using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Security.Permissions; using BepInEx; using BepInEx.Bootstrap; using BepInEx.Configuration; using BepInEx.Logging; using MonoMod.RuntimeDetour; using MonoMod.RuntimeDetour.HookGen; using MwSkinAdditions; using RiskOfOptions; using RiskOfOptions.OptionConfigs; using RiskOfOptions.Options; using RoR2; using RuneFoxMods.DynamicSkins; using UnityEngine; using UnityEngine.AddressableAssets; using UnityEngine.Rendering; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.0.0")] namespace RebeccaCommando { [BepInPlugin("com.Miyowi.RebeccaCommando", "RebeccaCommando", "1.0.0")] public class RebeccaCommandoPlugin : BaseUnityPlugin { public class DynamicSkinExtension { private Modification DefRebeccaCommandoHair001_LModification; private Modification DefRebeccaCommandoHair001_RModification; private Modification DefRebeccaCommandoHair074_LModification; internal void BeforeStart() { //IL_0038: Unknown result type (might be due to invalid IL or missing references) _DynamicSkinManager.InstanceLogger = ((BaseUnityPlugin)Instance).Logger; new Hook((MethodBase)typeof(SkinDef).GetMethod("ApplyAsync"), (Delegate)new Func>, List>, int, IEnumerator>, SkinDef, GameObject, List>, List>, int, IEnumerator>(_DynamicSkinManager.SkinDefApply)).Apply(); } internal void AfterStart() { InitializeModifications(); InitializeDynamicBones(); AddModificationsToList(); } internal void BeforeBodyCatalogInit() { CommandoBodyDefRebeccaCommandoSkinAddedEvent += onSkinAdded; } internal void AfterBodyCatalogInit() { } private void InitializeModifications() { DefRebeccaCommandoHair001_LModification = new Modification("Hair001_L.prefab", "head", "CommandoBody", "MIYOWI_SKIN_DEFREBECCACOMMANDO_NAME", 61, AffectsBaseModel: true, assetBundle); DefRebeccaCommandoHair001_RModification = new Modification("Hair001_R.prefab", "head", "CommandoBody", "MIYOWI_SKIN_DEFREBECCACOMMANDO_NAME", 84, AffectsBaseModel: true, assetBundle); DefRebeccaCommandoHair074_LModification = new Modification("Hair074_L.prefab", "head", "CommandoBody", "MIYOWI_SKIN_DEFREBECCACOMMANDO_NAME", 106, AffectsBaseModel: true, assetBundle); } private void InitializeDynamicBones() { //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_00ec: Unknown result type (might be due to invalid IL or missing references) //IL_0100: Unknown result type (might be due to invalid IL or missing references) //IL_0114: Unknown result type (might be due to invalid IL or missing references) //IL_0134: Unknown result type (might be due to invalid IL or missing references) //IL_019b: Unknown result type (might be due to invalid IL or missing references) //IL_01af: Unknown result type (might be due to invalid IL or missing references) //IL_01c3: Unknown result type (might be due to invalid IL or missing references) DefRebeccaCommandoHair001_LModification.dynamicBoneData = new DynamicBoneData("Hair001_L", 0.4f, null, 0.15f, null, 0.7f, null, 0.1f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List { new DynamicBoneColliderData("chest", (Direction)0, new Vector3(0f, 0.43f, 0.12f), (Bound)0, 0.17f, 0.85f) }, new List(), (FreezeAxis)0); DefRebeccaCommandoHair001_RModification.dynamicBoneData = new DynamicBoneData("Hair001_R", 0.4f, null, 0.15f, null, 0.7f, null, 0.1f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List { new DynamicBoneColliderData("chest", (Direction)0, new Vector3(0f, 0.43f, 0.12f), (Bound)0, 0.17f, 0.85f) }, new List(), (FreezeAxis)0); DefRebeccaCommandoHair074_LModification.dynamicBoneData = new DynamicBoneData("Hair074_L", 0.6f, null, 0.1f, null, 0.9f, null, 0f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List(), new List(), (FreezeAxis)0); } private void AddModificationsToList() { _DynamicSkinManager.AddModification("MIYOWI_SKIN_DEFREBECCACOMMANDO_NAME", 61, DefRebeccaCommandoHair001_LModification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_DEFREBECCACOMMANDO_NAME", 84, DefRebeccaCommandoHair001_RModification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_DEFREBECCACOMMANDO_NAME", 106, DefRebeccaCommandoHair074_LModification); } private static void onSkinAdded(object sender, SkinAddedArgs e) { _DynamicSkinManager.AddSkinDef(e.skinDef); } } public delegate void VoidDelegate(); public class SkinAddedArgs : EventArgs { public SkinDef skinDef { get; } public GameObject bodyPrefab { get; } public SkinAddedArgs(SkinDef newSkinDef, GameObject newGameObject) { skinDef = newSkinDef; bodyPrefab = newGameObject; } } private class FieldException : Exception { public FieldException(string message, Exception innerException) : base(message, innerException) { } } private static DynamicSkinExtension _DynamicSkinExtension = new DynamicSkinExtension(); private static DynamicSkinManager _DynamicSkinManager = new DynamicSkinManager(); private static VoidDelegate BeforeStartDelegate; private static VoidDelegate AfterStartDelegate; private static VoidDelegate BeforeBodyCatalogDelegate; private static VoidDelegate AfterBodyCatalogDelegate; public static AssetBundle assetBundle; public static ConfigFile config; private static readonly List materialsWithRoRShader = new List(); internal static RebeccaCommandoPlugin Instance { get; private set; } internal static ManualLogSource InstanceLogger { get { RebeccaCommandoPlugin instance = Instance; if (instance == null) { return null; } return ((BaseUnityPlugin)instance).Logger; } } private static event EventHandler CommandoBodyDefRebeccaCommandoSkinAddedEvent; private void Awake() { Instance = this; config = ((BaseUnityPlugin)this).Config; MwSkinEvents.CreateVoiceGroups(); } private void Start() { Instance = this; BeforeStart(); using (Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream("RebeccaCommando.miyowirebeccacommando")) { assetBundle = AssetBundle.LoadFromStream(stream); } ((ResourceAvailability)(ref BodyCatalog.availability)).CallWhenAvailable((Action)BodyCatalogInit); HookEndpointManager.Add((MethodBase)typeof(Language).GetMethod("LoadStrings"), (Delegate)new Action, Language>(LanguageLoadStrings)); ReplaceShaders(); Options.Init(); AfterStart(); } private void BeforeStart() { BeforeStartDelegate = (VoidDelegate)Delegate.Combine(BeforeStartDelegate, new VoidDelegate(_DynamicSkinExtension.BeforeStart)); BeforeStartDelegate?.Invoke(); } private void AfterStart() { AfterStartDelegate = (VoidDelegate)Delegate.Combine(AfterStartDelegate, new VoidDelegate(_DynamicSkinExtension.AfterStart)); AfterStartDelegate?.Invoke(); } private static void BeforeBodyCatalogInit() { BeforeBodyCatalogDelegate = (VoidDelegate)Delegate.Combine(BeforeBodyCatalogDelegate, new VoidDelegate(_DynamicSkinExtension.BeforeBodyCatalogInit)); BeforeBodyCatalogDelegate?.Invoke(); } private static void AfterBodyCatalogInit() { AfterBodyCatalogDelegate = (VoidDelegate)Delegate.Combine(AfterBodyCatalogDelegate, new VoidDelegate(_DynamicSkinExtension.AfterBodyCatalogInit)); AfterBodyCatalogDelegate?.Invoke(); } private static void ReplaceShaders() { LoadMaterialsWithReplacedShader("RoR2/Base/Shaders/HGStandard.shader", "Assets/Skins/RebeccaCommando/Skin/matRebeccaCommando.mat", "Assets/Skins/RebeccaCommando/Skin/matRebeccaGun.mat"); } private static void LoadMaterialsWithReplacedShader(string shaderPath, params string[] materialPaths) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) Shader shader = Addressables.LoadAssetAsync((object)shaderPath).WaitForCompletion(); foreach (string text in materialPaths) { Material val = assetBundle.LoadAsset(text); val.shader = shader; materialsWithRoRShader.Add(val); } } private static void LanguageLoadStrings(Action orig, Language self) { orig(self); self.SetStringByToken("MIYOWI_SKIN_DEFREBECCACOMMANDO_NAME", "Rebecca"); } private static void BodyCatalogInit() { BeforeBodyCatalogInit(); AddCommandoBodyDefRebeccaCommandoSkin(); AfterBodyCatalogInit(); } private