using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Photon.Pun; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("VoiceTranqMod")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("VoiceTranqMod")] [assembly: AssemblyCopyright("Copyright © 2026")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("eb691512-c1ce-48bb-8f5e-fd8c3d5ce5be")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] namespace VoiceTranqMod; [BepInPlugin("com.yourname.voicetranqmod", "Voice Tranq Mod", "1.0.0")] public class VoiceTranqPlugin : BaseUnityPlugin { public static ConfigEntry ToggleKeyConfig; public static bool isFeatureActive = true; private void Awake() { //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Expected O, but got Unknown ToggleKeyConfig = ((BaseUnityPlugin)this).Config.Bind("Settings", "ToggleKey", (KeyCode)118, "Toggle key to turn the Voice Tranq mod ON/OFF"); Harmony val = new Harmony("com.yourname.voicetranqmod"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Voice Tranq Mod loaded successfully! Default key is V."); } private void Update() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) if (Input.GetKeyDown(ToggleKeyConfig.Value)) { isFeatureActive = !isFeatureActive; ((BaseUnityPlugin)this).Logger.LogInfo((object)("Voice Tranq Mod is now " + (isFeatureActive ? "ON" : "OFF"))); } } } [HarmonyPatch(typeof(PlayerAvatar), "Update")] public class VoiceTranqPatch { private static float rpcTimer; [HarmonyPostfix] public static void Postfix(PlayerAvatar __instance) { if (!VoiceTranqPlugin.isFeatureActive || (Object)(object)PlayerAvatar.instance == (Object)null || (Object)(object)__instance != (Object)(object)PlayerAvatar.instance) { return; } try { rpcTimer -= Time.deltaTime; if (!(rpcTimer <= 0f)) { return; } rpcTimer = 2.5f; ItemGunTranq val = Object.FindObjectOfType(); if ((Object)(object)val != (Object)null) { PhotonView component = ((Component)val).GetComponent(); PhotonView component2 = ((Component)__instance).GetComponent(); if ((Object)(object)component != (Object)null && (Object)(object)component2 != (Object)null) { component.RPC("SlowDownVoiceRPC", (RpcTarget)0, new object[1] { component2.ViewID }); } } } catch { } } }