using System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyVersion("0.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace AiFree { [BepInPlugin("captain.aifree", "AiFree", "1.0.0")] public class Plugin : BaseUnityPlugin { public const string GUID = "captain.aifree"; public const string NAME = "AiFree"; public const string VERSION = "1.0.0"; internal static Plugin Instance; internal static ConfigEntry SenseTimeout; internal static ConfigEntry KeepZonesLoaded; private Harmony _harmony; private void Awake() { //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Expected O, but got Unknown Instance = this; SenseTimeout = ((BaseUnityPlugin)this).Config.Bind("General", "SenseTimeout", 0f, "몬스터가 타겟을 잃은 후 포기까지의 대기 시간(초).\n0 = 절대 포기하지 않음 (타겟이 죽을 때까지 유지).\n원래 게임 기본값은 30f 입니다."); KeepZonesLoaded = ((BaseUnityPlugin)this).Config.Bind("General", "KeepZonesLoaded", true, "true = 전투 중인 몬스터(공격자·피격자 모두)의 구역을 플레이어가 멀리 떠나도 언로드하지 않음.\n싱글플레이어 포탈 이탈 시에도 전투가 계속 진행됩니다.\nfalse = 원래 게임 동작 (구역 언로드 시 AI 정지)."); _harmony = new Harmony("captain.aifree"); _harmony.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)string.Format("[{0}] {1} 로드 완료 — SenseTimeout: {2}, KeepZonesLoaded: {3}", "AiFree", "1.0.0", SenseTimeout.Value, KeepZonesLoaded.Value)); } } } namespace AiFree.Patches { [HarmonyPatch(typeof(MonsterAI), "UpdateTarget")] internal static class MonsterAIPatch { private static readonly FieldInfo _targetCreatureField = AccessTools.Field(typeof(MonsterAI), "m_targetCreature"); private static readonly FieldInfo _timeSensedField = AccessTools.Field(typeof(MonsterAI), "m_timeSinceSensedTargetCreature"); [HarmonyPrefix] private static void Prefix(MonsterAI __instance) { object? value = _targetCreatureField.GetValue(__instance); Character val = (Character)((value is Character) ? value : null); if ((Object)(object)val == (Object)null || val.IsDead()) { return; } float value2 = Plugin.SenseTimeout.Value; if (value2 <= 0f) { _timeSensedField.SetValue(__instance, 0f); return; } float num = (float)_timeSensedField.GetValue(__instance); if (num >= value2) { _timeSensedField.SetValue(__instance, 0f); } } } [HarmonyPatch(typeof(ZNetScene), "RemoveObjects")] internal static class ZNetScenePatch { private static readonly FieldInfo _instancesField = AccessTools.Field(typeof(ZNetScene), "m_instances"); private static readonly FieldInfo _targetCreatureField = AccessTools.Field(typeof(MonsterAI), "m_targetCreature"); [HarmonyPrefix] private static void Prefix(List currentNearObjects) { if (!Plugin.KeepZonesLoaded.Value) { return; } ZNetScene instance = ZNetScene.instance; if ((Object)(object)instance == (Object)null || !(_instancesField.GetValue(instance) is Dictionary collection)) { return; } List> list = new List>(collection); foreach (KeyValuePair item in list) { ZNetView value = item.Value; if ((Object)(object)value == (Object)null || !Object.op_Implicit((Object)(object)value)) { continue; } MonsterAI component = ((Component)value).GetComponent(); if ((Object)(object)component == (Object)null) { continue; } object? value2 = _targetCreatureField.GetValue(component); Character val = (Character)((value2 is Character) ? value2 : null); if ((Object)(object)val == (Object)null || val.IsDead()) { continue; } ZDO key = item.Key; if (!currentNearObjects.Contains(key)) { currentNearObjects.Add(key); } ZNetView component2 = ((Component)val).GetComponent(); if ((Object)(object)component2 != (Object)null && Object.op_Implicit((Object)(object)component2)) { ZDO zDO = component2.GetZDO(); if (zDO != null && !currentNearObjects.Contains(zDO)) { currentNearObjects.Add(zDO); } } } } } }