static void CommandoBodyDefRebeccaCommandoSkinAdded(SkinDef skinDef, GameObject bodyPrefab) { RebeccaCommandoPlugin.CommandoBodyDefRebeccaCommandoSkinAddedEvent(Instance, new SkinAddedArgs(skinDef, bodyPrefab)); } private static void AddCommandoBodyDefRebeccaCommandoSkin() { string text = "CommandoBody"; string text2 = "DefRebeccaCommando"; try { GameObject val = BodyCatalog.FindBodyPrefab(text); if (!Object.op_Implicit((Object)(object)val)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist")); return; } ModelLocator component = val.GetComponent(); if (!Object.op_Implicit((Object)(object)component)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component")); return; } GameObject gameObject = ((Component)component.modelTransform).gameObject; ModelSkinController skinController = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent() : null); if (!Object.op_Implicit((Object)(object)skinController)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component")); return; } Renderer[] renderers = gameObject.GetComponentsInChildren(true); gameObject.GetComponentsInChildren(true); SkinDef skin = ScriptableObject.CreateInstance(); SkinDefParams skinParams = ScriptableObject.CreateInstance(); skin.skinDefParams = skinParams; TryCatchThrow("Icon", delegate { skin.icon = assetBundle.LoadAsset("Assets\\SkinMods\\RebeccaCommando\\Icons\\DefRebeccaCommandoIcon.png"); }); ((Object)skin).name = text2; skin.nameToken = "MIYOWI_SKIN_DEFREBECCACOMMANDO_NAME"; skin.rootObject = gameObject; TryCatchThrow("Base Skins", delegate { skin.baseSkins = (SkinDef[])(object)new SkinDef[1] { skinController.skins[0] }; }); TryCatchThrow("Unlockable Name", delegate { skin.unlockableDef = null; }); TryCatchThrow("Game Object Activations", delegate { skinParams.gameObjectActivations = Array.Empty(); }); TryCatchThrow("Renderer Infos", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_00d4: Unknown result type (might be due to invalid IL or missing references) //IL_00d5: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Unknown result type (might be due to invalid IL or missing references) //IL_00fd: Unknown result type (might be due to invalid IL or missing references) //IL_013b: Unknown result type (might be due to invalid IL or missing references) //IL_013c: Unknown result type (might be due to invalid IL or missing references) skinParams.rendererInfos = (RendererInfo[])(object)new RendererInfo[3] { new RendererInfo { defaultMaterial = assetBundle.LoadAsset("Assets/Skins/RebeccaCommando/Skin/matRebeccaCommando.mat"), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = renderers.First((Renderer r) => ((Object)r).name == "CommandoMesh") }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset("Assets/Skins/RebeccaCommando/Skin/matRebeccaGun.mat"), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = renderers.First((Renderer r) => ((Object)r).name == "GunMesh") }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset("Assets/Skins/RebeccaCommando/Skin/matRebeccaGun.mat"), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = renderers.First((Renderer r) => ((Object)r).name == "GunMesh.001") } }; }); TryCatchThrow("Mesh Replacements", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Unknown result type (might be due to invalid IL or missing references) //IL_010b: Unknown result type (might be due to invalid IL or missing references) //IL_010c: Unknown result type (might be due to invalid IL or missing references) skinParams.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[3] { new MeshReplacement { mesh = assetBundle.LoadAsset("Assets\\SkinMods\\RebeccaCommando\\Meshes\\RebeccaMesh.mesh"), renderer = renderers.First((Renderer r) => ((Object)r).name == "CommandoMesh") }, new MeshReplacement { mesh = assetBundle.LoadAsset("Assets\\SkinMods\\RebeccaCommando\\Meshes\\RebeccaGunMesh.mesh"), renderer = renderers.First((Renderer r) => ((Object)r).name == "GunMesh") }, new MeshReplacement { mesh = assetBundle.LoadAsset("Assets\\SkinMods\\RebeccaCommando\\Meshes\\RebeccaGunMesh.mesh"), renderer = renderers.First((Renderer r) => ((Object)r).name == "GunMesh.001") } }; }); TryCatchThrow("Light Infos", delegate { skinParams.lightReplacements = (LightInfo[])(object)new LightInfo[0]; }); TryCatchThrow("Minion Skin Replacements", delegate { skinParams.minionSkinReplacements = Array.Empty(); }); TryCatchThrow("Projectile Ghost Replacements", delegate { skinParams.projectileGhostReplacements = Array.Empty(); }); Array.Resize(ref skinController.skins, skinController.skins.Length + 1); skinController.skins[skinController.skins.Length - 1] = skin; MwSkinEvents.Init(skin); CommandoBodyDefRebeccaCommandoSkinAdded(skin, val); } catch (FieldException ex) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message)); InstanceLogger.LogError((object)ex.InnerException); } catch (Exception ex2) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogError((object)ex2); } } private static void TryCatchThrow(string message, Action action) { try { action?.Invoke(); } catch (Exception innerException) { throw new FieldException(message, innerException); } } private static void TryAddComponent(GameObject obj) where T : Component { if (!Object.op_Implicit((Object)(object)obj.GetComponent())) { obj.AddComponent(); } } } public static class MwSkinEvents { public static VoiceGroup[] voiceGroups; private static float nextLobbyLineTime; private static VoiceArray block = new VoiceArray((VoiceInfo[])(object)new VoiceInfo[1] { new VoiceInfo("Play_Rebecca_Block_1", 3.8f) }); private static VoiceArray damage = new VoiceArray((VoiceInfo[])(object)new VoiceInfo[3] { new VoiceInfo("Play_Rebecca_Damage_1", 2.3f), new VoiceInfo("Play_Rebecca_Damage_2", 1.7f), new VoiceInfo("Play_Rebecca_Damage_3", 1.9f) }); private static VoiceArray death = new VoiceArray((VoiceInfo[])(object)new VoiceInfo[3] { new VoiceInfo("Play_Rebecca_Death_1", 4.5f), new VoiceInfo("Play_Rebecca_Death_2", 3.7f), new VoiceInfo("Play_Rebecca_Death_3", 3.4f) }); private static VoiceArray defeatBossGroup = new VoiceArray((VoiceInfo[])(object)new VoiceInfo[1] { new VoiceInfo("Play_Rebecca_Defeat_Boss_Group_1", 2.2f) }); private static VoiceArray useEquipment = new VoiceArray((VoiceInfo[])(object)new VoiceInfo[2] { new VoiceInfo("Play_Rebecca_Equipment_1", 1.6f), new VoiceInfo("Play_Rebecca_Equipment_2", 2f) }); private static VoiceArray getItem = new VoiceArray((VoiceInfo[])(object)new VoiceInfo[1] { new VoiceInfo("Play_Rebecca_Get_Item_1", 2.2f) }); private static VoiceArray heavyHeal = new VoiceArray((VoiceInfo[])(object)new VoiceInfo[1] { new VoiceInfo("Play_Rebecca_Heal_1", 1.4f) }); private static VoiceArray holdoutZoneCharged = new VoiceArray((VoiceInfo[])(object)new VoiceInfo[1] { new VoiceInfo("Play_Rebecca_Holdout_Zone_Charged_1", 1.1f) }); private static VoiceArray idle = new VoiceArray((VoiceInfo[])(object)new VoiceInfo[2] { new VoiceInfo("Play_Rebecca_Idle_1", 8.2f), new VoiceInfo("Play_Rebecca_Idle_2", 5.9f) }); private static VoiceArray jump = new VoiceArray((VoiceInfo[])(object)new VoiceInfo[1] { new VoiceInfo("Play_Rebecca_Jump_1", 0.5f) }); private static VoiceArray leavePod = new VoiceArray((VoiceInfo[])(object)new VoiceInfo[1] { new VoiceInfo("Play_Rebecca_Leave_Pod_1", 1.2f) }); private static VoiceArray leaveStage = new VoiceArray((VoiceInfo[])(object)new VoiceInfo[1] { new VoiceInfo("Play_Rebecca_Leave_Stage_1", 1.8f) }); private static VoiceArray levelUp = new VoiceArray((VoiceInfo[])(object)new VoiceInfo[1] { new VoiceInfo("Play_Rebecca_Level_Up_1", 3.3f) }); private static VoiceArray skinSelect = new VoiceArray((VoiceInfo[])(object)new VoiceInfo[4] { new VoiceInfo("Play_Rebecca_Lobby_Select_1", 1.5f), new VoiceInfo("Play_Rebecca_Lobby_Select_2", 6.3f), new VoiceInfo("Play_Rebecca_Lobby_Select_3", 2.7f), new VoiceInfo("Play_Rebecca_Lobby_Select_4", 1.2f) }); private static VoiceArray mithrixDefeat = new VoiceArray((VoiceInfo[])(object)new VoiceInfo[1] { new VoiceInfo("Play_Rebecca_Mithrix_Defeat_1", 1.6f) }); private static VoiceArray newStage = new VoiceArray((VoiceInfo[])(object)new VoiceInfo[1] { new VoiceInfo("Play_Rebecca_New_Stage_1", 2f) }); private static VoiceArray usePrimary = new VoiceArray((VoiceInfo[])(object)new VoiceInfo[3] { new VoiceInfo("Play_Rebecca_Primary_1", 0.8f), new VoiceInfo("Play_Rebecca_Primary_2", 1.3f), new VoiceInfo("Play_Rebecca_Primary_3", 1f) }); private static VoiceArray useSecondary = new VoiceArray((VoiceInfo[])(object)new VoiceInfo[3] { new VoiceInfo("Play_Rebecca_Secondary_1", 0.8f), new VoiceInfo("Play_Rebecca_Secondary_2", 1.2f), new VoiceInfo("Play_Rebecca_Secondary_3", 2f) }); private static VoiceArray shrineFailure = new VoiceArray((VoiceInfo[])(object)new VoiceInfo[1] { new VoiceInfo("Play_Rebecca_Shrine_Failure_1", 3.2f) }); private static VoiceArray shrineSuccess = new VoiceArray((VoiceInfo[])(object)new VoiceInfo[1] { new VoiceInfo("Play_Rebecca_Shrine_Success_1", 2.4f) }); private static VoiceArray useSpecial = new VoiceArray((VoiceInfo[])(object)new VoiceInfo[5] { new VoiceInfo("Play_Rebecca_Special_1", 2f), new VoiceInfo("Play_Rebecca_Special_2", 3f), new VoiceInfo("Play_Rebecca_Special_3", 3.6f), new VoiceInfo("Play_Rebecca_Special_4", 4.2f), new VoiceInfo("Play_Rebecca_Special_5", 4.2f) }); private static VoiceArray useUtility = new VoiceArray((VoiceInfo[])(object)new VoiceInfo[2] { new VoiceInfo("Play_Rebecca_Utility_1", 0.5f), new VoiceInfo("Play_Rebecca_Utility_2", 1.1f) }); private static VoiceArray startTP = new VoiceArray((VoiceInfo[])(object)new VoiceInfo[1] { new VoiceInfo("Play_Rebecca_TP_Start_1", 1.8f) }); private static VoiceArray endTP = new VoiceArray((VoiceInfo[])(object)new VoiceInfo[1] { new VoiceInfo("Play_Rebecca_TP_End_1", 1.1f) }); public static void Init(SkinDef skinDef) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Expected O, but got Unknown //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Expected O, but got Unknown //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Expected O, but got Unknown //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Expected O, but got Unknown //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Expected O, but got Unknown //IL_00cb: Unknown result type (might be due to invalid IL or missing references) //IL_00d1: Expected O, but got Unknown //IL_0104: Unknown result type (might be due to invalid IL or missing references) //IL_010a: Expected O, but got Unknown //IL_0129: Unknown result type (might be due to invalid IL or missing references) //IL_012f: Expected O, but got Unknown //IL_013c: Unknown result type (might be due to invalid IL or missing references) //IL_0142: Expected O, but got Unknown //IL_0168: Unknown result type (might be due to invalid IL or missing references) //IL_016e: Expected O, but got Unknown //IL_018c: Unknown result type (might be due to invalid IL or missing references) //IL_0192: Expected O, but got Unknown //IL_01b0: Unknown result type (might be due to invalid IL or missing references) //IL_01b6: Expected O, but got Unknown //IL_01c3: Unknown result type (might be due to invalid IL or missing references) //IL_01c9: Expected O, but got Unknown //IL_01d6: Unknown result type (might be due to invalid IL or missing references) //IL_01db: Unknown result type (might be due to invalid IL or missing references) //IL_01e1: Unknown result type (might be due to invalid IL or missing references) //IL_01e2: Unknown result type (might be due to invalid IL or missing references) //IL_0203: Unknown result type (might be due to invalid IL or missing references) //IL_0204: Unknown result type (might be due to invalid IL or missing references) //IL_0225: Unknown result type (might be due to invalid IL or missing references) //IL_0226: Unknown result type (might be due to invalid IL or missing references) //IL_0247: Unknown result type (might be due to invalid IL or missing references) //IL_0248: Unknown result type (might be due to invalid IL or missing references) //IL_0269: Unknown result type (might be due to invalid IL or missing references) //IL_026a: Unknown result type (might be due to invalid IL or missing references) //IL_028b: Unknown result type (might be due to invalid IL or missing references) //IL_028c: Unknown result type (might be due to invalid IL or missing references) //IL_02ad: Unknown result type (might be due to invalid IL or missing references) //IL_02ae: Unknown result type (might be due to invalid IL or missing references) //IL_02cf: Unknown result type (might be due to invalid IL or missing references) //IL_02d0: Unknown result type (might be due to invalid IL or missing references) //IL_0304: Unknown result type (might be due to invalid IL or missing references) //IL_0305: Unknown result type (might be due to invalid IL or missing references) //IL_0339: Unknown result type (might be due to invalid IL or missing references) //IL_033a: Unknown result type (might be due to invalid IL or missing references) //IL_036e: Unknown result type (might be due to invalid IL or missing references) //IL_036f: Unknown result type (might be due to invalid IL or missing references) //IL_03a3: Unknown result type (might be due to invalid IL or missing references) //IL_03a4: Unknown result type (might be due to invalid IL or missing references) //IL_03d8: Unknown result type (might be due to invalid IL or missing references) //IL_03d9: Unknown result type (might be due to invalid IL or missing references) //IL_040d: Unknown result type (might be due to invalid IL or missing references) //IL_040e: Unknown result type (might be due to invalid IL or missing references) //IL_0442: Unknown result type (might be due to invalid IL or missing references) //IL_0443: Unknown result type (might be due to invalid IL or missing references) //IL_0477: Unknown result type (might be due to invalid IL or missing references) //IL_0478: Unknown result type (might be due to invalid IL or missing references) //IL_04ac: Unknown result type (might be due to invalid IL or missing references) //IL_04ad: Unknown result type (might be due to invalid IL or missing references) //IL_04e1: Unknown result type (might be due to invalid IL or missing references) //IL_04e2: Unknown result type (might be due to invalid IL or missing references) //IL_0516: Unknown result type (might be due to invalid IL or missing references) //IL_0517: Unknown result type (might be due to invalid IL or missing references) //IL_054b: Unknown result type (might be due to invalid IL or missing references) //IL_054c: Unknown result type (might be due to invalid IL or missing references) //IL_0580: Unknown result type (might be due to invalid IL or missing references) //IL_0581: Unknown result type (might be due to invalid IL or missing references) //IL_05b5: Unknown result type (might be due to invalid IL or missing references) //IL_05b6: Unknown result type (might be due to invalid IL or missing references) //IL_05ea: Unknown result type (might be due to invalid IL or missing references) //IL_05eb: Unknown result type (might be due to invalid IL or missing references) //IL_061f: Unknown result type (might be due to invalid IL or missing references) //IL_0620: Unknown result type (might be due to invalid IL or missing references) //IL_0654: Unknown result type (might be due to invalid IL or missing references) //IL_0655: Unknown result type (might be due to invalid IL or missing references) //IL_0689: Unknown result type (might be due to invalid IL or missing references) //IL_068a: Unknown result type (might be due to invalid IL or missing references) //IL_06be: