using System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("LethalMinV81Fix")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("LethalMinV81Fix")] [assembly: AssemblyCopyright("Copyright © 2026")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("ee078905-6fed-4ed9-9e0d-4eb72c6ee08b")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace LethalMinV81Fix { [BepInPlugin("Taylor.LethalMinV81Fix", "LethalMin V81 Fix", "1.0.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { internal static ManualLogSource Log; private Harmony _harmony; private void Awake() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Expected O, but got Unknown Log = ((BaseUnityPlugin)this).Logger; _harmony = new Harmony("Taylor.LethalMinV81Fix"); _harmony.PatchAll(); Log.LogInfo((object)"LethalMin V81 Fix loaded."); } } [HarmonyPatch(typeof(ShotgunItem), "ShootGun")] internal static class ShotgunPatch { private static readonly FieldInfo EnemyCollidersField = AccessTools.Field(typeof(ShotgunItem), "enemyColliders"); [HarmonyPrefix] private static void Prefix(ShotgunItem __instance) { if (EnemyCollidersField == null) { Plugin.Log.LogError((object)"LethalMin V81 Fix: Could not find ShotgunItem.enemyColliders field."); } else if (!(EnemyCollidersField.GetValue(__instance) is RaycastHit[] array) || array.Length < 120) { EnemyCollidersField.SetValue(__instance, new RaycastHit[120]); } } } }