using System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using CombinedMod; using Il2CppInterop.Runtime.InteropTypes.Arrays; using MelonLoader; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: MelonInfo(typeof(MasterScaler), "Player & Beanify Mod", "2.0.0", "Scott", null)] [assembly: MelonGame(null, null)] [assembly: AssemblyTitle("player scale")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("player scale")] [assembly: AssemblyCopyright("Copyright © 2026")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("3a9919e6-3f3a-49e7-a470-513b58fd1644")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace CombinedMod; public class MasterScaler : MelonMod { public float PlayerSize = 1f; public float BeanifyScale = 1f; private bool _menuOpen = false; private Rect _windowRect = new Rect(20f, 60f, 300f, 300f); private List _cachedMapObjects = new List(); private List _cachedPlayers = new List(); private float _nextScan = 0f; public override void OnUpdate() { if (Input.GetKeyDown((KeyCode)277)) { _menuOpen = !_menuOpen; } if (Time.time > _nextScan) { ScanObjects(); _nextScan = Time.time + 4f; } ApplyScales(); } private void ScanObjects() { _cachedMapObjects.Clear(); _cachedPlayers.Clear(); GameObject[] array = Il2CppArrayBase.op_Implicit(Object.FindObjectsOfType()); GameObject[] array2 = array; foreach (GameObject val in array2) { if (!((Object)(object)val == (Object)null)) { string text = ((Object)val).name.ToLower(); if (text.Contains("player") || text.Contains("character")) { _cachedPlayers.Add(val); } else if (text.Contains("rock") || text.Contains("tree") || text.Contains("pine") || text.Contains("clif")) { _cachedMapObjects.Add(val); } } } } private void ApplyScales() { //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Unknown result type (might be due to invalid IL or missing references) foreach (GameObject cachedPlayer in _cachedPlayers) { if ((Object)(object)cachedPlayer != (Object)null) { cachedPlayer.transform.localScale = new Vector3(PlayerSize, PlayerSize, PlayerSize); } } foreach (GameObject cachedMapObject in _cachedMapObjects) { if ((Object)(object)cachedMapObject != (Object)null) { cachedMapObject.transform.localScale = new Vector3(BeanifyScale, BeanifyScale, BeanifyScale); } } } public override void OnGUI() { //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) if (_menuOpen) { _windowRect = GUI.Window(105, _windowRect, WindowFunction.op_Implicit((Action)DrawInterface), "Master Scale & Beanify"); } } private void DrawInterface(int id) { GUILayout.BeginVertical((Il2CppReferenceArray)null); GUILayout.Label("Player Size: " + PlayerSize.ToString("0.##") + "x", (Il2CppReferenceArray)null); PlayerSize = GUILayout.HorizontalSlider(PlayerSize, 5f, 0.1f, Array.Empty()); GUILayout.Space(20f); GUILayout.Label("Player Beanify (Map): " + BeanifyScale.ToString("0.##") + "x", (Il2CppReferenceArray)null); BeanifyScale = GUILayout.HorizontalSlider(BeanifyScale, 1.34f, 0.59f, Array.Empty()); GUILayout.Space(20f); if (GUILayout.Button("Reset All", (Il2CppReferenceArray)null)) { PlayerSize = 1f; BeanifyScale = 1f; } GUILayout.EndVertical(); GUI.DragWindow(); } }