Unknown result type (might be due to invalid IL or missing references) //IL_06bf: Unknown result type (might be due to invalid IL or missing references) //IL_06f3: Unknown result type (might be due to invalid IL or missing references) //IL_06f4: Unknown result type (might be due to invalid IL or missing references) //IL_0728: Unknown result type (might be due to invalid IL or missing references) //IL_0729: Unknown result type (might be due to invalid IL or missing references) //IL_075d: Unknown result type (might be due to invalid IL or missing references) EventSubOptions val = new EventSubOptions(); val.boneTransformations = (BoneTransformation[])(object)new BoneTransformation[4] { new BoneTransformation("CommandoArmature/ROOT/base/stomach/chest/upper_arm.l", Vector3.one * 0.68f, Vector3.zero, (string)null), new BoneTransformation("CommandoArmature/ROOT/base/stomach/chest/upper_arm.r", Vector3.one * 0.68f, Vector3.zero, (string)null), new BoneTransformation("CommandoArmature/ROOT/base/stomach/chest/upper_arm.l/lower_arm.l/hand.l", Vector3.one * 0.84f, Vector3.zero, (string)null), new BoneTransformation("CommandoArmature/ROOT/base/stomach/chest/upper_arm.r/lower_arm.r/hand.r", Vector3.one * 0.84f, Vector3.zero, (string)null) }; val.voiceGroups = voiceGroups; val.blinkAnimations = (BlendShapeAnimation[])(object)new BlendShapeAnimation[1] { (BlendShapeAnimation)new BlinkBlendShapeAnimation("CommandoMesh", "Blink", -1, 0, 0.1f, 0f, 0.1f, false) }; val.conditionalIdleAnimations = (IdleAnimation[])(object)new IdleAnimation[2] { new IdleAnimation((BlendShapeAnimation[])(object)new BlendShapeAnimation[2] { new BlendShapeAnimation("CommandoMesh", "AngryBrow", 1, -2, 0.3f, float.PositiveInfinity, 0.3f, false), new BlendShapeAnimation("CommandoMesh", "Smirk", 2, -2, 0.3f, float.PositiveInfinity, 0.3f, false) }, (Func)InCombat, true), new IdleAnimation((BlendShapeAnimation[])(object)new BlendShapeAnimation[3] { new BlendShapeAnimation("CommandoMesh", "HurtEyes", 0, -1, 0.3f, float.PositiveInfinity, 0.3f, true), new BlendShapeAnimation("CommandoMesh", "AngryBrow", 1, -1, 0.3f, float.PositiveInfinity, 0.3f, false), new BlendShapeAnimation("CommandoMesh", "MouthHurt", 2, -1, 0.3f, float.PositiveInfinity, 0.3f, false) }, (Func)LowHealth, true) }; val.useAnimations = true; EventSub val2 = new EventSub(skinDef, val); val2.Init(); val2.TakeDamage = (Action)Delegate.Combine(val2.TakeDamage, new Action(ExpressionOnHit)); val2.Death = (Action)Delegate.Combine(val2.Death, new Action(ExpressionOnDeath)); val2.ShrineFailure = (Action)Delegate.Combine(val2.ShrineFailure, new Action(ExpressionOnShrineFailure)); val2.LevelUp = (Action)Delegate.Combine(val2.LevelUp, new Action(ExpressionOnHoldoutOnLevelOnMithrix)); val2.MithrixDefeat = (Action)Delegate.Combine(val2.MithrixDefeat, new Action(ExpressionOnHoldoutOnLevelOnMithrix)); val2.HoldoutZoneCharged = (Action)Delegate.Combine(val2.HoldoutZoneCharged, new Action(ExpressionOnHoldoutOnLevelOnMithrix)); val2.GetItem = (Action)Delegate.Combine(val2.GetItem, new Action(ExpressionOnItem)); val2.BearDamageBlock = (Action)Delegate.Combine(val2.BearDamageBlock, (Action)delegate(GameObject body) { VoiceController val3 = default(VoiceController); if (Object.op_Implicit((Object)(object)body) && body.TryGetComponent(ref val3)) { val3.TryPlayRandomSoundServer(block, body, 0.25f); } }); val2.TakeDamage = (Action)Delegate.Combine(val2.TakeDamage, (Action)delegate(GameObject body, DamageReport _) { VoiceController val3 = default(VoiceController); if (Object.op_Implicit((Object)(object)body) && body.TryGetComponent(ref val3)) { val3.TryPlayRandomUniqueSoundServer(damage, body, 0.25f); } }); val2.Death = (Action)Delegate.Combine(val2.Death, (Action)delegate(GameObject body) { VoiceController val3 = default(VoiceController); if (Object.op_Implicit((Object)(object)body) && body.TryGetComponent(ref val3)) { val3.TryPlayRandomSoundServer(death, body, 1f); } }); val2.DefeatBossGroup = (Action)Delegate.Combine(val2.DefeatBossGroup, (Action)delegate(GameObject body) { VoiceController val3 = default(VoiceController); if (Object.op_Implicit((Object)(object)body) && body.TryGetComponent(ref val3)) { val3.TryPlayRandomUniqueSoundServer(defeatBossGroup, body, 0.5f); } }); val2.UseEquipment = (Action)Delegate.Combine(val2.UseEquipment, (Action)delegate(GameObject body) { VoiceController val3 = default(VoiceController); if (Object.op_Implicit((Object)(object)body) && body.TryGetComponent(ref val3)) { val3.TryPlayRandomUniqueSoundServer(useEquipment, body, 0.5f); } }); val2.GetItem = (Action)Delegate.Combine(val2.GetItem, (Action)delegate(GameObject body, ItemIndex _) { VoiceController val3 = default(VoiceController); if (Object.op_Implicit((Object)(object)body) && body.TryGetComponent(ref val3)) { val3.TryPlayRandomSoundServer(getItem, body, 0.1f); } }); val2.Heal = (Action)Delegate.Combine(val2.Heal, (Action)delegate(GameObject body, float amount) { VoiceController val3 = default(VoiceController); HealthComponent val4 = default(HealthComponent); if (Object.op_Implicit((Object)(object)body) && body.TryGetComponent(ref val3) && body.TryGetComponent(ref val4) && amount > val4.fullCombinedHealth * 0.25f && val4.combinedHealth < 0.75f * val4.fullHealth) { val3.TryPlayRandomSoundServer(heavyHeal, body, 0.5f); } }); val2.HoldoutZoneCharged = (Action)Delegate.Combine(val2.HoldoutZoneCharged, (Action)delegate(GameObject body) { VoiceController val3 = default(VoiceController); if (Object.op_Implicit((Object)(object)body) && body.TryGetComponent(ref val3)) { val3.TryPlayRandomSoundServer(holdoutZoneCharged, body, 0.25f); } }); val2.Idle = (Action)Delegate.Combine(val2.Idle, (Action)delegate(GameObject body) { VoiceController val3 = default(VoiceController); if (Object.op_Implicit((Object)(object)body) && body.TryGetComponent(ref val3)) { val3.TryPlayRandomUniqueSoundServer(idle, body, 1f); } }); val2.Jump = (Action)Delegate.Combine(val2.Jump, (Action)delegate(GameObject body) { VoiceController val3 = default(VoiceController); if (Object.op_Implicit((Object)(object)body) && body.TryGetComponent(ref val3)) { val3.TryPlayRandomUniqueSoundServer(jump, body, 0.05f); } }); val2.LeavePod = (Action)Delegate.Combine(val2.LeavePod, (Action)delegate(GameObject body) { VoiceController val3 = default(VoiceController); if (Object.op_Implicit((Object)(object)body) && body.TryGetComponent(ref val3)) { val3.TryPlayRandomSoundServer(leavePod, body, 1f); } }); val2.LeaveStage = (Action)Delegate.Combine(val2.LeaveStage, (Action)delegate(GameObject body) { VoiceController val3 = default(VoiceController); if (Object.op_Implicit((Object)(object)body) && body.TryGetComponent(ref val3)) { val3.TryPlayRandomSoundServer(leaveStage, body, 0.4f); } }); val2.SkinAppliedLobby = (Action)Delegate.Combine(val2.SkinAppliedLobby, (Action)delegate(GameObject body) { //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Expected O, but got Unknown VoiceController val3 = default(VoiceController); if (Time.time > nextLobbyLineTime && Object.op_Implicit((Object)(object)body) && body.TryGetComponent(ref val3)) { object[] voiceLines = skinSelect.voiceLines; VoiceInfo val4 = (VoiceInfo)MwUtils.RandomChoice(voiceLines); nextLobbyLineTime = Time.time + val4.approxDuration + 0.5f; VoiceController.PlaySound(val4, body, (VoiceController)null); } }); val2.MithrixDefeat = (Action)Delegate.Combine(val2.MithrixDefeat, (Action)delegate(GameObject body) { VoiceController val3 = default(VoiceController); if (Object.op_Implicit((Object)(object)body) && body.TryGetComponent(ref val3)) { val3.TryPlayRandomSoundServer(mithrixDefeat, body, 1f); } }); val2.LeaveSpawnTeleporterState = (Action)Delegate.Combine(val2.LeaveSpawnTeleporterState, (Action)delegate(GameObject body) { VoiceController val3 = default(VoiceController); if (Object.op_Implicit((Object)(object)body) && body.TryGetComponent(ref val3)) { val3.TryPlayRandomSoundServer(newStage, body, 0.7f); } }); val2.UsePrimary = (Action)Delegate.Combine(val2.UsePrimary, (Action)delegate(GameObject body) { VoiceController val3 = default(VoiceController); InputBankTest val4 = default(InputBankTest); if (Object.op_Implicit((Object)(object)body) && body.TryGetComponent(ref val3) && body.TryGetComponent(ref val4) && ((ButtonState)(ref val4.skill1)).justPressed) { val3.TryPlayRandomUniqueSoundServer(usePrimary, body, 0.1f); } }); val2.UseSecondary = (Action)Delegate.Combine(val2.UseSecondary, (Action)delegate(GameObject body) { VoiceController val3 = default(VoiceController); if (Object.op_Implicit((Object)(object)body) && body.TryGetComponent(ref val3)) { val3.TryPlayRandomUniqueSoundServer(useSecondary, body, 0.1f); } }); val2.ShrineSuccess = (Action)Delegate.Combine(val2.ShrineSuccess, (Action)delegate(GameObject body) { VoiceController val3 = default(VoiceController); if (Object.op_Implicit((Object)(object)body) && body.TryGetComponent(ref val3)) { val3.TryPlayRandomSoundServer(shrineSuccess, body, 0.3f); } }); val2.ShrineFailure = (Action)Delegate.Combine(val2.ShrineFailure, (Action)delegate(GameObject body) { VoiceController val3 = default(VoiceController); if (Object.op_Implicit((Object)(object)body) && body.TryGetComponent(ref val3)) { val3.TryPlayRandomSoundServer(shrineFailure, body, 0.3f); } }); val2.UseSpecial = (Action)Delegate.Combine(val2.UseSpecial, (Action)delegate(GameObject body) { VoiceController val3 = default(VoiceController); if (Object.op_Implicit((Object)(object)body) && body.TryGetComponent(ref val3)) { val3.TryPlayRandomUniqueSoundServer(useSpecial, body, 0.15f); } }); val2.TeleporterStart = (Action)Delegate.Combine(val2.TeleporterStart, (Action)delegate(GameObject body) { VoiceController val3 = default(VoiceController); if (Object.op_Implicit((Object)(object)body) && body.TryGetComponent(ref val3)) { val3.TryPlayRandomSoundServer(startTP, body, 0.8f); } }); val2.TeleporterEnd = (Action)Delegate.Combine(val2.TeleporterEnd, (Action)delegate(GameObject body) { VoiceController val3 = default(VoiceController); if (Object.op_Implicit((Object)(object)body) && body.TryGetComponent(ref val3)) { val3.TryPlayRandomSoundServer(endTP, body, 0.6f); } }); val2.UseUtility = (Action)Delegate.Combine(val2.UseUtility, (Action)delegate(GameObject body) { VoiceController val3 = default(VoiceController); if (Object.op_Implicit((Object)(object)body) && body.TryGetComponent(ref val3)) { val3.TryPlayRandomUniqueSoundServer(useUtility, body, 0.15f); } }); } public static void CreateVoiceGroups() { //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Expected O, but got Unknown //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Expected O, but got Unknown //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Expected O, but got Unknown //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Expected O, but got Unknown //IL_00c9: Unknown result type (might be due to invalid IL or missing references) //IL_00cf: Expected O, but got Unknown //IL_00e9: Unknown result type (might be due to invalid IL or missing references) //IL_00ef: Expected O, but got Unknown //IL_0111: Unknown result type (might be due to invalid IL or missing references) //IL_0117: Expected O, but got Unknown //IL_0131: Unknown result type (might be due to invalid IL or missing references) //IL_0137: Expected O, but got Unknown //IL_0159: Unknown result type (might be due to invalid IL or missing references) //IL_015f: Expected O, but got Unknown //IL_01a2: Unknown result type (might be due to invalid IL or missing references) //IL_01a8: Expected O, but got Unknown //IL_01eb: Unknown result type (might be due to invalid IL or missing references) //IL_01f1: Expected O, but got Unknown RoR2Application.onLoadFinished = (Action)Delegate.Combine(RoR2Application.onLoadFinished, new Action(Options.OnLoadFinished)); voiceGroups = (VoiceGroup[])(object)new VoiceGroup[11] { new VoiceGroup((VoiceArray[])(object)new VoiceArray[1] { skinSelect }, 0f, 0f), new VoiceGroup((VoiceArray[])(object)new VoiceArray[2] { leavePod, newStage }, 0.5f, 0.5f), new VoiceGroup((VoiceArray[])(object)new VoiceArray[1] { death }, 5f, 5f), new VoiceGroup((VoiceArray[])(object)new VoiceArray[1] { heavyHeal }, 5f, 10f), new VoiceGroup((VoiceArray[])(object)new VoiceArray[1] { idle }, 20f, 60f), new VoiceGroup((VoiceArray[])(object)new VoiceArray[1] { getItem }, 15f, 60f), new VoiceGroup((VoiceArray[])(object)new VoiceArray[2] { shrineSuccess, shrineFailure }, 10f, 20f), new VoiceGroup((VoiceArray[])(object)new VoiceArray[1] { levelUp }, 10f, 30f), new VoiceGroup((VoiceArray[])(object)new VoiceArray[2] { useUtility, jump }, 8f, 16f), new VoiceGroup((VoiceArray[])(object)new VoiceArray[6] { damage, usePrimary, useSecondary, useSpecial, block, useEquipment }, 0.5f, 8f), new VoiceGroup((VoiceArray[])(object)new VoiceArray[6] { startTP, defeatBossGroup, endTP, holdoutZoneCharged, mithrixDefeat, leaveStage }, 5f, 10f) }; } private static bool InCombat(ExpressionController expressionController) { CharacterBody characterBody = expressionController.characterBody; if ((Object)(object)characterBody != (Object)null) { return !characterBody.outOfCombat; } return false; } private static bool LowHealth(ExpressionController expressionController) { CharacterBody characterBody = expressionController.characterBody; if ((Object)(object)characterBody != (Object)null) { if (characterBody == null) { return false; } HealthComponent healthComponent = characterBody.healthComponent; return ((healthComponent != null) ? new float?(healthComponent.combinedHealthFraction) : ((float?)null)) <= 0.25f; } return false; } private static void ExpressionOnHit(GameObject body, DamageReport damageReport) { //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Expected O, but got Unknown //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Expected O, but got Unknown //IL_0097: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Expected O, but got Unknown ExpressionController val = default(ExpressionController); if (Object.op_Implicit((Object)(object)damageReport.victim) && damageReport.victim.combinedHealthFraction > 0.25f && body.TryGetComponent(ref val)) { val.TryPlayAnimation(new BlendShapeAnimation("CommandoMesh", "HighBlink", 0, 0, 0.2f, 0.2f, 0.2f, true)); val.TryPlayAnimation(new BlendShapeAnimation("CommandoMesh", "BrowSad", 1, 0, 0.2f, 0.2f, 0.2f, false)); val.TryPlayAnimation(new BlendShapeAnimation("CommandoMesh", "MouthScared", 2, 0, 0.2f, 0.2f, 0.2f, false)); } } private static void ExpressionOnShrineFailure(GameObject body) { //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Expected O, but got Unknown //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Expected O, but got Unknown ExpressionController val = default(ExpressionController); if (body.TryGetComponent(ref val)) { val.TryPlayAnimation(new BlendShapeAnimation("CommandoMesh", "EyesInsipid", 0, 0, 0.2f, 0.8f, 0.2f, true)); val.TryPlayAnimation(new BlendShapeAnimation("CommandoMesh", "MouthPout", 2, 0, 0.2f, 0.8f, 0.2f, false)); } } private static void ExpressionOnHoldoutOnLevelOnMithrix(GameObject body) { //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Expected O, but got Unknown //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Expected O, but got Unknown //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Expected O, but got Unknown ExpressionController val = default(ExpressionController); if (body.TryGetComponent(ref val)) { val.TryPlayAnimation(new BlendShapeAnimation("CommandoMesh", "AngryBrow", 0, 0, 0.2f, 0.8f, 0.2f, true)); val.TryPlayAnimation(new BlendShapeAnimation("CommandoMesh", "HighBlink", 1, 0, 0.2f, 0.8f, 0.2f, false)); val.TryPlayAnimation(new BlendShapeAnimation("CommandoMesh", "MouthGrin", 2, 0, 0.2f, 0.8f, 0.2f, false)); } } private static void ExpressionOnItem(GameObject body, ItemIndex itemIndex) { //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Expected O, but got Unknown ExpressionController val = default(ExpressionController); if (body.TryGetComponent(ref val)) { val.TryPlayAnimation(new BlendShapeAnimation("CommandoMesh", "Smirk", 2, 0, 0.2f, 0.8f, 0.2f, false)); } } private static void ExpressionOnDeath(GameObject body) { //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Expected O, but got Unknown //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Expected O, but got Unknown //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Expected O, but got Unknown ExpressionController val = default(ExpressionController); if (body.TryGetComponent(ref val)) { val.TryPlayAnimation(new BlendShapeAnimation("CommandoMesh", "HighBlink", 0, 2, 0.2f, float.PositiveInfinity, 0.2f, true)); val.TryPlayAnimation(new BlendShapeAnimation("CommandoMesh", "BrowSad", 1, 2, 0.2f, float.PositiveInfinity, 0.2f, false)); val.TryPlayAnimation(new BlendShapeAnimation("CommandoMesh", "MouthDeath", 2, 2, 0.2f, float.PositiveInfinity, 0.2f, false)); } } } public class Options { private static bool? _rooEnabled; public static bool rooEnabled { get { if (!_rooEnabled.HasValue) { _rooEnabled = Chainloader.PluginInfos.ContainsKey("com.rune580.riskofoptions"); } return _rooEnabled.Value; } } public static ConfigEntry rebeccaVoiceVolume { get; set; } private static void BonfieVoiceVolumeSettingChanged() { //IL_0015: Unknown result type (might be due to invalid IL or missing references) AkSoundEngine.SetRTPCValue("RebeccaVoiceVolume", rebeccaVoiceVolume.Value * 50f); } public static void Init() { rebeccaVoiceVolume = RebeccaCommandoPlugin.config.Bind("Sound", "Rebecca Commando Voice Volume", 1f, "How loud Rebecca's voice is relative to other sound effects."); rebeccaVoiceVolume.SettingChanged += delegate { BonfieVoiceVolumeSettingChanged(); }; if (rooEnabled) { RoOInit(); } } public static void OnLoadFinished() { BonfieVoiceVolumeSettingChanged(); } private static void RoOInit() { //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Expected O, but got Unknown //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Expected O, but got Unknown ModSettingsManager.AddOption((BaseOption)new StepSliderOption(rebeccaVoiceVolume, new StepSliderConfig { min = 0f, max = 2f, increment = 0.01f })); ModSettingsManager.SetModDescription("Config options relating to the Bonfie Captain skin mod."); ModSettingsManager.SetModIcon(RebeccaCommandoPlugin.assetBundle.LoadAsset("Assets\\SkinMods\\RebeccaCommando\\Icons\\DefRebeccaCommandoIcon.png")); } } } namespace RuneFoxMods { internal class Utils { public static void PrintBodyCatalog() { Debug.Log((object)"\nBodyCatalog"); foreach (GameObject allBodyPrefab in BodyCatalog.allBodyPrefabs) { Debug.Log((object)((Object)allBodyPrefab).name); } Debug.Log((object)"\n"); } public static void ReadChildren(GameObject parent, int tabs, bool includecomponents = true) { //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Unknown result type (might be due to invalid IL or missing references) string text = ""; for (int i = 0; i < tabs; i++) { text += " "; } for (int j = 0; j < parent.transform.childCount; j++) { Transform child = parent.transform.GetChild(j); if ((Object)(object)child == (Object)null) { break; } string text2 = ((Component)child).gameObject.activeInHierarchy.ToString(); Debug.Log((object)(text + ((Object)child).name + " " + text2 + " " + ((object)((Component)child).transform.position/*cast due to .constrained prefix*/).ToString())); if (includecomponents) { ReadComponents(((Component)child).gameObject, tabs + 1); Debug.Log((object)""); } ReadChildren(((Component)child).gameObject, tabs + 1, includecomponents); } } public static void readheiarchy(GameObject parent, bool includeComponents = true) { Debug.Log((object)((Object)parent).name); if (includeComponents) { ReadComponents(parent, 1); Debug.Log((object)""); } ReadChildren(parent, 1, includeComponents); } public static void ReadComponents(GameObject obj, int tabs) { string text = ""; for (int i = 0; i < tabs; i++) { text += " "; } Component[] components = obj.GetComponents(typeof(Component)); foreach (Component val in components) { string text2 = ""; Debug.Log((object)(text + "Comp: " + ((object)val).GetType().ToString() + " " + text2)); } } public static void PrintAllPaths(GameObject parent) { Debug.Log((object)((Object)parent).name); PrintAllPathsInner(parent, ((Object)parent).name); } private static void PrintAllPathsInner(GameObject parent, string parent_string) { int childCount = parent.transform.childCount; for (int i = 0; i < childCount; i++) { Transform child = parent.transform.GetChild(i); if (!((Object)child).name.EndsWith("_end")) { string text = parent_string + "/" + ((Object)child).name; Debug.Log((object)(" " + ((Object)child).name + "\t\t" + text)); PrintAllPathsInner(((Component)child).gameObject, text); continue; } break; } } public unsafe static void PrintDynamicBone(DynamicBone DB) { //IL_0168: Unknown result type (might be due to invalid IL or missing references) //IL_016d: Unknown result type (might be due to invalid IL or missing references) //IL_018b: Unknown result type (might be due to invalid IL or missing references) //IL_0190: Unknown result type (might be due to invalid IL or missing references) //IL_01ae: Unknown result type (might be due to invalid IL or missing references) //IL_01b3: Unknown result type (might be due to invalid IL or missing references) //IL_0266: Unknown result type (might be due to invalid IL or missing references) //IL_026b: Unknown result type (might be due to invalid IL or missing references) Debug.Log((object)("Root: " + (object)DB.m_Root)); Debug.Log((object)("Damping: " + DB.m_Damping)); Debug.Log((object)("Damping Dist: " + (object)DB.m_DampingDistrib)); Debug.Log((object)("Elasticity: " + DB.m_Elasticity)); Debug.Log((object)("Elasticity Dist: " + (object)DB.m_ElasticityDistrib)); Debug.Log((object)("Stiffness: " + DB.m_Stiffness)); Debug.Log((object)("Stiffness Dist: " + (object)DB.m_StiffnessDistrib)); Debug.Log((object)("Inert: " + DB.m_Inert)); Debug.Log((object)("Inert Dist: " + (object)DB.m_InertDistrib)); Debug.Log((object)("Radius: " + DB.m_Radius)); Debug.Log((object)("Radius Dist: " + (object)DB.m_RadiusDistrib)); Debug.Log((object)("End Length: " + DB.m_EndLength)); Vector3 endOffset = DB.m_EndOffset; Debug.Log((object)("End Offset: " + ((object)(*(Vector3*)(&endOffset))/*cast due to .constrained prefix*/).ToString())); endOffset = DB.m_Gravity; Debug.Log((object)("Gravity: " + ((object)(*(Vector3*)(&endOffset))/*cast due to .constrained prefix*/).ToString())); endOffset = DB.m_Force; Debug.Log((object)("Force: " + ((object)(*(Vector3*)(&endOffset))/*cast due to .constrained prefix*/).ToString())); Debug.Log((object)("FreezeAxis: " + ((object)Unsafe.As(ref DB.m_FreezeAxis)/*cast due to .constrained prefix*/).ToString())); Debug.Log((object)("Colliders: " + DB.m_Colliders.Count)); foreach (DynamicBoneCollider collider in DB.m_Colliders) { Debug.Log((object)("\t Parent: " + ((Object)((Component)collider).transform).name)); Debug.Log((object)("\t Direction: " + ((object)Unsafe.As(ref collider.m_Direction)/*cast due to .constrained prefix*/).ToString())); endOffset = collider.m_Center; Debug.Log((object)("\t Center " + ((object)(*(Vector3*)(&endOffset))/*cast due to .constrained prefix*/).ToString())); Debug.Log((object)("\t Bound " + ((object)Unsafe.As(ref collider.m_Bound)/*cast due to .constrained prefix*/).ToString())); Debug.Log((object)("\t Radius " + collider.m_Radius)); Debug.Log((object)("\t Height " + collider.m_Height)); } Debug.Log((object)("Exclusions: " + DB.m_Exclusions.Count)); foreach (Transform exclusion in DB.m_Exclusions) { Debug.Log((object)("\t Transform: " + ((Object)exclusion).name)); } } public static ChildLocator GetChildLocator(GameObject body) { ChildLocator val = null; Transform child = body.transform.GetChild(0); if (Object.op_Implicit((Object)(object)child)) { Transform child2 = child.GetChild(0); if (Object.op_Implicit((Object)(object)child2)) { val = ((Component)child2).GetComponent(); if (Object.op_Implicit((Object)(object)val)) { Debug.Log((object)"Locator Found"); } } } return val; } public static Transform FindChildInTree(Transform Root, string name) { Queue queue = new Queue(); queue.Enqueue(Root); while (queue.Count != 0) { Transform val = queue.Dequeue(); if (((Object)val).name == name) { return val; } for (int i = 0; i < val.childCount; i++) { Transform child = val.GetChild(i); queue.Enqueue(child); } } return null; } public static string RemoveCloneNaming(string str) { return str.Remove(str.Length - 7); } } } namespace RuneFoxMods.DynamicSkins { public static class DynamicSkinHelpers { public static SkinnedMeshRenderer[] GetBaseSkinRenderers(GameObject modelObject) { SkinnedMeshRenderer[] componentsInChildren = modelObject.GetComponentsInChildren(true); List list = new List(); SkinnedMeshRenderer[] array = componentsInChildren; foreach (SkinnedMeshRenderer val in array) { if ((Object)(object)((Component)val).transform.parent == (Object)(object)modelObject.transform) { list.Add(val); } } return list.ToArray(); } public static Transform[] BoneArrayBuilder(Transform NewBoneRoot) { List list = new List(); BoneArrayBuilderHelper(NewBoneRoot, list); return list.ToArray(); } public static void BoneArrayBuilderHelper(Transform parent, List list) { if (!((Object)parent).name.EndsWith("_end")) { list.Add(parent); } for (int i = 0; i < parent.childCount; i++) { BoneArrayBuilderHelper(parent.GetChild(i), list); } } public static Transform GetArmature(GameObject obj) { return GetArmatureHelper(obj); } public static Transform GetArmatureHelper(GameObject obj) { if (((Object)obj).name.ToLower().Contains("armature")) { return obj.transform; } for (int i = 0; i < obj.transform.childCount; i++) { Transform armatureHelper = GetArmatureHelper(((Component)obj.transform.GetChild(i)).gameObject); if (Object.op_Implicit((Object)(object)armatureHelper)) { return armatureHelper; } } return null; } public static Transform GetTopParent(Transform obj) { Transform val = obj; while ((Object)(object)val.parent != (Object)null) { val = val.parent; } return val; } public static string GetPrevBoneInList(Transform targetBone, SkinnedMeshRenderer meshRenderer) { Transform[] bones = meshRenderer.bones; for (int i = 0; i <= bones.Length - 1; i++) { if (((Object)bones[i + 1]).name == ((Object)targetBone).name) { return ((Object)bones[i]).name; } } return null; } public static int GetBoneIndexInList(Transform targetBone, SkinnedMeshRenderer meshRenderer) { Transform[] bones = meshRenderer.bones; for (int i = 0; i <= bones.Length; i++) { if (((Object)bones[i]).name == ((Object)targetBone).name) { return i; } } return -1; } public static int GetPrevBoneIndexInList(Transform targetBone, SkinnedMeshRenderer meshRenderer) { Transform[] bones = meshRenderer.bones; for (int i = 0; i <= bones.Length - 1; i++) { if (((Object)bones[i + 1]).name == ((Object)targetBone).name) { return i; } } return -1; } } internal class DynamicSkinManager { internal Dictionary SkinDefs = new Dictionary(); private GameObject LastModelObject; internal Dictionary> ModificationList = new Dictionary>(); private Dictionary ModifiedObjects = new Dictionary(); internal ManualLogSource InstanceLogger; internal void AddModification(string skinNameToken, int boneIndex, Modification modification) { if (!ModificationList.TryGetValue(skinNameToken, out var value)) { value = new SortedList(); ModificationList.Add(skinNameToken, value); } value.Add(boneIndex, modification); } internal void AddSkinDef(SkinDef skinDef) { SkinDefs.Add(skinDef.nameToken, skinDef); } internal IEnumerator SkinDefApply(Func>, List>, int, IEnumerator> orig, SkinDef self, GameObject modelObject, List> loadedMaterials, List> loadedMeshes, int unloadType) { IEnumerator result = orig(self, modelObject, loadedMaterials, loadedMeshes, unloadType); RemoveInvalidModelObjects(); ModifiedObjects.TryGetValue(modelObject, out var value); try { if (!SkinDefs.TryGetValue(self.nameToken, out var _)) { if (value != null) { ClearSkinModifications(LastModelObject, value); } return result; } if (value == null) { AppliedModifications appliedModifications = new AppliedModifications(); ModifiedObjects.Add(modelObject, appliedModifications); ApplySkinModifications(self, modelObject, appliedModifications); } } catch (Exception ex) { InstanceLogger.LogWarning((object)"An error occured while adding accessories to a skin"); InstanceLogger.LogError((object)ex); } return result; } private void RemoveInvalidModelObjects() { foreach (GameObject item in ModifiedObjects.Keys.Where((GameObject el) => !Object.op_Implicit((Object)(object)el)).ToList()) { ModifiedObjects.Remove(item); } } private void ClearSkinModifications(GameObject modelObject, AppliedModifications modifications) { while (modifications.BaseModelModifications.Count != 0) { Modification modification = modifications.BaseModelModifications.Pop(); clearModification(modification, modelObject, modifications); } while (modifications.OtherModifications.Count != 0) { clearModification(modifications.OtherModifications[0], modelObject, modifications); } ModifiedObjects.Remove(modelObject); } private void ApplySkinModifications(SkinDef skindef, GameObject modelObject, AppliedModifications modifications) { CharacterModel component = modelObject.GetComponent(); LastModelObject = modelObject; if (!ModificationList.TryGetValue(skindef.nameToken, out var value)) { return; } foreach (KeyValuePair item in value) { ApplyModification(modelObject, component, item.Value, modifications); } } private static void ApplyModification(GameObject modelObject, CharacterModel characterModel, Modification modification, AppliedModifications modifications) { _ = modification.bodyname; string parentname = modification.parentname; Transform val = Utils.FindChildInTree(modelObject.transform, parentname); GameObject val2; if (modification.affectsbasemodel) { val2 = Object.Instantiate(modification.prefab, val, false); ((Object)val2).name = Utils.RemoveCloneNaming(((Object)val2).name); modification.instance = val2; modification.inst_armature = val2; ModificationApplyBones(modelObject, modification, modifications); } else { val2 = Object.Instantiate(modification.prefab, modelObject.transform, false); ((Object)val2).name = Utils.RemoveCloneNaming(((Object)val2).name); modification.instance = val2; Transform armature = DynamicSkinHelpers.GetArmature(val2); ((Component)armature).transform.SetParent(val, false); modification.inst_armature = ((Component)armature).gameObject; } modification.instance = val2; if (modification.dynamicBoneData != null) { ModificationApplyDynamicBones(modelObject, modification); } ModificationAddRenderers(val2, characterModel); modifications.OtherModifications.Add(modification); } private static void ModificationApplyBones(GameObject modelObject, Modification modification, AppliedModifications modifications) { SkinnedMeshRenderer[] baseSkinRenderers = DynamicSkinHelpers.GetBaseSkinRenderers(modelObject); List list = baseSkinRenderers[0].bones.ToList(); Transform[] array = DynamicSkinHelpers.BoneArrayBuilder(modification.instance.transform); list.InsertRange(modification.boneIndex, array); modification.boneCount = array.Length; SkinnedMeshRenderer[] array2 = baseSkinRenderers; for (int i = 0; i < array2.Length; i++) { array2[i].bones = list.ToArray(); } modifications.BaseModelModifications.Push(modification); } private static void ModificationApplyDynamicBones(GameObject modelObject, Modification modification) { //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_01a6: Unknown result type (might be due to invalid IL or missing references) //IL_01ab: Unknown result type (might be due to invalid IL or missing references) //IL_01b7: Unknown result type (might be due to invalid IL or missing references) //IL_01bc: Unknown result type (might be due to invalid IL or missing references) //IL_01c8: Unknown result type (might be due to invalid IL or missing references) //IL_01cd: Unknown result type (might be due to invalid IL or missing references) //IL_024e: Unknown result type (might be due to invalid IL or missing references) //IL_0253: Unknown result type (might be due to invalid IL or missing references) DynamicBone val = (modification.inst_dynamicBone = modification.instance.AddComponent()); List list = new List(); foreach (DynamicBoneColliderData collider in modification.dynamicBoneData.m_Colliders) { DynamicBoneCollider val2 = ((Component)Utils.FindChildInTree(modelObject.transform, collider.m_parent_name)).gameObject.AddComponent(); val2.m_Direction = collider.m_Direction; val2.m_Center = collider.m_Center; val2.m_Bound = collider.m_Bound; val2.m_Radius = collider.m_Radius; val2.m_Height = collider.m_Height; list.Add(val2); } modification.inst_DB_colliders = list; Transform root = (val.m_Root = Utils.FindChildInTree(modification.inst_armature.transform, modification.dynamicBoneData.m_Root)); val.m_Damping = modification.dynamicBoneData.m_Damping; val.m_DampingDistrib = modification.dynamicBoneData.m_DampingDistrib; val.m_Elasticity = modification.dynamicBoneData.m_Elasticity; val.m_ElasticityDistrib = modification.dynamicBoneData.m_ElasticityDistrib; val.m_Stiffness = modification.dynamicBoneData.m_Stiffness; val.m_StiffnessDistrib = modification.dynamicBoneData.m_StiffnessDistrib; val.m_Inert = modification.dynamicBoneData.m_Inert; val.m_InertDistrib = modification.dynamicBoneData.m_InertDistrib; val.m_Radius = modification.dynamicBoneData.m_Radius; val.m_RadiusDistrib = modification.dynamicBoneData.m_RadiusDistrib; val.m_EndLength = modification.dynamicBoneData.m_EndLength; val.m_EndOffset = modification.dynamicBoneData.m_EndOffset; val.m_Gravity = modification.dynamicBoneData.m_Gravity; val.m_Force = modification.dynamicBoneData.m_Force; val.m_Colliders = list; val.m_Exclusions = new List(); foreach (string exclusion in modification.dynamicBoneData.m_Exclusions) { Transform val3 = Utils.FindChildInTree(root, exclusion); if ((Object)(object)val3 != (Object)null) { val.m_Exclusions.Add(val3); } else { Debug.LogWarning((object)"Tried to exclude a transform that could not be found"); } } val.m_FreezeAxis = modification.dynamicBoneData.m_FreezeAxis; } private static void ModificationAddRenderers(GameObject newPart, CharacterModel characterModel) { //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) SkinnedMeshRenderer[] componentsInChildren = newPart.GetComponentsInChildren(true); Array.Resize(ref characterModel.baseRendererInfos, characterModel.baseRendererInfos.Length + componentsInChildren.Length); if (componentsInChildren.Length != 0) { int num = componentsInChildren.Length; SkinnedMeshRenderer[] array = componentsInChildren; foreach (SkinnedMeshRenderer val in array) { characterModel.baseRendererInfos[characterModel.baseRendererInfos.Length - num] = new RendererInfo { renderer = (Renderer)(object)componentsInChildren[^num], ignoreOverlays = false, defaultShadowCastingMode = (ShadowCastingMode)1, defaultMaterial = ((Renderer)val).sharedMaterial }; num--; } } } private void clearModification(Modification modification, GameObject modelObject, AppliedModifications modifications) { if (modification.inst_DB_colliders != null) { foreach (DynamicBoneCollider inst_DB_collider in modification.inst_DB_colliders) { Object.Destroy((Object)(object)inst_DB_collider); } } if (modification.affectsbasemodel) { SkinnedMeshRenderer[] baseSkinRenderers = DynamicSkinHelpers.GetBaseSkinRenderers(modelObject); List list = baseSkinRenderers[0].bones.ToList(); list.RemoveRange(modification.boneIndex, modification.boneCount); SkinnedMeshRenderer[] array = baseSkinRenderers; for (int i = 0; i < array.Length; i++) { array[i].bones = list.ToArray(); } } Object.Destroy((Object)(object)modifications.OtherModifications[0].inst_dynamicBone); Object.Destroy((Object)(object)modifications.OtherModifications[0].inst_armature); Object.Destroy((Object)(object)modifications.OtherModifications[0].instance); if (!modifications.OtherModifications.Remove(modification)) { InstanceLogger.LogError((object)"Skin Modification was not removed"); } } } internal class Modification { public string prefabpath; public string bodyname; public string parentname; public GameObject prefab; public bool affectsbasemodel; public DynamicBoneData dynamicBoneData; public string parentSkinToken; public int boneIndex; public int boneCount; public GameObject instance; public GameObject inst_armature; public DynamicBone inst_dynamicBone; public List inst_DB_colliders = new List(); public Modification(string PrefabPath, string ParentName, string BodyName, string ParentSkinToken, int BoneIndex, bool AffectsBaseModel, AssetBundle assetBundle) { bodyname = BodyName; prefabpath = PrefabPath; parentname = ParentName; parentSkinToken = ParentSkinToken; affectsbasemodel = AffectsBaseModel; boneIndex = BoneIndex; prefab = assetBundle.LoadAsset(prefabpath); if ((Object)(object)prefab == (Object)null) { Debug.LogWarning((object)("Asset at " + PrefabPath + " was not loaded")); } } } internal class AppliedModifications { public Stack BaseModelModifications = new Stack(); public List OtherModifications = new List(); } internal class DynamicBoneData { public string m_Root; public float m_Damping; public AnimationCurve m_DampingDistrib; public float m_Elasticity; public AnimationCurve m_ElasticityDistrib; public float m_Stiffness; public AnimationCurve m_StiffnessDistrib; public float m_Inert; public AnimationCurve m_InertDistrib; public float m_Radius; public AnimationCurve m_RadiusDistrib; public float m_EndLength; public Vector3 m_EndOffset; public Vector3 m_Gravity; public Vector3 m_Force; public List m_Colliders; public List m_Exclusions; public FreezeAxis m_FreezeAxis; public DynamicBoneData(string root, float damping, AnimationCurve damping_dist, float elasticity, AnimationCurve elasticity_dist, float stiffness, AnimationCurve stiffness_dist, float inert, AnimationCurve inert_dist, float radius, AnimationCurve radius_dist, float end_length, Vector3 end_offset, Vector3 gravity, Vector3 force, List colliders, List exclusions, FreezeAxis freeze_axis) { //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) m_Root = root; m_Damping = damping; m_DampingDistrib = damping_dist; m_Elasticity = elasticity; m_ElasticityDistrib = elasticity_dist; m_Stiffness = stiffness; m_StiffnessDistrib = stiffness_dist; m_Inert = inert; m_InertDistrib = inert_dist; m_Radius = radius; m_RadiusDistrib = radius_dist; m_EndLength = end_length; m_EndOffset = end_offset; m_Gravity = gravity; m_Force = force; m_Colliders = colliders; m_Exclusions = exclusions; m_FreezeAxis = freeze_axis; } } internal class DynamicBoneColliderData { public string m_parent_name; public Direction m_Direction; public Vector3 m_Center; public Bound m_Bound; public float m_Radius; public float m_Height; public DynamicBoneColliderData(string parent_name, Direction direction, Vector3 Center, Bound bound, float radius, float heaight) { //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) m_parent_name = parent_name; m_Direction = direction; m_Center = Center; m_Bound = bound; m_Radius = radius; m_Height = heaight; } } }