using System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyCompany("KojimaPrime")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("KojimaPrime")] [assembly: AssemblyTitle("KojimaPrime")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace KojimaPrime { public class AssetStorage : MonoBehaviour { private static AssetStorage _instance; private AssetBundle _bundle; public static AssetStorage Instance => _instance; private void Awake() { if ((Object)(object)_instance == (Object)null) { _instance = this; } string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); _bundle = AssetBundle.LoadFromFile(Path.Combine(directoryName, "kojima_prime")); if ((Object)(object)_bundle == (Object)null) { KojimaPrime.Logger.LogError((object)"Failed to load bundle"); } } public T LoadAsset(string path) where T : Object { return _bundle.LoadAsset(path); } } [BepInPlugin("com.d4navi0.KojimaPrime", "Kojima Prime", "1.0.0")] public class KojimaPrime : BaseUnityPlugin { internal class KojimaPrimeInfo { internal const string NAME = "Kojima Prime"; internal const string GUID = "com.d4navi0.KojimaPrime"; internal const string VERSION = "1.0.0"; } internal static ManualLogSource Logger; private readonly Harmony harmony = new Harmony("com.d4navi0.KojimaPrime"); private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; Logger.LogInfo((object)"kojima prime"); ((Component)this).gameObject.AddComponent(); harmony.PatchAll(); } } public static class MyPluginInfo { public const string PLUGIN_GUID = "KojimaPrime"; public const string PLUGIN_NAME = "KojimaPrime"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace KojimaPrime.Patches { [HarmonyPatch(typeof(SisyphusPrime), "Start")] public class SisyphusPrime_Start_Patch { private static void Postfix(SisyphusPrime __instance) { KojimaPrime.Logger.LogInfo((object)"replacing kojima prime texture"); Transform val = ((Component)__instance).transform.Find("Sisyphus (1)").Find("Sisyphus_Head"); Transform val2 = ((Component)__instance).transform.Find("Sisyphus (1)").Find("Sisyphus_Hair"); Transform val3 = ((Component)__instance).transform.Find("Sisyphus (1)").Find("Sisyphus_Beard"); Texture2D mainTexture = AssetStorage.Instance.LoadAsset("kojima_prime"); Material[] materials = ((Component)val).GetComponent().materials; for (int i = 0; i < materials.Length; i++) { materials[i].mainTexture = (Texture)(object)mainTexture; } ((Component)val).GetComponent().material.mainTexture = (Texture)(object)mainTexture; Object.Destroy((Object)(object)((Component)val3).gameObject); Object.Destroy((Object)(object)((Component)val2).gameObject); BossHealthBar component = ((Component)__instance).GetComponent(); if (!((Object)(object)component == (Object)null)) { KojimaPrime.Logger.LogInfo((object)"replacing kojima prime boss bar"); component.ChangeName("Kojima Prime"); } } } [HarmonyPatch(typeof(SisyphusPrimeIntro), "Start")] public class SisyphusPrimeIntro_Start_Patch { private static void Postfix(SisyphusPrimeIntro __instance) { KojimaPrime.Logger.LogInfo((object)"replacing kojima prime texture intro"); Transform obj = ((Component)__instance).transform.Find("Sisyphus (1)").Find("Sisyphus_Head"); ((Component)__instance).transform.Find("Sisyphus (1)").Find("Sisyphus_Hair"); ((Component)__instance).transform.Find("Sisyphus (1)").Find("Sisyphus_Beard"); Texture2D mainTexture = AssetStorage.Instance.LoadAsset("kojima_prime"); ((Component)obj).GetComponent().material.mainTexture = (Texture)(object)mainTexture; } } }