using System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using Pigeon.Math; using Unity.Netcode; using UnityEngine; using UnityEngine.Pool; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyCompany("HeavensFuryRework")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("HeavensFuryRework")] [assembly: AssemblyTitle("HeavensFuryRework")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } [HarmonyPatch(typeof(WideGun), "Update")] public static class WideGun_Update_Patch { private static readonly FieldRef smitesRemainingField = AccessTools.FieldRefAccess("smitesRemaining"); private static readonly FieldRef lastSmiteTimeField = AccessTools.FieldRefAccess("lastSmiteTime"); private static readonly FieldRef smitePositionField = AccessTools.FieldRefAccess("smitePosition"); private static readonly FieldRef gunDataField = AccessTools.FieldRefAccess("gunData"); [HarmonyPrefix] private static bool Prefix(WideGun __instance) { //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00a6: Unknown result type (might be due to invalid IL or missing references) //IL_00c4: Unknown result type (might be due to invalid IL or missing references) //IL_00e9: Unknown result type (might be due to invalid IL or missing references) //IL_00eb: Unknown result type (might be due to invalid IL or missing references) //IL_010e: Unknown result type (might be due to invalid IL or missing references) //IL_011f: Unknown result type (might be due to invalid IL or missing references) //IL_0124: Unknown result type (might be due to invalid IL or missing references) //IL_0129: Unknown result type (might be due to invalid IL or missing references) //IL_0105: Unknown result type (might be due to invalid IL or missing references) //IL_010a: Unknown result type (might be due to invalid IL or missing references) //IL_016b: Unknown result type (might be due to invalid IL or missing references) //IL_016d: Unknown result type (might be due to invalid IL or missing references) //IL_021c: Unknown result type (might be due to invalid IL or missing references) //IL_021e: Unknown result type (might be due to invalid IL or missing references) //IL_01c6: Unknown result type (might be due to invalid IL or missing references) //IL_01cb: Unknown result type (might be due to invalid IL or missing references) //IL_01d0: Unknown result type (might be due to invalid IL or missing references) //IL_01d2: Unknown result type (might be due to invalid IL or missing references) //IL_01ee: Unknown result type (might be due to invalid IL or missing references) //IL_01f3: Unknown result type (might be due to invalid IL or missing references) if (!SparrohPlugin.enableHeavensFuryRework.Value) { return true; } if (!((NetworkBehaviour)__instance).IsOwner) { return true; } int num = smitesRemainingField.Invoke(__instance); if (num <= 0) { return true; } float time = Time.time; float num2 = lastSmiteTimeField.Invoke(__instance); if (!(time - num2 > 0.155f)) { return true; } lastSmiteTimeField.Invoke(__instance) = time; smitesRemainingField.Invoke(__instance) = num - 1; float value; float num3 = (SparrohPlugin.lastSmiteDamage.TryGetValue(__instance, out value) ? value : 0f); Vector3 val = smitePositionField.Invoke(__instance); Vector2 val2 = ((Random)(ref Random.shared)).InsideUnitCircle(); val.x += val2.x * __instance.TridentData.smiteRadius; val.z += val2.y * __instance.TridentData.smiteRadius; val.y += 30f; RaycastHit val4 = default(RaycastHit); Vector3 val3 = ((!Physics.Raycast(val, Vector3.down, ref val4, 60f, 8193)) ? (val - new Vector3(0f, 60f, 0f)) : ((RaycastHit)(ref val4)).point); bool flag = ((Random)(ref Random.shared)).NextFloat() < __instance.TridentData.smiteSoakChance; List list = CollectionPool, ITarget>.Get(); try { float num4 = ((__instance.TridentData.smiteSoakChance > 0f) ? 4f : 2f); if (IDamageSource.GetTargetsInCapsule(val, val3, num4, 83080, list, (TargetType)255)) { DamageData val5 = default(DamageData); ((DamageData)(ref val5))..ctor((__instance.TridentData.smiteSoakChance > 0f) ? (num3 * 0.5f) : 0f, (EffectType)2, 10f); for (int i = 0; i < list.Count; i++) { ITarget val6 = list[i]; Vector3 healthbarPosition = ((IFollowable)val6).GetHealthbarPosition(); IDamageSource.DamageTarget((IDamageSource)(object)__instance, val6, val5, healthbarPosition, (Collider)null); if (flag) { IDamageSource.DamageTarget((IDamageSource)(object)__instance, val6, new DamageData(0f, (EffectType)9, 10f), healthbarPosition, (Collider)null); } } } } finally { CollectionPool, ITarget>.Release(list); } GameManager.Instance.SpawnLightningEffect_Rpc(val, val3); return false; } } [HarmonyPatch(typeof(WideGun), "AfterDamageTarget")] public static class WideGun_AfterDamageTarget_Patch { private static readonly FieldRef gunDataField = AccessTools.FieldRefAccess("gunData"); [HarmonyPostfix] private static void Postfix(WideGun __instance, in DamageCallbackData data) { //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Invalid comparison between Unknown and I4 //IL_005c: Unknown result type (might be due to invalid IL or missing references) if (SparrohPlugin.enableHeavensFuryRework.Value) { GunData val = gunDataField.Invoke((Gun)(object)__instance); if ((object)data.source != __instance && ((int)data.damageData.effect <= 0 || data.damageData.effectAmount != 0f) && ((Random)(ref Random.shared)).NextFloat() <= __instance.TridentData.smiteChance / (float)val.bulletsPerShot) { SparrohPlugin.lastSmiteDamage[__instance] = data.damageData.damage; } } } } [BepInPlugin("sparroh.heavensfuryrework", "HeavensFuryRework", "1.0.1")] [MycoMod(/*Could not decode attribute arguments.*/)] public class SparrohPlugin : BaseUnityPlugin { public const string PluginGUID = "sparroh.heavensfuryrework"; public const string PluginName = "HeavensFuryRework"; public const string PluginVersion = "1.0.1"; internal static ManualLogSource Logger; internal static ConfigEntry enableHeavensFuryRework; internal static Dictionary lastSmiteDamage = new Dictionary(); private Harmony harmony; private void Awake() { //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Expected O, but got Unknown Logger = ((BaseUnityPlugin)this).Logger; enableHeavensFuryRework = ((BaseUnityPlugin)this).Config.Bind("General", "Enable Heaven's Fury Rework", true, "Enhances Heaven's Fury smite behavior with increased frequency and area damage."); harmony = new Harmony("sparroh.heavensfuryrework"); harmony.PatchAll(typeof(WideGun_Update_Patch)); harmony.PatchAll(typeof(WideGun_AfterDamageTarget_Patch)); Logger.LogInfo((object)"HeavensFuryRework v1.0.1 loaded successfully."); } private void OnDestroy() { Harmony obj = harmony; if (obj != null) { obj.UnpatchSelf(); } } } namespace HeavensFuryRework { public static class MyPluginInfo { public const string PLUGIN_GUID = "HeavensFuryRework"; public const string PLUGIN_NAME = "HeavensFuryRework"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }