using System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BiggerGuns; using BoneLib.BoneMenu; using Il2CppInterop.Runtime.InteropTypes.Arrays; using Il2CppSLZ.Marrow; using MelonLoader; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: MelonInfo(typeof(global::BiggerGuns.BiggerGuns), "BiggerGuns", "1.0.0", "VXGT", null)] [assembly: MelonGame("Stress Level Zero", "BONELAB")] [assembly: AssemblyTitle("BiggerGuns")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("BiggerGuns")] [assembly: AssemblyCopyright("Copyright © 2026")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("97b85687-30f2-4e1d-8a33-4918d76fea34")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace BiggerGuns; public class BiggerGuns : MelonMod { public static Page MyModPage; public int cursize = 2; public override void OnInitializeMelon() { //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) MyModPage = Page.Root.CreatePage("BiggerGuns", Color.white, 0, true); MyModPage.CreateInt("Bigger Guns", Color.white, 2, 1, 1, 10, (Action)delegate(int value) { cursize = value; }); } public override void OnUpdate() { //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Unknown result type (might be due to invalid IL or missing references) Il2CppArrayBase val = Object.FindObjectsOfType(); Il2CppArrayBase val2 = Object.FindObjectsOfType(); foreach (FlyingGun item in val2) { ((Component)item).transform.localScale = new Vector3((float)cursize, (float)cursize, (float)cursize); } foreach (Gun item2 in val) { ((Component)item2).transform.localScale = new Vector3((float)cursize, (float)cursize, (float)cursize); } } }