using System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("GambleWithFriendsTimerMod")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("GambleWithFriendsTimerMod")] [assembly: AssemblyTitle("GambleWithFriendsTimerMod")] [assembly: AssemblyVersion("1.0.0.0")] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace GambleWithFriendsTimerMod { [BepInPlugin("com.yourname.gamblewithfriends.customtimer", "Custom Timer Mod", "1.0.0")] public class Plugin : BaseUnityPlugin { public static ConfigEntry CustomTimerValue; internal static ManualLogSource Logger; private void Awake() { //IL_0043: Unknown result type (might be due to invalid IL or missing references) Logger = ((BaseUnityPlugin)this).Logger; Logger.LogInfo((object)"Plugin com.yourname.gamblewithfriends.customtimer is loaded!"); CustomTimerValue = ((BaseUnityPlugin)this).Config.Bind("General", "CustomTimerValue", 300f, "The duration of the timer in seconds. Default is 300 (5 minutes)."); new Harmony("com.yourname.gamblewithfriends.customtimer").PatchAll(); Logger.LogInfo((object)$"Patches applied. Custom timer set to {CustomTimerValue.Value} seconds."); } } public static class PluginInfo { public const string PLUGIN_GUID = "com.yourname.gamblewithfriends.customtimer"; public const string PLUGIN_NAME = "Custom Timer Mod"; public const string PLUGIN_VERSION = "1.0.0"; } [HarmonyPatch(typeof(GameManager))] internal class TimerPatch { [HarmonyPatch("StartDay")] [HarmonyPrefix] private static void Prefix(ref GameSettings ____gs) { if ((Object)(object)____gs != (Object)null) { ____gs.dayDuration = Plugin.CustomTimerValue.Value; Plugin.Logger.LogInfo((object)$"[TimerPatch] Successfully overrode the timer to {Plugin.CustomTimerValue.Value} seconds."); } } } }