using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using Il2Cpp; using MelonLoader; using Microsoft.CodeAnalysis; using UnityEngine; using UnityEngine.Events; using UnityEngine.InputSystem; using UnityEngine.UI; using rebindableKeys; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: MelonInfo(typeof(RebindableKeys), "Rebindable Keys", "1.0.0", "Friendly Fish", null)] [assembly: MelonGame(null, null)] [assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")] [assembly: AssemblyCompany("RebindableKeys")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("RebindableKeys")] [assembly: AssemblyTitle("RebindableKeys")] [assembly: AssemblyVersion("1.0.0.0")] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace rebindableKeys { public class RebindableKeys : MelonMod { public const string LIFT_KEYBIND_ACTION_NAME = "_LiftTool"; public static InputAction liftAction; public override void OnUpdate() { if (Object.op_Implicit((Object)(object)GameManager.Instance) && Object.op_Implicit((Object)(object)ToolController.Instance) && !GameManager.Instance.IsStarted && liftAction != null && liftAction.WasPerformedThisFrame()) { ToolController.Instance.LiftTool(); } } public override void OnSceneWasLoaded(int buildIndex, string sceneName) { //IL_00fd: Unknown result type (might be due to invalid IL or missing references) //IL_0107: Unknown result type (might be due to invalid IL or missing references) //IL_011a: Unknown result type (might be due to invalid IL or missing references) //IL_0124: Unknown result type (might be due to invalid IL or missing references) //IL_0152: Unknown result type (might be due to invalid IL or missing references) //IL_015c: Unknown result type (might be due to invalid IL or missing references) //IL_016f: Unknown result type (might be due to invalid IL or missing references) //IL_0179: Unknown result type (might be due to invalid IL or missing references) //IL_0197: Unknown result type (might be due to invalid IL or missing references) ((MelonMod)this).OnSceneWasLoaded(buildIndex, sceneName); if (sceneName != "Jinko") { KeybindPreferences val = Object.FindFirstObjectByType(); InputActionAsset inputActionAsset = val.inputActionAsset; InputActionMap val2 = inputActionAsset.FindActionMap("Player", false); liftAction = val2.FindAction("_LiftTool", false); if (liftAction == null) { inputActionAsset.Disable(); liftAction = InputActionSetupExtensions.AddAction(val2, "_LiftTool", (InputActionType)1, (string)null, (string)null, (string)null, (string)null, (string)null); InputActionSetupExtensions.AddBinding(liftAction, "/Tab", (string)null, (string)null, (string)null); inputActionAsset.Enable(); } GameObject val3 = Object.Instantiate(((Component)val).gameObject, ((Component)val).transform.parent); ((Object)val3).name = "Lift"; KeybindPreferences liftKeybindPreferences = val3.GetComponent(); liftKeybindPreferences.actionName = "_LiftTool"; GameObject gameObject = ((Component)FindInActiveObjectByName("Lift Keybind").transform.GetChild(0)).gameObject; MelonLogger.Msg(((Object)gameObject).name); RectTransform component = gameObject.GetComponent(); component.sizeDelta = new Vector2(240f, component.sizeDelta.y); component.anchoredPosition = new Vector2(-241f, component.anchoredPosition.y); GameObject val4 = Object.Instantiate(gameObject, gameObject.transform.parent); RectTransform component2 = val4.GetComponent(); component2.sizeDelta = new Vector2(221f, component.sizeDelta.y); component2.anchoredPosition = new Vector2(0f, component2.anchoredPosition.y); Color color = default(Color); ColorUtility.TryParseHtmlString("#D9BB86", ref color); ((Graphic)val4.GetComponent()).color = color; Button component3 = val4.GetComponent