using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Bootstrap; using CardChoiceSpawnUniqueCardPatch.CustomCategories; using HarmonyLib; using InControl; using Jotunn.Utils; using Microsoft.CodeAnalysis; using ModdingUtils.Extensions; using ModdingUtils.Utils; using Photon.Pun; using RSCards.Cards; using RSCards.Utilities; using RarityLib.Utils; using Sonigon; using UnboundLib; using UnboundLib.Cards; using UnboundLib.GameModes; using UnboundLib.Utils; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETFramework,Version=v4.7.1", FrameworkDisplayName = ".NET Framework 4.7.1")] [assembly: AssemblyVersion("0.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace RSCards { public class CardHolder : MonoBehaviour { public List Cards; public List HiddenCards; public List AprilFoolsCards; public List NonAprilFoolsCards; public static Dictionary cards = new Dictionary(); public CardCategory BounceAbsorptionCategory; public CardCategory RepentanceCategory; internal void RegisterCards() { foreach (GameObject card in Cards) { card.AddComponent