using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using HarmonyLib; using Photon.Pun; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("BackFlip")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("BackFlip")] [assembly: AssemblyCopyright("Copyright © 2026")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("33573236-4109-42d5-9664-cfdc72aefe51")] [assembly: AssemblyFileVersion("1.0.2.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace NoBackFlipFall; [BepInPlugin("saphir.nobackflipfall", "NoBackFlipFall", "1.0.2")] public class NoBackFlipFallPlugin : BaseUnityPlugin { [HarmonyPatch(typeof(CharacterAnimations), "PlayEmote")] private static class PlayEmotePatch { [HarmonyPrefix] private static bool Prefix(CharacterAnimations __instance, string emoteName) { if (emoteName != "A_Scout_Emote_BackFlip") { return true; } Character component = ((Component)__instance).GetComponent(); if ((Object)(object)component == (Object)null || !component.IsLocal) { return true; } component.refs.view.RPC("RPCA_PlayRemove", (RpcTarget)0, new object[2] { emoteName, false }); return false; } } private const string PluginGUID = "saphir.nobackflipfall"; private const string PluginName = "NoBackFlipFall"; private const string PluginVersion = "1.0.0"; private Harmony harmony; private void Awake() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Expected O, but got Unknown harmony = new Harmony("saphir.nobackflipfall"); harmony.PatchAll(); } private void OnDestroy() { Harmony obj = harmony; if (obj != null) { obj.UnpatchSelf(); } } }