.Lerp(val4, val3, (hour - 17f) / 1.5f) : ((hour < 20f) ? Color.Lerp(val3, val6, (hour - 18.5f) / 1.5f) : ((!(hour < 21f)) ? val : Color.Lerp(val6, val, hour - 20f))))))))); return Color32.op_Implicit(val7); } private static void AddSector(VertexHelper helper, float innerRadius, float outerRadius, float startFraction, float endFraction, Color32 color) { //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) float angle = (float)Math.PI / 2f - startFraction * (float)Math.PI * 2f; float angle2 = (float)Math.PI / 2f - endFraction * (float)Math.PI * 2f; Vector2 b = PointOnCircle(outerRadius, angle); Vector2 c = PointOnCircle(outerRadius, angle2); Vector2 a = PointOnCircle(innerRadius, angle); Vector2 d = PointOnCircle(innerRadius, angle2); AddQuad(helper, a, b, c, d, color); } private static void AddRing(VertexHelper helper, float outerRadius, float innerRadius, Color32 color, int segments, Vector2 offset) { //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) for (int i = 0; i < segments; i++) { float angle = (float)Math.PI / 2f - (float)i / (float)segments * (float)Math.PI * 2f; float angle2 = (float)Math.PI / 2f - (float)(i + 1) / (float)segments * (float)Math.PI * 2f; Vector2 a = PointOnCircle(innerRadius, angle) + offset; Vector2 b = PointOnCircle(outerRadius, angle) + offset; Vector2 c = PointOnCircle(outerRadius, angle2) + offset; Vector2 d = PointOnCircle(innerRadius, angle2) + offset; AddQuad(helper, a, b, c, d, color); } } private static void AddTriangleBorderPattern(VertexHelper helper, float radius, bool editMode) { //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_00a7: Unknown result type (might be due to invalid IL or missing references) //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00ca: Unknown result type (might be due to invalid IL or missing references) //IL_00cf: Unknown result type (might be due to invalid IL or missing references) Color32 color = default(Color32); ((Color32)(ref color))..ctor((byte)76, (byte)48, (byte)27, (byte)245); Color32 color2 = (editMode ? new Color32(byte.MaxValue, (byte)218, (byte)125, (byte)245) : new Color32((byte)211, (byte)154, (byte)70, (byte)225)); for (int i = 0; i < 24; i++) { float num = ((float)i + 0.5f) / 24f; float num2 = 0.012916666f; AddTriangle(helper, PointOnClock(radius * 0.952f, num - num2), PointOnClock(radius * 0.885f, num), PointOnClock(radius * 0.952f, num + num2), color); AddTriangle(helper, PointOnClock(radius * 0.933f, num - num2 * 0.56f), PointOnClock(radius * 0.902f, num), PointOnClock(radius * 0.933f, num + num2 * 0.56f), color2); } for (int j = 0; j < 4; j++) { float center = (float)j / 4f; AddTriangleMedallion(helper, radius, center, editMode); } } private static void AddTriangleMedallion(VertexHelper helper, float radius, float center, bool editMode) { //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_009c: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Unknown result type (might be due to invalid IL or missing references) //IL_00c2: Unknown result type (might be due to invalid IL or missing references) //IL_00c7: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Unknown result type (might be due to invalid IL or missing references) //IL_00e9: Unknown result type (might be due to invalid IL or missing references) //IL_00fc: Unknown result type (might be due to invalid IL or missing references) //IL_0101: Unknown result type (might be due to invalid IL or missing references) //IL_0110: Unknown result type (might be due to invalid IL or missing references) //IL_0123: Unknown result type (might be due to invalid IL or missing references) //IL_0136: Unknown result type (might be due to invalid IL or missing references) //IL_013b: Unknown result type (might be due to invalid IL or missing references) Color32 color = default(Color32); ((Color32)(ref color))..ctor((byte)39, (byte)27, (byte)20, byte.MaxValue); Color32 color2 = (editMode ? new Color32((byte)235, (byte)190, (byte)92, byte.MaxValue) : new Color32((byte)161, (byte)105, (byte)48, byte.MaxValue)); Color32 color3 = default(Color32); ((Color32)(ref