using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using UnityEngine; using UnityEngine.Events; using UnityEngine.UI; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: AssemblyTitle("Mod for MineMogul game")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("Max German")] [assembly: AssemblyProduct("No Early Access PopUp")] [assembly: AssemblyCopyright("Copyright © 2026")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("15c541e3-490d-462e-9992-466b53469609")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace NoEAPopUp; internal static class ModInfo { public const string PLUGIN_GUID = "com.maxgerman.noeapopup"; public const string PLUGIN_NAME = "No Early Access PopUp"; public const string PLUGIN_VERSION = "1.0.0"; public const string ASSEMBLY_VERSION = "1.0.0"; public const string FILE_VERSION = "1.0.0"; public const string INFORMATIONAL_VERSION = "1.0.0"; public const string HARMONY_ID = "com.maxgerman.noeapopup"; public const string LOG_PREFIX = "[NoEAPopUp]"; public const string DISPLAY_NAME_SHORT = "No EA PopUp"; public const string DISPLAY_NAME_LONG = "No Early Access PopUp"; internal const string Guid = "com.maxgerman.noeapopup"; internal const string Name = "No Early Access PopUp"; internal const string Version = "1.0.0"; } [BepInPlugin("com.maxgerman.noeapopup", "No Early Access PopUp", "1.0.0")] public class SkipEarlyAccessPlugin : BaseUnityPlugin { private bool _popupWasActive; private bool _missingWarningShown; private float _mainMenuFoundTime = -1f; private const string MainMenuPath = "UI/MainMenu"; private const string PopupPath = "UI/MainMenu/EarlyAccessPopup"; private const string ButtonPath = "UI/MainMenu/EarlyAccessPopup/ClosePopupButton"; private void Update() { if ((Object)(object)GameObject.Find("UI/MainMenu") == (Object)null) { _mainMenuFoundTime = -1f; _popupWasActive = false; return; } if (_mainMenuFoundTime < 0f) { _mainMenuFoundTime = Time.time; } GameObject val = GameObject.Find("UI/MainMenu/EarlyAccessPopup"); if ((Object)(object)val != (Object)null) { _missingWarningShown = false; bool activeInHierarchy = val.activeInHierarchy; if (activeInHierarchy && !_popupWasActive) { ClosePopup(); } _popupWasActive = activeInHierarchy; } else { _popupWasActive = false; if (Time.time - _mainMenuFoundTime >= 15f && !_missingWarningShown) { Debug.LogWarning((object)"[NoEAPopUp] EarlyAccessPopup not found. If the game has been updated and the Early Access popup has been removed, this mod may no longer be needed."); _missingWarningShown = true; } } } private void ClosePopup() { GameObject val = GameObject.Find("UI/MainMenu/EarlyAccessPopup/ClosePopupButton"); if ((Object)(object)val == (Object)null) { Debug.LogWarning((object)"[NoEAPopUp] EarlyAccessPopup found, but ClosePopupButton was not found."); return; } Button component = val.GetComponent