using System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using SideLoader; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: AssemblyTitle("OutwardModTemplate")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("OutwardModTemplate")] [assembly: AssemblyCopyright("Copyright © 2021")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("c5450fe0-edcf-483f-b9ea-4b1ef9d36da7")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] public enum EyeColor { Blue, Green, Brown, Purple, Red, Yellow } namespace FemmeReskin; [BepInPlugin("lumi.femmereskin", "FemmeReskin", "1.2.0")] public class FemmeReskin : BaseUnityPlugin { internal static ManualLogSource Log; public static ConfigEntry EyeColor; public static ConfigEntry ApplyMakeup; public const string GUID = "lumi.femmereskin"; public const string NAME = "FemmeReskin"; public const string VERSION = "1.2.0"; public const string PackID = "femmereskin"; private SLPack SLPack; internal void Awake() { Log = ((BaseUnityPlugin)this).Logger; EyeColor = ((BaseUnityPlugin)this).Config.Bind("General", "Eye Color", global::EyeColor.Green, "Eye color. Selection will only apply to the first head option for feminine characters of the Auraian race."); ApplyMakeup = ((BaseUnityPlugin)this).Config.Bind("General", "Apply Makeup", true, "Applying makeup will alter the appearance of the character."); SL.OnPacksLoaded += SL_OnPacksLoaded; EyeColor.SettingChanged += OnSettingChanged; ApplyMakeup.SettingChanged += OnSettingChanged; } private void SL_OnPacksLoaded() { try { SLPack = SL.GetSLPack("femmereskin"); UpdateObjects(CharacterManager.CharacterVisualsPresets.FHeadsWhite); UpdateSkins(CharacterManager.CharacterVisualsPresets.FSkins); } catch (Exception ex) { Log.LogError((object)("Error updating textures: \n" + ex.Message)); } } private void OnSettingChanged(object sender, EventArgs e) { try { UpdateObjects(CharacterManager.CharacterVisualsPresets.FHeadsWhite); UpdateSkins(CharacterManager.CharacterVisualsPresets.FSkins); Log.LogMessage((object)"Textures updated."); } catch (Exception ex) { Log.LogError((object)("Error updating textures: \n" + ex.Message)); } } private void UpdateObjects(GameObject[] GameObjects) { SkinnedMeshRenderer val2 = default(SkinnedMeshRenderer); foreach (GameObject val in GameObjects) { if (val.TryGetComponent(ref val2)) { Texture2D texture = GetTexture(ApplyMakeup.Value ? (((Object)val).name + "_" + EyeColor.Value.ToString() + "_Makeup") : (((Object)val).name + "_" + EyeColor.Value)); Texture2D textureNormal = GetTextureNormal(((Object)val).name); if ((Object)(object)texture != (Object)null) { UpdateTexture(((Renderer)val2).material, texture, textureNormal); } } } } private void UpdateSkins(Material[] Materials) { foreach (Material val in Materials) { Texture2D texture = GetTexture(((Object)val).name); Texture2D textureNormal = GetTextureNormal(((Object)val).name); if ((Object)(object)texture != (Object)null) { UpdateTexture(val, texture, textureNormal); } } } private Texture2D GetTexture(string modelName) { if (SLPack == null) { Log.LogError((object)"SLPack not found, can't update textures"); } else if (SLPack.Texture2D.ContainsKey(modelName)) { return SLPack.Texture2D[modelName]; } return null; } private Texture2D GetTextureNormal(string modelName) { if (SLPack == null) { Log.LogError((object)"SLPack not found, can't update textures"); } else if (SLPack.Texture2D.ContainsKey(modelName + "_n")) { return SLPack.Texture2D[modelName + "_n"]; } return null; } private void UpdateTexture(Material Material, Texture2D NewMainTexture, Texture2D NormalMap = null) { if ((Object)(object)NewMainTexture != (Object)null) { Material.mainTexture = (Texture)(object)NewMainTexture; Log.LogMessage((object)("Successfully updated texture for " + ((Object)Material).name + " to " + ((Object)NewMainTexture).name)); if ((Object)(object)NormalMap != (Object)null) { Material.SetTexture("_NormTex", (Texture)(object)NormalMap); Log.LogMessage((object)("Successfully updated normal map for " + ((Object)Material).name + " to " + ((Object)NormalMap).name)); } } } }