color3))..ctor((byte)224, (byte)174, (byte)85, byte.MaxValue); AddTriangle(helper, PointOnClock(radius * 1.045f, center), PointOnClock(radius * 0.835f, center - 0.038f), PointOnClock(radius * 0.835f, center + 0.038f), color); AddTriangle(helper, PointOnClock(radius * 1.005f, center), PointOnClock(radius * 0.858f, center - 0.03f), PointOnClock(radius * 0.858f, center + 0.03f), color2); AddTriangle(helper, PointOnClock(radius * 0.964f, center), PointOnClock(radius * 0.882f, center - 0.019f), PointOnClock(radius * 0.882f, center + 0.019f), color); AddTriangle(helper, PointOnClock(radius * 0.938f, center), PointOnClock(radius * 0.895f, center - 0.011f), PointOnClock(radius * 0.895f, center + 0.011f), color3); } private static void AddRadialMark(VertexHelper helper, float fraction, float innerRadius, float outerRadius, float halfWidth, Color32 color) { //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) float num = (float)Math.PI / 2f - fraction * (float)Math.PI * 2f; Vector2 val = default(Vector2); ((Vector2)(ref val))..ctor(Mathf.Cos(num), Mathf.Sin(num)); Vector2 val2 = new Vector2(0f - val.y, val.x) * halfWidth; AddQuad(helper, val * innerRadius - val2, val * outerRadius - val2, val * outerRadius + val2, val * innerRadius + val2, color); } private static Vector2 PointOnCircle(float radius, float angle) { //IL_0010: Unknown result type (might be due to invalid IL or missing references) return new Vector2(Mathf.Cos(angle) * radius, Mathf.Sin(angle) * radius); } private static Vector2 PointOnClock(float radius, float fraction) { //IL_0016: Unknown result type (might be due to invalid IL or missing references) float angle = (float)Math.PI / 2f - fraction * (float)Math.PI * 2f; return PointOnCircle(radius, angle); } private static void AddTriangle(VertexHelper helper, Vector2 a, Vector2 b, Vector2 c, Color32 color) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) int currentVertCount = helper.currentVertCount; UIVertex simpleVert = UIVertex.simpleVert; simpleVert.color = color; simpleVert.position = Vector2.op_Implicit(a); helper.AddVert(simpleVert); simpleVert.position = Vector2.op_Implicit(b); helper.AddVert(simpleVert); simpleVert.position = Vector2.op_Implicit(c); helper.AddVert(simpleVert); helper.AddTriangle(currentVertCount, currentVertCount + 1, currentVertCount + 2); } private static void AddQuad(VertexHelper helper, Vector2 a, Vector2 b, Vector2 c, Vector2 d, Color32 color) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) int currentVertCount = helper.currentVertCount; UIVertex simpleVert = UIVertex.simpleVert; simpleVert.color = color; simpleVert.position = Vector2.op_Implicit(a); helper.AddVert(simpleVert); simpleVert.position = Vector2.op_Implicit(b); helper.AddVert(simpleVert); simpleVert.position = Vector2.op_Implicit(c); helper.AddVert(simpleVert); simpleVert.position = Vector2.op_Implicit(d); helper.AddVert(simpleVert); helper.AddTriangle(currentVertCount, currentVertCount + 1, currentVertCount + 2); helper.AddTriangle(currentVertCount, currentVertCount + 2, currentVertCount + 3); } } [BepInPlugin("monok.handyclock", "Handy Clock", "1.0.2")] public sealed class HandyClockPlugin : BaseUnityPlugin { public const string PluginGuid = "monok.handyclock"; public const string PluginName = "Handy Clock"; public const string PluginVersion = "1.0.2"; private const float ReferenceWidth = 1920f; private const float ReferenceHeight = 1080f; private const float EdgePadding = 8f; private ConfigEntry _enabled; private ConfigEntry _clockSize; private ConfigEntry _opacity; private ConfigEntry _positionX; private ConfigEntry _positionY; private GameObject? _canvasObject; private GameObject? _clockObject; private RectTransform? _canvasRect; private RectTransform? _clockRect; private CanvasGroup? _canvasGroup; private ClockFaceGraphic? _face; private RectTransform? _handShadow; private RectTransform? _hand; private Sprite? _circleSprite; private Texture2D? _circleTexture; private bool _inventoryWasOpen; private int _lastScreenWidth; private int _lastScreenHeight; private void Awake() { //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Expected O, but got Unknown //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Expected O, but got Unknown _enabled = ((BaseUnityPlugin)this).Config.Bind("General", "Enabled", true, "Show the radial in-game clock."); _clockSize = ((BaseUnityPlugin)this).Config.Bind("Appearance", "Size", 116f, new ConfigDescription("Clock diameter in UI pixels.", (AcceptableValueBase)(object)new AcceptableValueRange(72f, 220f), Array.Empty())); _opacity = ((BaseUnityPlugin)this).Config.Bind("Appearance", "Opacity", 0.96f, new ConfigDescription("Overall clock opacity.", (AcceptableValueBase)(object)new AcceptableValueRange(0.25f, 1f), Array.Empty())); _positionX = ((BaseUnityPlugin)this).Config.Bind("Position", "X", 330f, "Clock center from the left edge at 1920x1080 reference scale."); _positionY = ((BaseUnityPlugin)this).Config.Bind("Position", "Y", 132f, "Clock center from the bottom edge at 1920x1080 reference scale."); _clockSize.SettingChanged += OnAppearanceChanged; _opacity.SettingChanged += OnAppearanceChanged; _positionX.SettingChanged += OnPositionChanged; _positionY.SettingChanged += OnPositionChanged; ((BaseUnityPlugin)this).Logger.LogInfo((object)"Handy Clock 1.0.2 loaded"); } private void Update() { //IL_012c: Unknown result type (might be due to invalid IL or missing references) //IL_0131: Unknown result type (might be due to invalid IL or missing references) //IL_0147: Unknown result type (might be due to invalid IL or missing references) //IL_0162: Unknown result type (might be due to invalid IL or missing references) bool flag = (Object)(object)Player.m_localPlayer != (Object)null && (Object)(object)Hud.instance != (Object)null; if ((Object)(object)_canvasObject == (Object)null && flag) { CreateUi(); } if ((Object)(object)_clockObject == (Object)null || (Object)(object)_canvasGroup == (Object)null) { return; } bool flag2 = flag && Hud.instance.IsVisible() && !Hud.IsUserHidden(); bool flag3 = _enabled.Value && flag2; if (_clockObject.activeSelf != flag3) { _clockObject.SetActive(flag3); } if (!flag3) { return; } bool flag4 = IsInventoryOpen(); if (flag4 != _inventoryWasOpen) { _inventoryWasOpen = flag4; _face?.SetEditMode(flag4); } if (_lastScreenWidth != Screen.width || _lastScreenHeight != Screen.height) { _lastScreenWidth = Screen.width; _lastScreenHeight = Screen.height; ClampClockToCanvas(); } if (!((Object)(object)EnvMan.instance == (Object)null)) { float num = Mathf.Repeat(EnvMan.instance.GetDayFraction(), 1f); Quaternion localRotation = Quaternion.Euler(0f, 0f, (0f - num) * 360f); if ((Object)(object)_handShadow != (Object)null) { ((Transform)_handShadow).localRotation = localRotation; } if ((Object)(object)_hand != (Object)null) { ((Transform)_hand).localRotation = localRotation; } } } private void CreateUi() { //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Expected O, but got Unknown //IL_008b: Unknown result type (might be due to invalid IL or missing references) //IL_0129: Unknown result type (might be due to invalid IL or missing references) //IL_0133: Expected O, but got Unknown //IL_0166: Unknown result type (might be due to invalid IL or missing references) //IL_0176: Unknown result type (might be due to invalid IL or missing references) //IL_0190: Unknown result type (might be due to invalid IL or missing references) //IL_01fc: Unknown result type (might be due to invalid IL or missing references) //IL_0201: Unknown result type (might be due to invalid IL or missing references) //IL_021a: Unknown result type (might be due to invalid IL or missing references) //IL_0244: Unknown result type (might be due to invalid IL or missing references) //IL_0249: Unknown result type (might be due to invalid IL or missing references) //IL_0258: Unknown result type (might be due to invalid IL or missing references) //IL_028f: Unknown result type (might be due to invalid IL or missing references) //IL_0294: Unknown result type (might be due to invalid IL or missing references) //IL_02a3: Unknown result type (might be due to invalid IL or missing references) //IL_02c9: Unknown result type (might be due to invalid IL or missing references) //IL_02ce: Unknown result type (might be due to invalid IL or missing references) //IL_02d3: Unknown result type (might be due to invalid IL or missing references) _canvasObject = new GameObject("HandyClockCanvas", new Type[4] { typeof(RectTransform), typeof(Canvas), typeof(CanvasScaler), typeof(GraphicRaycaster) }); Object.DontDestroyOnLoad((Object)(object)_canvasObject); Canvas component = _canvasObject.GetComponent(); component.renderMode = (RenderMode)0; component.sortingOrder = 30; CanvasScaler component2 = _canvasObject.GetComponent(); component2.uiScaleMode = (ScaleMode)1; component2.referenceResolution = new Vector2(1920f, 1080f); component2.screenMatchMode = (ScreenMatchMode)0; component2.matchWidthOrHeight = 0.5f; _canvasRect = _canvasObject.GetComponent(); _canvasGroup = _canvasObject.AddComponent(); _canvasGroup.interactable = true; _canvasGroup.blocksRaycasts = false; _canvasGroup.alpha = _opacity.Value; _clockObject = new GameObject("HandyClock", new Type[3] { typeof(RectTransform), typeof(ClockFaceGraphic), typeof(ClockDragHandle) }); _clockObject.transform.SetParent(_canvasObject.transform, false); _clockRect = _clockObject.GetComponent(); _clockRect.anchorMin = Vector2.zero; _clockRect.anchorMax = Vector2.zero; _clockRect.pivot = new Vector2(0.5f, 0.5f); _face = _clockObject.GetComponent(); ((Graphic)_face).raycastTarget = false; _clockObject.GetComponent().Configure(IsInventoryOpen, ClampPosition, SavePosition); CreateHand("HandShadow", Color32.op_Implicit(new Color32((byte)20, (byte)17, (byte)15, (byte)230)), 5.2f, 0.455f, new Vector2(1.2f, -1.2f), out _handShadow); CreateHand("TimeHand", Color32.op_Implicit(new Color32((byte)242, (byte)219, (byte)152, byte.MaxValue)), 2.5f, 0.455f, Vector2.zero, out _hand); _circleSprite = CreateCircleSprite(out _circleTexture); CreateCap("CenterCapShadow", 0.13f, Color32.op_Implicit(new Color32((byte)20, (byte)16, (byte)14, (byte)245)), new Vector2(1f, -1f)); CreateCap("CenterCap", 0.095f, Color32.op_Implicit(new Color32((byte)218, (byte)169, (byte)74, byte.MaxValue)), Vector2.zero); ApplyAppearance(); ApplyConfiguredPosition(); _lastScreenWidth = 0; _lastScreenHeight = 0; } private void CreateHand(string name, Color color, float width, float lengthRatio, Vector2 offset, out RectTransform handTransform) { //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Expected O, but got Unknown //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Unknown result type (might be due to invalid IL or missing references) GameObject val = new GameObject(name, new Type[2] { typeof(RectTransform), typeof(Image) }); val.transform.SetParent(_clockObject.transform, false); handTransform = val.GetComponent(); handTransform.anchorMin = new Vector2(0.5f, 0.5f); handTransform.anchorMax = new Vector2(0.5f, 0.5f); handTransform.pivot = new Vector2(0.5f, 0f); handTransform.anchoredPosition = offset; handTransform.sizeDelta = new Vector2(width, _clockSize.Value * lengthRatio); Image component = val.GetComponent(); ((Graphic)component).color = color; ((Graphic)component).raycastTarget = false; } private void CreateCap(string name, float sizeRatio, Color color, Vector2 offset) { //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) //IL_00b6: Unknown result type (might be due to invalid IL or missing references) GameObject val = new GameObject(name, new Type[2] { typeof(RectTransform), typeof(Image) }); val.transform.SetParent(_clockObject.transform, false); RectTransform component = val.GetComponent(); component.anchorMin = new Vector2(0.5f, 0.5f); component.anchorMax = new Vector2(0.5f, 0.5f); component.pivot = new Vector2(0.5f, 0.5f); component.anchoredPosition = offset; float num = _clockSize.Value * sizeRatio; component.sizeDelta = new Vector2(num, num); Image component2 = val.GetComponent(); component2.sprite = _circleSprite; ((Graphic)component2).color = color; ((Graphic)component2).raycastTarget = false; } private static Sprite CreateCircleSprite(out Texture2D texture) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Expected O, but got Unknown //IL_00d3: Unknown result type (might be due to invalid IL or missing references) //IL_00e2: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) texture = new Texture2D(48, 48, (TextureFormat)4, false) { name = "HandyClockCircle", filterMode = (FilterMode)1, wrapMode = (TextureWrapMode)1 }; Color[] array = (Color[])(object)new Color[2304]; Vector2 val = default(Vector2); ((Vector2)(ref val))..ctor(23.5f, 23.5f); float num = 23.039999f; for (int i = 0; i < 48; i++) { for (int j = 0; j < 48; j++) { float num2 = Vector2.Distance(new Vector2((float)j, (float)i), val); float num3 = Mathf.Clamp01(num - num2 + 0.5f); array[i * 48 + j] = new Color(1f, 1f, 1f, num3); } } texture.SetPixels(array); texture.Apply(false, true); return Sprite.Create(texture, new Rect(0f, 0f, 48f, 48f), new Vector2(0.5f, 0.5f), 100f); } private bool IsInventoryOpen() { if ((Object)(object)InventoryGui.instance != (Object)null) { return InventoryGui.IsVisible(); } return false; } private Vector2 ClampPosition(Vector2 requested) { //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)_canvasRect == (Object)null || (Object)(object)_clockRect == (Object)null) { return requested; } Rect rect = _clockRect.rect; float num = ((Rect)(ref rect)).width * 0.5f; Rect rect2 = _canvasRect.rect; return new Vector2(Mathf.Clamp(requested.x, num + 8f, ((Rect)(ref rect2)).width - num - 8f), Mathf.Clamp(requested.y, num + 8f, ((Rect)(ref rect2)).height - num - 8f)); } private void ClampClockToCanvas() { //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)_clockRect != (Object)null) { _clockRect.anchoredPosition = ClampPosition(_clockRect.anchoredPosition); } } private void SavePosition(Vector2 position) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) Vector2 val = ClampPosition(position); if ((Object)(object)_clockRect != (Object)null) { _clockRect.anchoredPosition = val; } _positionX.Value = Mathf.Round(val.x * 10f) / 10f; _positionY.Value = Mathf.Round(val.y * 10f) / 10f; ((BaseUnityPlugin)this).Config.Save(); } private void OnAppearanceChanged(object sender, EventArgs args) { ApplyAppearance(); } private void OnPositionChanged(object sender, EventArgs args) { ApplyConfiguredPosition(); } private void ApplyAppearance() { //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00c9: Unknown result type (might be due to invalid IL or missing references) //IL_00fa: Unknown result type (might be due to invalid IL or missing references) if (!((Object)(object)_clockRect == (Object)null)) { float value = _clockSize.Value; _clockRect.sizeDelta = new Vector2(value, value); if ((Object)(object)_canvasGroup != (Object)null) { _canvasGroup.alpha = _opacity.Value; } if ((Object)(object)_handShadow != (Object)null) { _handShadow.sizeDelta = new Vector2(5.2f, value * 0.455f); } if ((Object)(object)_hand != (Object)null) { _hand.sizeDelta = new Vector2(2.5f, value * 0.455f); } Transform obj = ((Transform)_clockRect).Find("CenterCapShadow"); RectTransform val = (RectTransform)(object)((obj is RectTransform) ? obj : null); if (val != null) { float num = value * 0.13f; val.sizeDelta = new Vector2(num, num); } Transform obj2 = ((Transform)_clockRect).Find("CenterCap"); RectTransform val2 = (RectTransform)(object)((obj2 is RectTransform) ? obj2 : null); if (val2 != null) { float num2 = value * 0.095f; val2.sizeDelta = new Vector2(num2, num2); } ClockFaceGraphic? face = _face; if (face != null) { ((Graphic)face).SetVerticesDirty(); } ClampClockToCanvas(); } } private void ApplyConfiguredPosition() { //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)_clockRect != (Object)null) { _clockRect.anchoredPosition = ClampPosition(new Vector2(_positionX.Value, _positionY.Value)); } } private void OnDestroy() { if ((Object)(object)_canvasObject != (Object)null) { Object.Destroy((Object)(object)_canvasObject); } if ((Object)(object)_circleSprite != (Object)null) { Object.Destroy((Object)(object)_circleSprite); } if ((Object)(object)_circleTexture != (Object)null) { Object.Destroy((Object)(object)_circleTexture); } } } }