using System; using System.Collections; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Security; using System.Security.Permissions; using BepInEx; using Microsoft.CodeAnalysis; using Nebula.Missions; using Nebula.ModConfig; using Nebula.UI; using UnityEngine; using UnityEngine.SceneManagement; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: AssemblyCompany("Nebula")] [assembly: AssemblyConfiguration("Export")] [assembly: AssemblyDescription("Nebula is a collection of utilities for adding various assets related to House of the Dying Sun.")] [assembly: AssemblyFileVersion("2.0.1.0")] [assembly: AssemblyInformationalVersion("2.0.1")] [assembly: AssemblyProduct("Nebula")] [assembly: AssemblyTitle("Nebula")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("2.0.1.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace Nebula { [BepInPlugin("Nebula", "Nebula", "2.0.1")] [BepInProcess("dyingsun.exe")] public class NebulaPlugin : BaseUnityPlugin { public delegate void SceneReadyDelegate(Scene scene); public static event SceneReadyDelegate SceneReady; private void Awake() { ((BaseUnityPlugin)this).Logger.LogInfo((object)"Hello world!"); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Welcome to a nebula of possible log spam. Hang tight!"); SceneManager.sceneLoaded += OnSceneLoaded; } private void OnSceneLoaded(Scene scene, LoadSceneMode mode) { //IL_0013: Unknown result type (might be due to invalid IL or missing references) SceneManager.sceneLoaded -= OnSceneLoaded; ((MonoBehaviour)this).StartCoroutine(InitAfterFrame(scene)); } private IEnumerator InitAfterFrame(Scene scene) { //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) yield return null; try { ModConfigMenuCreator.CreateConfigMenu(); } catch (Exception ex) { ((BaseUnityPlugin)this).Logger.LogError((object)("Caught " + ex.GetType().FullName + " while creating config menu: " + ex.Message + " (source: " + ex.Source + ")\n\nStack trace:\n" + ex.StackTrace)); } ((BaseUnityPlugin)this).Logger.LogInfo((object)"Scene fully loaded. Calling for mods to add to the queues."); NebulaPlugin.SceneReady?.Invoke(scene); NodeSpawner.InitQueue(); ButtonSpawner.InitQueue(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Initialization complete."); } } public static class PluginInfo { public const string PLUGIN_GUID = "Nebula"; public const string PLUGIN_NAME = "Nebula"; public const string PLUGIN_VERSION = "2.0.1"; } }