using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; using ModelReplacement; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("BlackwatchGenji")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("BlackwatchGenji")] [assembly: AssemblyTitle("BlackwatchGenji")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace GenjiBLW { public class MRBW_GENJI : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "BW_Genji"; return Assets.MainAssetBundle.LoadAsset(text); } protected override void OnEmoteStart(int emoteId) { if (emoteId == 1) { AudioClip randomAudio = Assets.GenjibE1.GetRandomAudio(StartOfRound.Instance.randomMapSeed); ((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio, 0.8f); } if (emoteId == 2) { AudioClip randomAudio2 = Assets.GenjibE2.GetRandomAudio(StartOfRound.Instance.randomMapSeed); ((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio2, 0.8f); } } protected override void OnDeath() { GameObject gameObject = ((Component)base.replacementDeadBody.transform.Find("DeathSound")).gameObject; gameObject.SetActive(true); } } [BepInPlugin("com.TheR0ckman.BlackwatchGenji", "Blackwatch_Genji_Player_Suit", "1.2.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public static ConfigFile config; public static ConfigEntry enableModelForAllSuits { get; private set; } public static ConfigEntry enableModelAsDefault { get; private set; } public static ConfigEntry suitNamesToEnableModel { get; private set; } private static void InitConfig() { enableModelForAllSuits = config.Bind("Suits to Replace Settings", "Enable Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits"); enableModelAsDefault = config.Bind("Suits to Replace Settings", "Enable Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered."); suitNamesToEnableModel = config.Bind("Suits to Replace Settings", "Suits to enable Model for", "BlackwatchGenji", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])"); } private void Awake() { //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Expected O, but got Unknown config = ((BaseUnityPlugin)this).Config; InitConfig(); Assets.PopulateAssets(); ModelReplacementAPI.RegisterSuitModelReplacement("BlackwatchGenji", typeof(MRBW_GENJI)); Harmony val = new Harmony("com.TheR0ckman.BlackwatchGenji"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.TheR0ckman.BlackwatchGenji is loaded!"); } } public static class Assets { public class RandomAudioClip { private List audioClipList = new List(); public AudioClip GetRandomAudio(int seed) { Random random = new Random(); int num = random.Next(audioClipList.Count); Console.WriteLine($"Get audio N {audioClipList.Count} > {num}"); return audioClipList[num]; } public void AddAudio(string name) { //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Expected O, but got Unknown AudioClip audioClipFromName = GetAudioClipFromName(name); if ((Object)audioClipFromName != (Object)null) { audioClipList.Add(audioClipFromName); } else { Console.WriteLine("clip " + name + " null"); } } } public static string mainAssetBundleName = "GenjiBW"; public static AssetBundle MainAssetBundle = null; public static RandomAudioClip GenjibE1 = new RandomAudioClip(); public static RandomAudioClip GenjibE2 = new RandomAudioClip(); private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } GenjibE1.AddAudio("Genji_YesAggro"); GenjibE1.AddAudio("Genji_Laughs"); GenjibE2.AddAudio("Genji_Simple"); GenjibE2.AddAudio("Genji_Bold"); GenjibE2.AddAudio("Genji_HowFoolish"); GenjibE2.AddAudio("Genji_IsThatAll"); GenjibE2.AddAudio("Genji_ComeOn"); GenjibE2.AddAudio("Genji_Kuso"); } public static AudioClip GetAudioClipFromName(string name) { //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Expected O, but got Unknown Object val = MainAssetBundle.LoadAsset(name); return (AudioClip)((val is AudioClip) ? val : null); } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }