using System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("PublicSaves")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("PublicSaves")] [assembly: AssemblyTitle("PublicSaves")] [assembly: AssemblyVersion("1.0.0.0")] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace PublicSaves { [BepInPlugin("ozoka.publicsaves", "PublicSaves", "1.0.0")] public class Plugin : BaseUnityPlugin { internal static ManualLogSource Log; private readonly Harmony _harmony = new Harmony("ozoka.publicsaves"); internal static bool openedFromServerList; internal static string selectedSaveFileName; private void Awake() { Log = ((BaseUnityPlugin)this).Logger; Log.LogInfo((object)"PublicSaves geladen!"); _harmony.PatchAll(); } internal static bool IsPublicLobby() { FieldInfo field = typeof(GameManager).GetField("connectRandom", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic); if (field != null && (Object)(object)GameManager.instance != (Object)null) { return (bool)field.GetValue(GameManager.instance); } return false; } } [HarmonyPatch(typeof(MenuPageServerList))] internal class MenuPageServerListPatch { [HarmonyPatch("ButtonCreateNew")] [HarmonyPrefix] internal static bool ButtonCreateNewPatch() { Plugin.openedFromServerList = true; Plugin.selectedSaveFileName = null; MenuManager.instance.PageOpenOnTop((MenuPageIndex)11); Plugin.Log.LogInfo((object)"[PublicSaves] Saves-Seite geöffnet von ServerList"); return false; } } [HarmonyPatch(typeof(MenuPageSaves))] internal class MenuPageSavesPatch { private static FieldInfo _currentSaveFileNameField = typeof(MenuPageSaves).GetField("currentSaveFileName", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic); private static FieldInfo _currentSaveFileBackupsField = typeof(MenuPageSaves).GetField("currentSaveFileBackups", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic); private static FieldInfo _saveFileNameField = typeof(MenuPageServerListCreateNew).GetField("saveFileName", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic); [HarmonyPatch("OnLoadGame")] [HarmonyPrefix] internal static bool OnLoadGamePatch(MenuPageSaves __instance) { if (!Plugin.openedFromServerList) { return true; } string text = (Plugin.selectedSaveFileName = (_currentSaveFileNameField?.GetValue(__instance) as string) ?? ""); Plugin.Log.LogInfo((object)("[PublicSaves] Spielstand gewählt: " + text)); MenuPageServerListCreateNew component = ((Component)MenuManager.instance.PageOpenOnTop((MenuPageIndex)15)).GetComponent(); _saveFileNameField?.SetValue(component, text); Plugin.openedFromServerList = false; return false; } [HarmonyPatch("OnNewGame")] [HarmonyPrefix] internal static bool OnNewGamePatch(MenuPageSaves __instance) { if (!Plugin.openedFromServerList) { return true; } Plugin.Log.LogInfo((object)"[PublicSaves] Neues öffentliches Spiel ohne Spielstand"); MenuPageServerListCreateNew component = ((Component)MenuManager.instance.PageOpenOnTop((MenuPageIndex)15)).GetComponent(); _saveFileNameField?.SetValue(component, null); Plugin.openedFromServerList = false; return false; } [HarmonyPatch("OnGoBack")] [HarmonyPostfix] internal static void OnGoBackPatch() { Plugin.openedFromServerList = false; Plugin.selectedSaveFileName = null; } } [HarmonyPatch(typeof(StatsManager))] internal class StatsManagerPatch { [HarmonyPatch("Awake")] [HarmonyPostfix] internal static void AwakePatch(StatsManager __instance) { if (!__instance.savedLobbyTypes.Contains((LobbyTypes)1)) { __instance.savedLobbyTypes.Add((LobbyTypes)1); } if (!__instance.savedLobbyTypes.Contains((LobbyTypes)2)) { __instance.savedLobbyTypes.Add((LobbyTypes)2); } Plugin.Log.LogInfo((object)"[PublicSaves] savedLobbyTypes erweitert!"); } } [HarmonyPatch(typeof(DataDirector))] internal class DataDirectorPatch { [HarmonyPatch("SaveDeleteCheck", new Type[] { typeof(bool) })] [HarmonyPrefix] internal static bool SaveDeleteCheckPatch(bool _leaveGame) { if (Plugin.IsPublicLobby()) { if ((Object)(object)StatsManager.instance != (Object)null) { StatsManager.instance.SaveFileSave(); } Plugin.Log.LogInfo((object)"[PublicSaves] Öffentliche Lobby – Spielstand wird nicht gelöscht!"); return false; } return true; } } }