using System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyCompany("NoStaminaTools")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+735dbadc5949489f66760f3788a6fb2d614458f9")] [assembly: AssemblyProduct("NoStaminaTools")] [assembly: AssemblyTitle("NoStaminaTools")] [assembly: AssemblyVersion("1.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } [BepInPlugin("zopthemop.nostaminatools", "No Stamina Tools", "1.0.0")] public class Plugin : BaseUnityPlugin { [HarmonyPatch(typeof(ObjectDB), "Awake")] public static class ObjectDB_Awake_Patch { private static void Postfix(ObjectDB __instance) { RemoveWeaponStamina(__instance, "Hammer"); RemoveWeaponStamina(__instance, "Hoe"); RemoveWeaponStamina(__instance, "Cultivator"); } private static void RemoveWeaponStamina(ObjectDB db, string prefabName) { GameObject itemPrefab = db.GetItemPrefab(prefabName); if (!((Object)(object)itemPrefab == (Object)null)) { ItemDrop component = itemPrefab.GetComponent(); if (!((Object)(object)component == (Object)null)) { component.m_itemData.m_shared.m_attack.m_attackStamina = 0f; } } } } public const string ModGUID = "zopthemop.nostaminatools"; public const string ModName = "No Stamina Tools"; public const string ModVersion = "1.0.0"; public const string ModDescription = "Remove stamina cost of Hammer, Hoe and Cultivator"; private void Awake() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Expected O, but got Unknown Harmony val = new Harmony("zopthemop.nostaminatools"); val.PatchAll(); } }